1 // Copyright (C) 2013, 2014 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // This program is part of KancolleSniffer.
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5 // KancolleSniffer is free software: you can redistribute it and/or modify
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6 // it under the terms of the GNU General Public License as published by
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7 // the Free Software Foundation, either version 3 of the License, or
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8 // (at your option) any later version.
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10 // This program is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 // GNU General Public License for more details.
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15 // You should have received a copy of the GNU General Public License
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16 // along with this program; if not, see <http://www.gnu.org/licenses/>.
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19 using System.Collections.Generic;
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20 using System.Drawing;
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24 namespace KancolleSniffer
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26 public class ItemSpec
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31 public string TypeName;
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32 public int IconType;
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35 public int AntiSubmarine;
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45 public bool CanAirCombat
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61 // http://ch.nicovideo.jp/biikame/blomaga/ar663428
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62 public double LoSScaleFactor()
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86 public bool IsAircraft
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106 public bool IsSonar
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110 return Type == 14 || // ソナー
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111 Type == 40; // 大型ソナー
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115 public bool IsDepthCharge
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117 get { return Type == 15; }
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120 public bool IsReconSeaplane
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122 get { return Type == 10; }
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135 return Color.FromArgb(209, 89, 89);
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137 return Color.FromArgb(253, 233, 0);
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139 return Color.FromArgb(88, 134, 170);
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141 return Color.FromArgb(93, 179, 108);
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143 return Color.FromArgb(223, 102, 102);
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145 return Color.FromArgb(95, 173, 234);
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147 return Color.FromArgb(254, 191, 0);
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149 return Color.FromArgb(142, 203, 152);
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151 return Color.FromArgb(231, 153, 53);
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153 return Color.FromArgb(69, 175, 88);
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155 return Color.FromArgb(254, 254, 254);
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158 return Color.FromArgb(102, 204, 118);
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161 return Color.FromArgb(126, 203, 215);
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163 return Color.FromArgb(254, 195, 77);
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165 return Color.FromArgb(154, 163, 90);
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166 case 21: // オートジャイロ
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167 return Color.FromArgb(99, 203, 115);
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169 return Color.FromArgb(125, 205, 217);
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171 return Color.FromArgb(152, 124, 172);
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174 return Color.FromArgb(254, 155, 0);
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176 return Color.FromArgb(161, 161, 160);
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178 return Color.FromArgb(175, 156, 126);
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180 return Color.FromArgb(204, 172, 252);
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182 return Color.FromArgb(206, 166, 108);
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184 return Color.FromArgb(137, 153, 77);
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186 return Color.FromArgb(253, 49, 49);
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188 return Color.FromArgb(188, 238, 155);
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190 return SystemColors.Control;
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196 public class ItemStatus
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198 public ItemSpec Spec { get; set; }
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199 public int Level { get; set; }
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200 public ShipStatus Ship { get; set; }
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202 public ItemStatus()
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204 Spec = new ItemSpec();
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205 Ship = new ShipStatus();
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209 public class ItemInfo : IHaveState
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211 private int _nowShips, _nowEquips;
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212 private readonly Dictionary<int, ItemSpec> _itemSpecs = new Dictionary<int, ItemSpec>();
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213 private readonly Dictionary<int, ItemStatus> _itemInfo = new Dictionary<int, ItemStatus>();
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215 public int MaxShips { get; private set; }
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216 public int MarginShips { get; set; }
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217 public bool RingShips { get; set; }
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218 public int MaxEquips { get; private set; }
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219 public int MarginEquips { get; set; }
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220 public bool RingEquips { get; set; }
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221 public MaterialCount[] MaterialHistory { get; private set; }
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223 public bool NeedSave
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225 get { return MaterialHistory.Any(m => m.NeedSave); }
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228 foreach (var m in MaterialHistory)
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229 m.NeedSave = value;
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233 public int NowShips
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235 get { return _nowShips; }
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240 var limit = MaxShips - MarginShips;
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241 RingShips = _nowShips < limit && value >= limit;
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247 public bool TooManyShips
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249 get { return MaxShips != 0 && NowShips >= MaxShips - MarginShips; }
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252 public int NowEquips
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254 get { return _nowEquips; }
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257 if (MaxEquips != 0)
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259 var limit = MaxEquips - MarginEquips;
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260 RingEquips = _nowEquips < limit && value >= limit;
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262 _nowEquips = value;
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266 public bool TooManyEquips
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268 get { return MaxEquips != 0 && NowEquips >= MaxEquips - MarginEquips; }
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273 MaterialHistory = new MaterialCount[Enum.GetValues(typeof (Material)).Length];
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274 foreach (Material m in Enum.GetValues(typeof (Material)))
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275 MaterialHistory[(int)m] = new MaterialCount();
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280 public void InspectBasic(dynamic json)
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282 MaxShips = (int)json.api_max_chara;
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283 MaxEquips = (int)json.api_max_slotitem;
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286 public void InspectMaterial(dynamic json)
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288 foreach (var entry in json)
