1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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18 using KancolleSniffer.Util;
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19 using static System.Math;
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21 namespace KancolleSniffer.Model
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23 public enum BattleResultRank
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34 public enum BattleState
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44 public class EnemyFighterPower
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46 public bool HasUnknown { get; set; }
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47 public string UnknownMark => HasUnknown ? "+" : "";
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48 public int AirCombat { get; set; }
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49 public int Interception { get; set; }
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52 public class BattleInfo : Sniffer.IPort
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54 private readonly ShipInfo _shipInfo;
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55 private readonly ItemInfo _itemInfo;
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56 private readonly AirBase _airBase;
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57 private Fleet _fleet;
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58 private Record[] _friend;
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59 private Record[] _guard;
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60 private Record[] _enemy;
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61 private Record[] _enemyGuard;
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62 private readonly List<int> _escapingShips = new List<int>();
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63 private bool _lastCell;
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65 public BattleState BattleState { get; set; }
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66 public int[] Formation { get; private set; }
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67 public Range FighterPower { get; private set; }
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68 public EnemyFighterPower EnemyFighterPower { get; private set; }
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69 public int AirControlLevel { get; private set; }
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70 public BattleResultRank ResultRank { get; private set; }
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71 public RankPair DisplayedResultRank { get; } = new RankPair();
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72 public BattleResult Result { get; set; }
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73 public bool EnemyIsCombined => _enemyGuard.Length > 0;
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74 public AirBattleResult AirBattleResult;
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75 public int SupportType { get; private set; }
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77 public class RankPair
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79 public char Assumed { get; set; } = 'X';
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80 public char Actual { get; set; }
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81 public bool IsError => Assumed != Actual;
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84 public class BattleResult
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86 public class Combined
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88 public ShipStatus[] Main { get; set; }
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89 public ShipStatus[] Guard { get; set; }
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92 public Combined Friend { get; set; }
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93 public Combined Enemy { get; set; }
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96 public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo, AirBase airBase)
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98 _shipInfo = shipInfo;
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99 _itemInfo = itemInfo;
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100 _airBase = airBase;
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101 AirBattleResult = new AirBattleResult(GetAirFireShipName, GetItemNames);
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104 private string GetAirFireShipName(int idx)
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106 return idx < _friend.Length ? _friend[idx].Name : _guard[idx - 6].Name;
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109 private string[] GetItemNames(int[] ids)
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111 return ids.Select(id => _itemInfo.GetSpecByItemId(id).Name).ToArray();
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117 BattleState = BattleState.None;
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120 public void InspectBattle(string url, string request, dynamic json)
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122 SetFormation(json);
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123 if (BattleState == BattleState.None)
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124 SetAirControlLevel(json);
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125 SetSupportType(json);
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126 ClearDamagedShipWarning();
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127 ShowResult(); // 昼戦の結果を夜戦のときに表示する
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128 SetupDamageRecord(request, json, url.Contains("practice"));
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130 SetEnemyFighterPower();
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131 BattleState = url.Contains("sp_midnight") ? BattleState.SpNight :
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132 url.Contains("midnight") ? BattleState.Night : BattleState.Day;
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134 ResultRank = url.Contains("/ld_") ? CalcLdResultRank() : CalcResultRank();
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138 private void SetFormation(dynamic json)
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140 if (json.api_formation())
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141 Formation = (int[])json.api_formation;
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144 private void SetAirControlLevel(dynamic json)
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146 AirControlLevel = -1;
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147 if (!json.api_kouku())
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149 var stage1 = json.api_kouku.api_stage1;
