1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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19 using ExpressionToCodeLib;
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20 using KancolleSniffer.Model;
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21 using Microsoft.VisualStudio.TestTools.UnitTesting;
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23 namespace KancolleSniffer.Test
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26 public class QuestCountTest
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29 public void AdjustCount()
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31 var count = new QuestCount
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33 Spec = new QuestSpec {Max = 7},
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36 count.AdjustCount(0);
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37 Assert.AreEqual(3, count.Now);
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38 count.AdjustCount(50);
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39 Assert.AreEqual(4, count.Now);
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40 count.AdjustCount(80);
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41 Assert.AreEqual(6, count.Now);
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42 count.AdjustCount(100);
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43 Assert.AreEqual(7, count.Now);
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45 count.AdjustCount(100);
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46 Assert.AreEqual(14, count.Now);
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47 count.AdjustCount(80);
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48 Assert.AreEqual(6, count.Now);
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49 count.AdjustCount(50);
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50 Assert.AreEqual(5, count.Now);
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51 count.AdjustCount(0);
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52 Assert.AreEqual(3, count.Now);
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56 public void AdjustCountWithShift()
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58 var count = new QuestCount
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60 Spec = new QuestSpec {Max = 7, Shift = 1},
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63 count.AdjustCount(0);
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64 Assert.AreEqual(2, count.Now);
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65 count.AdjustCount(50);
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66 Assert.AreEqual(3, count.Now);
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67 count.AdjustCount(80);
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68 Assert.AreEqual(6, count.Now);
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69 count.AdjustCount(100);
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70 Assert.AreEqual(7, count.Now);
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72 count.AdjustCount(100);
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73 Assert.AreEqual(14, count.Now);
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74 count.AdjustCount(80);
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75 Assert.AreEqual(6, count.Now);
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76 count.AdjustCount(50);
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77 Assert.AreEqual(5, count.Now);
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78 count.AdjustCount(0);
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79 Assert.AreEqual(2, count.Now);
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83 public void AdjustCountMax3WithShift2()
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85 var count = new QuestCount
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87 Spec = new QuestSpec {Max = 3, Shift = 2},
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90 count.AdjustCount(0);
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91 Assert.AreEqual(0, count.Now);
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92 count.AdjustCount(50);
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93 Assert.AreEqual(1, count.Now);
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94 count.AdjustCount(80);
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95 Assert.AreEqual(2, count.Now);
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96 count.AdjustCount(100);
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97 Assert.AreEqual(3, count.Now);
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99 count.AdjustCount(100);
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100 Assert.AreEqual(4, count.Now);
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101 count.AdjustCount(80);
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102 Assert.AreEqual(2, count.Now);
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103 count.AdjustCount(50);
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104 Assert.AreEqual(1, count.Now);
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105 count.AdjustCount(0);
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106 Assert.AreEqual(0, count.Now);
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110 public void AdjustCount80Percent()
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112 var count = new QuestCount
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114 Spec = new QuestSpec()
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116 for (var shift = 0; shift <= 1; shift++)
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118 for (var max = 2; max <= 6; max++)
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120 count.Spec.Max = max;
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121 count.Spec.Shift = shift;
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123 count.AdjustCount(80);
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124 Assert.AreEqual(count.Spec.Max - 1, count.Now);
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130 public void AdjustCountNowArray()
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132 var count = new QuestCount
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134 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},
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135 NowArray = new[] {1, 2, 3, 4}
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137 count.AdjustCount(50);
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138 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));
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139 count.AdjustCount(100);
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140 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));
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141 count.NowArray = new[] {38, 12, 19, 12};
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142 count.AdjustCount(100);
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143 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));
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150 public void ToStringTest()
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152 var status = new Status
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154 QuestCountList = new[]
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156 new QuestCount {Id = 211, Now = 2},
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157 new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},
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158 new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},
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159 new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},
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160 new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},
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161 new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},
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162 new QuestCount {Id = 888, NowArray = new[] {1, 1, 1}},
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163 new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}},
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164 new QuestCount {Id = 893, NowArray = new[] {1, 1, 1, 1}},
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165 new QuestCount {Id = 894, NowArray = new[] {1, 1, 1, 1, 1}},
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166 new QuestCount {Id = 280, NowArray = new[] {1, 1, 1, 1}},
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167 new QuestCount {Id = 872, NowArray = new[] {1, 1, 1, 1}},
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168 new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}},
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169 new QuestCount {Id = 226, Now = 2},
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170 new QuestCount {Id = 434, NowArray = new[] {1, 0, 1, 0, 1}},
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171 new QuestCount {Id = 436, NowArray = new[] {1, 0, 1, 1, 1}},
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172 new QuestCount {Id = 437, NowArray = new[] {1, 0, 1, 1}},
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173 new QuestCount {Id = 438, NowArray = new[] {1, 0, 1, 1}},
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174 new QuestCount {Id = 439, NowArray = new[] {1, 0, 1, 1}},
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175 new QuestCount {Id = 440, NowArray = new[] {1, 0, 1, 1, 1}}
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178 var countList = new QuestCountList();
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179 countList.SetMissionNames(new JsonObject(new[]
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181 new {api_id = 1, api_name = "練習航海"},
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182 new {api_id = 2, api_name = "長距離練習航海"},
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183 new {api_id = 3, api_name = "警備任務"},
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184 new {api_id = 4, api_name = "対潜警戒任務"},
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185 new {api_id = 5, api_name = "海上護衛任務"},
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186 new {api_id = 9, api_name = "タンカー護衛任務"},
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187 new {api_id = 10, api_name = "強行偵察任務"},
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188 new {api_id = 11, api_name = "ボーキサイト輸送任務"},
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189 new {api_id = 40, api_name = "水上機前線輸送"},
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190 new {api_id = 41, api_name = "ブルネイ泊地沖哨戒"},
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191 new {api_id = 46, api_name = "南西海域戦闘哨戒"},
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192 new {api_id = 100, api_name = "兵站強化任務"},
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193 new {api_id = 101, api_name = "海峡警備行動"},
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194 new {api_id = 102, api_name = "長時間対潜警戒"},
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195 new {api_id = 104, api_name = "小笠原沖哨戒線"},
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196 new {api_id = 105, api_name = "小笠原沖戦闘哨戒"},
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197 new {api_id = 110, api_name = "南西方面航空偵察作戦"},
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198 new {api_id = 114, api_name = "南西諸島捜索撃滅戦"},
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199 new {api_id = 142, api_name = "強行鼠輸送作戦"}
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201 new QuestInfo(countList).LoadState(status);
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202 Assert.AreEqual("2/3", status.QuestCountList[0].ToString());
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203 Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());
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204 var z = status.QuestCountList[2];
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205 Assert.AreEqual("2\u200a1\u200a1\u200a1", z.ToString());
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206 Assert.AreEqual("2-4:2 6-1:1 6-3:1 6-4:1", z.ToToolTip());
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207 z.NowArray = new[] {0, 0, 0, 0};
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208 Assert.AreEqual("2-4:0 6-1:0 6-3:0 6-4:0", z.ToToolTip());
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209 var q426 = status.QuestCountList[3];
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210 Assert.AreEqual("1\u200a1\u200a1\u200a1", q426.ToString());
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211 Assert.AreEqual("警備任務1 対潜警戒任務1 海上護衛任務1 強行偵察任務1", q426.ToToolTip());
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212 var q428 = status.QuestCountList[4];
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213 Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());
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214 q428.NowArray = new[] {0, 1, 0};
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215 Assert.AreEqual("対潜警戒任務0 海峡警備行動1 長時間対潜警戒0", q428.ToToolTip());
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216 var q873 = status.QuestCountList[5];
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217 Assert.AreEqual("1\u200a1\u200a1", q873.ToString());
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218 Assert.AreEqual("3-1:1 3-2:1 3-3:1", q873.ToToolTip());
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219 var q888 = status.QuestCountList[6];
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220 Assert.AreEqual("1\u200a1\u200a1", q888.ToString());
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221 Assert.AreEqual("5-1:1 5-3:1 5-4:1", q888.ToToolTip());
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222 var q688 = status.QuestCountList[7];
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223 Assert.AreEqual("艦戦2 艦爆1 艦攻2 水偵1", q688.ToToolTip());
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224 var q893 = status.QuestCountList[8];
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225 Assert.AreEqual("1-5:1 7-1:1 7-2G:1 7-2M:1", q893.ToToolTip());
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226 var q894 = status.QuestCountList[9];
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227 Assert.AreEqual("1\u200a1\u200a1\u200a1\u200a1", q894.ToString());
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228 Assert.AreEqual("1-3:1 1-4:1 2-1:1 2-2:1 2-3:1", q894.ToToolTip());
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229 var q280 = status.QuestCountList[10];
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230 Assert.AreEqual("1\u200a1\u200a1\u200a1", q280.ToString());
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231 Assert.AreEqual("1-2:1 1-3:1 1-4:1 2-1:1", q280.ToToolTip());
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232 var q872 = status.QuestCountList.First(q => q.Id == 872);
