1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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16 using System.Drawing;
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18 using static System.Math;
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20 namespace KancolleSniffer
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22 public class ItemSpec
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24 public static bool IncreaceLandPowerTp = false;
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28 public string TypeName;
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29 public int Firepower;
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30 public int IconType;
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33 public int AntiSubmarine;
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36 public int Interception;
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37 public int AntiBomber;
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38 public int Distance;
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46 public bool CanAirCombat
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66 // http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5
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67 public double LoSScaleFactor
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87 public bool IsAircraft
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115 public bool IsDiveBomber => Type == 7 || Type == 11 || Type == 57;
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117 public bool IsTorpedoBomber => Type == 8 || Type == 58;
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119 public int EffectiveAntiSubmarine
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125 case 1: // 小口径(12.7cm連装高角砲(後期型))
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127 case 12: // 小型電探(22号対水上電探改四)
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131 return AntiSubmarine;
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136 public bool IsSonar => Type == 14 || // ソナー
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137 Type == 40; // 大型ソナー
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139 public bool IsDepthCharge => Type == 15;
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141 public bool IsRepairFacility => Type == 31;
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143 public bool IsAntiAirGun => Type == 21;
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145 public double ContactTriggerRate
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161 public double TransportPoint
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165 var tp = DataLoader.ItemTp(Id);
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170 case 75: // ドラム缶(輸送用)
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176 case 166: // 大発動艇(八九式中戦車&陸戦隊)
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178 case 167: // 特二式内火艇
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180 case 230: // 特大発動艇+戦車第11連隊
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184 case 150: // 秋刀魚の缶詰
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186 case 241: // 戦闘糧食(特別なおにぎり)
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194 public double ReconPlaneInterceptionBonus
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201 return LoS <= 7 ? 1.2 : 1.3;
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204 return LoS <= 7 ? 1.1 :
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205 LoS <= 8 ? 1.13 : 1.16;
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221 return Color.FromArgb(209, 89, 89);
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223 return Color.FromArgb(253, 233, 0);
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225 return Color.FromArgb(88, 134, 170);
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227 return Color.FromArgb(93, 179, 108);
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229 return Color.FromArgb(223, 102, 102);
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231 return Color.FromArgb(95, 173, 234);
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233 return Color.FromArgb(254, 191, 0);
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236 return Color.FromArgb(142, 203, 152);
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238 return Color.FromArgb(231, 153, 53);
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240 return Color.FromArgb(69, 175, 88);
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242 return Color.FromArgb(254, 254, 254);
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245 return Color.FromArgb(102, 204, 118);
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248 return Color.FromArgb(126, 203, 215);
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250 return Color.FromArgb(254, 195, 77);
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253 return Color.FromArgb(154, 163, 90);
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254 case 21: // オートジャイロ
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255 return Color.FromArgb(99, 203, 115);
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257 return Color.FromArgb(125, 205, 217);
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259 return Color.FromArgb(152, 124, 172);
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262 return Color.FromArgb(254, 155, 0);
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264 return Color.FromArgb(161, 161, 160);
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266 return Color.FromArgb(175, 156, 126);
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268 return Color.FromArgb(204, 172, 252);
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270 return Color.FromArgb(206, 166, 108);
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272 return Color.FromArgb(137, 153, 77);
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274 return Color.FromArgb(253, 49, 49);
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276 return Color.FromArgb(188, 238, 155);
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278 return Color.FromArgb(142, 203, 152);
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280 return Color.FromArgb(254, 254, 254);
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282 return Color.FromArgb(90, 200, 155);
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286 return Color.FromArgb(57, 182, 78);
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289 return Color.FromArgb(72, 178, 141);
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291 return Color.FromArgb(158, 187, 226);
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294 return Color.FromArgb(128, 121, 161);
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295 case 47: // 陸上対潜哨戒機
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296 return Color.FromArgb(91, 113, 209);
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298 return SystemColors.Control;
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304 public class ItemStatus
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306 public int Id { get; set; }
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307 public ItemSpec Spec { get; set; } = new ItemSpec();
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308 public int Level { get; set; }
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309 public int Alv { get; set; }
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310 public ShipStatus Holder { get; set; }
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312 public ItemStatus()
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317 public ItemStatus(int id)
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322 public int[] CalcFighterPower(int slot)
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324 if (!Spec.CanAirCombat || slot == 0)
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325 return new[] {0, 0};
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326 var unskilled = (Spec.AntiAir + FighterPowerLevelBonus) * Sqrt(slot);
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327 return AlvBonus.Select(bonus => (int)(unskilled + bonus)).ToArray();
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330 public int[] CalcFighterPowerInBase(int slot, bool airDefence)
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332 if (!Spec.IsAircraft || slot == 0)
