1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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18 using KancolleSniffer.Util;
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19 using KancolleSniffer.View;
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20 using static System.Math;
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22 namespace KancolleSniffer.Model
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24 public enum BattleResultRank
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35 public enum BattleState
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45 public class EnemyFighterPower
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47 public bool HasUnknown { get; set; }
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48 public string UnknownMark => HasUnknown ? "+" : "";
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49 public int AirCombat { get; set; }
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50 public int Interception { get; set; }
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53 public class BattleInfo
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55 private readonly ShipInfo _shipInfo;
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56 private readonly ItemInfo _itemInfo;
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57 private Fleet _fleet;
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58 private Record[] _friend;
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59 private Record[] _guard;
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60 private Record[] _enemy;
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61 private Record[] _enemyGuard;
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62 private readonly List<int> _escapingShips = new List<int>();
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63 private bool _lastCell;
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65 public BattleState BattleState { get; set; }
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66 public int[] Formation { get; private set; }
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67 public int[] FighterPower { get; private set; }
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68 public EnemyFighterPower EnemyFighterPower { get; private set; }
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69 public int AirControlLevel { get; private set; }
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70 public BattleResultRank ResultRank { get; private set; }
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71 public RankPair DisplayedResultRank { get; } = new RankPair();
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72 public BattleResult Result { get; set; }
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73 public bool EnemyIsCombined => _enemyGuard.Length > 0;
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74 public List<AirBattleResult> AirBattleResults { get; } = new List<AirBattleResult>();
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75 public string SupportType { get; private set; }
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77 public class RankPair
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79 public char Assumed { get; set; }
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80 public char Actual { get; set; }
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81 public bool IsError => Assumed != Actual;
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84 public class BattleResult
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86 public class Combined
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88 public ShipStatus[] Main { get; set; }
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89 public ShipStatus[] Guard { get; set; }
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92 public Combined Friend { get; set; }
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93 public Combined Enemy { get; set; }
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96 public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)
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98 _shipInfo = shipInfo;
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99 _itemInfo = itemInfo;
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102 public void InspectBattle(string url, string request, dynamic json)
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104 if (json.api_formation())
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105 Formation = ((dynamic[])json.api_formation).Select(f => f is string ? (int)int.Parse(f) : (int)f)
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107 AirControlLevel = CheckAirControlLevel(json);
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108 SetSupportType(json);
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109 ShowResult(false); // 昼戦の結果を夜戦のときに表示する
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110 SetupResult(request, json, url.Contains("practice"));
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111 FighterPower = CalcFighterPower();
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112 EnemyFighterPower = CalcEnemyFighterPower(json);
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113 BattleState = url.Contains("sp_midnight") ? BattleState.SpNight :
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114 url.Contains("midnight") ? BattleState.Night : BattleState.Day;
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116 ResultRank = url.Contains("/ld_") ? CalcLdResultRank() : CalcResultRank();
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120 public static int DeckId(dynamic json)
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122 if (json.api_dock_id()) // 昼戦はtypoしている
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123 return (int)json.api_dock_id - 1;
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124 if (json.api_deck_id is string) // 通常の夜戦と連合艦隊(味方のみ)では文字列
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125 return int.Parse(json.api_deck_id) - 1;
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126 return (int)json.api_deck_id - 1;
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129 private void SetupResult(string request, dynamic json, bool practice)
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131 if (_friend != null)