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233 Assert.AreEqual("1\u200a1\u200a1\u200a1", q872.ToString());
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234 Assert.AreEqual("7-2M:1 5-5:1 6-2:1 6-5:1", q872.ToToolTip());
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235 var q284 = status.QuestCountList.First(q => q.Id == 284);
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236 Assert.AreEqual("1\u200a1\u200a1\u200a1", q284.ToString());
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237 Assert.AreEqual("1-4:1 2-1:1 2-2:1 2-3:1", q284.ToToolTip());
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238 var q226 = status.QuestCountList.First(q => q.Id == 226);
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239 Assert.AreEqual("2/5", q226.ToString());
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240 Assert.AreEqual("", q226.ToToolTip());
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241 var q434 = status.QuestCountList.First(q => q.Id == 434);
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242 Assert.AreEqual("1\u200a0\u200a1\u200a0\u200a1", q434.ToString());
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243 Assert.AreEqual("警備任務1 海上護衛任務0 兵站強化任務1 海峡警備行動0 タンカー護衛任務1", q434.ToToolTip());
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244 var q436 = status.QuestCountList.First(q => q.Id == 436);
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245 Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q436.ToString());
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246 Assert.AreEqual("練習航海1 長距離練習航海0 警備任務1 対潜警戒任務1 強行偵察任務1", q436.ToToolTip());
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247 var q437 = status.QuestCountList.First(q => q.Id == 437);
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248 Assert.AreEqual("1\u200a0\u200a1\u200a1", q437.ToString());
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249 Assert.AreEqual("対潜警戒任務1 小笠原沖哨戒線0 小笠原沖戦闘哨戒1 南西方面航空偵察作戦1", q437.ToToolTip());
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250 var q438 = status.QuestCountList.First(q => q.Id == 438);
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251 Assert.AreEqual("1\u200a0\u200a1\u200a1", q438.ToString());
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252 Assert.AreEqual("兵站強化任務1 対潜警戒任務0 タンカー護衛任務1 南西諸島捜索撃滅戦1", q438.ToToolTip());
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253 var q439 = status.QuestCountList.First(q => q.Id == 439);
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254 Assert.AreEqual("1\u200a0\u200a1\u200a1", q439.ToString());
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255 Assert.AreEqual("海上護衛任務1 兵站強化任務0 ボーキサイト輸送任務1 南西方面航空偵察作戦1", q439.ToToolTip());
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256 var q440 = status.QuestCountList.First(q => q.Id == 440);
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257 Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q440.ToString());
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258 Assert.AreEqual("ブルネイ泊地沖哨戒1 海上護衛任務0 水上機前線輸送1 強行鼠輸送作戦1 南西海域戦闘哨戒1", q440.ToToolTip());
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263 public class QuestCounterTest
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265 private JsonObject Js(object obj) => new JsonObject(obj);
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267 private object CreateQuestList(int[] ids) => Js(new
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270 ids.Select(id => new
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273 api_category = id / 100,
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278 api_get_material = new int[0],
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279 api_progress_flag = 0
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283 private QuestCount InjectQuest(int id)
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285 InjectQuestList(new[] {id});
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286 return _questInfo.Quests[0].Count;
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289 private void InjectQuestList(int[] ids)
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291 _questInfo.InspectQuestList("api_tab_id=0", CreateQuestList(ids));
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294 private void InjectMapStart(int map, int eventId)
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296 _questCounter.InspectMapStart(CreateMap(map, eventId));
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299 private void InjectMapNext(int map, int eventId)
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301 _questCounter.InspectMapNext(CreateMap(map, eventId));
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304 private object CreateMap(int map, int eventId)
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308 api_maparea_id = map / 10,
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309 api_mapinfo_no = map % 10,
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310 api_event_id = eventId
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314 private void InjectBattleResult(string result)
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316 _questCounter.InspectBattleResult(Js(new {api_win_rank = result}));
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319 private void InjectPracticeResult(string result)
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321 _questCounter.InspectPracticeResult(Js(new {api_win_rank = result}));
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324 private ShipStatus[] ShipStatusList(params int[] shipTypes)
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326 return shipTypes.Select(sType => ShipStatus(sType)).ToArray();
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329 private ShipStatus ShipStatus(int shipType, int specId = 0)
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331 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};
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334 private ShipStatus ShipStatus(int shipType, int shipClass, int specId)
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336 return new ShipStatus
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337 {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};
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340 private ShipStatus ShipStatus(string name)
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342 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Name = name}};
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346 private BattleInfo _battleInfo;
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347 private ItemInventory _itemInventory;
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348 private ShipInventory _shipInventory;
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349 private QuestInfo _questInfo;
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350 private QuestCounter _questCounter;
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353 public void Initialize()
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355 _battleInfo = new BattleInfo(null, null, null);
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356 _itemInventory = new ItemInventory();
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357 _shipInventory = new ShipInventory();
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358 _questInfo = new QuestInfo(new QuestCountList(), () => new DateTime(2015, 1, 1));
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359 _questCounter = new QuestCounter(_questInfo, _itemInventory, _shipInventory, _battleInfo);
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364 /// 210: 敵艦隊を10回邀撃せよ!
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366 /// 216: 敵艦隊主力を撃滅せよ!
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369 public void BattleResult_201_216_210_214()
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371 InjectQuestList(new[] {201, 216, 210, 214});
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373 InjectMapStart(11, 4);
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374 var counts = _questInfo.Quests.Select(q => q.Count).ToArray();
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376 Assert.AreEqual(214, counts[2].Id);
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377 Assert.AreEqual(1, counts[2].NowArray[0]);
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378 InjectBattleResult("S");
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380 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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382 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},
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383 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}
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385 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 0, 0}));
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387 InjectMapNext(11, 5);
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389 InjectBattleResult("B");
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390 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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392 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},
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393 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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396 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
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397 InjectBattleResult("C");
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398 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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400 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},
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401 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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403 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));
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406 InjectMapNext(16,8);
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407 Assert.AreEqual(2, counts[0].Now);
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411 /// 211: 敵空母を3隻撃沈せよ!
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414 /// 218: 敵補給艦を3隻撃沈せよ!
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417 public void BattleResult_211_212_213_218_220_221()
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419 InjectQuestList(new[] {211, 212, 213, 218, 220, 221});
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421 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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423 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},
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424 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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425 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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426 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},
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427 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},
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428 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}
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429 }, new ShipStatus[0]);
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430 InjectBattleResult("A");
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432 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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433 .SequenceEqual(new[]
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435 new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},
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436 new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}
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442 /// 230: 敵潜水艦を制圧せよ!
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445 public void BattleResult_228_230()
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447 InjectQuestList(new[] {228, 230});
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449 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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451 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},
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452 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},
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453 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}
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454 }, new ShipStatus[0]);
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455 InjectBattleResult("S");
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457 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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458 .SequenceEqual(new[]
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460 new {Id = 228, Now = 3}, new {Id = 230, Now = 3}
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465 /// 226: 南西諸島海域の制海権を握れ!
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468 public void BattleResult_226()
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470 var count = InjectQuest(226);
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472 InjectMapStart(21, 4);
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473 InjectBattleResult("S");
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474 Assert.AreEqual(0, count.Now);
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476 InjectMapNext(21, 5);
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477 InjectBattleResult("S");
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478 Assert.AreEqual(1, count.Now);
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479 InjectBattleResult("B");
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480 Assert.AreEqual(2, count.Now);
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484 /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!
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487 public void BattleResult_243()
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489 var count = InjectQuest(243);
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491 InjectMapNext(52, 4);
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492 InjectBattleResult("S");
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493 Assert.AreEqual(0, count.Now);
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495 InjectMapNext(52, 5);
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496 InjectBattleResult("A");
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497 Assert.AreEqual(0, count.Now);
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498 InjectBattleResult("S");
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499 Assert.AreEqual(1, count.Now);
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503 /// 249: 「第五戦隊」出撃せよ!
