1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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17 using static System.Math;
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19 namespace KancolleSniffer
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21 public enum BattleResultRank
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32 public enum BattleState
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40 public class EnemyFighterPower
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42 public bool HasUnknown { get; set; }
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43 public string UnknownMark => HasUnknown ? "+" : "";
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44 public int AirCombat { get; set; }
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45 public int Interception { get; set; }
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48 public class BattleInfo
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50 private readonly ShipInfo _shipInfo;
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51 private readonly ItemInfo _itemInfo;
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53 private Record[] _friend;
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54 private Record[] _guard;
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55 private int[] _enemyHp;
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56 private int[] _enemyGuardHp;
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57 private int[] _enemyStartHp;
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58 private int[] _enemyGuardStartHp;
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59 private readonly List<int> _escapingShips = new List<int>();
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60 private int _flagshipRecoveryType;
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61 private bool _lastCell;
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63 public BattleState BattleState { get; set; }
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64 public string Formation { get; private set; }
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65 public EnemyFighterPower EnemyFighterPower { get; private set; }
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66 public int AirControlLevel { get; private set; }
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67 public BattleResultRank ResultRank { get; private set; }
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68 public ShipStatus[] EnemyResultStatus { get; private set; }
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69 public ShipStatus[] EnemyGuardResultStatus { get; private set; }
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70 public bool EnemyIsCombined => EnemyGuardResultStatus.Length > 0;
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71 public List<AirBattleResult> AirBattleResults { get; } = new List<AirBattleResult>();
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73 public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)
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75 _shipInfo = shipInfo;
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76 _itemInfo = itemInfo;
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79 public void InspectBattle(dynamic json, string url)
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81 Formation = FormationName(json);
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82 AirControlLevel = CheckAirControlLevel(json);
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83 ShowResult(false); // 昼戦の結果を夜戦のときに表示する
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85 EnemyFighterPower = CalcEnemyFighterPower(json);
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86 if (IsNightBattle(json))
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88 BattleState = BattleState.Night;
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89 CalcCombinedHougekiDamage(json.api_hougeki, _friend, _guard, _enemyHp, _enemyGuardHp);
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93 BattleState = BattleState.Day;
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96 ClearEnemyOverKill();
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97 ResultRank = url.EndsWith("ld_airbattle") ? CalcLdAirBattleRank() : CalcResultRank();
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100 private void ClearEnemyOverKill()
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102 _enemyHp = _enemyHp.Select(hp => hp < 0 ? 0 : hp).ToArray();
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103 _enemyGuardHp = _enemyGuardHp.Select(hp => hp < 0 ? 0 : hp).ToArray();
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106 public void InspectMapNext(string request)
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108 var type = HttpUtility.ParseQueryString(request)["api_recovery_type"];
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111 _flagshipRecoveryType = int.Parse(type);
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114 private bool IsNightBattle(dynamic json) => json.api_hougeki();
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116 public static int DeckId(dynamic json)
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118 if (json.api_dock_id()) // 昼戦はtypoしている
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119 return (int)json.api_dock_id - 1;
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120 if (json.api_deck_id is string) // 通常の夜戦と連合艦隊(味方のみ)では文字列
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121 return int.Parse(json.api_deck_id) - 1;
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122 return (int)json.api_deck_id - 1;
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125 private string FormationName(dynamic json)
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127 if (!json.api_formation()) // 演習の夜戦
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129 switch ((int)json.api_formation[2])
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143 private void SetupResult(dynamic json)
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145 if (_friend != null)
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147 _fleet = DeckId(json);
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148 var fstats = _shipInfo.GetShipStatuses(_fleet);
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149 FlagshipRecovery(fstats[0]);
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150 _friend = Record.Setup(fstats);
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151 _enemyHp = (int[])json.api_e_nowhps;
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152 _enemyStartHp = (int[])_enemyHp.Clone();
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153 EnemyResultStatus = ((int[])json.api_ship_ke)
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154 .Select(id => new ShipStatus {Id = id, Spec = _shipInfo.GetSpec(id)}).ToArray();