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133 _shipInfo.SaveBattleStartStatus();
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134 var fleets = _shipInfo.Fleets;
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135 _fleet = fleets[DeckId(json)];
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136 FlagshipRecovery(request, _fleet.ActualShips[0]);
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137 _friend = Record.Setup(_fleet.ActualShips, practice);
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138 _guard = json.api_f_nowhps_combined()
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139 ? Record.Setup(fleets[1].ActualShips, practice)
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141 _enemy = Record.Setup((int[])json.api_e_nowhps,
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142 ((int[])json.api_ship_ke).Select(_shipInfo.GetSpec).ToArray(),
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143 ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray()).ToArray(),
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145 _enemyGuard = json.api_ship_ke_combined()
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146 ? Record.Setup((int[])json.api_e_nowhps_combined,
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147 ((int[])json.api_ship_ke_combined).Select(_shipInfo.GetSpec).ToArray(),
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148 ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray())
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149 .ToArray(), practice)
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153 private void SetResult()
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155 Result = new BattleResult
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157 Friend = new BattleResult.Combined
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159 Main = _friend.Select(r => r.SnapShot).ToArray(),
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160 Guard = _guard.Select(r => r.SnapShot).ToArray()
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162 Enemy = new BattleResult.Combined
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164 Main = _enemy.Select(r => r.SnapShot).ToArray(),
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165 Guard = _enemyGuard.Select(r => r.SnapShot).ToArray()
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170 private void FlagshipRecovery(string request, ShipStatus flagship)
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172 var type = int.Parse(HttpUtility.ParseQueryString(request)["api_recovery_type"] ?? "0");
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178 flagship.NowHp = flagship.MaxHp / 2;
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179 ConsumeSlotItem(flagship, 42); // ダメコン
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182 flagship.NowHp = flagship.MaxHp;
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183 ConsumeSlotItem(flagship, 43); // 女神
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187 _shipInfo.SetBadlyDamagedShips();
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190 private static void ConsumeSlotItem(ShipStatus ship, int id)
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192 if (ship.SlotEx.Spec.Id == id)
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194 ship.SlotEx = new ItemStatus();
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197 for (var i = 0; i < ship.Slot.Count; i++)
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199 if (ship.Slot[i].Spec.Id == id)
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207 public void CleanupResult()
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213 private int CheckAirControlLevel(dynamic json)
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215 if (!json.api_kouku())
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217 var stage1 = json.api_kouku.api_stage1;
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218 if (stage1 == null)
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220 if (stage1.api_f_count == 0 && stage1.api_e_count == 0)
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222 return (int)stage1.api_disp_seiku;
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225 private void SetSupportType(dynamic json)
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227 var support = json.api_support_flag() ? (int)json.api_support_flag :
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228 json.api_n_support_flag() ? (int)json.api_n_support_flag : -1;
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235 SupportType = "空支援";
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238 SupportType = "砲支援";
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241 SupportType = "雷支援";
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244 SupportType = "潜支援";
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249 private int[] CalcFighterPower()
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251 var fleets = _shipInfo.Fleets;
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252 if (_guard.Length > 0 && _enemyGuard.Length > 0)
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253 return fleets[0].FighterPower.Zip(fleets[1].FighterPower, (a, b) => a + b).ToArray();
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254 return _fleet.FighterPower;
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257 private EnemyFighterPower CalcEnemyFighterPower(dynamic json)
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259 var result = new EnemyFighterPower();
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260 var ships = (int[])json.api_ship_ke;
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261 if (json.api_ship_ke_combined() && _guard.Length > 0)
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262 ships = ships.Concat((int[])json.api_ship_ke_combined).ToArray();
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263 var maxEq = ships.SelectMany(id =>
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265 var r = _shipInfo.GetSpec(id).MaxEq;
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268 result.HasUnknown = true;
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271 var equips = ((int[][])json.api_eSlot).SelectMany(x => x);
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272 if (json.api_eSlot_combined() && _guard.Length > 0)