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150 if (stage1 == null || stage1.api_f_count == 0 && stage1.api_e_count == 0)
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152 AirControlLevel = (int)stage1.api_disp_seiku;
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155 private void SetSupportType(dynamic json)
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157 SupportType = json.api_support_flag() ? (int)json.api_support_flag :
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158 json.api_n_support_flag() ? (int)json.api_n_support_flag : 0;
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161 private void SetupDamageRecord(string request, dynamic json, bool practice)
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163 if (_friend != null)
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165 _shipInfo.SaveBattleStartStatus();
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166 SetupFriendDamageRecord(request, json, practice);
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167 SetupEnemyDamageRecord(json, practice);
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170 private void SetupFriendDamageRecord(string request, dynamic json, bool practice)
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172 _fleet = _shipInfo.Fleets[(int)json.api_deck_id - 1];
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173 FlagshipRecovery(request, _fleet.ActualShips[0]);
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174 _friend = Record.Setup(_fleet.ActualShips, practice);
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175 _guard = json.api_f_nowhps_combined()
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176 ? Record.Setup(_shipInfo.Fleets[1].ActualShips, practice)
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180 private void SetupEnemyDamageRecord(dynamic json, bool practice)
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182 _enemy = Record.Setup((int[])json.api_e_nowhps,
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183 EnemyShipSpecs(json.api_ship_ke),
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184 EnemySlots(json.api_eSlot), practice);
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185 _enemyGuard = json.api_ship_ke_combined()
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186 ? Record.Setup((int[])json.api_e_nowhps_combined,
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187 EnemyShipSpecs(json.api_ship_ke_combined),
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188 EnemySlots(json.api_eSlot_combined), practice)
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192 private ShipSpec[] EnemyShipSpecs(dynamic ships)
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194 return ((int[])ships).Select(_shipInfo.GetSpec).ToArray();
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197 private ItemSpec[][] EnemySlots(dynamic slots)
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199 return ((int[][])slots).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray()).ToArray();
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202 private void SetResult()
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204 Result = new BattleResult
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206 Friend = new BattleResult.Combined
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208 Main = _friend.Select(r => r.SnapShot).ToArray(),
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209 Guard = _guard.Select(r => r.SnapShot).ToArray()
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211 Enemy = new BattleResult.Combined
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213 Main = _enemy.Select(r => r.SnapShot).ToArray(),
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214 Guard = _enemyGuard.Select(r => r.SnapShot).ToArray()
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219 private void FlagshipRecovery(string request, ShipStatus flagship)
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221 var type = int.Parse(HttpUtility.ParseQueryString(request)["api_recovery_type"] ?? "0");
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227 flagship.NowHp = flagship.MaxHp / 2;
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228 ConsumeSlotItem(flagship, 42); // ダメコン
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231 flagship.NowHp = flagship.MaxHp;
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232 ConsumeSlotItem(flagship, 43); // 女神
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236 _shipInfo.SetBadlyDamagedShips();
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239 private static void ConsumeSlotItem(ShipStatus ship, int id)
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241 if (ship.SlotEx.Spec.Id == id)
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243 ship.SlotEx = new ItemStatus();
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246 for (var i = 0; i < ship.Slot.Count; i++)
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248 if (ship.Slot[i].Spec.Id == id)
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256 private void CleanupResult()
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262 private void SetFighterPower()
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264 var fleets = _shipInfo.Fleets;
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265 FighterPower = _guard.Length > 0 && _enemyGuard.Length > 0
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266 ? fleets[0].FighterPower + fleets[1].FighterPower
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267 : _fleet.FighterPower;
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270 private void SetEnemyFighterPower()
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272 EnemyFighterPower = new EnemyFighterPower();
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273 foreach (var record in _guard.Length == 0 ? _enemy : _enemy.Concat(_enemyGuard))
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275 var ship = record.SnapShot;
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276 if (ship.Spec.MaxEq == null)
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278 EnemyFighterPower.HasUnknown = true;
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281 foreach (var entry in ship.Slot.Zip(ship.Spec.MaxEq, (item, maxEq) => new {item.Spec, maxEq}))
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283 var perSlot = (int)Floor(entry.Spec.AntiAir * Sqrt(entry.maxEq));
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284 if (entry.Spec.CanAirCombat)
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285 EnemyFighterPower.AirCombat += perSlot;
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286 if (entry.Spec.IsAircraft)
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287 EnemyFighterPower.Interception += perSlot;
