1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
\r
3 // Licensed under the Apache License, Version 2.0 (the "License");
\r
4 // you may not use this file except in compliance with the License.
\r
5 // You may obtain a copy of the License at
\r
7 // http://www.apache.org/licenses/LICENSE-2.0
\r
9 // Unless required by applicable law or agreed to in writing, software
\r
10 // distributed under the License is distributed on an "AS IS" BASIS,
\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
\r
12 // See the License for the specific language governing permissions and
\r
13 // limitations under the License.
\r
15 using System.Collections.Generic;
\r
17 using static System.Math;
\r
19 namespace KancolleSniffer
\r
21 public enum BattleResultRank
\r
32 public class BattleInfo
\r
34 private readonly ShipInfo _shipInfo;
\r
35 private readonly ItemInfo _itemInfo;
\r
37 private Record[] _friend;
\r
38 private Record[] _guard;
\r
39 private int[] _enemyHp;
\r
40 private int[] _enemyGuardHp;
\r
41 private int[] _enemyStartHp;
\r
42 private int[] _enemyGuardStartHp;
\r
43 private readonly List<int> _escapingShips = new List<int>();
\r
44 private int _flagshipRecoveryType;
\r
46 public bool InBattle { get; set; }
\r
47 public string Formation { get; private set; }
\r
48 public string EnemyFighterPower { get; private set; }
\r
49 public int AirControlLevel { get; private set; }
\r
50 public BattleResultRank ResultRank { get; private set; }
\r
51 public ShipStatus[] EnemyResultStatus { get; private set; }
\r
53 public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)
\r
55 _shipInfo = shipInfo;
\r
56 _itemInfo = itemInfo;
\r
59 public void InspectBattle(dynamic json, string url)
\r
62 Formation = FormationName(json);
\r
63 EnemyFighterPower = CalcEnemyFighterPower(json);
\r
64 AirControlLevel = CheckAirControlLevel(json);
\r
65 ShowResult(false); // 昼戦の結果を夜戦のときに表示する
\r
67 if (IsNightBattle(json))
\r
69 CalcHougekiDamage(json.api_hougeki,
\r
70 _guard.Length > 0 ? _guard : _friend,
\r
71 json.api_active_deck() && json.api_active_deck[1] != 1 ? _enemyGuardHp : _enemyHp);
\r
75 CalcDamage(json, url.EndsWith("battle_water"));
\r
77 ClearEnemyOverKill();
\r
78 ResultRank = url.EndsWith("ld_airbattle") ? CalcLdAirBattleRank() : CalcResultRank();
\r
81 private void ClearEnemyOverKill()
\r
83 _enemyHp = _enemyHp.Select(hp => hp < 0 ? 0 : hp).ToArray();
\r
84 _enemyGuardHp = _enemyGuardHp.Select(hp => hp < 0 ? 0 : hp).ToArray();
\r
87 public void InspectMapNext(string request)
\r
89 var type = HttpUtility.ParseQueryString(request)["api_recovery_type"];
\r
92 _flagshipRecoveryType = int.Parse(type);
\r
95 private bool IsNightBattle(dynamic json) => json.api_hougeki();
\r
97 private int DeckId(dynamic json)
\r
99 if (json.api_dock_id()) // 昼戦はtypoしている
\r
100 return (int)json.api_dock_id - 1;
\r
101 if (json.api_deck_id is string) // 通常の夜戦では文字列
\r
102 return int.Parse(json.api_deck_id) - 1;
\r
103 return (int)json.api_deck_id - 1;
\r
106 private string FormationName(dynamic json)
\r
108 if (!json.api_formation()) // 演習の夜戦
\r
110 switch ((int)json.api_formation[2])
\r
124 private void SetupResult(dynamic json)
\r
126 if (_friend != null)
\r
128 var nowhps = (int[])json.api_nowhps;
\r
129 _fleet = DeckId(json);
\r
130 var fstats = _shipInfo.GetShipStatuses(_fleet);
\r
131 FlagshipRecovery(fstats[0]);
\r
132 _friend = Record.Setup(fstats);
\r
133 _enemyHp = nowhps.Skip(7).TakeWhile(hp => hp != -1).ToArray();
\r
134 _enemyStartHp = (int[])_enemyHp.Clone();
\r
135 EnemyResultStatus =
\r
136 (from id in (int[])json.api_ship_ke
\r
138 select new ShipStatus {Id = id, Spec = _shipInfo.GetSpec(id)}).ToArray();
\r
139 _guard = new Record[0];
\r
140 _enemyGuardHp = new int[0];
\r
141 _enemyGuardStartHp = new int[0];
\r
142 if (!json.api_nowhps_combined())
\r
144 var combined = (int[])json.api_nowhps_combined;
\r
145 if (combined[1] != -1) // 味方が連合艦隊
\r
146 _guard = Record.Setup(_shipInfo.GetShipStatuses(1));
\r
147 if (combined.Length > 7) // 敵が連合艦隊
\r
150 ((int[])json.api_nowhps_combined).