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273 equips = equips.Concat(((int[][])json.api_eSlot_combined).SelectMany(x => x));
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274 foreach (var entry in from slot in equips.Zip(maxEq, (id, max) => new {id, max})
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275 let spec = _itemInfo.GetSpecByItemId(slot.id)
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276 let perSlot = (int)Floor(spec.AntiAir * Sqrt(slot.max))
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277 select new {spec, perSlot})
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279 if (entry.spec.CanAirCombat)
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280 result.AirCombat += entry.perSlot;
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281 if (entry.spec.IsAircraft)
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282 result.Interception += entry.perSlot;
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287 private void CalcDamage(dynamic json)
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289 AirBattleResults.Clear();
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290 foreach (KeyValuePair<string, dynamic> kv in json)
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292 if (kv.Value == null)
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296 case "api_air_base_injection":
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297 AddAirBattleResult(kv.Value, "AB噴式");
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298 CalcKoukuDamage(kv.Value);
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300 case "api_injection_kouku":
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301 AddAirBattleResult(kv.Value, "噴式");
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302 CalcKoukuDamage(kv.Value);
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304 case "api_air_base_attack":
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305 CalcAirBaseAttackDamage(kv.Value);
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307 case "api_n_support_info":
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308 CalcSupportDamage(kv.Value);
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310 case "api_n_hougeki1":
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311 CalcDamageByTurn(kv.Value);
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313 case "api_n_hougeki2":
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314 CalcDamageByTurn(kv.Value);
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317 AddAirBattleResult(kv.Value, "航空戦");
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318 CalcKoukuDamage(kv.Value);
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321 AddAirBattleResult(kv.Value, "航空戦2");
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322 CalcKoukuDamage(kv.Value);
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324 case "api_support_info":
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325 CalcSupportDamage(kv.Value);
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327 case "api_opening_taisen":
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328 CalcDamageByTurn(kv.Value);
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330 case "api_opening_atack":
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331 CalcDamageAtOnce(kv.Value);
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333 case "api_friendly_battle":
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334 CalcFriendAttackDamage(kv.Value);
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336 case "api_hougeki":
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337 CalcDamageByTurn(kv.Value);
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339 case "api_hougeki1":
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340 CalcDamageByTurn(kv.Value);
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342 case "api_hougeki2":
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343 CalcDamageByTurn(kv.Value);
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345 case "api_hougeki3":
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346 CalcDamageByTurn(kv.Value);
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348 case "api_raigeki":
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349 CalcDamageAtOnce(kv.Value);
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355 private void CalcSupportDamage(dynamic json)
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357 if (json.api_support_hourai != null)
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359 CalcRawDamageAtOnce(json.api_support_hourai.api_damage, _enemy, _enemyGuard);
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361 else if (json.api_support_airatack != null)
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363 CalcRawDamageAtOnce(json.api_support_airatack.api_stage3.api_edam, _enemy, _enemyGuard);
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367 private void CalcAirBaseAttackDamage(dynamic json)
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370 foreach (var entry in json)
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372 AddAirBattleResult(entry, "基地" + i++);
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373 CalcKoukuDamage(entry);
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377 private void CalcFriendAttackDamage(dynamic json)
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379 CalcDamageByTurn(json.api_hougeki, true);
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382 private void AddAirBattleResult(dynamic json, string phaseName)
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384 var stage1 = json.api_stage1;
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385 if (stage1 == null || (stage1.api_f_count == 0 && stage1.api_e_count == 0))
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387 var result = new AirBattleResult
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389 PhaseName = phaseName,
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390 AirControlLevel = json.api_stage1.api_disp_seiku() ? (int)json.api_stage1.api_disp_seiku : 0,
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391 Stage1 = new AirBattleResult.StageResult
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393 FriendCount = (int)json.api_stage1.api_f_count,