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506 public void BattleResult_249()
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508 var count = InjectQuest(249);
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510 _battleInfo.InjectResultStatus(new[]
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512 ShipStatus("妙高改二"), ShipStatus("那智改二"), ShipStatus("羽黒改二"),
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513 ShipStatus("足柄改二"), ShipStatus("筑摩改二"), ShipStatus("利根改二")
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514 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
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516 InjectMapNext(25, 4);
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517 InjectBattleResult("S");
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518 Assert.AreEqual(0, count.Now);
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520 InjectMapNext(25, 5);
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521 InjectBattleResult("A");
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522 Assert.AreEqual(0, count.Now);
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523 InjectBattleResult("S");
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524 Assert.AreEqual(1, count.Now);
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526 _battleInfo.Result.Friend.Main[3].NowHp = 0;
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527 InjectBattleResult("S");
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528 Assert.AreEqual(2, count.Now, "足柄改二轟沈");
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530 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
531 InjectBattleResult("S");
\r
532 Assert.AreEqual(2, count.Now, "那智改二轟沈");
\r
536 /// 257: 「水雷戦隊」南西へ!
\r
539 public void BattleResult_257()
\r
541 var count = InjectQuest(257);
\r
543 _battleInfo.InjectResultStatus(
\r
544 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
545 new ShipStatus[0], new ShipStatus[0]);
\r
547 InjectMapNext(14, 4);
\r
548 InjectBattleResult("S");
\r
549 Assert.AreEqual(0, count.Now);
\r
551 InjectMapNext(14, 5);
\r
552 InjectBattleResult("A");
\r
553 Assert.AreEqual(0, count.Now);
\r
554 InjectBattleResult("S");
\r
555 Assert.AreEqual(1, count.Now);
\r
556 _questInfo.Quests[0].Count.Now = 0;
\r
558 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
559 InjectBattleResult("S");
\r
560 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
561 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
563 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
564 _battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;
\r
565 InjectBattleResult("S");
\r
566 Assert.AreEqual(0, count.Now, "旗艦が駆逐");
\r
567 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
569 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
570 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
571 InjectBattleResult("S");
\r
572 Assert.AreEqual(0, count.Now, "軽巡が4隻");
\r
574 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
575 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;
\r
576 InjectBattleResult("S");
\r
577 Assert.AreEqual(0, count.Now, "駆逐軽巡以外");
\r
581 /// 257: 「水上打撃部隊」南方へ!
\r
584 public void BattleResult_259()
\r
586 var count = InjectQuest(259);
\r
590 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),
\r
591 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)
\r
593 _battleInfo.InjectResultStatus(
\r
594 org.ToArray(), new ShipStatus[0],
\r
595 new ShipStatus[0], new ShipStatus[0]);
\r
597 InjectMapNext(51, 4);
\r
598 InjectBattleResult("S");
\r
599 Assert.AreEqual(0, count.Now);
\r
601 InjectMapNext(51, 5);
\r
602 InjectBattleResult("A");
\r
603 Assert.AreEqual(0, count.Now);
\r
604 InjectBattleResult("S");
\r
605 Assert.AreEqual(1, count.Now);
\r
606 _questInfo.Quests[0].Count.Now = 0;
\r
608 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
609 InjectBattleResult("S");
\r
610 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
611 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
613 _battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);
\r
614 InjectBattleResult("S");
\r
615 Assert.AreEqual(0, count.Now, "戦艦4隻");
\r
616 _battleInfo.Result.Friend.Main[4] = org[4];
\r
618 _battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);
\r
619 InjectBattleResult("S");
\r
620 Assert.AreEqual(0, count.Now, "軽巡なし");
\r
621 _battleInfo.Result.Friend.Main[0] = org[0];
\r
623 _battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);
\r
624 InjectBattleResult("S");
\r
625 Assert.AreEqual(1, count.Now, "伊勢改二");
\r
629 /// 264: 「空母機動部隊」西へ!
\r
632 public void BattleResult_264()
\r
634 var count = InjectQuest(264);
\r
636 _battleInfo.InjectResultStatus(
\r
637 ShipStatusList(7, 11, 3, 3, 2, 2), new ShipStatus[0],
\r
638 new ShipStatus[0], new ShipStatus[0]);
\r
640 InjectMapNext(42, 4);
\r
641 InjectBattleResult("S");
\r
642 Assert.AreEqual(0, count.Now);
\r
644 InjectMapNext(42, 5);
\r
645 InjectBattleResult("A");
\r
646 Assert.AreEqual(0, count.Now);
\r
647 InjectBattleResult("S");
\r
648 Assert.AreEqual(1, count.Now);
\r
650 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
651 InjectBattleResult("S");
\r
652 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
656 /// 266: 「水上反撃部隊」突入せよ!
\r
659 public void BattleResult_266()
\r
661 var count = InjectQuest(266);
\r
663 _battleInfo.InjectResultStatus(
\r
664 ShipStatusList(2, 5, 3, 2, 2, 2), new ShipStatus[0],
\r
665 new ShipStatus[0], new ShipStatus[0]);
\r
667 InjectMapNext(25, 4);
\r
668 InjectBattleResult("S");
\r
669 Assert.AreEqual(0, count.Now);
\r
671 InjectMapNext(25, 5);
\r
672 InjectBattleResult("A");
\r
673 Assert.AreEqual(0, count.Now);
\r
674 InjectBattleResult("S");
\r
675 Assert.AreEqual(1, count.Now);
\r
677 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
678 InjectBattleResult("S");
\r
679 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
680 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
682 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
683 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;
\r
684 InjectBattleResult("S");
\r
685 Assert.AreEqual(1, count.Now, "旗艦が軽巡");
\r
686 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
687 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
689 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
690 InjectBattleResult("S");
\r
691 Assert.AreEqual(1, count.Now, "軽巡が2隻");
\r
695 /// 280: 兵站線確保!海上警備を強化実施せよ!
\r
698 public void BattleResult_280()
\r
700 var count = InjectQuest(280);
\r
702 _battleInfo.InjectResultStatus(
\r
703 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
704 new ShipStatus[0], new ShipStatus[0]);
\r
706 InjectMapNext(12, 4);
\r
707 InjectBattleResult("S");
\r
708 InjectMapNext(12, 5);
\r
709 InjectBattleResult("A");
\r
710 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
712 InjectBattleResult("S");
\r
713 InjectMapNext(13, 5);
\r
714 InjectBattleResult("S");
\r
715 InjectMapNext(14, 5);
\r
716 InjectBattleResult("S");
\r
717 InjectMapNext(21, 5);
\r
718 InjectBattleResult("S");
\r
719 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
721 _battleInfo.Result.Friend.Main = ShipStatusList(7, 1, 1, 8, 8, 8);
\r
722 InjectBattleResult("S");
\r
723 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
725 _battleInfo.Result.Friend.Main = ShipStatusList(8, 1, 1, 1, 8, 8);
\r
726 InjectBattleResult("S");
\r
727 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
729 _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1, 1, 8, 8);
\r
730 InjectBattleResult("S");
\r
731 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}));
\r
733 _battleInfo.Result.Friend.Main = ShipStatusList(2, 4, 2, 1, 8, 8);
\r
734 InjectBattleResult("S");
\r
735 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 3}));
\r
737 _battleInfo.Result.Friend.Main = ShipStatusList(2, 2, 21, 2, 8, 8);
\r
738 InjectBattleResult("S");
\r
739 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 4}));
\r
743 /// 284: 南西諸島方面「海上警備行動」発令!