\r
151 Skip(7).TakeWhile(hp => hp != -1).ToArray();
\r
152 _enemyGuardStartHp = (int[])_enemyGuardHp.Clone();
\r
156 private void FlagshipRecovery(ShipStatus flagship)
\r
158 switch (_flagshipRecoveryType)
\r
163 flagship.NowHp = flagship.MaxHp / 2;
\r
164 ConsumeSlotItem(flagship, 42); // ダメコン
\r
167 flagship.NowHp = flagship.MaxHp;
\r
168 ConsumeSlotItem(flagship, 43); // 女神
\r
171 if (_flagshipRecoveryType != 0)
\r
172 _shipInfo.SetBadlyDamagedShips();
\r
173 _flagshipRecoveryType = 0;
\r
176 private static void ConsumeSlotItem(ShipStatus ship, int id)
\r
178 if (ship.SlotEx.Spec.Id == id)
\r
180 ship.SlotEx = new ItemStatus();
\r
183 for (var i = 0; i < ship.Slot.Length; i++)
\r
185 if (ship.Slot[i].Spec.Id == id)
\r
187 ship.Slot[i] = new ItemStatus();
\r
193 public void CleanupResult()
\r
198 private int CheckAirControlLevel(dynamic json)
\r
200 if (!json.api_kouku())
\r
202 var stage1 = json.api_kouku.api_stage1;
\r
203 if (stage1 == null)
\r
205 if (stage1.api_f_count == 0 && stage1.api_e_count == 0)
\r
207 return (int)stage1.api_disp_seiku;
\r
210 private string CalcEnemyFighterPower(dynamic json)
\r
213 var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id =>
\r
215 var r = _shipInfo.GetSpec(id).MaxEq;
\r
221 var equips = ((int[][])json.api_eSlot).SelectMany(x => x);
\r
222 return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})
\r
223 let spec = _itemInfo.GetSpecByItemId(slot.id)
\r
224 where spec.CanAirCombat
\r
225 select (int)Floor(spec.AntiAir * Sqrt(slot.max))).DefaultIfEmpty().Sum() + missing;
\r
228 private void CalcDamage(dynamic json, bool surfaceFleet = false)
\r
230 var fc = _guard.Length > 0;
\r
231 var ec = _enemyGuardHp.Length > 0;
\r
232 var both = fc && ec;
\r
233 if (json.api_air_base_attack())
\r
234 CalcAirBaseAttackDamage(json.api_air_base_attack);
\r
235 if (json.api_kouku.api_stage3 != null)
\r
236 CalcSimpleDamage(json.api_kouku.api_stage3, _friend, _enemyHp);
\r
237 if (json.api_kouku.api_stage3_combined() && json.api_kouku.api_stage3_combined != null)
\r
238 CalcSimpleDamage(json.api_kouku.api_stage3_combined, _guard, _enemyGuardHp);
\r
239 if (json.api_kouku2()) // 航空戦2回目
\r
241 if (json.api_kouku2.api_stage3 != null)
\r
242 CalcSimpleDamage(json.api_kouku2.api_stage3, _friend, _enemyHp);
\r
243 if (json.api_kouku2.api_stage3_combined() && json.api_kouku2.api_stage3_combined != null)
\r
244 CalcSimpleDamage(json.api_kouku2.api_stage3_combined, _guard, _enemyGuardHp);
\r
246 if (!json.api_opening_atack()) // 航空戦のみ
\r
248 if (json.api_support_info() && json.api_support_info != null)
\r
249 CalcSupportDamage(json.api_support_info);
\r
250 if (json.api_opening_taisen() && json.api_opening_taisen != null)
\r
252 CalcHougekiDamage(json.api_opening_taisen,
\r
253 fc ? _guard : _friend, // 先制対潜攻撃の対象は護衛(たぶん)
\r
256 if (json.api_opening_atack != null)
\r
260 CalcSimpleDamage(json.api_opening_atack, _friend, _guard, _enemyHp, _enemyGuardHp);
\r
264 CalcSimpleDamage(json.api_opening_atack,
\r
265 fc ? _guard : _friend, // 雷撃の対象は護衛
\r
266 _enemyHp, _enemyGuardHp);
\r
269 if (json.api_hougeki1() && json.api_hougeki1 != null)
\r
271 if (json.api_hougeki1.api_at_eflag())