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155 EnemyGuardResultStatus = new ShipStatus[0];
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156 if (json.api_ship_ke_combined())
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158 EnemyGuardResultStatus = ((int[])json.api_ship_ke_combined)
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159 .Select(id => new ShipStatus {Id = id, Spec = _shipInfo.GetSpec(id)}).ToArray();
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161 _guard = new Record[0];
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162 _enemyGuardHp = new int[0];
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163 _enemyGuardStartHp = new int[0];
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164 if (json.api_f_nowhps_combined())
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165 _guard = Record.Setup(_shipInfo.GetShipStatuses(1));
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166 if (json.api_e_nowhps_combined()) // 敵が連合艦隊
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168 _enemyGuardHp = (int[])json.api_e_nowhps_combined;
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169 _enemyGuardStartHp = (int[])_enemyGuardHp.Clone();
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173 private void FlagshipRecovery(ShipStatus flagship)
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175 switch (_flagshipRecoveryType)
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180 flagship.NowHp = flagship.MaxHp / 2;
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181 ConsumeSlotItem(flagship, 42); // ダメコン
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184 flagship.NowHp = flagship.MaxHp;
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185 ConsumeSlotItem(flagship, 43); // 女神
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188 if (_flagshipRecoveryType != 0)
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189 _shipInfo.SetBadlyDamagedShips();
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190 _flagshipRecoveryType = 0;
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193 private static void ConsumeSlotItem(ShipStatus ship, int id)
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195 if (ship.SlotEx.Spec.Id == id)
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197 ship.SlotEx = new ItemStatus();
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200 for (var i = 0; i < ship.Slot.Length; i++)
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202 if (ship.Slot[i].Spec.Id == id)
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204 ship.Slot[i] = new ItemStatus();
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210 public void CleanupResult()
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216 private int CheckAirControlLevel(dynamic json)
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218 if (!json.api_kouku())
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220 var stage1 = json.api_kouku.api_stage1;
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221 if (stage1 == null)
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223 if (stage1.api_f_count == 0 && stage1.api_e_count == 0)
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225 return (int)stage1.api_disp_seiku;
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228 private EnemyFighterPower CalcEnemyFighterPower(dynamic json)
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230 var result = new EnemyFighterPower();
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231 var ships = (int[])json.api_ship_ke;
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232 if (json.api_ship_ke_combined() && _guard.Length > 0)
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233 ships = ships.Concat((int[])json.api_ship_ke_combined).ToArray();
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234 var maxEq = ships.SelectMany(id =>
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236 var r = _shipInfo.GetSpec(id).MaxEq;
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239 result.HasUnknown = true;
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242 var equips = ((int[][])json.api_eSlot).SelectMany(x => x);
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243 if (json.api_eSlot_combined() && _guard.Length > 0)
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244 equips = equips.Concat(((int[][])json.api_eSlot_combined).SelectMany(x => x));
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245 foreach (var entry in from slot in equips.Zip(maxEq, (id, max) => new {id, max})
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246 let spec = _itemInfo.GetSpecByItemId(slot.id)
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247 let perSlot = (int)Floor(spec.AntiAir * Sqrt(slot.max))
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248 select new {spec, perSlot})
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250 if (entry.spec.CanAirCombat)
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251 result.AirCombat += entry.perSlot;
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252 if (entry.spec.IsAircraft)
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253 result.Interception += entry.perSlot;
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258 private void CalcDamage(dynamic json)
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260 AirBattleResults.Clear();
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261 if (json.api_air_base_injection())
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263 AddAirBattleResult(json.api_air_base_injection, "AB噴式");
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264 CalcKoukuDamage(json.api_air_base_injection);
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266 if (json.api_injection_kouku())
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268 AddAirBattleResult(json.api_injection_kouku, "噴式");
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269 CalcKoukuDamage(json.api_injection_kouku);
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271 if (json.api_air_base_attack())
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272 CalcAirBaseAttackDamage(json.api_air_base_attack);
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273 if (json.api_kouku())
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275 AddAirBattleResult(json.api_kouku, "航空戦");
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276 CalcKoukuDamage(json.api_kouku);
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278 if (json.api_kouku2()) // 航空戦2回目
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280 AddAirBattleResult(json.api_kouku2, "航空戦2");
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281 CalcKoukuDamage(json.api_kouku2);
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283 if (!json.api_opening_atack()) // 航空戦のみ