\r
746 public void BattleResult_284()
\r
748 var count = InjectQuest(284);
\r
750 _battleInfo.InjectResultStatus(
\r
751 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
752 new ShipStatus[0], new ShipStatus[0]);
\r
754 InjectMapNext(14, 4);
\r
755 InjectBattleResult("S");
\r
756 InjectMapNext(14, 5);
\r
757 InjectBattleResult("A");
\r
758 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
760 InjectBattleResult("S");
\r
761 InjectMapNext(21, 5);
\r
762 InjectBattleResult("S");
\r
763 InjectMapNext(22, 5);
\r
764 InjectBattleResult("S");
\r
765 InjectMapNext(23, 5);
\r
766 InjectBattleResult("S");
\r
767 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
774 /// 854: 戦果拡張任務!「Z作戦」前段作戦
\r
777 public void BattleResult_822_854()
\r
779 InjectQuestList(new[] {822, 854});
\r
780 var c822 = _questInfo.Quests[0].Count;
\r
781 var c854 = _questInfo.Quests[1].Count;
\r
783 InjectMapNext(24, 4);
\r
784 InjectBattleResult("S");
\r
786 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
787 Assert.AreEqual(0, c822.Now);
\r
789 InjectMapNext(24, 5);
\r
790 InjectBattleResult("A");
\r
791 InjectMapNext(61, 5);
\r
792 InjectBattleResult("A");
\r
793 InjectMapNext(63, 5);
\r
794 InjectBattleResult("A");
\r
795 InjectMapNext(64, 5);
\r
796 InjectBattleResult("S");
\r
797 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
798 Assert.AreEqual(0, c822.Now);
\r
799 InjectMapNext(24, 5);
\r
800 InjectBattleResult("S");
\r
801 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));
\r
802 Assert.AreEqual(1, c822.Now);
\r
806 /// 845: 発令!「西方海域作戦」
\r
809 public void BattleResult_845()
\r
811 var count = InjectQuest(845);
\r
813 InjectMapNext(41, 4);
\r
814 InjectBattleResult("S");
\r
815 InjectMapNext(41, 5);
\r
816 InjectBattleResult("A");
\r
817 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}));
\r
819 InjectMapNext(41, 5);
\r
820 InjectBattleResult("S");
\r
821 InjectMapNext(42, 5);
\r
822 InjectBattleResult("S");
\r
823 InjectMapNext(43, 5);
\r
824 InjectBattleResult("S");
\r
825 InjectMapNext(44, 5);
\r
826 InjectBattleResult("S");
\r
827 InjectMapNext(45, 5);
\r
828 InjectBattleResult("S");
\r
829 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
833 /// 861: 強行輸送艦隊、抜錨!
\r
836 public void MapNext_861()
\r
838 var count = InjectQuest(861);
\r
840 _battleInfo.InjectResultStatus(
\r
841 ShipStatusList(10, 22, 2, 2, 2, 2), new ShipStatus[0],
\r
842 new ShipStatus[0], new ShipStatus[0]);
\r
844 InjectMapNext(16, 4);
\r
845 Assert.AreEqual(0, count.Now);
\r
847 InjectMapNext(16, 8);
\r
848 Assert.AreEqual(1, count.Now);
\r
850 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
851 InjectMapNext(16, 8);
\r
852 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
853 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
855 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;
\r
856 InjectMapNext(16, 8);
\r
857 Assert.AreEqual(1, count.Now, "補給・航戦が3隻");
\r
861 /// 862: 前線の航空偵察を実施せよ!
\r
864 public void BattleResult_862()
\r
866 var count = InjectQuest(862);
\r
868 _battleInfo.InjectResultStatus(
\r
869 ShipStatusList(2, 3, 3, 2, 2, 16), new ShipStatus[0],
\r
870 new ShipStatus[0], new ShipStatus[0]);
\r
872 InjectMapNext(63, 4);
\r
873 InjectBattleResult("A");
\r
874 Assert.AreEqual(0, count.Now);
\r
876 InjectMapNext(63, 5);
\r
877 InjectBattleResult("B");
\r
878 Assert.AreEqual(0, count.Now);
\r
879 InjectBattleResult("A");
\r
880 Assert.AreEqual(1, count.Now);
\r
882 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
883 InjectBattleResult("A");
\r
884 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
885 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
887 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
888 _battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;
\r
889 InjectBattleResult("A");
\r
890 Assert.AreEqual(2, count.Now, "軽巡3隻水母2隻");
\r
894 /// 872: 戦果拡張任務!「Z作戦」後段作戦
\r
897 public void BattleResult_872()
\r
899 var count = InjectQuest(872);
\r
901 InjectMapNext(55, 4);
\r
902 InjectBattleResult("A");
\r
903 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
904 InjectBattleResult("S");
\r
905 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
906 InjectMapNext(55, 5);
\r
907 InjectBattleResult("S");
\r
908 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 0, 0}));
\r
910 InjectMapNext(62, 5);
\r
911 InjectBattleResult("S");
\r
912 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 0}));
\r
913 InjectMapNext(65, 5);
\r
914 InjectBattleResult("S");
\r
915 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 1}));
\r
916 _questCounter.InspectMapNext(Js(new
\r
918 api_maparea_id = 7,
\r
919 api_mapinfo_no = 2,
\r
923 InjectBattleResult("S");
\r
924 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
928 /// 873: 北方海域警備を実施せよ!
\r
931 public void BattleResult_873()
\r
933 var count = InjectQuest(873);
\r
935 _battleInfo.InjectResultStatus(
\r
936 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
937 new ShipStatus[0], new ShipStatus[0]);
\r
939 InjectMapNext(31, 4);
\r
940 InjectBattleResult("A");
\r
941 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
943 InjectMapNext(31, 5);
\r
944 InjectBattleResult("B");
\r
945 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
946 InjectBattleResult("A");
\r
947 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
949 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
950 InjectBattleResult("A");
\r
951 Assert.AreEqual(1, _questInfo.Quests[0].Count.NowArray[0], "軽巡なし");
\r
952 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
954 InjectMapNext(32, 5);
\r
955 InjectBattleResult("A");
\r
956 InjectMapNext(33, 5);
\r
957 InjectBattleResult("A");
\r
958 Assert.IsTrue(_questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
962 /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!
\r
965 public void BattleResult_875()
\r
967 var count = InjectQuest(875);
\r
969 _battleInfo.InjectResultStatus(new[]
\r
971 ShipStatus("長波改二"), ShipStatus("Iowa改"), ShipStatus("Saratoga Mk.II"),
\r
972 ShipStatus("瑞鶴改二甲"), ShipStatus("望月改"), ShipStatus("朝霜改")
\r
973 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
975 InjectMapNext(54, 4);
\r
976 InjectBattleResult("S");
\r
977 Assert.AreEqual(0, count.Now);
\r
979 InjectMapNext(54, 5);
\r
980 InjectBattleResult("A");
\r
981 Assert.AreEqual(0, count.Now);
\r
982 InjectBattleResult("S");
\r
983 Assert.AreEqual(1, count.Now);
\r
985 _battleInfo.Result.Friend.Main[5].NowHp = 0;
\r
986 InjectBattleResult("S");
\r
987 Assert.AreEqual(1, count.Now, "朝霜改轟沈");
\r
988 _battleInfo.Result.Friend.Main[5].NowHp = 1;
\r
990 _battleInfo.Result.Friend.Main[0] = ShipStatus("高波改");
\r
991 InjectBattleResult("S");
\r
992 Assert.AreEqual(1, count.Now, "長波改二なし");
\r
993 _battleInfo.Result.Friend.Main[0] = ShipStatus("長波改二");
\r
995 _battleInfo.Result.Friend.Main[5] = ShipStatus("高波改");
\r
996 InjectBattleResult("S");
\r
997 Assert.AreEqual(2, count.Now, "高波改");
\r
998 _battleInfo.Result.Friend.Main[5] = ShipStatus("沖波改");
\r
999 InjectBattleResult("S");
\r
1000 Assert.AreEqual(3, count.Now, "沖波改");
\r
1001 _battleInfo.Result.Friend.Main[5] = ShipStatus("朝霜改二");
\r
1002 InjectBattleResult("S");
\r
1003 Assert.AreEqual(4, count.Now, "朝霜改二");
\r
1007 /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!
