1 // Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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18 namespace KancolleSniffer.Model
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20 public class ItemStatus
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22 public int Id { get; set; }
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23 public bool Empty => Id == -1;
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24 public bool Unimplemented => Id == 0;
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25 public ItemSpec Spec { get; set; } = new ItemSpec();
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26 public int Level { get; set; }
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27 public int Alv { get; set; }
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28 public bool Locked { get; set; }
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29 public ShipStatus Holder { get; set; }
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36 public ItemStatus(int id)
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41 public Range CalcFighterPower(int slot)
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43 if (!Spec.CanAirCombat || slot == 0)
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45 var withoutAlv = (Spec.AntiAir + FighterPowerLevelBonus) * Math.Sqrt(slot);
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46 return new Range(withoutAlv, AlvBonus);
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49 private RangeD AlvBonus
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53 var table = AlvTypeBonusTable;
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55 return new RangeD();
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56 return _alvBonus[Alv] + table[Alv];
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60 public AirCorpsFighterPower.Range CalcFighterPowerInBase(int slot)
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62 if (!Spec.IsAircraft || slot == 0)
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63 return new AirCorpsFighterPower.Range();
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65 (new AirCorpsFighterPower.Pair(Spec.Interception * 1.5, Spec.AntiBomber * 2 + Spec.Interception) +
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66 Spec.AntiAir + FighterPowerLevelBonus) * Math.Sqrt(slot);
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67 return new AirCorpsFighterPower.Range(withoutAlv, AlvBonusInBase);
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70 private RangeD AlvBonusInBase
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80 return _alvBonus[Alv];
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87 private readonly RangeD[] _alvBonus =
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90 new RangeD(0.0, 0.9), new RangeD(1.0, 2.4), new RangeD(2.5, 3.9), new RangeD(4.0, 5.4),
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91 new RangeD(5.5, 6.9), new RangeD(7.0, 8.4), new RangeD(8.5, 9.9), new RangeD(10.0, 12.0)
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92 }.Select(range => range.Sqrt()).ToArray();
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95 private int[] AlvTypeBonusTable
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105 return new[] {0, 0, 2, 5, 9, 14, 14, 22};
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109 case 57: // 噴式戦闘爆撃機
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111 return new[] {0, 0, 0, 0, 0, 0, 0, 0};
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113 return new[] {0, 0, 1, 1, 1, 3, 3, 6};
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120 private double FighterPowerLevelBonus
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129 return 0.2 * Level;
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130 case 7: // 改修可能なのは爆戦のみ
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131 return 0.25 * Level;
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137 public double EffectiveLoS => (Spec.LoS + LoSLevelBonus) * Spec.LoSScaleFactor;
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139 private double LoSLevelBonus
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146 return 1.2 * Math.Sqrt(Level);
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148 return 1.15 * Math.Sqrt(Level);
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150 return 1.25 * Math.Sqrt(Level);
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152 return 1.4 * Math.Sqrt(Level);
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154 case 94: // 艦上偵察機(II)
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155 return 1.2 * Math.Sqrt(Level);
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162 public double FirepowerLevelBonus
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177 return Math.Sqrt(Level);
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179 return 1.5 * Math.Sqrt(Level);
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181 return SecondaryGunLevelBonus;
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184 return Spec.Id == 226 // 九五式爆雷
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186 : 0.75 * Math.Sqrt(Level);
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193 private double SecondaryGunLevelBonus
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199 case 10: // 12.7cm連装高角砲
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201 case 220: // 8cm高角砲改+増設機銃
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202 case 275: // 10cm連装高角砲改+増設機銃
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203 return 0.2 * Level;
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204 case 12: // 15.5cm三連装副砲
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205 case 234: // 15.5cm三連装副砲改
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206 case 247: // 15.2cm三連装砲
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207 return 0.3 * Level;
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209 return Math.Sqrt(Level);
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214 public double TorpedoLevelBonus
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222 return 1.2 * Math.Sqrt(Level);
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229 public double AntiSubmarineLevelBonus
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237 return Math.Sqrt(Level);
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244 public double BomberLevelBonus => Spec.Type == 11 /* 水爆 */ ? 0.2 * Level : 0;
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246 public double NightBattleLevelBonus
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263 return Math.Sqrt(Level);
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265 return SecondaryGunLevelBonus;
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272 public double EffectiveAntiAirForShip
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276 switch (Spec.IconType)
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279 return 6 * Spec.AntiAir + 4 * Math.Sqrt(Level);
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281 return 4 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Math.Sqrt(Level);
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283 return 3 * Spec.AntiAir;
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285 return 4 * Spec.AntiAir + 2 * Math.Sqrt(Level);
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291 public double EffectiveAntiAirForFleet
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295 switch (Spec.IconType)
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304 return 0.2 * Spec.AntiAir;
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306 return 0.4 * Spec.AntiAir + 1.5 * Math.Sqrt(Level);
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308 return 0.6 * Spec.AntiAir;
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310 return 0.35 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Math.Sqrt(Level);
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312 return 0.35 * Spec.AntiAir + 2 * Math.Sqrt(Level);
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314 if (Spec.Id == 9) // 46cm三連装砲
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315 return 0.25 * Spec.AntiAir;
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316 if (Spec.Type == 10) // 水偵
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317 return 0.2 * Spec.AntiAir;
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