\r
273 CalcCombinedHougekiDamage(json.api_hougeki1, _friend, _guard, _enemyHp, _enemyGuardHp);
\r
277 CalcHougekiDamage(json.api_hougeki1,
\r
278 fc && !surfaceFleet ? _guard : _friend, // 空母機動部隊は一巡目が護衛
\r
279 ec ? _enemyGuardHp : _enemyHp); // 敵連合艦隊は一巡目が護衛
\r
282 if (json.api_hougeki2() && json.api_hougeki2 != null)
\r
284 if (json.api_hougeki2.api_at_eflag())
\r
285 CalcCombinedHougekiDamage(json.api_hougeki2, _friend, _guard, _enemyHp, _enemyGuardHp);
\r
287 CalcHougekiDamage(json.api_hougeki2, _friend, _enemyHp);
\r
289 if (json.api_hougeki3() && json.api_hougeki3 != null)
\r
291 if (json.api_hougeki3.api_at_eflag())
\r
293 CalcCombinedHougekiDamage(json.api_hougeki3, _friend, _guard, _enemyHp, _enemyGuardHp);
\r
297 CalcHougekiDamage(json.api_hougeki3,
\r
298 fc && surfaceFleet ? _guard : _friend, // 水上打撃部隊は三順目が護衛
\r
302 if (json.api_raigeki() && json.api_raigeki != null)
\r
306 CalcSimpleDamage(json.api_raigeki, _friend, _guard, _enemyHp, _enemyGuardHp);
\r
310 CalcSimpleDamage(json.api_raigeki,
\r
311 fc ? _guard : _friend, // 雷撃の対象は護衛
\r
312 _enemyHp, _enemyGuardHp);
\r
317 private void CalcSupportDamage(dynamic json)
\r
319 if (json.api_support_hourai != null)
\r
321 CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp, _enemyGuardHp);
\r
323 else if (json.api_support_airatack != null)
\r
325 var airattack = json.api_support_airatack;
\r
326 if (airattack.api_stage3 != null)
\r
327 CalcSimpleDamage(airattack.api_stage3.api_edam, _enemyHp);
\r
328 if (airattack.api_stage3_combined() && airattack.api_stage3_combined != null)
\r
329 CalcSimpleDamage(airattack.api_stage3_combined.api_edam, _enemyGuardHp);
\r
333 private void CalcAirBaseAttackDamage(dynamic json)
\r
335 foreach (var entry in json)
\r
337 if (!entry.api_stage3() || entry.api_stage3 == null)
\r
339 CalcSimpleDamage(entry.api_stage3.api_edam, _enemyHp);
\r
340 if (entry.api_stage3_combined())
\r
341 CalcSimpleDamage(entry.api_stage3_combined.api_edam, _enemyGuardHp);
\r
345 private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy)
\r
347 if (json.api_fdam())
\r
348 CalcSimpleDamage(json.api_fdam, friend);
\r
349 if (json.api_edam())
\r
350 CalcSimpleDamage(json.api_edam, enemy);
\r
353 private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy, int[] enemyGuard)
\r
355 CalcSimpleDamage(json.api_fdam, friend);
\r
356 CalcSimpleDamage(json.api_edam, enemy, enemyGuard);
\r
359 private void CalcSimpleDamage(dynamic json, Record[] friend, Record[] guard, int[] enemy, int[] enemyGuard)
\r
361 CalcSimpleDamage(json.api_fdam, friend, guard);
\r
362 CalcSimpleDamage(json.api_edam, enemy, enemyGuard);
\r
365 private void CalcSimpleDamage(dynamic rawDamage, Record[] friend, Record[] guard)
\r
367 var damage = (int[])rawDamage;
\r
368 for (var i = 0; i < friend.Length; i++)
\r
369 friend[i].ApplyDamage(damage[i + 1]);
\r
370 for (var i = 0; i < guard.Length; i++)
\r
371 guard[i].ApplyDamage(damage[i + 6 + 1]);
\r
374 private void CalcSimpleDamage(dynamic rawDamage, Record[] friend)
\r
376 var damage = (int[])rawDamage;
\r
377 for (var i = 0; i < friend.Length; i++)
\r
378 friend[i].ApplyDamage(damage[i + 1]);
\r