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394 FriendLost = (int)json.api_stage1.api_f_lostcount,
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395 EnemyCount = (int)json.api_stage1.api_e_count,
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396 EnemyLost = (int)json.api_stage1.api_e_lostcount
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398 Stage2 = json.api_stage2 == null
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399 ? new AirBattleResult.StageResult
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406 : new AirBattleResult.StageResult
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408 FriendCount = (int)json.api_stage2.api_f_count,
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409 FriendLost = (int)json.api_stage2.api_f_lostcount,
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410 EnemyCount = (int)json.api_stage2.api_e_count,
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411 EnemyLost = (int)json.api_stage2.api_e_lostcount
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414 if (json.api_stage2 != null && json.api_stage2.api_air_fire())
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416 var airFire = json.api_stage2.api_air_fire;
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417 var idx = (int)airFire.api_idx;
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418 result.AirFire = new AirBattleResult.AirFireResult
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420 ShipName = idx < _friend.Length ? _friend[idx].Name : _guard[idx - 6].Name,
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421 Kind = (int)airFire.api_kind,
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422 Items = ((int[])airFire.api_use_items).Select(id => _itemInfo.GetSpecByItemId(id).Name).ToArray()
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425 AirBattleResults.Add(result);
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428 private void CalcKoukuDamage(dynamic json)
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430 if (json.api_stage3() && json.api_stage3 != null)
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431 CalcDamageAtOnce(json.api_stage3, _friend, _enemy);
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432 if (json.api_stage3_combined() && json.api_stage3_combined != null)
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433 CalcDamageAtOnce(json.api_stage3_combined, _guard, _enemyGuard);
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436 private void CalcDamageAtOnce(dynamic json)
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438 CalcDamageAtOnce(json, _friend, _guard, _enemy, _enemyGuard);
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441 private void CalcDamageAtOnce(dynamic json, Record[] friend, Record[] enemy)
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443 CalcDamageAtOnce(json, friend, null, enemy, null);
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446 private void CalcDamageAtOnce(dynamic json,
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447 Record[] friend, Record[] guard, Record[] enemy, Record[] enemyGuard)
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449 if (json.api_fdam() && json.api_fdam != null)
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450 CalcRawDamageAtOnce(json.api_fdam, friend, guard);
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451 if (json.api_edam() && json.api_edam != null)
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452 CalcRawDamageAtOnce(json.api_edam, enemy, enemyGuard);
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455 private void CalcRawDamageAtOnce(dynamic rawDamage, Record[] friend, Record[] guard = null)
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457 var damage = (int[])rawDamage;
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458 for (var i = 0; i < friend.Length; i++)
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460 friend[i].ApplyDamage(damage[i]);
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461 friend[i].CheckDamageControl();
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465 for (var i = 0; i < guard.Length; i++)
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467 guard[i].ApplyDamage(damage[i + 6]);
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468 guard[i].CheckDamageControl();
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472 private void CalcDamageByTurn(dynamic json, bool ignoreFriendDamage = false)
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474 if (!(json.api_df_list() && json.api_df_list != null &&
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475 json.api_damage() && json.api_damage != null &&
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476 json.api_at_eflag() && json.api_at_eflag != null))
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479 var eFlags = (int[])json.api_at_eflag;
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480 var sources = (int[])json.api_at_list;
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481 var types = json.api_at_type() ? (int[])json.api_at_type : (int[])json.api_sp_list;
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482 var targets = (int[][])json.api_df_list;
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483 var damages = (int[][])json.api_damage;
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484 var records = new[] {new Record[12], new Record[12]};
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485 Array.Copy(_friend, records[1], _friend.Length);
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486 Array.Copy(_guard, 0, records[1], 6, _guard.Length);
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487 Array.Copy(_enemy, records[0], _enemy.Length);
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488 Array.Copy(_enemyGuard, 0, records[0], 6, _enemyGuard.Length);
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489 for (var turn = 0; turn < eFlags.Length; turn++)
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491 if (ignoreFriendDamage && eFlags[turn] == 1)
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493 if (types[turn] == 100 || types[turn] == 101) // Nelson Touchと長門一斉射
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494 records[eFlags[turn] ^ 1][sources[turn]].TriggerSpecialAttack();
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495 for (var shot = 0; shot < targets[turn].Length; shot++)