\r
1010 public void BattleResult_888()
\r
1012 var count = InjectQuest(888);
\r
1014 _battleInfo.InjectResultStatus(new[]
\r
1016 ShipStatus("鳥海改二"), ShipStatus("青葉改"), ShipStatus("衣笠改二"),
\r
1017 ShipStatus("加古改二"), ShipStatus("夕立改二"), ShipStatus("綾波改二")
\r
1018 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1020 InjectMapNext(51, 4);
\r
1021 InjectBattleResult("S");
\r
1022 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
1024 InjectMapNext(51, 5);
\r
1025 InjectBattleResult("A");
\r
1026 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
1027 InjectBattleResult("S");
\r
1028 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
1029 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
1030 InjectBattleResult("S");
\r
1031 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "轟沈あり");
\r
1032 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
1034 _battleInfo.Result.Friend.Main[0] = ShipStatus("妙高改二");
\r
1035 InjectBattleResult("S");
\r
1036 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "三川艦隊3隻");
\r
1038 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改二特");
\r
1039 InjectMapNext(53, 5);
\r
1040 InjectBattleResult("S");
\r
1041 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));
\r
1043 _battleInfo.Result.Friend.Main[0] = ShipStatus("天龍改二");
\r
1044 _battleInfo.Result.Friend.Main[1] = ShipStatus("古鷹改二");
\r
1045 InjectMapNext(54, 5);
\r
1046 InjectBattleResult("S");
\r
1047 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1051 /// 893: 泊地周辺海域の安全確保を徹底せよ!
\r
1054 public void BattleResult_893()
\r
1056 var count = InjectQuest(893);
\r
1058 InjectMapNext(15, 4);
\r
1059 InjectBattleResult("S");
\r
1060 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
1062 InjectMapNext(15, 5);
\r
1063 InjectBattleResult("A");
\r
1064 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1065 InjectBattleResult("S");
\r
1066 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "1-5");
\r
1068 InjectMapNext(71, 5);
\r
1069 InjectBattleResult("S");
\r
1070 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "7-1");
\r
1072 _questCounter.InspectMapNext(Js(new
\r
1074 api_maparea_id = 7,
\r
1075 api_mapinfo_no = 2,
\r
1079 InjectBattleResult("S");
\r
1080 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "7-2G");
\r
1082 _questCounter.InspectMapNext(Js(new
\r
1084 api_maparea_id = 7,
\r
1085 api_mapinfo_no = 2,
\r
1089 InjectBattleResult("S");
\r
1090 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
1094 /// 894: 空母戦力の投入による兵站線戦闘哨戒
\r
1097 public void BattleResult_894()
\r
1099 var count = InjectQuest(894);
\r
1100 _battleInfo.InjectResultStatus(
\r
1101 ShipStatusList(2, 2, 2, 2, 2, 2),
\r
1102 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1104 InjectMapNext(13, 5);
\r
1105 InjectBattleResult("S");
\r
1106 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "空母なしはカウントしない");
\r
1108 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 7;
\r
1109 InjectBattleResult("A");
\r
1110 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "A勝利はカウントしない");
\r
1112 InjectBattleResult("S");
\r
1113 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1115 InjectMapNext(14, 4);
\r
1116 InjectBattleResult("S");
\r
1117 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-4");
\r
1119 InjectMapNext(14, 5);
\r
1120 InjectBattleResult("S");
\r
1121 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-4");
\r
1123 InjectMapNext(21, 5);
\r
1124 InjectBattleResult("S");
\r
1125 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-1");
\r
1127 InjectMapNext(22, 5);
\r
1128 InjectBattleResult("S");
\r
1129 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-2");
\r
1131 InjectMapNext(23, 5);
\r
1132 InjectBattleResult("S");
\r
1133 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "2-3");
\r
1140 public void BattleResult_903()
\r
1142 var count = InjectQuest(903);
\r
1143 _battleInfo.InjectResultStatus(new[] {ShipStatus("夕張改二"), ShipStatus("睦月"), ShipStatus("綾波")},
\r
1144 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1146 InjectMapNext(51, 5);
\r
1147 InjectBattleResult("S");
\r
1148 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "六水戦駆逐が1隻");
\r
1150 _battleInfo.Result.Friend.Main[2] = ShipStatus("如月");
\r
1151 InjectBattleResult("A");
\r
1152 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1154 InjectBattleResult("S");
\r
1155 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "5-1");
\r
1157 InjectMapNext(54, 4);
\r
1158 InjectBattleResult("S");
\r
1159 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1161 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改");
\r
1162 InjectBattleResult("S");
\r
1163 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改");
\r
1165 _battleInfo.Result.Friend.Main = new[] {ShipStatus("睦月"), ShipStatus("如月"), ShipStatus("夕張改二")};
\r
1166 InjectMapNext(54, 5);
\r
1167 InjectBattleResult("S");
\r
1168 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改二ではない");
\r
1170 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("弥生"), ShipStatus("卯月")};
\r
1171 InjectMapNext(54, 5);
\r
1172 InjectBattleResult("S");
\r
1173 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "5-4");
\r
1175 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("菊月"), ShipStatus("望月")};
\r
1176 InjectMapNext(64, 5);
\r
1177 InjectBattleResult("S");
\r
1178 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "6-4");
\r
1180 InjectMapNext(65, 5);
\r
1181 InjectBattleResult("S");
\r
1182 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "6-5");
\r
1184 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改")};
\r
1185 InjectBattleResult("S");
\r
1186 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "由良改");
\r
1188 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改二")};
\r
1189 InjectBattleResult("S");
\r
1190 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}), "由良改二");
\r
1194 /// 904: 精鋭「十九駆」、躍り出る!
\r
1197 public void BattleResult_904()
\r
1199 var count = InjectQuest(904);
\r
1200 _battleInfo.InjectResultStatus(
\r
1201 new[] {ShipStatus("綾波改二"), ShipStatus("敷波")},
\r
1202 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1204 InjectMapNext(25, 5);
\r
1205 InjectBattleResult("S");
\r
1206 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "敷波はカウントしない");
\r
1208 _battleInfo.Result.Friend.Main[1] = ShipStatus("敷波改二");
\r
1209 InjectBattleResult("A");
\r
1210 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1212 InjectBattleResult("S");
\r
1213 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "2-5");
\r
1215 InjectMapNext(34, 4);
\r
1216 InjectBattleResult("S");
\r
1217 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1219 InjectMapNext(34, 5);
\r
1220 InjectBattleResult("S");
\r
1221 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "3-4");
\r
1223 InjectMapNext(45, 5);
\r
1224 InjectBattleResult("S");
\r
1225 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-5");
\r
1227 InjectMapNext(53, 5);
\r
1228 InjectBattleResult("S");
\r
1229 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "5-3");
\r
1233 /// 905: 「海防艦」、海を護る!
\r
1236 public void BattleResult_905()
\r
1238 var count = InjectQuest(905);
\r
1239 _battleInfo.InjectResultStatus(
\r
1240 ShipStatusList(1, 1, 1, 2, 2, 2),
\r
1241 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1243 InjectMapNext(11, 5);
\r
1244 InjectBattleResult("A");
\r
1245 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "6隻はカウントしない");
\r
1247 _battleInfo.Result.Friend.Main[5] = new ShipStatus();
\r
1248 InjectBattleResult("B");
\r
1249 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1251 InjectBattleResult("A");
\r
1252 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-1");
\r
1254 InjectMapNext(12, 4);
\r
1255 InjectBattleResult("A");
\r
1256 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1258 InjectMapNext(12, 5);
\r
1259 InjectBattleResult("A");
\r
1260 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-2");
\r
1262 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1263 InjectMapNext(13, 5);
\r
1264 InjectBattleResult("A");
\r
1265 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "海防艦2隻はカウントしない");
\r
1267 _battleInfo.Result.Friend.Main[0] = ShipStatus(1);
\r
1268 InjectBattleResult("A");
\r
1269 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "1-3");
\r
1271 InjectMapNext(15, 5);
\r
1272 InjectBattleResult("A");
\r
1273 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "1-5");
\r
1275 InjectMapNext(16, 8);
\r
1276 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1280 /// 912: 工作艦「明石」護衛任務
\r
1283 public void BattleResult_912()
\r
1285 var count = InjectQuest(912);
\r
1286 _battleInfo.InjectResultStatus(
\r
1287 new[] {ShipStatus("明石"), ShipStatus(2), ShipStatus(2), ShipStatus(1)},
\r
1288 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1290 InjectMapNext(13, 5);
\r
1291 InjectBattleResult("A");
\r
1292 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "駆逐艦2隻はカウントしない");
\r
1294 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1295 InjectBattleResult("B");
\r
1296 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1298 InjectBattleResult("A");
\r
1299 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1301 InjectMapNext(21, 4);
\r
1302 InjectBattleResult("A");
\r
1303 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1305 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1306 _battleInfo.Result.Friend.Main[1] = ShipStatus("明石");
\r
1307 InjectMapNext(21, 5);
\r
1308 InjectBattleResult("A");
\r
1309 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "旗艦明石以外はカウントしない");
\r
1311 _battleInfo.Result.Friend.Main[0] = ShipStatus("明石");
\r
1312 _battleInfo.Result.Friend.Main[1] = ShipStatus(2);
\r
1313 InjectBattleResult("A");
\r
1314 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "2-1");
\r
1316 InjectMapNext(22, 5);
\r
1317 InjectBattleResult("A");
\r
1318 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-2");
\r
1320 InjectMapNext(23, 5);
\r
1321 InjectBattleResult("A");
\r
1322 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-3");
\r
1324 InjectMapNext(16, 8);
\r
1325 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1332 public void BattleResult_914()
\r
1334 var count = InjectQuest(914);
\r
1335 _battleInfo.InjectResultStatus(
\r
1336 new[] {ShipStatus(5), ShipStatus(5), ShipStatus(5), ShipStatus(1)},
\r
1337 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1339 InjectMapNext(41, 5);
\r
1340 InjectBattleResult("A");
\r
1341 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "駆逐艦なしはカウントしない");
\r
1343 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1344 InjectBattleResult("B");
\r
1345 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "B勝利はカウントしない");
\r
1347 InjectBattleResult("A");
\r
1348 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "4-1");
\r
1350 InjectMapNext(42, 4);
\r
1351 InjectBattleResult("A");
\r
1352 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1354 InjectMapNext(42, 5);
\r
1355 _battleInfo.Result.Friend.Main[0] = ShipStatus(6);
\r
1356 InjectBattleResult("A");
\r
1357 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "重巡2隻はカウントしない");
\r
1359 _battleInfo.Result.Friend.Main[0] = ShipStatus(5);
\r
1360 InjectBattleResult("A");
\r
1361 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "4-2");
\r
1363 InjectMapNext(43, 5);
\r
1364 InjectBattleResult("A");
\r
1365 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-3");
\r
1367 InjectMapNext(44, 5);
\r
1368 InjectBattleResult("A");
\r
1369 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "4-3");
\r
1373 /// 928: 歴戦「第十方面艦隊」、全力出撃!