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292 public void InspectMapStart(dynamic json)
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294 InspectMapNext(json);
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297 public void InspectMapNext(dynamic json)
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299 _lastCell = (int)json.api_next == 0;
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301 if (!json.api_destruction_battle())
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303 InspectAirRaidBattle((int)json.api_maparea_id, json.api_destruction_battle);
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306 public void InspectAirRaidBattle(int areaId, dynamic json)
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308 SetFormation(json);
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309 var attack = json.api_air_base_attack;
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310 var stage1 = attack.api_stage1;
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311 AirControlLevel = (int)stage1.api_disp_seiku;
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312 var ships = (ShipStatus[])CreateShipsForAirBase(json);
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313 _friend = Record.Setup(ships, false);
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314 _guard = new Record[0];
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315 FighterPower = _airBase.GetAirBase(areaId).CalcInterceptionFighterPower();
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316 SetupEnemyDamageRecord(json, false);
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317 SetEnemyFighterPower();
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318 BattleState = BattleState.Day;
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319 AirBattleResult.Add(json.api_air_base_attack, "空襲");
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320 CalcKoukuDamage(json.api_air_base_attack);
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321 SetAirRaidResultRank(json);
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326 private ShipStatus[] CreateShipsForAirBase(dynamic json)
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328 var nowHps = (int[])json.api_f_nowhps;
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329 var maxHps = (int[])json.api_f_maxhps;
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330 var maxEq = new[] {18, 18, 18, 18};
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331 var ships = nowHps.Select((hp, n) => new ShipStatus
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334 Spec = new ShipSpec {Name = "基地航空隊" + (n + 1), GetMaxEq = () => maxEq},
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338 var planes = json.api_air_base_attack.api_map_squadron_plane;
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339 if (planes == null)
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341 foreach (KeyValuePair<string, dynamic> entry in planes)
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343 var num = int.Parse(entry.Key) - 1;
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344 var slot = new List<ItemStatus>();
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345 var onSlot = new List<int>();
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346 foreach (var plane in entry.Value)
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348 slot.Add(new ItemStatus {Id = 1, Spec = _itemInfo.GetSpecByItemId((int)plane.api_mst_id)});
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349 onSlot.Add((int)plane.api_count);
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351 ships[num].Slot = slot;
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352 ships[num].OnSlot = onSlot.ToArray();
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357 private void SetAirRaidResultRank(dynamic json)
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359 switch ((int)json.api_lost_kind)
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362 ResultRank = BattleResultRank.A;
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365 ResultRank = BattleResultRank.B;
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368 ResultRank = BattleResultRank.C;
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371 ResultRank = BattleResultRank.S;
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376 private void CalcDamage(dynamic json)
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378 AirBattleResult.Clear();
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379 foreach (KeyValuePair<string, dynamic> kv in json)
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381 if (kv.Value == null)
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385 case "api_air_base_injection":
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386 AirBattleResult.Add(kv.Value, "AB噴式");
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387 CalcKoukuDamage(kv.Value);
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389 case "api_injection_kouku":
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390 AirBattleResult.Add(kv.Value, "噴式");
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391 CalcKoukuDamage(kv.Value);
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393 case "api_air_base_attack":
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394 CalcAirBaseAttackDamage(kv.Value);
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396 case "api_n_support_info":
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397 CalcSupportDamage(kv.Value);
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399 case "api_n_hougeki1":
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400 CalcDamageByTurn(kv.Value);
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402 case "api_n_hougeki2":
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403 CalcDamageByTurn(kv.Value);
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406 AirBattleResult.Add(kv.Value, "航空戦");
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407 CalcKoukuDamage(kv.Value);
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410 AirBattleResult.Add(kv.Value, "航空戦2");
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411 CalcKoukuDamage(kv.Value);
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413 case "api_support_info":
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414 CalcSupportDamage(kv.Value);
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416 case "api_opening_taisen":
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417 CalcDamageByTurn(kv.Value);
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419 case "api_opening_atack":
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420 CalcDamageAtOnce(kv.Value);
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422 case "api_friendly_battle":
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423 CalcFriendAttackDamage(kv.Value);