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285 if (json.api_support_info() && json.api_support_info != null)
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286 CalcSupportDamage(json.api_support_info);
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287 if (json.api_opening_taisen() && json.api_opening_taisen != null)
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288 CalcCombinedHougekiDamage(json.api_opening_taisen, _friend, _guard, _enemyHp, _enemyGuardHp);
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289 if (json.api_opening_atack != null)
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290 CalcSimpleDamage(json.api_opening_atack, _friend, _guard, _enemyHp, _enemyGuardHp);
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291 if (json.api_hougeki1() && json.api_hougeki1 != null)
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292 CalcCombinedHougekiDamage(json.api_hougeki1, _friend, _guard, _enemyHp, _enemyGuardHp);
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293 if (json.api_hougeki2() && json.api_hougeki2 != null)
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294 CalcCombinedHougekiDamage(json.api_hougeki2, _friend, _guard, _enemyHp, _enemyGuardHp);
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295 if (json.api_hougeki3() && json.api_hougeki3 != null)
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296 CalcCombinedHougekiDamage(json.api_hougeki3, _friend, _guard, _enemyHp, _enemyGuardHp);
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297 if (json.api_raigeki() && json.api_raigeki != null)
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298 CalcSimpleDamage(json.api_raigeki, _friend, _guard, _enemyHp, _enemyGuardHp);
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301 private void CalcSupportDamage(dynamic json)
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303 if (json.api_support_hourai != null)
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305 CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp, _enemyGuardHp);
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307 else if (json.api_support_airatack != null)
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309 CalcSimpleDamage(json.api_support_airatack.api_stage3.api_edam, _enemyHp, _enemyGuardHp);
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313 private void CalcAirBaseAttackDamage(dynamic json)
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316 foreach (var entry in json)
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318 AddAirBattleResult(entry, "基地" + i++);
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319 CalcKoukuDamage(entry);
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323 private void AddAirBattleResult(dynamic json, string phaseName)
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325 var stage1 = json.api_stage1;
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326 if (stage1 == null || (stage1.api_f_count == 0 && stage1.api_e_count == 0))
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328 AirBattleResults.Add(new AirBattleResult
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330 PhaseName = phaseName,
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331 AirControlLevel = json.api_stage1.api_disp_seiku() ? (int)json.api_stage1.api_disp_seiku : 0,
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332 Stage1 = new AirBattleResult.StageResult
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334 FriendCount = (int)json.api_stage1.api_f_count,
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335 FriendLost = (int)json.api_stage1.api_f_lostcount,
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336 EnemyCount = (int)json.api_stage1.api_e_count,
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337 EnemyLost = (int)json.api_stage1.api_e_lostcount
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339 Stage2 = json.api_stage2 == null
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340 ? new AirBattleResult.StageResult
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347 : new AirBattleResult.StageResult
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349 FriendCount = (int)json.api_stage2.api_f_count,
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350 FriendLost = (int)json.api_stage2.api_f_lostcount,
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351 EnemyCount = (int)json.api_stage2.api_e_count,
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352 EnemyLost = (int)json.api_stage2.api_e_lostcount
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357 private void CalcKoukuDamage(dynamic json)
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359 if (json.api_stage3() && json.api_stage3 != null)
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360 CalcSimpleDamage(json.api_stage3, _friend, _enemyHp);
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361 if (json.api_stage3_combined() && json.api_stage3_combined != null)
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362 CalcSimpleDamage(json.api_stage3_combined, _guard, _enemyGuardHp);
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365 private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy)
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367 if (json.api_fdam())
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368 CalcSimpleDamage(json.api_fdam, friend);
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369 if (json.api_edam())
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370 CalcSimpleDamage(json.api_edam, enemy);
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373 private void CalcSimpleDamage(dynamic json, Record[] friend, Record[] guard, int[] enemy, int[] enemyGuard)
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375 CalcSimpleDamage(json.api_fdam, friend, guard);
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376 CalcSimpleDamage(json.api_edam, enemy, enemyGuard);
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379 private void CalcSimpleDamage(dynamic rawDamage, Record[] friend, Record[] guard)
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381 var damage = (int[])rawDamage;
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382 for (var i = 0; i < friend.Length; i++)
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383 friend[i].ApplyDamage(damage[i]);
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384 for (var i = 0; i < guard.Length; i++)
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385 guard[i].ApplyDamage(damage[i + friend.Length]);
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388 private void CalcSimpleDamage(dynamic rawDamage, Record[] friend)
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390 var damage = (int[])rawDamage;
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391 for (var i = 0; i < friend.Length; i++)
