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1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public class ShipStatus : ICloneable\r
23     {\r
24         public int Id { get; set; }\r
25         public int Fleet { get; set; }\r
26         public ShipSpec Spec { get; set; }\r
27 \r
28         public string Name => Spec.Name;\r
29 \r
30         public int Level { get; set; }\r
31         public int ExpToNext { get; set; }\r
32         public int MaxHp { get; set; }\r
33         public int NowHp { get; set; }\r
34         public int Cond { get; set; }\r
35         public int Fuel { get; set; }\r
36         public int Bull { get; set; }\r
37         public int[] OnSlot { get; set; }\r
38         public ItemStatus[] Slot { get; set; }\r
39         public ItemStatus SlotEx { get; set; }\r
40         public int LoS { get; set; }\r
41         public int Firepower { get; set; }\r
42         public int Torpedo { get; set; }\r
43         public int AntiSubmarine { get; set; }\r
44         public int Lucky { get; set; }\r
45         public bool Escaped { get; set; }\r
46 \r
47         public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
48 \r
49         public int CombinedFleetType { get; set; }\r
50 \r
51         public ShipStatus()\r
52         {\r
53             Id = -1;\r
54             Spec = new ShipSpec();\r
55             OnSlot = new int[0];\r
56             Slot = new ItemStatus[0];\r
57             SlotEx = new ItemStatus();\r
58         }\r
59 \r
60         public enum Damage\r
61         {\r
62             Minor,\r
63             Small,\r
64             Half,\r
65             Badly\r
66         }\r
67 \r
68         public static Damage CalcDamage(int now, int max)\r
69         {\r
70             var ratio = max == 0 ? 1 : (double)now / max;\r
71             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
72         }\r
73 \r
74         public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);\r
75 \r
76         public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);\r
77 \r
78         public double RepairSecPerHp\r
79         {\r
80             get\r
81             {\r
82                 var weight = Spec.RepairWeight;\r
83                 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;\r
84                 return level * weight;\r
85             }\r
86         }\r
87 \r
88         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
89         {\r
90             var damage = MaxHp - NowHp;\r
91             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
92             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
93         }\r
94 \r
95         public double RealFirepower\r
96         {\r
97             get\r
98             {\r
99                 if (Spec.IsSubmarine)\r
100                     return 0;\r
101                 var isRyuseiAttack = Spec.Id == 352 && // 速吸改\r
102                                      Slot.Any(item => item.Spec.Type == 8); // 艦攻装備\r
103                 var levelBonus = Slot.Sum(item => item.FirePowerLevelBonus);\r
104                 if (!Spec.IsAircraftCarrier && !isRyuseiAttack)\r
105                     return Firepower + levelBonus + CombinedFleetFirepowerBonus + 5;\r
106                 var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();\r
107                 var torpedo = specs.Sum(s => s.Torpedo);\r
108                 var bomber = specs.Sum(s => s.Bomber);\r
109                 if (torpedo == 0 && bomber == 0)\r
110                     return 0;\r
111                 return (int)((Firepower + torpedo + levelBonus + (int)(bomber * 1.3) + CombinedFleetFirepowerBonus) * 1.5) + 55;\r
112             }\r
113         }\r
114 \r
115         private int CombinedFleetFirepowerBonus\r
116         {\r
117             get\r
118             {\r
119                 switch (CombinedFleetType)\r
120                 {\r
121                     case 0:\r
122                         return 0;\r
123                     case 1: // 機動\r
124                         return Fleet == 0 ? 2 : 10;\r
125                     case 2: // 水上\r
126                         return Fleet == 0 ? 10 : -5;\r
127                     case 3: // 輸送\r
128                         return Fleet == 0 ? -5 : 10;\r
129                     default:\r
130                         return 0;\r
131                 }\r
132             }\r
133         }\r
134 \r
135         public double RealTorpedo\r
136         {\r
137             get\r
138             {\r
139                 if (Spec.IsAircraftCarrier || Torpedo == 0)\r
140                     return 0;\r
141                 return Torpedo + Slot.Sum(item => item.TorpedoLevelBonus) + CombinedFleetTorpedoPenalty + 5;\r
142             }\r
143         }\r
144 \r
145         private int CombinedFleetTorpedoPenalty => CombinedFleetType > 0 && Fleet == 1 ? -5 : 0;\r