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425 case "api_hougeki":
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426 CalcDamageByTurn(kv.Value);
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428 case "api_hougeki1":
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429 CalcDamageByTurn(kv.Value);
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431 case "api_hougeki2":
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432 CalcDamageByTurn(kv.Value);
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434 case "api_hougeki3":
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435 CalcDamageByTurn(kv.Value);
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437 case "api_raigeki":
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438 CalcDamageAtOnce(kv.Value);
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444 private void CalcSupportDamage(dynamic json)
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446 if (json.api_support_hourai != null)
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448 CalcRawDamageAtOnce(json.api_support_hourai.api_damage, _enemy, _enemyGuard);
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450 else if (json.api_support_airatack != null)
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452 CalcRawDamageAtOnce(json.api_support_airatack.api_stage3.api_edam, _enemy, _enemyGuard);
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456 private void CalcAirBaseAttackDamage(dynamic json)
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459 foreach (var entry in json)
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461 AirBattleResult.Add(entry, "基地" + i++);
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462 CalcKoukuDamage(entry);
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466 private void CalcFriendAttackDamage(dynamic json)
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468 CalcDamageByTurn(json.api_hougeki, true);
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471 private void CalcKoukuDamage(dynamic json)
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473 if (json.api_stage3() && json.api_stage3 != null)
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474 CalcDamageAtOnce(json.api_stage3, _friend, _enemy);
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475 if (json.api_stage3_combined() && json.api_stage3_combined != null)
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476 CalcDamageAtOnce(json.api_stage3_combined, _guard, _enemyGuard);
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479 private void CalcDamageAtOnce(dynamic json)
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481 CalcDamageAtOnce(json, _friend, _guard, _enemy, _enemyGuard);
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484 private void CalcDamageAtOnce(dynamic json, Record[] friend, Record[] enemy)
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486 CalcDamageAtOnce(json, friend, null, enemy, null);
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489 private void CalcDamageAtOnce(dynamic json,
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490 Record[] friend, Record[] guard, Record[] enemy, Record[] enemyGuard)
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492 if (json.api_fdam() && json.api_fdam != null)
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493 CalcRawDamageAtOnce(json.api_fdam, friend, guard);
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494 if (json.api_edam() && json.api_edam != null)
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495 CalcRawDamageAtOnce(json.api_edam, enemy, enemyGuard);
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498 private void CalcRawDamageAtOnce(dynamic rawDamage, Record[] friend, Record[] guard = null)
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500 var damage = (int[])rawDamage;
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501 for (var i = 0; i < friend.Length; i++)
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503 friend[i].ApplyDamage(damage[i]);
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504 friend[i].CheckDamageControl();
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508 for (var i = 0; i < guard.Length; i++)
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510 guard[i].ApplyDamage(damage[i + 6]);
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511 guard[i].CheckDamageControl();
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515 private void CalcDamageByTurn(dynamic json, bool ignoreFriendDamage = false)
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517 if (!(json.api_df_list() && json.api_df_list != null &&
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518 json.api_damage() && json.api_damage != null &&
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519 json.api_at_eflag() && json.api_at_eflag != null))
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522 var eFlags = (int[])json.api_at_eflag;
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523 var sources = (int[])json.api_at_list;
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524 var types = json.api_at_type() ? (int[])json.api_at_type : (int[])json.api_sp_list;
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525 var targets = (int[][])json.api_df_list;
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526 var damages = (int[][])json.api_damage;
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527 var records = new BothRecord(_friend, _guard, _enemy, _enemyGuard);
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528 for (var turn = 0; turn < eFlags.Length; turn++)
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530 if (ignoreFriendDamage && eFlags[turn] == 1)
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532 if (IsSpecialAttack(types[turn]))
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533 records.TriggerSpecialAttack(eFlags[turn] ^ 1, sources[turn]);
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534 for (var shot = 0; shot < targets[turn].Length; shot++)
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536 var target = targets[turn][shot];
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537 var damage = damages[turn][shot];
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538 if (target == -1 || damage == -1)
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540 records.ApplyDamage(eFlags[turn], target, damage);
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542 records.CheckDamageControl();
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546 private bool IsSpecialAttack(int type)
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548 // 100: Nelson Touch
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553 return type >= 100 && type < 200;
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556 private class BothRecord
