1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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17 using KancolleSniffer.Util;
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19 namespace KancolleSniffer.Model
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21 public class ShipInfo
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23 public const int FleetCount = 4;
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24 public const int MemberCount = 6;
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26 private readonly IReadOnlyList<Fleet> _fleets;
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27 private readonly ShipMaster _shipMaster;
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28 private readonly ShipInventory _shipInventory;
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29 private readonly ItemInventory _itemInventory;
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30 private readonly List<int> _escapedShips = new List<int>();
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31 private ShipStatus[] _battleResult = new ShipStatus[0];
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32 private readonly NumEquipsChecker _numEquipsChecker = new NumEquipsChecker();
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33 private int _hqLevel;
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34 public AlarmCounter Counter { get; }
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35 public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];
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36 public bool IsBattleResultError => BattleResultDiff.Length > 0;
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37 public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];
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38 public int DropShipId { private get; set; } = -1;
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40 private class NumEquipsChecker
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42 public int MaxId { private get; set; } = int.MaxValue;
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44 public void Check(ShipStatus ship)
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46 var spec = ship.Spec;
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47 if (spec.NumEquips != -1 || ship.Id <= MaxId)
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49 spec.NumEquips = ship.Slot.Count(item => !item.Empty);
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53 public class ShipStatusPair
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55 public ShipStatus Assumed { get; set; }
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56 public ShipStatus Actual { get; set; }
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58 public ShipStatusPair(ShipStatus assumed, ShipStatus actual)
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65 public ShipInfo(ShipMaster shipMaster, ShipInventory shipInventory, ItemInventory itemInventory)
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67 _shipMaster = shipMaster;
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68 _shipInventory = shipInventory;
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69 _fleets = Enumerable.Range(0, FleetCount).Select((x, i) => new Fleet(_shipInventory, i, () => _hqLevel)).ToArray();
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70 _itemInventory = itemInventory;
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71 Counter = new AlarmCounter(() => _shipInventory.Count) {Margin = 5};
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74 public void InspectMaster(dynamic json)
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76 _shipMaster.Inspect(json);
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77 _shipInventory.Clear();
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80 public void InspectShip(dynamic json)
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82 if (json.api_deck_port()) // port
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84 _shipInventory.Clear();
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85 _escapedShips.Clear();
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86 for (var i = 0; i < FleetCount; i++)
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87 _fleets[i].State = FleetState.Port;
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88 InspectShipDataAndDeck(json.api_ship, json.api_deck_port);
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89 InspectBasic(json.api_basic);
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90 if (json.api_combined_flag())
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91 _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)(int)json.api_combined_flag;
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92 VerifyBattleResult();
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94 else if (json.api_data()) // ship2
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96 InspectShipDataAndDeck(json.api_data, json.api_data_deck);
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98 else if (json.api_ship_data()) // ship3とship_deck
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100 InspectShipDataAndDeck(json.api_ship_data, json.api_deck_data);
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101 VerifyBattleResult();
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102 // ship_deckでドロップ艦を反映する
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103 if (DropShipId != -1)
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105 _shipInventory.InflateCount(1);
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106 var num = _shipMaster.GetSpec(DropShipId).NumEquips;
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108 _itemInventory.InflateCount(num);
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111 else if (json.api_ship()) // getship
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113 InspectShipData(new[] {json.api_ship});
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118 public void SaveBattleResult()
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120 _battleResult = _fleets.Where(fleet =>
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121 fleet.State >= FleetState.Sortie && !fleet.Ships[0].Spec.IsRepairShip)
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122 .SelectMany(fleet => fleet.Ships).ToArray();
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125 public void ClearBattleResult()
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127 _battleResult = new ShipStatus[0];
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130 private void VerifyBattleResult()
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132 BattleResultDiff = (from assumed in _battleResult
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133 let actual = GetShip(assumed.Id)
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134 where !assumed.Escaped && assumed.NowHp != actual.NowHp