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289 MaterialHistory[(int)entry.api_id - 1].Now = (int)entry.api_value;
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292 public void InspectMaster(dynamic json)
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294 var dict = new Dictionary<int, string>();
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295 foreach (var entry in json.api_mst_slotitem_equiptype)
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296 dict[(int)entry.api_id] = entry.api_name;
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297 foreach (var entry in json.api_mst_slotitem)
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299 _itemSpecs[(int)entry.api_id] = new ItemSpec
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301 Id = (int)entry.api_id,
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302 Name = (string)entry.api_name,
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303 Type = (int)entry.api_type[2],
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304 TypeName = dict[(int)entry.api_type[2]],
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305 IconType = (int)entry.api_type[3],
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306 AntiAir = (int)entry.api_tyku,
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307 LoS = (int)entry.api_saku,
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308 AntiSubmarine = (int)entry.api_tais,
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309 Torpedo = (int)entry.api_raig,
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310 Bomber = (int)entry.api_baku
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313 _itemSpecs[-1] = new ItemSpec();
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316 public void InspectSlotItem(dynamic json, bool full = false)
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319 json = new[] {json};
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323 _itemInfo[-1] = new ItemStatus();
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325 foreach (var entry in json)
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327 _itemInfo[(int)entry.api_id] = new ItemStatus
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329 Spec = _itemSpecs[(int)entry.api_slotitem_id],
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330 Level = entry.api_level() ? (int)entry.api_level : 0
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333 NowEquips = _itemInfo.Count - 1;
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336 public void InspectCreateItem(dynamic json)
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338 var m = (dynamic[])json.api_material;
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339 for (var i = 0; i < m.Length; i++)
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340 MaterialHistory[i].Now = (int)m[i];
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341 if (!json.IsDefined("api_slot_item"))
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343 InspectSlotItem(json.api_slot_item);
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346 public void InspectGetShip(dynamic json)
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349 if (json.api_slotitem == null) // まるゆにはスロットがない
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351 InspectSlotItem(json.api_slotitem);
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354 public void InspectDestroyItem(string request, dynamic json)
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356 var values = HttpUtility.ParseQueryString(request);
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357 DeleteItems(values["api_slotitem_ids"].Split(',').Select(int.Parse).ToArray());
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358 var get = (int[])json.api_get_material;
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359 for (var i = 0; i < get.Length; i++)
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360 MaterialHistory[i].Now += get[i];
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363 public void InspectRemodelSlot(dynamic json)
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365 var after = (int[])json.api_after_material;
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366 for (var i = 0; i < after.Length; i++)
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367 MaterialHistory[i].Now = after[i];
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368 if (json.api_after_slot())
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369 InspectSlotItem(json.api_after_slot);
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370 if (!json.api_use_slot_id())
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372 DeleteItems(((int[])json.api_use_slot_id));
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375 public void DeleteItems(int[] ids)
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377 foreach (var id in ids.Where(id => id != -1))
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379 _itemInfo.Remove(id);
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384 public void CountNewItems(int[] ids)
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386 foreach (var id in ids.Where(id => id != -1 && !_itemInfo.ContainsKey(id)))
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388 _itemInfo[id] = new ItemStatus();
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393 public void InspectMissionResult(dynamic json)
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395 if ((int)json.api_clear_result == 0) // 失敗
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397 var get = (int[])json.api_get_material;
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398 for (var i = 0; i < get.Length; i++)
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399 MaterialHistory[i].Now += get[i];
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402 public ItemSpec this[int id]
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404 get { return GetSpecById(id); }
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407 public ItemSpec GetSpecById(int id)
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409 return _itemInfo[id].Spec;
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412 public ItemSpec GetSpecByItemId(int id)
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414 return _itemSpecs[id];
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417 public Dictionary<int, ItemStatus> ItemDict
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419 get { return _itemInfo; }
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422 public void SetItemOwner(ShipStatus[] shipList)
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424 foreach (var e in _itemInfo)
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425 e.Value.Ship = new ShipStatus();
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426 foreach (var s in shipList)
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428 foreach (var id in s.Slot)
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429 _itemInfo[id].Ship = s;
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433 public void SaveState(Status status)
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436 status.MatreialHistory = MaterialHistory;
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439 public void LoadState(Status status)
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441 if (status.MatreialHistory != null)
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442 status.MatreialHistory.CopyTo(MaterialHistory, 0);
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446 public enum Material
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458 public class MaterialCount
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462 public int BegOfDay { get; set; }
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463 public int BegOfWeek { get; set; }
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464 public DateTime LastSet { get; set; }
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465 public bool NeedSave { get; set; }
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469 get { return _now; }
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474 if (Status.Restoring) // JSONから値を復旧するときは履歴に触らない
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478 if (LastSet == DateTime.MinValue)
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480 BegOfDay = BegOfWeek = value;
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481 LastSet = DateTime.Now;
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484 UpdateHistory(prev);
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485 LastSet = DateTime.Now;
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489 private void UpdateHistory(int prev)
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491 var morning = DateTime.Today.AddHours(5);
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492 var dow = (int)morning.DayOfWeek;
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493 var monday = morning.AddDays(dow == 0 ? -6 : -dow + 1);
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494 if (DateTime.Now >= morning && LastSet < morning)
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496 if (DateTime.Now >= monday && LastSet < monday)
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