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558 private readonly Record[][] _records;
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560 public BothRecord(Record[] friend, Record[] guard, Record[] enemy, Record[] enemyGuard)
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562 _records = new[] {new Record[12], new Record[12]};
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563 Array.Copy(friend, _records[1], friend.Length);
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564 Array.Copy(guard, 0, _records[1], 6, guard.Length);
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565 Array.Copy(enemy, _records[0], enemy.Length);
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566 Array.Copy(enemyGuard, 0, _records[0], 6, enemyGuard.Length);
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569 public void TriggerSpecialAttack(int side, int index)
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571 _records[side][index].TriggerSpecialAttack();
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574 public void ApplyDamage(int side, int index, int damage)
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576 _records[side][index].ApplyDamage(damage);
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579 public void CheckDamageControl()
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581 foreach (var ship in _records[1])
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582 ship?.CheckDamageControl();
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586 public void InspectBattleResult(dynamic json)
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588 BattleState = BattleState.Result;
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589 if (_friend == null)
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593 SetDamagedShipWarning();
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594 _shipInfo.SaveBattleResult();
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595 _shipInfo.DropShipId = json.api_get_ship() ? (int)json.api_get_ship.api_ship_id : -1;
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596 VerifyResultRank(json);
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598 SetEscapeShips(json);
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601 public void InspectPracticeResult(dynamic json)
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603 BattleState = BattleState.Result;
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604 if (_friend == null)
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607 VerifyResultRank(json);
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611 private void ShowResult()
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613 if (_friend == null)
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615 var fleets = _shipInfo.Fleets;
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616 var ships = _guard.Length > 0
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617 ? fleets[0].ActualShips.Concat(fleets[1].ActualShips)
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618 : _fleet.ActualShips;
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619 foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))
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620 entry.now.UpdateShipStatus(entry.ship);
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623 private void SetDamagedShipWarning()
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625 _shipInfo.SetBadlyDamagedShips();
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628 private void ClearDamagedShipWarning()
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630 _shipInfo.ClearBadlyDamagedShips();
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633 private void VerifyResultRank(dynamic json)
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635 if (!json.api_win_rank())
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637 var assumed = "PSABCDE"[(int)ResultRank];
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638 if (assumed == 'P')
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640 var actual = ((string)json.api_win_rank)[0];
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641 DisplayedResultRank.Assumed = assumed;
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642 DisplayedResultRank.Actual = actual;
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645 public void SetEscapeShips(dynamic json)
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647 _escapingShips.Clear();
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648 if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)
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650 var damaged = (int)json.api_escape.api_escape_idx[0] - 1;
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651 if (json.api_escape.api_tow_idx())
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653 _escapingShips.Add(_shipInfo.Fleets[damaged / 6].Deck[damaged % 6]);
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654 var escort = (int)json.api_escape.api_tow_idx[0] - 1;
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655 _escapingShips.Add(_shipInfo.Fleets[escort / 6].Deck[escort % 6]);
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659 _escapingShips.Add(_shipInfo.Fleets[2].Deck[damaged]);
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663 public void CauseEscape()
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665 _shipInfo.SetEscapedShips(_escapingShips);
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666 _shipInfo.SetBadlyDamagedShips();
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669 private class Record
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671 private ShipStatus _status;
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672 private bool _practice;
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673 public ShipStatus SnapShot => (ShipStatus)_status.Clone();
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674 public int NowHp => _status.NowHp;
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675 public bool Escaped => _status.Escaped;
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676 public ShipStatus.Damage DamageLevel => _status.DamageLevel;
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677 public string Name => _status.Name;
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678 public int StartHp { get; private set; }
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680 public static Record[] Setup(IEnumerable<ShipStatus> ships, bool practice) =>
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682 select new Record {_status = (ShipStatus)s.Clone(), _practice = practice, StartHp = s.NowHp})
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685 public static Record[] Setup(int[] nowHps, ShipSpec[] specs, ItemSpec[][] slots, bool practice)