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135 select new ShipStatusPair(assumed, actual)).ToArray();
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136 ClearBattleResult();
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139 public void SaveBattleStartStatus()
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141 BattleStartStatus = _fleets.Where(fleet => fleet.State >= FleetState.Sortie)
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142 .SelectMany(fleet => fleet.Ships.Select(ship => (ShipStatus)ship.Clone())).ToArray();
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145 private void InspectShipDataAndDeck(dynamic ship, dynamic deck)
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147 InspectShipData(ship);
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148 InspectDeck(deck); // FleetのDeckを設定した時点でShipStatusを取得するので必ずdeckが後
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151 public void InspectDeck(dynamic json)
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153 foreach (var entry in json)
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155 var fleet = (int)entry.api_id - 1;
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156 _fleets[fleet].Deck = (int[])entry.api_ship;
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157 if ((int)entry.api_mission[0] != 0)
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158 _fleets[fleet].State = FleetState.Mission;
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162 private void InspectShipData(dynamic json)
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164 foreach (var entry in json)
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166 var id = (int)entry.api_id;
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167 var ship = new ShipStatus
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170 Spec = _shipMaster.GetSpec((int)entry.api_ship_id),
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171 Level = (int)entry.api_lv,
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172 ExpToNext = (int)entry.api_exp[1],
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173 MaxHp = (int)entry.api_maxhp,
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174 NowHp = (int)entry.api_nowhp,
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175 Cond = (int)entry.api_cond,
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176 Fuel = (int)entry.api_fuel,
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177 Bull = (int)entry.api_bull,
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178 OnSlot = (int[])entry.api_onslot,
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179 GetItem = item => _itemInventory[item.Id],
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180 Slot = ((int[])entry.api_slot).Select(item => new ItemStatus(item)).ToArray(),
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181 SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),
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182 NdockTime = (int)entry.api_ndock_time,
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183 NdockItem = (int[])entry.api_ndock_item,
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184 LoS = (int)entry.api_sakuteki[0],
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185 Firepower = (int)entry.api_karyoku[0],
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186 Torpedo = (int)entry.api_raisou[0],
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187 AntiSubmarine = (int)entry.api_taisen[0],
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188 AntiAir = (int)entry.api_taiku[0],
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189 Lucky = (int)entry.api_lucky[0],
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190 Locked = entry.api_locked() && entry.api_locked == 1,
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191 Escaped = _escapedShips.Contains(id)
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193 _shipInventory.Add(ship);
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194 _numEquipsChecker.Check(ship);
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196 _numEquipsChecker.MaxId = _shipInventory.MaxId;
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199 private void InspectBasic(dynamic json)
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201 _hqLevel = (int)json.api_level;
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202 Counter.Max = (int)json.api_max_chara;
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205 public void InspectCharge(dynamic json)
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207 foreach (var entry in json.api_ship)
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209 var status = _shipInventory[(int)entry.api_id];
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210 status.Bull = (int)entry.api_bull;
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211 status.Fuel = (int)entry.api_fuel;
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212 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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216 public void InspectChange(string request)
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218 var values = HttpUtility.ParseQueryString(request);
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219 var dstFleet = _fleets[int.Parse(values["api_id"]) - 1];
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220 var dstIdx = int.Parse(values["api_ship_idx"]);
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221 var shipId = int.Parse(values["api_ship_id"]);
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225 dstFleet.WithdrawAccompanyingShips();
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230 dstFleet.WithdrawShip(dstIdx);
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233 var srcFleet = FindFleet(shipId, out var srcIdx);
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234 var prevShipId = dstFleet.SetShip(dstIdx, shipId);
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235 if (srcFleet == null)
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238 srcFleet.SetShip(srcIdx, prevShipId);
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239 if (prevShipId == -1)
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240 srcFleet.WithdrawShip(srcIdx);
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243 private Fleet FindFleet(int ship, out int idx)
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245 foreach (var fleet in _fleets)
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247 idx = fleet.Deck.ToList().IndexOf(ship);
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256 public void InspectPowerUp(string request, dynamic json)
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258 var values = HttpUtility.ParseQueryString(request);
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259 var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();