\r
1376 public void BattleResult_928()
\r
1378 var count = InjectQuest(928);
\r
1379 _battleInfo.InjectResultStatus(
\r
1380 new[] {ShipStatus("羽黒改二"), ShipStatus("那智"), ShipStatus(1), ShipStatus(1), ShipStatus(1), ShipStatus(1)},
\r
1381 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1383 InjectMapNext(732, 5);
\r
1384 InjectBattleResult("A");
\r
1385 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
1386 InjectBattleResult("S");
\r
1387 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
1389 _battleInfo.Result.Friend.Main[0] = ShipStatus("妙高");
\r
1390 _battleInfo.Result.Friend.Main[1] = ShipStatus("高雄");
\r
1391 InjectMapNext(722, 5);
\r
1392 InjectBattleResult("S");
\r
1393 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));
\r
1395 _battleInfo.Result.Friend.Main[0] = ShipStatus("神風");
\r
1396 _battleInfo.Result.Friend.Main[1] = ShipStatus("高雄");
\r
1397 InjectMapNext(42, 5);
\r
1398 InjectBattleResult("S");
\r
1399 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1403 /// 280と854以降を同時に遂行していると854以降がカウントされないことがある
\r
1406 public void BattleResult_280_854()
\r
1408 InjectQuestList(new[] {280, 854});
\r
1410 _battleInfo.InjectResultStatus(
\r
1411 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1412 new ShipStatus[0], new ShipStatus[0]);
\r
1414 InjectMapNext(24, 5);
\r
1415 InjectBattleResult("S");
\r
1416 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[0]);
\r
1420 /// 888と893以降を同時に遂行していると893以降がカウントされないことがある
\r
1423 public void BattleResult_888_893()
\r
1425 InjectQuestList(new[] {888, 893});
\r
1427 _battleInfo.InjectResultStatus(
\r
1428 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1429 new ShipStatus[0], new ShipStatus[0]);
\r
1431 InjectMapNext(71, 5);
\r
1432 InjectBattleResult("S");
\r
1433 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[1]);
\r
1438 /// 303: 「演習」で練度向上!
\r
1439 /// 304: 「演習」で他提督を圧倒せよ!
\r
1444 public void PracticeResult_303_304_302_311_315()
\r
1446 InjectQuestList(new[] {302, 303, 304, 311, 315});
\r
1448 _battleInfo.InjectResultStatus(new[]
\r
1450 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1451 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1452 InjectPracticeResult("C");
\r
1453 InjectPracticeResult("A");
\r
1454 PAssert.That(() =>
\r
1455 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1456 .SequenceEqual(new[]
\r
1458 new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},
\r
1459 new {Id = 311, Now = 1}, new {Id = 315, Now = 1}
\r
1464 /// 318: 給糧艦「伊良湖」の支援
\r
1467 public void PracticeResult_318()
\r
1469 var count = InjectQuest(318);
\r
1471 _battleInfo.InjectResultStatus(new[]
\r
1473 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1474 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1476 InjectPracticeResult("B");
\r
1477 Assert.AreEqual(0, count.Now, "軽巡1隻");
\r
1478 _battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);
\r
1479 _questCounter.StartPractice("api%5Fdeck%5Fid=2");
\r
1480 InjectPracticeResult("B");
\r
1481 Assert.AreEqual(0, count.Now, "第2艦隊");
\r
1482 _questCounter.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊
\r
1483 InjectPracticeResult("C");
\r
1484 Assert.AreEqual(0, count.Now, "敗北");
\r
1485 InjectPracticeResult("B");
\r
1486 Assert.AreEqual(1, count.Now);
\r
1489 InjectQuestList(new[] {318});
\r
1490 Assert.AreEqual(2, count.Now, "進捗調節しない");
\r
1494 /// 330: 空母機動部隊、演習始め!
\r
1497 public void PracticeResult_330()
\r
1499 var count = InjectQuest(330);
\r
1501 _battleInfo.InjectResultStatus(
\r
1502 ShipStatusList(18, 7, 2, 2),
\r
1503 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1504 InjectPracticeResult("B");
\r
1505 Assert.AreEqual(0, count.Now, "B勝利でカウントしない");
\r
1507 InjectPracticeResult("A");
\r
1508 Assert.AreEqual(1, count.Now, "装甲空母、軽空母");
\r
1510 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 2, 2);
\r
1511 InjectPracticeResult("A");
\r
1512 Assert.AreEqual(2, count.Now, "正規空母、軽空母");
\r
1515 InjectPracticeResult("C");
\r
1516 Assert.AreEqual(0, count.Now, "敗北");
\r
1518 _battleInfo.Result.Friend.Main = ShipStatusList(2, 7, 11, 2);
\r
1519 InjectPracticeResult("A");
\r
1520 Assert.AreEqual(0, count.Now, "旗艦空母以外");
\r
1522 _battleInfo.Result.Friend.Main = ShipStatusList(11, 2, 2, 2);
\r
1523 InjectPracticeResult("A");
\r
1524 Assert.AreEqual(0, count.Now, "空母一隻");
\r
1526 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 3, 2);
\r
1527 InjectPracticeResult("A");
\r
1528 Assert.AreEqual(0, count.Now, "駆逐一隻");
\r
1535 public void PracticeResult_337()
\r
1537 var count = InjectQuest(337);
\r
1539 _battleInfo.InjectResultStatus(new[]
\r
1541 ShipStatus("霰"), ShipStatus("霰"),
\r
1542 ShipStatus("陽炎"), ShipStatus("不知火"),
\r
1544 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1545 InjectPracticeResult("A");
\r
1546 Assert.AreEqual(0, count.Now, "A");
\r
1547 InjectPracticeResult("S");
\r
1548 Assert.AreEqual(1, count.Now);
\r
1549 _battleInfo.Result.Friend.Main[0] = ShipStatus("涼風");
\r
1550 InjectPracticeResult("S");
\r
1551 Assert.AreEqual(1, count.Now, "霰→涼風");
\r
1552 _battleInfo.Result.Friend.Main[4] = ShipStatus("霞改二");
\r
1553 InjectPracticeResult("S");
\r
1554 Assert.AreEqual(2, count.Now, "黒潮→霞改二");
\r
1561 public void PracticeResult_339()
\r
1563 var count = InjectQuest(339);
\r
1565 _battleInfo.InjectResultStatus(new[]
\r
1567 ShipStatus("磯波"), ShipStatus("浦波"),
\r
1568 ShipStatus("綾波"), ShipStatus("敷波"),
\r
1570 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1571 InjectPracticeResult("A");
\r
1572 Assert.AreEqual(0, count.Now, "A");
\r
1573 InjectPracticeResult("S");
\r
1574 Assert.AreEqual(1, count.Now);
\r
1575 _battleInfo.Result.Friend.Main[0] = ShipStatus("深雪");
\r
1576 InjectPracticeResult("S");
\r
1577 Assert.AreEqual(1, count.Now, "磯波→深雪");
\r
1581 /// 342: 小艦艇群演習強化任務
\r
1584 public void PracticeResult_342()
\r
1586 var count = InjectQuest(342);
\r
1588 _battleInfo.InjectResultStatus(new[] {ShipStatus(1), ShipStatus(1), ShipStatus(2), ShipStatus(5)},
\r
1589 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1590 InjectPracticeResult("A");
\r
1591 Assert.AreEqual(0, count.Now);
\r
1593 InjectPracticeResult("B");
\r
1594 Assert.AreEqual(0, count.Now);
\r
1596 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1597 InjectPracticeResult("A");
\r
1598 Assert.AreEqual(1, count.Now);
\r
1600 _battleInfo.Result.Friend.Main[3] = ShipStatus(3);
\r
1601 InjectPracticeResult("A");
\r
1602 Assert.AreEqual(2, count.Now);
\r
1604 _battleInfo.Result.Friend.Main[3] = ShipStatus(4);
\r
1605 InjectPracticeResult("A");
\r
1606 Assert.AreEqual(3, count.Now);
\r
1608 _battleInfo.Result.Friend.Main[3] = ShipStatus(21);
\r
1609 InjectPracticeResult("A");
\r
1610 Assert.AreEqual(4, count.Now);
\r
1614 /// 345: 演習ティータイム!