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392 friend[i].ApplyDamage(damage[i]);
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395 private void CalcSimpleDamage(dynamic rawDamage, int[] enemy, int[] enemyGuard)
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397 var damage = (int[])rawDamage;
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398 for (var i = 0; i < enemy.Length; i++)
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399 enemy[i] -= damage[i];
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400 for (var i = 0; i < enemyGuard.Length; i++)
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401 enemyGuard[i] -= damage[i + enemy.Length];
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404 private void CalcSimpleDamage(dynamic rawDamage, int[] result)
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406 var damage = (int[])rawDamage;
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407 for (var i = 0; i < result.Length; i++)
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408 result[i] -= damage[i];
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411 private void CalcCombinedHougekiDamage(dynamic hougeki, Record[] friend, Record[] guard,
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412 int[] enemy, int[] enemyGuard)
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414 if (!(hougeki.api_df_list() && hougeki.api_df_list != null &&
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415 hougeki.api_damage() && hougeki.api_damage != null &&
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416 hougeki.api_at_eflag() && hougeki.api_at_eflag != null))
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419 var targets = ((dynamic[])hougeki.api_df_list).Select(x => (int[])x);
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420 var damages = ((dynamic[])hougeki.api_damage).Select(x => (int[])x);
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421 var eflags = (int[])hougeki.api_at_eflag;
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422 foreach (var turn in
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423 targets.Zip(damages, (t, d) => new {t, d}).Zip(eflags, (td, e) => new {e, td.t, td.d}))
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425 foreach (var hit in turn.t.Zip(turn.d, (t, d) => new {t, d}))
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431 if (hit.t < friend.Length)
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433 friend[hit.t].ApplyDamage(hit.d);
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437 guard[hit.t - friend.Length].ApplyDamage(hit.d);
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442 if (hit.t < enemy.Length)
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444 enemy[hit.t] -= hit.d;
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448 enemyGuard[hit.t - enemy.Length] -= hit.d;
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455 public void InspectMapStart(dynamic json)
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457 InspectMapNext(json);
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460 public void InspectMapNext(dynamic json)
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462 _lastCell = (int)json.api_next == 0;
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465 public void InspectBattleResult(dynamic json)
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467 BattleState = BattleState.Result;
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468 ShowResult(!_lastCell);
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470 SetEscapeShips(json);
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473 public void InspectPracticeResult(dynamic json)
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475 BattleState = BattleState.Result;
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480 private void ShowResult(bool warnDamagedShip = true)
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482 if (_friend == null)
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484 var ships = _guard.Length > 0
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485 ? _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray()
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486 : _shipInfo.GetShipStatuses(_fleet);
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487 foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))
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488 entry.now.UpdateShipStatus(entry.ship);
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489 if (warnDamagedShip)
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490 _shipInfo.SetBadlyDamagedShips();
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492 _shipInfo.ClearBadlyDamagedShips();
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493 SetEnemyResultStatus();
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496 private void SetEnemyResultStatus()
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498 for (var i = 0; i < _enemyHp.Length; i++)
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500 EnemyResultStatus[i].MaxHp = _enemyStartHp[i];
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501 EnemyResultStatus[i].NowHp = _enemyHp[i];
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503 for (var i = 0; i < _enemyGuardHp.Length; i++)
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505 EnemyGuardResultStatus[i].MaxHp = _enemyGuardStartHp[i];
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506 EnemyGuardResultStatus[i].NowHp = _enemyGuardHp[i];
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510 public void SetEscapeShips(dynamic json)
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512 _escapingShips.Clear();
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513 if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)
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515 var damaged = (int)json.api_escape.api_escape_idx[0] - 1;
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516 _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);
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517 var escort = (int)json.api_escape.api_tow_idx[0] - 1;
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518 _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);
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521 public void CauseCombinedBattleEscape()
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523 _shipInfo.SetEscapedShips(_escapingShips);
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524 _shipInfo.SetBadlyDamagedShips();
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527 private class Record
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529 private ShipStatus _status;
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530 public int NowHp => _status.NowHp;