381 private void CalcSimpleDamage(dynamic rawDamage, int[] enemy, int[] enemyGuard)
\r
383 var damage = (int[])rawDamage;
\r
384 for (var i = 0; i < enemy.Length; i++)
\r
385 enemy[i] -= damage[i + 1];
\r
386 for (var i = 0; i < enemyGuard.Length; i++)
\r
387 enemyGuard[i] -= damage[i + 6 + 1];
\r
390 private void CalcSimpleDamage(dynamic rawDamage, int[] result)
\r
392 var damage = (int[])rawDamage;
\r
393 for (var i = 0; i < result.Length; i++)
\r
394 result[i] -= damage[i + 1];
\r
397 private void CalcHougekiDamage(dynamic hougeki, Record[] friend, int[] enemy)
\r
399 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);
\r
400 var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (int[])x);
\r
401 foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))
\r
406 friend[hit.t - 1].ApplyDamage(hit.d);
\r
408 enemy[(hit.t - 1) % 6] -= hit.d;
\r
412 private void CalcCombinedHougekiDamage(dynamic hougeki, Record[] friend, Record[] guard,
\r
413 int[] enemy, int[] enemyGuard)
\r
415 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).Select(x => (int[])x);
\r
416 var damages = ((dynamic[])hougeki.api_damage).Skip(1).Select(x => (int[])x);
\r
417 var eflags = ((int[])hougeki.api_at_eflag).Skip(1);
\r
418 foreach (var turn in
\r
419 targets.Zip(damages, (t, d) => new {t, d}).
\r
420 Zip(eflags, (td, e) => new {e, td.t, td.d}))
\r
422 foreach (var hit in turn.t.Zip(turn.d, (t, d) => new {t, d}))
\r
427 friend[hit.t - 1].ApplyDamage(hit.d);
\r
429 guard[(hit.t - 1) % 6].ApplyDamage(hit.d);
\r
434 enemy[hit.t - 1] -= hit.d;
\r
436 enemyGuard[(hit.t - 1) % 6] -= hit.d;
\r
442 public void InspectBattleResult(dynamic json)
\r
446 SetEscapeShips(json);
\r
449 public void InspectPracticeResult(dynamic json)
\r
455 private void ShowResult(bool warnDamagedShip = true)
\r
457 if (_friend == null)
\r
459 var ships = _guard.Length > 0
\r
460 ? _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray()
\r
461 : _shipInfo.GetShipStatuses(_fleet);
\r
462 foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))
\r
463 entry.now.UpdateShipStatus(entry.ship);
\r
464 if (warnDamagedShip)
\r
465 _shipInfo.SetBadlyDamagedShips();
\r
467 _shipInfo.ClearBadlyDamagedShips();
\r
468 SetEnemyResultStatus();
\r
471 private void SetEnemyResultStatus()
\r
473 for (var i = 0; i < EnemyResultStatus.Length; i++)
\r
475 EnemyResultStatus[i].MaxHp = _enemyStartHp[i];
\r
476 EnemyResultStatus[i].NowHp = _enemyHp[i];
\r
480 public void SetEscapeShips(dynamic json)
\r
482 _escapingShips.Clear();
\r
483 if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)
\r
485 var damaged = (int)json.api_escape.api_escape_idx[0] - 1;
\r
486 _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);
\r
487 var escort = (int)json.api_escape.api_tow_idx[0] - 1;
\r
488 _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);
\r
491 public void CauseCombinedBattleEscape()
\r
493 _shipInfo.SetEscapedShips(_escapingShips);
\r
494 _shipInfo.SetBadlyDamagedShips();
\r
497 private class Record
\r
499 private ShipStatus _status;
\r
500 public int NowHp => _status.NowHp;
\r
501 public bool Escaped => _status.Escaped;
\r
502 public ShipStatus.Damage DamageLevel => _status.DamageLevel;