\r
1617 public void PracticeResult_345()
\r
1619 var count = InjectQuest(345);
\r
1621 _battleInfo.InjectResultStatus(new []{ShipStatus("Warspite"), ShipStatus("金剛"), ShipStatus("Ark Royal"), ShipStatus("Richelieu"), ShipStatus("Perth")},
\r
1622 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1623 InjectPracticeResult("B");
\r
1624 Assert.AreEqual(0, count.Now);
\r
1626 InjectPracticeResult("A");
\r
1627 Assert.AreEqual(0, count.Now);
\r
1629 _battleInfo.Result.Friend.Main[3] = ShipStatus("Jervis");
\r
1630 InjectPracticeResult("A");
\r
1631 Assert.AreEqual(1, count.Now);
\r
1633 _battleInfo.Result.Friend.Main[0] = ShipStatus("Janus");
\r
1634 InjectPracticeResult("A");
\r
1635 Assert.AreEqual(2, count.Now);
\r
1637 _battleInfo.Result.Friend.Main[1] = ShipStatus("Richelieu");
\r
1638 InjectPracticeResult("A");
\r
1639 Assert.AreEqual(2, count.Now);
\r
1643 /// 346: 最精鋭!主力オブ主力、演習開始!
\r
1646 public void PracticeResult_346()
\r
1648 var count = InjectQuest(346);
\r
1650 _battleInfo.InjectResultStatus(new []{ShipStatus("夕雲改二"), ShipStatus("巻雲改二"), ShipStatus("風雲改二"), ShipStatus("秋雲改")},
\r
1651 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1652 InjectPracticeResult("A");
\r
1653 Assert.AreEqual(0, count.Now);
\r
1655 InjectPracticeResult("S");
\r
1656 Assert.AreEqual(0, count.Now);
\r
1658 _battleInfo.Result.Friend.Main[3] = ShipStatus("秋雲改二");
\r
1659 InjectPracticeResult("S");
\r
1660 Assert.AreEqual(1, count.Now);
\r
1662 _battleInfo.Result.Friend.Main[0] = ShipStatus("綾波改二");
\r
1663 InjectPracticeResult("S");
\r
1664 Assert.AreEqual(1, count.Now);
\r
1668 /// 402: 「遠征」を3回成功させよう!
\r
1669 /// 403: 「遠征」を10回成功させよう!
\r
1670 /// 404: 大規模遠征作戦、発令!
\r
1671 /// 410: 南方への輸送作戦を成功させよ!
\r
1672 /// 411: 南方への鼠輸送を継続実施せよ!
\r
1675 public void MissionResult_402_403_404_410_411()
\r
1677 InjectQuestList(new[] {402, 403, 404, 410, 411});
\r
1679 _questCounter.InspectDeck(Js(
\r
1682 new {api_id = 2, api_mission = new[] {2, 6}},
\r
1683 new {api_id = 3, api_mission = new[] {2, 37}},
\r
1684 new {api_id = 4, api_mission = new[] {2, 2}}
\r
1686 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1687 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));
\r
1688 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));
\r
1689 PAssert.That(() =>
\r
1690 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1691 .SequenceEqual(new[]
\r
1693 new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},
\r
1694 new {Id = 410, Now = 1}, new {Id = 411, Now = 1}
\r
1699 /// 426: 海上通商航路の警戒を厳とせよ!
\r
1702 public void MissionResult_426()
\r
1704 var count = InjectQuest(426);
\r
1706 _questCounter.InspectDeck(Js(
\r
1709 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1710 new {api_id = 3, api_mission = new[] {2, 4}},
\r
1711 new {api_id = 4, api_mission = new[] {2, 5}}
\r
1713 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1714 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1715 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1716 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1717 _questCounter.InspectDeck(Js(
\r
1720 new {api_id = 2, api_mission = new[] {2, 10}}
\r
1722 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1723 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1727 /// 428: 近海に侵入する敵潜を制圧せよ!
\r
1730 public void MissionResult_428()
\r
1732 var count = InjectQuest(428);
\r
1734 _questCounter.InspectDeck(Js(
\r
1737 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1738 new {api_id = 3, api_mission = new[] {2, 101}},
\r
1739 new {api_id = 4, api_mission = new[] {2, 102}}
\r
1741 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1742 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1743 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1744 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1748 /// 434: 特設護衛船団司令部、活動開始!
\r
1751 public void MissionResult_434()
\r
1753 var count = InjectQuest(434);
\r
1755 _questCounter.InspectDeck(Js(
\r
1758 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1759 new {api_id = 3, api_mission = new[] {2, 5}},
\r
1760 new {api_id = 4, api_mission = new[] {2, 100}}
\r
1762 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1763 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1764 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1765 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}));
\r
1767 _questCounter.InspectDeck(Js(
\r
1770 new {api_id = 2, api_mission = new[] {2, 101}},
\r
1771 new {api_id = 3, api_mission = new[] {2, 9}}
\r
1773 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1774 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1775 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1779 /// 436: 練習航海及び警備任務を実施せよ!
\r
1782 public void MissionResult_436()
\r
1784 var count = InjectQuest(436);
\r
1786 _questCounter.InspectDeck(Js(
\r
1789 new {api_id = 2, api_mission = new[] {2, 1}},
\r
1790 new {api_id = 3, api_mission = new[] {2, 2}},
\r
1791 new {api_id = 4, api_mission = new[] {2, 3}}
\r
1793 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1794 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1795 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1796 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}));
\r
1798 _questCounter.InspectDeck(Js(
\r
1801 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1802 new {api_id = 3, api_mission = new[] {2, 10}}
\r
1804 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1805 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1806 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1810 /// 437: 小笠原沖哨戒線の強化を実施せよ!
\r
1813 public void MissionResult_437()
\r
1815 var count = InjectQuest(437);
\r
1817 _questCounter.InspectDeck(Js(
\r
1820 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1821 new {api_id = 3, api_mission = new[] {2, 104}},
\r
1822 new {api_id = 4, api_mission = new[] {2, 105}}
\r
1824 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1825 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1826 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1827 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1829 _questCounter.InspectDeck(Js(
\r
1832 new {api_id = 2, api_mission = new[] {2, 110}}
\r
1834 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1835 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1839 /// 438: 南西諸島方面の海上護衛を強化せよ!