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531 public bool Escaped => _status.Escaped;
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532 public ShipStatus.Damage DamageLevel => _status.DamageLevel;
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533 public int StartHp;
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535 public static Record[] Setup(ShipStatus[] ships) =>
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536 (from s in ships select new Record {_status = (ShipStatus)s.Clone(), StartHp = s.NowHp}).ToArray();
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538 public void ApplyDamage(int damage)
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540 if (_status.NowHp > damage)
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542 _status.NowHp -= damage;
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546 foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))
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548 if (item.Spec.Id == 42)
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550 _status.NowHp = (int)(_status.MaxHp * 0.2);
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551 ConsumeSlotItem(_status, 42);
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554 if (item.Spec.Id == 43)
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556 _status.NowHp = _status.MaxHp;
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557 ConsumeSlotItem(_status, 43);
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563 public void UpdateShipStatus(ShipStatus ship)
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565 ship.NowHp = NowHp;
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566 ship.Slot = _status.Slot;
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567 ship.SlotEx = _status.SlotEx;
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571 private BattleResultRank CalcLdAirBattleRank()
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573 var combined = _friend.Concat(_guard).ToArray();
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574 var friendNowShips = combined.Count(r => r.NowHp > 0);
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575 var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);
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576 var friendSunk = combined.Count(r => r.NowHp == 0);
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577 var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);
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579 if (friendSunk == 0)
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581 if (friendGauge == 0)
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582 return BattleResultRank.P;
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583 if (friendGaugeRate < 10)
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584 return BattleResultRank.A;
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585 if (friendGaugeRate < 20)
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586 return BattleResultRank.B;
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587 if (friendGaugeRate < 50)
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588 return BattleResultRank.C;
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589 return BattleResultRank.D;
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591 if (friendSunk < friendNowShips)
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592 return BattleResultRank.D;
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593 return BattleResultRank.E;
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596 private BattleResultRank CalcResultRank()
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598 var friend = _friend.Concat(_guard).ToArray();
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599 var enemyHp = _enemyHp.Concat(_enemyGuardHp).ToArray();
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600 var enemyStartHp = _enemyStartHp.Concat(_enemyGuardStartHp).ToArray();
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602 var friendCount = friend.Length;
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603 var friendStartHpTotal = 0;
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604 var friendNowHpTotal = 0;
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605 var friendSunk = 0;
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606 foreach (var ship in friend)
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610 friendStartHpTotal += ship.StartHp;
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611 friendNowHpTotal += ship.NowHp;
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612 if (ship.NowHp == 0)
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615 var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);
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617 var enemyCount = enemyHp.Length;
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618 var enemyStartHpTotal = enemyStartHp.Sum();
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619 var enemyNowHpTotal = enemyHp.Sum();
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620 var enemySunk = enemyHp.Count(hp => hp == 0);
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621 var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);
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623 if (friendSunk == 0 && enemySunk == enemyCount)
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625 if (friendNowHpTotal >= friendStartHpTotal)
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626 return BattleResultRank.P;
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627 return BattleResultRank.S;
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629 if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)
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630 return BattleResultRank.A;
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631 if (friendSunk < enemySunk && enemyHp[0] == 0)
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632 return BattleResultRank.B;
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633 if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)
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634 return BattleResultRank.D;
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635 if (enemyGaugeRate > friendGaugeRate * 2.5)
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636 return BattleResultRank.B;
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637 if (enemyGaugeRate > friendGaugeRate * 0.9)
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638 return BattleResultRank.C;
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639 if (friendCount > 1 && friendCount - 1 == friendSunk)
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640 return BattleResultRank.E;
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641 return BattleResultRank.D;
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