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333 return new[] {0, 0};
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334 var airDefenceBonus = airDefence ? Spec.AntiBomber * 2 + Spec.Interception : Spec.Interception * 1.5;
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335 var unskilled = (Spec.AntiAir + airDefenceBonus + FighterPowerLevelBonus) * Sqrt(slot);
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336 return AlvBonusInBase.Select(bonus => (int)(unskilled + bonus)).ToArray();
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339 private readonly double[] _alvBonusMin =
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341 Sqrt(0.0), Sqrt(1.0), Sqrt(2.5), Sqrt(4.0), Sqrt(5.5), Sqrt(7.0),
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342 Sqrt(8.5), Sqrt(10.0)
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345 private readonly double[] _alvBonusMax =
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347 Sqrt(0.9), Sqrt(2.4), Sqrt(3.9), Sqrt(5.4), Sqrt(6.9), Sqrt(8.4),
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348 Sqrt(9.9), Sqrt(12.0)
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351 private int[] AlvTypeBonusTable
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361 return new[] {0, 0, 2, 5, 9, 14, 14, 22};
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365 case 57: // 噴式戦闘爆撃機
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367 return new[] {0, 0, 0, 0, 0, 0, 0, 0};
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369 return new[] {0, 0, 1, 1, 1, 3, 3, 6};
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376 private double[] AlvBonus
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380 var table = AlvTypeBonusTable;
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382 return new[] {0.0, 0.0};
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383 return new[] {table[Alv] + _alvBonusMin[Alv], table[Alv] + _alvBonusMax[Alv]};
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387 private double[] AlvBonusInBase
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396 return new[] {_alvBonusMin[Alv], _alvBonusMax[Alv]};
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403 private double FighterPowerLevelBonus
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412 return 0.2 * Level;
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413 case 7: // 改修可能なのは爆戦のみ
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414 return 0.25 * Level;
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420 public double LoSLevelBonus
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427 return 1.2 * Sqrt(Level);
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430 return 1.25 * Sqrt(Level);
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437 public double FirepowerLevelBonus
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445 return Sqrt(Level);
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447 return 1.5 * Sqrt(Level);
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449 return SecondaryGunLevelBonus;
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452 return 0.75 * Sqrt(Level);
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454 return Sqrt(Level);
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461 public double SecondaryGunLevelBonus
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467 case 10: // 12.7cm連装高角砲
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469 case 220: // 8cm高角砲改+増設機銃
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470 case 275: // 10cm連装高角砲改+増設機銃
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471 return 0.2 * Level;
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472 case 12: // 15.5cm三連装副砲
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473 case 234: // 15.5cm三連装副砲改
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474 case 247: // 15.2cm三連装砲
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475 return 0.3 * Level;
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477 return Sqrt(Level);
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482 public double TorpedoLevelBonus
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486 if (Spec.Type == 5) // 魚雷
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487 return 1.2 * Sqrt(Level);
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488 if (Spec.Type == 21) // 機銃
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489 return 1.2 * Sqrt(Level);
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494 public double AntiSubmarineLevelBonus
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502 return Sqrt(Level);
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509 public double BomberLevelBonus => Spec.Type == 11 /* 水爆 */ ? 0.2 * Level : 0;
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511 public double NightBattleLevelBonus
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520 return Sqrt(Level);
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522 return SecondaryGunLevelBonus;
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528 return Sqrt(Level);
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535 public double EffectiveAntiAirForShip
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539 switch (Spec.IconType)
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542 return 6 * Spec.AntiAir + 4 * Sqrt(Level);
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544 return 4 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Sqrt(Level);
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546 return 3 * Spec.AntiAir;
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548 return 4 * Spec.AntiAir + 2 * Sqrt(Level);
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554 public double EffectiveAntiAirForFleet
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558 switch (Spec.IconType)
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567 return 0.2 * Spec.AntiAir;
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569 return 0.4 * Spec.AntiAir + 1.5 * Sqrt(Level);
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571 return 0.6 * Spec.AntiAir;
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573 return 0.35 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Sqrt(Level);
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575 return 0.35 * Spec.AntiAir + 2 * Sqrt(Level);
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577 if (Spec.Id == 9) // 46cm三連装砲
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578 return 0.25 * Spec.AntiAir;
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579 if (Spec.Type == 10) // 水偵
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580 return 0.2 * Spec.AntiAir;
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588 public class ItemInfo
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590 private int _nowShips, _nowEquips;
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591 private readonly Dictionary<int, ItemSpec> _itemSpecs = new Dictionary<int, ItemSpec>();
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592 private readonly Dictionary<int, ItemStatus> _itemInfo = new Dictionary<int, ItemStatus>();
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593 private readonly Dictionary<int, string> _useItemName = new Dictionary<int, string>();
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595 public int MaxShips { get; private set; }
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596 public int MarginShips { get; set; }
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597 public bool AlarmShips { get; set; }
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598 public int MaxEquips { get; private set; }
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599 public int MarginEquips { get; set; }
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600 public bool AlarmEquips { get; set; }
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602 public int NowShips
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609 var limit = MaxShips - MarginShips;
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610 AlarmShips = AlarmShips || _nowShips < limit && value >= limit;
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616 public bool TooManyShips => MaxShips != 0 && NowShips >= MaxShips - MarginShips;