\r
1842 public void MissionResult_438()
\r
1844 var count = InjectQuest(438);
\r
1846 _questCounter.InspectDeck(Js(
\r
1849 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1850 new {api_id = 3, api_mission = new[] {2, 100}},
\r
1851 new {api_id = 4, api_mission = new[] {2, 9}}
\r
1853 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new { api_clear_result = 1 }));
\r
1854 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new { api_clear_result = 1 }));
\r
1855 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new { api_clear_result = 1 }));
\r
1856 PAssert.That(() => count.NowArray.SequenceEqual(new[] { 1, 1, 1, 0 }));
\r
1858 _questCounter.InspectDeck(Js(
\r
1861 new {api_id = 2, api_mission = new[] {2, 114}}
\r
1863 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new { api_clear_result = 1 }));
\r
1864 PAssert.That(() => count.NowArray.SequenceEqual(new[] { 1, 1, 1, 1 }));
\r
1868 /// 439: 兵站強化遠征任務【基本作戦】
\r
1871 public void MissionResult_439()
\r
1873 var count = InjectQuest(439);
\r
1875 _questCounter.InspectDeck(Js(
\r
1878 new {api_id = 2, api_mission = new[] {2, 5}},
\r
1879 new {api_id = 3, api_mission = new[] {2, 100}},
\r
1880 new {api_id = 4, api_mission = new[] {2, 11}}
\r
1882 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1883 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1884 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1885 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1887 _questCounter.InspectDeck(Js(
\r
1890 new {api_id = 2, api_mission = new[] {2, 110}}
\r
1892 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1893 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1897 /// 440: 兵站強化遠征任務【拡張作戦】
\r
1900 public void MissionResult_440()
\r
1902 var count = InjectQuest(440);
\r
1904 _questCounter.InspectDeck(Js(
\r
1907 new {api_id = 2, api_mission = new[] {2, 41}},
\r
1908 new {api_id = 3, api_mission = new[] {2, 5}},
\r
1909 new {api_id = 4, api_mission = new[] {2, 40}}
\r
1911 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1912 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1913 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1914 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}));
\r
1916 _questCounter.InspectDeck(Js(
\r
1919 new {api_id = 2, api_mission = new[] {2, 142}},
\r
1920 new {api_id = 3, api_mission = new[] {2, 46}}
\r
1922 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1923 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new { api_clear_result = 1 }));
\r
1924 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1932 public void PowerUp_503_504()
\r
1934 InjectQuestList(new[] {503, 504});
\r
1936 _questCounter.CountNyukyo();
\r
1937 _questCounter.CountCharge();
\r
1938 PAssert.That(() =>
\r
1939 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1940 .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));
\r
1944 /// 605: 新装備「開発」指令
\r
1945 /// 606: 新造艦「建造」指令
\r
1946 /// 607: 装備「開発」集中強化!
\r
1947 /// 608: 艦娘「建造」艦隊強化!
\r
1952 public void Kousyou_605_606_607_608_609_619()
\r
1954 InjectQuestList(new[] {605, 606, 607, 608, 609, 619});
\r
1956 _questCounter.InspectCreateItem(
\r
1957 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");
\r
1958 _questCounter.InspectCreateItem(
\r
1959 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=1");
\r
1960 _questCounter.CountCreateShip();
\r
1961 _questCounter.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");
\r
1962 _questCounter.CountRemodelSlot();
\r
1963 PAssert.That(() =>
\r
1964 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1965 .SequenceEqual(new[]
\r
1967 new {Id = 605, Now = 4}, new {Id = 606, Now = 1}, new {Id = 607, Now = 4},
\r
1968 new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}
\r
1975 /// 643: 主力「陸攻」の調達
\r
1976 /// 645: 「洋上補給」物資の調達
\r
1977 /// 653: 工廠稼働!次期作戦準備!
\r
1978 /// 654: 精鋭複葉機飛行隊の編成
\r
1979 /// 657: 新型兵装開発整備の強化
\r
1980 /// 663: 新型艤装の継続研究
\r
1983 /// 675: 運用装備の統合整備
\r
1984 /// 676: 装備開発力の集中整備
\r
1985 /// 677: 継戦支援能力の整備
\r
1986 /// 678: 主力艦上戦闘機の更新
\r
1987 /// 680: 対空兵装の整備拡充
\r
1991 public void DestroyItem_613_638_643_645_653_654_655_657_663_673_674_675_676_677_678_680_686_688()
\r
1995 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},
\r
1996 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},
\r
1997 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},
\r
1998 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},
\r
1999 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},
\r
2000 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},
\r
2001 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},
\r
2002 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},
\r
2003 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},
\r
2004 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},
\r
2005 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},
\r
2006 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},
\r
2007 new ItemSpec {Id = 35, Name = "三式弾", Type = 18},
\r
2008 new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},
\r
2009 new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},
\r
2010 new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},
\r
2011 new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36},
\r
2012 new ItemSpec {Id = 242, Name = "Swordfish", Type = 8},
\r
2013 new ItemSpec {Id = 249, Name = "Fulmar", Type = 6}
\r
2015 var questList = new[] {613, 638, 643, 645, 655, 653, 654, 657, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};
\r
2016 InjectQuestList(questList);
\r
2017 _questCounter.InspectDestroyItem(
\r
2018 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, _itemInventory.Count))}&api%5Fverno=1");
\r
2019 var scalar = new[]
\r
2021 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},
\r
2022 new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}
\r
2024 foreach (var e in scalar)
\r
2026 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
2027 Assert.AreEqual(e.Id, c.Id);
\r
2028 Assert.AreEqual(e.Now, c.Now, $"{c.Id}");
\r
2032 new {Id = 654, NowArray = new[] {1, 1}}, new {Id = 655, NowArray = new[] {2, 1, 1, 1, 2}},
\r
2033 new {Id = 657, NowArray = new[] {2, 1, 1}},
\r
2034 new {Id = 675, NowArray = new[] {3, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},
\r
2035 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},
\r
2036 new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},
\r
2037 new {Id = 688, NowArray = new[] {3, 1, 2, 1}}
\r
2039 foreach (var e in array)
\r
2041 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
2042 Assert.AreEqual(e.Id, c.Id);
\r
2043 PAssert.That(() => c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");
\r
2047 private void InjectItems(IEnumerable<ItemSpec> specs)
\r
2049 _itemInventory.Add(specs.Select((s, i) => new ItemStatus{Id = i + 1, Spec = s}));
\r
2053 /// 702: 艦の「近代化改修」を実施せよ!
\r
2054 /// 703: 「近代化改修」を進め、戦備を整えよ!
\r
2057 public void PowerUp_702_703()
\r
2059 InjectQuestList(new[] {702, 703});
\r
2060 _questCounter.InspectPowerUp("", Js(new {api_powerup_flag = 1}));
\r
2061 PAssert.That(() =>
\r
2062 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
2063 .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));
\r
2067 /// 714: 「駆逐艦」の改修工事を実施せよ!
\r
2068 /// 715: 続:「駆逐艦」の改修工事を実施せよ!
\r
2071 public void PowerUp_714_715()
\r
2075 ShipStatus(2), ShipStatus(2), ShipStatus(2), ShipStatus(2),
\r
2076 ShipStatus(3), ShipStatus(3), ShipStatus(3), ShipStatus(3)
\r
2078 _shipInventory.Add(ships.Select((s, i) =>
\r
2084 var q714 = InjectQuest(714);
\r
2085 _questCounter.InspectPowerUp("api_id=3&api_id_items=1,2", Js(new {api_powerup_flag = 1}));
\r
2086 Assert.AreEqual(0, q714.Now);
\r
2087 _questCounter.InspectPowerUp("api_id=5&api_id_items=1,2,3", Js(new {api_powerup_flag = 1}));
\r
2088 Assert.AreEqual(0, q714.Now);
\r
2089 _questCounter.InspectPowerUp("api_id=4&api_id_items=1,2,3", Js(new {api_powerup_flag = 1}));
\r
2090 Assert.AreEqual(1, q714.Now);
\r
2092 var q715 = InjectQuest(715);
\r
2093 _questCounter.InspectPowerUp("api_id=4&api_id_items=1,2,3", Js(new {api_powerup_flag = 1}));
\r
2094 Assert.AreEqual(0, q715.Now);
\r
2095 _questCounter.InspectPowerUp("api_id=4&api_id_items=5,6,7", Js(new {api_powerup_flag = 1}));
\r
2096 Assert.AreEqual(1, q715.Now);
\r