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260 if (!_shipInventory.Contains(ships[0])) // 二重に実行された場合
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262 _itemInventory.Remove(ships.SelectMany(id => _shipInventory[id].Slot));
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263 _shipInventory.Remove(ships);
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264 InspectShipDataAndDeck(new[]{json.api_ship}, json.api_deck);
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267 public void InspectSlotExchange(string request, dynamic json)
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269 var values = HttpUtility.ParseQueryString(request);
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270 var ship = int.Parse(values["api_id"]);
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271 _shipInventory[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();
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274 public void InspectSlotDeprive(dynamic json)
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276 InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});
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277 foreach (var fleet in _fleets)
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278 fleet.SetDeck(); // ShipStatusの差し替え
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281 public void InspectMarriage(dynamic json)
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283 InspectShipData(new[]{json});
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284 foreach (var fleet in _fleets)
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285 fleet.SetDeck(); // ShipStatusの差し替え
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288 public void InspectDestroyShip(string request, dynamic json)
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290 var values = HttpUtility.ParseQueryString(request);
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291 var delItem = int.Parse(values["api_slot_dest_flag"] ?? "0") == 1;
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292 foreach (var shipId in values["api_ship_id"].Split(',').Select(int.Parse))
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295 _itemInventory.Remove(_shipInventory[shipId].AllSlot);
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296 var srcFleet = FindFleet(shipId, out var srcIdx);
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297 srcFleet?.WithdrawShip(srcIdx);
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298 _shipInventory.Remove(shipId);
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302 public void InspectCombined(string request)
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304 var values = HttpUtility.ParseQueryString(request);
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305 _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)int.Parse(values["api_combined_type"]);
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308 public void InspectMapStart(string request)
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310 var values = HttpUtility.ParseQueryString(request);
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311 var fleet = int.Parse(values["api_deck_id"]) - 1;
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312 if (_fleets[0].CombinedType == 0 || fleet > 1)
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314 _fleets[fleet].State = FleetState.Sortie;
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318 _fleets[0].State = _fleets[1].State = FleetState.Sortie;
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320 SetBadlyDamagedShips();
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323 public void StartPractice(string request)
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325 var values = HttpUtility.ParseQueryString(request);
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326 var fleet = int.Parse(values["api_deck_id"]) - 1;
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327 _fleets[fleet].State = FleetState.Practice;
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330 public IReadOnlyList<Fleet> Fleets => _fleets;
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332 public ShipStatus GetShip(int id) => _shipInventory[id];
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334 public void SetItemHolder()
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336 foreach (var ship in _shipInventory.AllShips)
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338 foreach (var item in ship.Slot)
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339 _itemInventory[item.Id].Holder = ship;
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340 _itemInventory[ship.SlotEx.Id].Holder = ship;
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344 public ShipSpec GetSpec(int id) => _shipMaster.GetSpec(id);
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346 public ShipStatus[] ShipList => _shipInventory.AllShips.ToArray();
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348 public ShipStatus[] GetRepairList(DockInfo dockInfo)
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349 => (from s in ShipList
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350 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id) &&
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351 (s.Fleet == null || s.Fleet.State != FleetState.Practice)
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352 select s).OrderByDescending(s => s.RepairTime).ToArray();
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354 public string[] BadlyDamagedShips { get; private set; } = new string[0];
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356 public void SetBadlyDamagedShips()
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358 BadlyDamagedShips =
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359 (from s in _fleets.Where(fleet => fleet.State == FleetState.Sortie)
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360 .SelectMany(fleet => fleet.CombinedType != 0 && fleet.Number == 1
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361 ? fleet.ActualShips.Skip(1) // 第二艦隊の旗艦を除く
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362 : fleet.ActualShips)
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363 where !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly
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364 select s.Name).ToArray();
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367 public void ClearBadlyDamagedShips()
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369 BadlyDamagedShips = new string[0];
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372 public void SetEscapedShips(List<int> ids)
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374 _escapedShips.AddRange(ids);
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375 foreach (var id in ids)
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376 _shipInventory[id].Escaped = true;
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