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618 public int NowEquips
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623 if (MaxEquips != 0)
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625 var limit = MaxEquips - MarginEquips;
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626 AlarmEquips = AlarmEquips || _nowEquips < limit && value >= limit;
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628 _nowEquips = value;
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632 public bool TooManyEquips => MaxEquips != 0 && NowEquips >= MaxEquips - MarginEquips;
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640 public void InspectBasic(dynamic json)
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642 MaxShips = (int)json.api_max_chara;
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643 var check = MaxEquips == 0;
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644 MaxEquips = (int)json.api_max_slotitem;
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646 AlarmEquips = NowEquips >= MaxEquips - MarginEquips;
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649 public void InspectMaster(dynamic json)
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651 var dict = new Dictionary<int, string>();
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652 foreach (var entry in json.api_mst_slotitem_equiptype)
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653 dict[(int)entry.api_id] = entry.api_name;
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654 foreach (var entry in json.api_mst_slotitem)
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656 var type = (int)entry.api_type[2];
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657 _itemSpecs[(int)entry.api_id] = new ItemSpec
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659 Id = (int)entry.api_id,
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660 Name = (string)entry.api_name,
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662 TypeName = dict.TryGetValue(type, out var typeName) ? typeName : "不明",
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663 IconType = (int)entry.api_type[3],
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664 Firepower = (int)entry.api_houg,
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665 AntiAir = (int)entry.api_tyku,
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666 LoS = (int)entry.api_saku,
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667 AntiSubmarine = (int)entry.api_tais,
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668 Torpedo = (int)entry.api_raig,
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669 Bomber = (int)entry.api_baku,
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670 Interception = type == 48 ? (int)entry.api_houk : 0, // 局地戦闘機は回避の値が迎撃
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671 AntiBomber = type == 48 ? (int)entry.api_houm : 0, // 〃命中の値が対爆
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672 Distance = entry.api_distance() ? (int)entry.api_distance : 0
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675 _itemSpecs[-1] = _itemSpecs[0] = new ItemSpec();
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676 foreach (var entry in json.api_mst_useitem)
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677 _useItemName[(int)entry.api_id] = entry.api_name;
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680 public void InspectSlotItem(dynamic json, bool full = false)
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683 json = new[] {json};
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687 _itemInfo[-1] = new ItemStatus();
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689 foreach (var entry in json)
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691 var id = (int)entry.api_id;
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692 _itemInfo[id] = new ItemStatus(id)
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694 Spec = _itemSpecs[(int)entry.api_slotitem_id],
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695 Level = entry.api_level() ? (int)entry.api_level : 0,
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696 Alv = entry.api_alv() ? (int)entry.api_alv : 0
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699 NowEquips = _itemInfo.Count - 1;
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702 public void InspectCreateItem(dynamic json)
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704 if (!json.IsDefined("api_slot_item"))
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706 InspectSlotItem(json.api_slot_item);
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709 public void InspectGetShip(dynamic json)
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712 if (json.api_slotitem == null) // まるゆにはスロットがない
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714 InspectSlotItem(json.api_slotitem);
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717 public void InspectDestroyItem(string request, dynamic json)
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719 var values = HttpUtility.ParseQueryString(request);
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720 DeleteItems(values["api_slotitem_ids"].Split(',').Select(int.Parse).ToArray());
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723 public void InspectRemodelSlot(dynamic json)
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725 if (json.api_after_slot())
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726 InspectSlotItem(json.api_after_slot);
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727 if (!json.api_use_slot_id())
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729 DeleteItems((int[])json.api_use_slot_id);
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732 public void DeleteItems(IEnumerable<ItemStatus> items)
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734 DeleteItems(items.Select(item => item.Id));
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737 private void DeleteItems(IEnumerable<int> ids)
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739 foreach (var id in ids.Where(id => id != -1))
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741 _itemInfo.Remove(id);
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746 public ItemSpec GetSpecByItemId(int id) => _itemSpecs.TryGetValue(id, out var spec) ? spec : new ItemSpec();
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748 public string GetName(int id) => GetStatus(id).Spec.Name;
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750 public ItemStatus GetStatus(int id)
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752 return _itemInfo.TryGetValue(id, out var item) ? item : new ItemStatus(id);
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755 public void ClearHolder()
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757 foreach (var item in _itemInfo.Values)
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758 item.Holder = new ShipStatus();
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761 public ItemStatus[] ItemList => (from e in _itemInfo where e.Key != -1 select e.Value).ToArray();
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763 public string GetUseItemName(int id) => _useItemName[id];
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765 public void InjectItemSpec(IEnumerable<ItemSpec> specs)
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767 foreach (var spec in specs)
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768 _itemSpecs.Add(spec.Id, spec);
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771 public ItemStatus[] InjectItems(IEnumerable<int> itemIds)
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773 var id = _itemInfo.Keys.Count + 1;
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774 return itemIds.Select(itemId =>
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776 if (!_itemSpecs.TryGetValue(itemId, out var spec))
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778 spec = new ItemSpec {Id = itemId};
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779 _itemSpecs.Add(itemId, spec);
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781 var item = new ItemStatus {Id = id++, Spec = spec};
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782 _itemInfo.Add(item.Id, item);
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