1 // Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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18 using static System.Math;
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20 namespace KancolleSniffer.Model
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22 public class ShipStatus : ICloneable
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24 public int Id { get; set; }
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25 public Fleet Fleet { get; set; }
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26 public int DeckIndex { get; set; }
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27 public ShipSpec Spec { get; set; }
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29 public string Name => Spec.Name;
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31 public int Level { get; set; }
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32 public int ExpToNext { get; set; }
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33 public int MaxHp { get; set; }
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34 public int NowHp { get; set; }
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35 public int Cond { get; set; }
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36 public int Fuel { get; set; }
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37 public int Bull { get; set; }
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38 public int[] OnSlot { get; set; }
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39 public ItemStatus[] Slot { get; set; }
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40 public ItemStatus SlotEx { get; set; }
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41 public int NdockTime { get; set; }
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42 public int[] NdockItem { get; set; }
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43 public int LoS { get; set; }
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44 public int Firepower { get; set; }
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45 public int Torpedo { get; set; }
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46 public int AntiSubmarine { get; set; }
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47 public int AntiAir { get; set; }
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48 public int Lucky { get; set; }
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49 public bool Locked { get; set; }
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50 public bool Escaped { get; set; }
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52 public Damage DamageLevel => CalcDamage(NowHp, MaxHp);
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54 public IEnumerable<ItemStatus> AllSlot => SlotEx.Id == 0 ? Slot : Slot.Concat(new[] {SlotEx});
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59 Spec = new ShipSpec();
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60 OnSlot = new int[0];
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61 Slot = new ItemStatus[0];
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62 SlotEx = new ItemStatus();
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74 public static Damage CalcDamage(int now, int max)
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76 if (now == 0 && max > 0)
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78 var ratio = max == 0 ? 1 : (double)now / max;
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79 return ratio > 0.75 ? Damage.Minor :
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80 ratio > 0.5 ? Damage.Small :
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81 ratio > 0.25 ? Damage.Half : Damage.Badly;
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84 public TimeSpan RepairTime => TimeSpan.FromSeconds((int)(RepairTimePerHp.TotalSeconds * (MaxHp - NowHp)) + 30);
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86 public TimeSpan RepairTimePerHp =>
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87 TimeSpan.FromSeconds(Spec.RepairWeight *
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90 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50));
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92 public double EffectiveFirepower
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96 if (Spec.IsSubmarine)
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98 var isRyuseiAttack = Spec.Id == 352 && // 速吸改
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99 Slot.Any(item => item.Spec.Type == 8); // 艦攻装備
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100 var levelBonus = AllSlot.Sum(item => item.FirepowerLevelBonus);
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101 if (!Spec.IsAircraftCarrier && !isRyuseiAttack)
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102 return Firepower + levelBonus + Fleet.CombinedFirepowerBonus + 5;
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103 var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();
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104 var torpedo = specs.Sum(s => s.Torpedo);
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105 var bomber = specs.Sum(s => s.Bomber);
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106 if (torpedo == 0 && bomber == 0)
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108 return (int)((Firepower + torpedo + levelBonus +
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109 (int)(bomber * 1.3) + Fleet.CombinedFirepowerBonus) * 1.5) + 55;
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113 public double EffectiveTorpedo
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117 if (Spec.IsAircraftCarrier || Torpedo == 0)
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119 return Torpedo + AllSlot.Sum(item => item.TorpedoLevelBonus) + Fleet.CombinedTorpedoPenalty + 5;
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123 public double EffectiveAntiSubmarine
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127 if (!Spec.IsAntiSubmarine)
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129 // ReSharper disable once CompareOfFloatsByEqualityOperator
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130 if (Spec.IsAircraftCarrier && EffectiveFirepower == 0 && !CanOpeningAntiSubmarineAttack)
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133 var projector = false;
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134 var depthCharge = false;
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135 var aircraft = false;
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137 foreach (var spec in Slot.Select(item => item.Spec))
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143 else if (spec.IsDepthCharge)
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145 if (spec.Name.EndsWith("投射機"))
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147 if (spec.Name.EndsWith("爆雷"))
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148 depthCharge = true;
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150 else if (spec.IsAircraft)