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497 var target = targets[turn][shot];
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498 var damage = damages[turn][shot];
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499 if (target == -1 || damage == -1)
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501 records[eFlags[turn]][target].ApplyDamage(damage);
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503 foreach (var ship in records[1])
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504 ship?.CheckDamageControl();
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508 public void InspectMapStart(dynamic json)
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510 InspectMapNext(json);
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513 public void InspectMapNext(dynamic json)
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515 _lastCell = (int)json.api_next == 0;
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518 public void InspectBattleResult(dynamic json)
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520 BattleState = BattleState.Result;
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521 if (_friend == null)
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523 ShowResult(!_lastCell);
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524 _shipInfo.SaveBattleResult();
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525 _shipInfo.DropShipId = json.api_get_ship() ? (int)json.api_get_ship.api_ship_id : -1;
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526 VerifyResultRank(json);
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528 SetEscapeShips(json);
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531 public void InspectPracticeResult(dynamic json)
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533 BattleState = BattleState.Result;
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534 if (_friend == null)
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537 VerifyResultRank(json);
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541 private void ShowResult(bool warnDamagedShip = true)
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543 if (_friend == null)
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545 var fleets = _shipInfo.Fleets;
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546 var ships = _guard.Length > 0
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547 ? fleets[0].ActualShips.Concat(fleets[1].ActualShips)
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548 : _fleet.ActualShips;
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549 foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))
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550 entry.now.UpdateShipStatus(entry.ship);
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551 if (warnDamagedShip)
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552 _shipInfo.SetBadlyDamagedShips();
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554 _shipInfo.ClearBadlyDamagedShips();
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557 private void VerifyResultRank(dynamic json)
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559 if (!json.api_win_rank())
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561 var assumed = "PSABCDE"[(int)ResultRank];
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562 if (assumed == 'P')
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564 var actual = ((string)json.api_win_rank)[0];
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565 DisplayedResultRank.Assumed = assumed;
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566 DisplayedResultRank.Actual = actual;
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569 public void SetEscapeShips(dynamic json)
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571 _escapingShips.Clear();
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572 if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)
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574 var damaged = (int)json.api_escape.api_escape_idx[0] - 1;
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575 if (json.api_escape.api_tow_idx())
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577 _escapingShips.Add(_shipInfo.Fleets[damaged / 6].Deck[damaged % 6]);
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578 var escort = (int)json.api_escape.api_tow_idx[0] - 1;
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579 _escapingShips.Add(_shipInfo.Fleets[escort / 6].Deck[escort % 6]);
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583 _escapingShips.Add(_shipInfo.Fleets[2].Deck[damaged]);
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587 public void CauseEscape()
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589 _shipInfo.SetEscapedShips(_escapingShips);
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590 _shipInfo.SetBadlyDamagedShips();
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593 private class Record
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595 private ShipStatus _status;
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596 private bool _practice;
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597 public ShipStatus SnapShot => (ShipStatus)_status.Clone();
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598 public int NowHp => _status.NowHp;
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599 public bool Escaped => _status.Escaped;
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600 public ShipStatus.Damage DamageLevel => _status.DamageLevel;
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601 public string Name => _status.Name;
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602 public int StartHp { get; private set; }
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604 public static Record[] Setup(IEnumerable<ShipStatus> ships, bool practice) =>
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606 select new Record {_status = (ShipStatus)s.Clone(), _practice = practice, StartHp = s.NowHp}).ToArray();
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608 public static Record[] Setup(int[] nowHps, ShipSpec[] specs, ItemSpec[][] slots, bool practice)
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610 return Enumerable.Range(0, nowHps.Length).Select(i =>