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687 return Enumerable.Range(0, nowHps.Length).Select(i =>
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690 StartHp = nowHps[i],
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691 _status = new ShipStatus
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697 Slot = slots[i].Select(spec => new ItemStatus {Id = spec.Id, Spec = spec}).ToArray(),
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698 SlotEx = new ItemStatus(0)
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700 _practice = practice
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704 public void TriggerSpecialAttack()
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706 _status.SpecialAttack = ShipStatus.Attack.Fire;
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709 public void ApplyDamage(int damage)
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711 _status.NowHp = Max(0, _status.NowHp - damage);
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714 public void CheckDamageControl()
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716 if (_status.NowHp > 0 || _practice)
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718 foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))
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720 if (item.Spec.Id == 42)
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722 _status.NowHp = (int)(_status.MaxHp * 0.2);
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723 ConsumeSlotItem(_status, 42);
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726 if (item.Spec.Id == 43)
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728 _status.NowHp = _status.MaxHp;
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729 ConsumeSlotItem(_status, 43);
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735 public void UpdateShipStatus(ShipStatus ship)
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737 ship.NowHp = NowHp;
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738 ship.Slot = _status.Slot;
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739 ship.SlotEx = _status.SlotEx;
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740 ship.SpecialAttack = _status.SpecialAttack == ShipStatus.Attack.Fire
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741 ? ShipStatus.Attack.Fired
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742 : ShipStatus.Attack.None;
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746 private BattleResultRank CalcLdResultRank()
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748 var friend = new ResultRankParams(_friend.Concat(_guard).ToArray());
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750 if (friend.Gauge <= 0)
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751 return BattleResultRank.P;
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752 if (friend.GaugeRate < 10)
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753 return BattleResultRank.A;
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754 if (friend.GaugeRate < 20)
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755 return BattleResultRank.B;
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756 if (friend.GaugeRate < 50)
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757 return BattleResultRank.C;
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758 if (friend.GaugeRate < 80)
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759 return BattleResultRank.D;
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760 return BattleResultRank.E;
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763 private BattleResultRank CalcResultRank()
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765 var friend = new ResultRankParams(_friend.Concat(_guard).ToArray());
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766 var enemy = new ResultRankParams(_enemy.Concat(_enemyGuard).ToArray());
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767 if (friend.Sunk == 0 && enemy.Sunk == enemy.Count)
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769 if (friend.Gauge <= 0)
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770 return BattleResultRank.P;
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771 return BattleResultRank.S;
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773 if (friend.Sunk == 0 && enemy.Sunk >= (int)(enemy.Count * 0.7) && enemy.Count > 1)
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774 return BattleResultRank.A;
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775 if (friend.Sunk < enemy.Sunk && _enemy[0].NowHp == 0)
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776 return BattleResultRank.B;
\r
777 if (friend.Count == 1 && _friend[0].DamageLevel == ShipStatus.Damage.Badly)
\r
778 return BattleResultRank.D;
\r
779 if (enemy.GaugeRate > friend.GaugeRate * 2.5)
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780 return BattleResultRank.B;
\r
781 if (enemy.GaugeRate > friend.GaugeRate * 0.9)
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782 return BattleResultRank.C;
\r
783 if (friend.Count > 1 && friend.Count - 1 == friend.Sunk)
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784 return BattleResultRank.E;
\r
785 return BattleResultRank.D;
\r
788 private class ResultRankParams
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790 public readonly int Count;
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791 public readonly int Sunk;
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792 public readonly int Gauge;
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793 public readonly int GaugeRate;
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795 public ResultRankParams(Record[] records)
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797 var staying = records.Where(r => !r.Escaped).ToArray();
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798 Count = records.Length;
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799 Sunk = staying.Count(r => r.NowHp == 0);
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800 Gauge = staying.Sum(r => r.StartHp - r.NowHp);
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801 GaugeRate = (int)((double)Gauge / records.Sum(r => r.StartHp) * 100);
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808 public void InjectResultStatus(ShipStatus[] main, ShipStatus[] guard, ShipStatus[] enemy,
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809 ShipStatus[] enemyGuard)
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811 Result = new BattleResult
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813 Friend = new BattleResult.Combined {Main = main, Guard = guard},
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814 Enemy = new BattleResult.Combined {Main = enemy, Guard = enemyGuard}
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