\r
503 public int StartHp;
\r
505 public static Record[] Setup(ShipStatus[] ships) =>
\r
506 (from s in ships select new Record {_status = (ShipStatus)s.Clone(), StartHp = s.NowHp}).ToArray();
\r
508 public void ApplyDamage(int damage)
\r
510 if (_status.NowHp > damage)
\r
512 _status.NowHp -= damage;
\r
516 foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))
\r
518 if (item.Spec.Id == 42)
\r
520 _status.NowHp = (int)(_status.MaxHp * 0.2);
\r
521 ConsumeSlotItem(_status, 42);
\r
524 if (item.Spec.Id == 43)
\r
526 _status.NowHp = _status.MaxHp;
\r
527 ConsumeSlotItem(_status, 43);
\r
533 public void UpdateShipStatus(ShipStatus ship)
\r
535 ship.NowHp = NowHp;
\r
536 ship.Slot = _status.Slot;
\r
537 ship.SlotEx = _status.SlotEx;
\r
541 private BattleResultRank CalcLdAirBattleRank()
\r
543 var combined = _friend.Concat(_guard).ToArray();
\r
544 var friendNowShips = combined.Count(r => r.NowHp > 0);
\r
545 var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);
\r
546 var friendSunk = combined.Count(r => r.NowHp == 0);
\r
547 var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);
\r
549 if (friendSunk == 0)
\r
551 if (friendGauge == 0)
\r
552 return BattleResultRank.P;
\r
553 if (friendGaugeRate < 10)
\r
554 return BattleResultRank.A;
\r
555 if (friendGaugeRate < 20)
\r
556 return BattleResultRank.B;
\r
557 if (friendGaugeRate < 50)
\r
558 return BattleResultRank.C;
\r
559 return BattleResultRank.D;
\r
561 if (friendSunk < friendNowShips)
\r
562 return BattleResultRank.D;
\r
563 return BattleResultRank.E;
\r
566 private BattleResultRank CalcResultRank()
\r
568 var friend = _friend.Concat(_guard).ToArray();
\r
569 var enemyHp = _enemyHp.Concat(_enemyGuardHp).ToArray();
\r
570 var enemyStartHp = _enemyStartHp.Concat(_enemyGuardStartHp).ToArray();
\r
572 var friendCount = friend.Length;
\r
573 var friendStartHpTotal = 0;
\r
574 var friendNowHpTotal = 0;
\r
575 var friendSunk = 0;
\r
576 foreach (var ship in friend)
\r
580 friendStartHpTotal += ship.StartHp;
\r
581 friendNowHpTotal += ship.NowHp;
\r
582 if (ship.NowHp == 0)
\r
585 var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);
\r
587 var enemyCount = enemyHp.Length;
\r
588 var enemyStartHpTotal = enemyStartHp.Sum();
\r
589 var enemyNowHpTotal = enemyHp.Sum();
\r
590 var enemySunk = enemyHp.Count(hp => hp == 0);
\r
591 var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);
\r
593 if (friendSunk == 0 && enemySunk == enemyCount)
\r
595 if (friendNowHpTotal >= friendStartHpTotal)
\r
596 return BattleResultRank.P;
\r
597 return BattleResultRank.S;
\r
599 if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)
\r
600 return BattleResultRank.A;
\r
601 if (friendSunk < enemySunk && enemyHp[0] == 0)
\r
602 return BattleResultRank.B;
\r
603 if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)
\r
604 return BattleResultRank.D;
\r
605 if (enemyGaugeRate > friendGaugeRate * 2.5)
\r
606 return BattleResultRank.B;
\r
607 if (enemyGaugeRate > friendGaugeRate * 0.9)
\r
608 return BattleResultRank.C;
\r
609 if (friendCount > 1 && friendCount - 1 == friendSunk)
\r
610 return BattleResultRank.E;
\r
611 return BattleResultRank.D;
\r