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154 all += spec.EffectiveAntiSubmarine;
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156 var vanilla = ShipAntiSubmarine;
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157 if (vanilla == 0 && !aircraft) // 素対潜0で航空機なしは対潜攻撃なし
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160 if (sonar && projector)
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162 if (sonar && depthCharge)
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164 if (projector && depthCharge)
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166 if (sonar && projector && depthCharge)
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167 bonus = 1.15 * 1.25;
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168 var levelBonus = Slot.Sum(item => item.AntiSubmarineLevelBonus);
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169 return bonus * (Sqrt(vanilla) * 2 + all * 1.5 + levelBonus + (aircraft ? 8 : 13));
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173 public int ShipAntiSubmarine => AntiSubmarine - Slot.Sum(item => item.Spec.AntiSubmarine);
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175 public bool CanOpeningAntiSubmarineAttack
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184 case "Samuel B.Roberts改":
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188 return Slot.Any(item => item.Spec.IsAircraft && item.Spec.EffectiveAntiSubmarine > 0);
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190 case "Gambier Bay":
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191 case "Gambier Bay改":
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193 return Slot.Any(item => item.Spec.IsAircraft && item.Spec.EffectiveAntiSubmarine >= 7) &&
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194 AntiSubmarine >= (HaveSonar ? 50 : 65);
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196 return Spec.ShipType == 1
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197 ? Slot.Sum(item => item.Spec.AntiSubmarine) >= 4 && AntiSubmarine >= 75 ||
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198 HaveSonar && AntiSubmarine >= 60
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199 : HaveSonar && AntiSubmarine >= 100;
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204 public int MissionAntiSubmarine => AntiSubmarine - AllSlot.Sum(item =>
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206 switch (item.Spec.Type)
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211 return item.Spec.AntiSubmarine;
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217 private bool HaveSonar => Slot.Any(item => item.Spec.IsSonar);
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219 public double NightBattlePower
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223 if (!Spec.IsAircraftCarrier)
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224 return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);
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226 if (Slot.Any(item => item.Spec.IconType == 45 || item.Spec.IconType == 46) && // 夜戦か夜攻
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227 (Spec.Id == 545 || // Saratoga Mk.II
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228 Slot.Any(item => item.Spec.Id == 258 || item.Spec.Id == 259))) // 夜間作戦航空要員
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230 return Firepower + Slot.Zip(OnSlot, (item, onslot) =>
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233 var spec = item.Spec;
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236 case 154: // 零戦62型(爆戦/岩井隊)
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237 case 242: // Swordfish
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238 case 243: // Swordfish Mk.II(熟練)
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239 case 244: // Swordfish Mk.III(熟練)
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243 case 254: // F6F-3N
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244 case 255: // F6F-5N
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245 case 257: // TBD-3D
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250 return -spec.Firepower;
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252 return spec.Torpedo + a * onslot +
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253 b * (spec.Firepower + spec.Torpedo + spec.Bomber + spec.AntiSubmarine) *
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254 Sqrt(onslot) + Sqrt(item.Level);
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259 case 353: // Graf Zeppelin改
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260 case 432: // Graf Zeppelin
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261 case 433: // Saratoga
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263 case 393: // Ark Royal改
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264 case 515: // Ark Royal
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265 if (Slot.Any(item => new[] {242, 243, 244}.Contains(item.Spec.Id)))
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271 return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);
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275 public int PreparedDamageControl =>
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276 DamageLevel != Damage.Badly
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278 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43
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280 : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;
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282 public double TransportPoint
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283 => Spec.TransportPoint + AllSlot.Sum(item => item.Spec.TransportPoint);
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285 public int EffectiveAntiAirForShip
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289 if (AllSlot.All(item => item.Id == -1 || item.Id == 0))
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291 var vanilla = AntiAir - AllSlot.Sum(item => item.Spec.AntiAir);
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292 var x = vanilla + AllSlot.Sum(item => item.EffectiveAntiAirForShip);
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293 return (int)(x / 2) * 2;
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297 public int EffectiveAntiAirForFleet => (int)AllSlot.Sum(item => item.EffectiveAntiAirForFleet);
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299 public int EffectiveFuelMax => Max((int)(Spec.FuelMax * (Level >= 100 ? 0.85 : 1.0)), 1);
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301 public int EffectiveBullMax => Max((int)(Spec.BullMax * (Level >= 100 ? 0.85 : 1.0)), 1);
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303 public object Clone()
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305 var r = (ShipStatus)MemberwiseClone();
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306 r.Slot = r.Slot.ToArray(); // 戦闘中のダメコンの消費が見えないように複製する
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