146 \r
147         public double RealAntiSubmarine\r
148         {\r
149             get\r
150             {\r
151                 if (!Spec.IsAntiSubmarine)\r
152                     return 0;\r
153                 // ReSharper disable once CompareOfFloatsByEqualityOperator\r
154                 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない\r
155                     return 0;\r
156                 var sonar = false;\r
157                 var dc = false;\r
158                 var aircraft = false;\r
159                 var all = 0.0;\r
160                 var vanilla = AntiSubmarine;\r
161                 foreach (var spec in Slot.Select(item => item.Spec))\r
162                 {\r
163                     vanilla -= spec.AntiSubmarine;\r
164                     if (spec.IsSonar)\r
165                         sonar = true;\r
166                     else if (spec.IsDepthCharge)\r
167                         dc = true;\r
168                     else if (spec.IsAircraft)\r
169                         aircraft = true;\r
170                     all += spec.RealAntiSubmarine;\r
171                 }\r
172                 if (vanilla == 0 && !aircraft) // 素対潜0で航空機なしは対潜攻撃なし\r
173                     return 0;\r
174                 var bonus = sonar && dc ? 1.15 : 1.0;\r
175                 var levelBonus = Slot.Sum(item => item.AntiSubmarineLevelBonus);\r
176                 return bonus * (Sqrt(vanilla) * 2 + all * 1.5 + levelBonus + (aircraft ? 8 : 13));\r
177             }\r
178         }\r
179 \r
180         public double NightBattlePower\r
181         {\r
182             get\r
183             {\r
184                 if (Spec.IsAircraftCarrier && Spec.Id != 353 && Spec.Id != 432) // Graf Zeppelin以外の空母\r
185                     return 0;\r
186                 return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);\r
187             }\r
188         }\r
189 \r
190         public int PreparedDamageControl =>\r
191             (DamageLevel < Damage.Badly)\r
192                 ? -1\r
193                 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43\r
194                     ? SlotEx.Spec.Id\r
195                     : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;\r
196 \r
197         public double TransportPoint\r
198             => Spec.TransportPoint + Slot.Sum(item => item.Spec.TransportPoint) + SlotEx.Spec.TransportPoint;\r
199 \r
200         public object Clone()\r
201         {\r
202             return MemberwiseClone();\r
203         }\r
204     }\r
205 \r
206     public struct ChargeStatus\r
207     {\r
208         public int Fuel { get; set; }\r
209         public int Bull { get; set; }\r
210 \r
211         public ChargeStatus(ShipStatus status) : this()\r
212         {\r
213             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
214             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
215         }\r
216 \r
217         public ChargeStatus(int fuel, int bull) : this()\r
218         {\r
219             Fuel = fuel;\r
220             Bull = bull;\r
221         }\r
222 \r
223         private int CalcChargeState(int now, int full)\r
224         {\r
225             if (full == 0 || now == full)\r
226                 return 0;\r
227             var ratio = (double)now / full;\r
228             if (ratio >= 7.0 / 9)\r
229                 return 1;\r
230             if (ratio >= 3.0 / 9)\r
231                 return 2;\r
232             if (ratio > 0)\r
233                 return 3;\r
234             return 4;\r
235         }\r
236     }\r
237 \r
238     public class ShipInfo\r
239     {\r
240         public const int FleetCount = 4;\r
241         public const int MemberCount = 6;\r
242 \r
243         private readonly int[][] _decks = new int[FleetCount][];\r
244         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
245         private readonly ShipMaster _shipMaster = new ShipMaster();\r
246         private readonly ItemInfo _itemInfo;\r
247         private readonly bool[] _inMission = new bool[FleetCount];\r
248         private readonly bool[] _inSortie = new bool[FleetCount];\r
249         private int _hqLevel;\r
250         private readonly List<int> _escapedShips = new List<int>();\r
251         private int _combinedFleetType;\r
252         private readonly int[][] _presetDeck = new int[8][];\r
253 \r
254         public ShipInfo(ItemInfo itemInfo)\r
255         {\r
256             _itemInfo = itemInfo;\r
257 \r
258             for (var fleet = 0; fleet < FleetCount; fleet++)\r
259             {\r
260                 var deck = new int[MemberCount];\r
261                 for (var i = 0; i < deck.Length; i++)\r
262                     deck[i] = -1;\r
263                 _decks[fleet] = deck;\r
264             }\r
265             ClearShipInfo();\r
266         }\r
267 \r
268         public void InspectMaster(dynamic json)\r