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613 StartHp = nowHps[i],
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614 _status = new ShipStatus
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620 Slot = slots[i].Select(spec => new ItemStatus {Id = spec.Id, Spec = spec}).ToArray(),
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621 SlotEx = new ItemStatus(0)
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623 _practice = practice
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627 public void TriggerSpecialAttack()
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629 _status.SpecialAttack = ShipStatus.Attack.Fire;
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632 public void ApplyDamage(int damage)
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634 _status.NowHp = Max(0, _status.NowHp - damage);
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637 public void CheckDamageControl()
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639 if (_status.NowHp > 0 || _practice)
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641 foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))
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643 if (item.Spec.Id == 42)
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645 _status.NowHp = (int)(_status.MaxHp * 0.2);
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646 ConsumeSlotItem(_status, 42);
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649 if (item.Spec.Id == 43)
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651 _status.NowHp = _status.MaxHp;
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652 ConsumeSlotItem(_status, 43);
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658 public void UpdateShipStatus(ShipStatus ship)
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660 ship.NowHp = NowHp;
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661 ship.Slot = _status.Slot;
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662 ship.SlotEx = _status.SlotEx;
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663 ship.SpecialAttack = _status.SpecialAttack == ShipStatus.Attack.Fire
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664 ? ShipStatus.Attack.Fired
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665 : ShipStatus.Attack.None;
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669 private BattleResultRank CalcLdResultRank()
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671 var combined = _friend.Concat(_guard).Where(r => !r.Escaped).ToArray();
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672 var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);
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673 var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);
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675 if (friendGauge <= 0)
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676 return BattleResultRank.P;
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677 if (friendGaugeRate < 10)
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678 return BattleResultRank.A;
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679 if (friendGaugeRate < 20)
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680 return BattleResultRank.B;
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681 if (friendGaugeRate < 50)
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682 return BattleResultRank.C;
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683 if (friendGaugeRate < 80)
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684 return BattleResultRank.D;
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685 return BattleResultRank.E;
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688 private BattleResultRank CalcResultRank()
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690 var friend = _friend.Concat(_guard).ToArray();
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691 var enemy = _enemy.Concat(_enemyGuard).ToArray();
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693 var friendCount = friend.Length;
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694 var friendStartHpTotal = 0;
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695 var friendNowHpTotal = 0;
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696 var friendSunk = 0;
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697 foreach (var ship in friend)
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701 friendStartHpTotal += ship.StartHp;
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702 friendNowHpTotal += ship.NowHp;
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703 if (ship.NowHp == 0)
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706 var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);
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708 var enemyCount = enemy.Length;
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709 var enemyStartHpTotal = enemy.Sum(r => r.StartHp);
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710 var enemyNowHpTotal = enemy.Sum(r => r.NowHp);
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711 var enemySunk = enemy.Count(r => r.NowHp == 0);
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712 var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);
\r
714 if (friendSunk == 0 && enemySunk == enemyCount)
\r
716 if (friendNowHpTotal >= friendStartHpTotal)
\r
717 return BattleResultRank.P;
\r
718 return BattleResultRank.S;
\r
720 if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)
\r
721 return BattleResultRank.A;
\r
722 if (friendSunk < enemySunk && enemy[0].NowHp == 0)
\r
723 return BattleResultRank.B;
\r
724 if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)
\r
725 return BattleResultRank.D;
\r
726 if (enemyGaugeRate > friendGaugeRate * 2.5)
\r
727 return BattleResultRank.B;
\r
728 if (enemyGaugeRate > friendGaugeRate * 0.9)
\r
729 return BattleResultRank.C;
\r
730 if (friendCount > 1 && friendCount - 1 == friendSunk)
\r
731 return BattleResultRank.E;
\r
732 return BattleResultRank.D;
\r
738 public void InjectResultStatus(ShipStatus[] main, ShipStatus[] guard, ShipStatus[] enemy,
\r
739 ShipStatus[] enemyGuard)
\r
741 Result = new BattleResult
\r
743 Friend = new BattleResult.Combined {Main = main, Guard = guard},
\r
744 Enemy = new BattleResult.Combined {Main = enemy, Guard = enemyGuard}
\r