269         {\r
270             _shipMaster.Inspect(json);\r
271         }\r
272 \r
273         public void InspectShip(dynamic json)\r
274         {\r
275             if (json.api_deck_port()) // port\r
276             {\r
277                 ClearShipInfo();\r
278                 for (var i = 0; i < FleetCount; i++)\r
279                     _inSortie[i] = false;\r
280                 InspectDeck(json.api_deck_port);\r
281                 InspectShipData(json.api_ship);\r
282                 InspectBasic(json.api_basic);\r
283                 if (json.api_combined_flag())\r
284                     _combinedFleetType = (int)json.api_combined_flag;\r
285                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
286             }\r
287             else if (json.api_data()) // ship2\r
288             {\r
289                 ClearShipInfo();\r
290                 InspectDeck(json.api_data_deck);\r
291                 InspectShipData(json.api_data);\r
292                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
293             }\r
294             else if (json.api_ship_data()) // ship3とship_deck\r
295             {\r
296                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
297                 InspectDeck(json.api_deck_data);\r
298                 InspectShipData(json.api_ship_data);\r
299             }\r
300             else if (json.api_ship()) // getship\r
301             {\r
302                 InspectShipData(new[] {json.api_ship});\r
303             }\r
304         }\r
305 \r
306         private void ClearShipInfo()\r
307         {\r
308             _shipInfo.Clear();\r
309             _shipInfo[-1] = new ShipStatus();\r
310         }\r
311 \r
312         public void InspectDeck(dynamic json)\r
313         {\r
314             foreach (var entry in json)\r
315             {\r
316                 var fleet = (int)entry.api_id - 1;\r
317                 var deck = _decks[fleet];\r
318                 for (var i = 0; i < deck.Length; i++)\r
319                     deck[i] = (int)entry.api_ship[i];\r
320                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
321             }\r
322         }\r
323 \r
324         private void InspectShipData(dynamic json)\r
325         {\r
326             foreach (var entry in json)\r
327             {\r
328                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
329                 {\r
330                     Id = (int)entry.api_id,\r
331                     Spec = _shipMaster[(int)entry.api_ship_id],\r
332                     Level = (int)entry.api_lv,\r
333                     ExpToNext = (int)entry.api_exp[1],\r
334                     MaxHp = (int)entry.api_maxhp,\r
335                     NowHp = (int)entry.api_nowhp,\r
336                     Cond = (int)entry.api_cond,\r
337                     Fuel = (int)entry.api_fuel,\r
338                     Bull = (int)entry.api_bull,\r
339                     OnSlot = (int[])entry.api_onslot,\r
340                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
341                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),\r
342                     LoS = (int)entry.api_sakuteki[0],\r
343                     Firepower = (int)entry.api_karyoku[0],\r
344                     Torpedo = (int)entry.api_raisou[0],\r
345                     AntiSubmarine = (int)entry.api_taisen[0],\r
346                     Lucky = (int)entry.api_lucky[0]\r
347                 };\r
348                 _itemInfo.CountNewItems((int[])entry.api_slot);\r
349             }\r
350         }\r
351 \r
352         private void InspectBasic(dynamic json)\r
353         {\r
354             _hqLevel = (int)json.api_level;\r
355         }\r
356 \r
357         public void InspectCharge(dynamic json)\r
358         {\r
359             foreach (var entry in json.api_ship)\r
360             {\r
361                 var status = _shipInfo[(int)entry.api_id];\r
362                 status.Bull = (int)entry.api_bull;\r
363                 status.Fuel = (int)entry.api_fuel;\r
364                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
365             }\r
366         }\r
367 \r
368         public void InspectChange(string request)\r
369         {\r
370             var values = HttpUtility.ParseQueryString(request);\r
371             var fleet = int.Parse(values["api_id"]) - 1;\r
372             var idx = int.Parse(values["api_ship_idx"]);\r
373             var ship = int.Parse(values["api_ship_id"]);\r
374             if (idx == -1)\r
375             {\r
376                 var deck = _decks[fleet];\r
377                 for (var i = 1; i < deck.Length; i++)\r
378                     deck[i] = -1;\r
379                 return;\r
380             }\r
381             if (ship == -1)\r
382             {\r
383                 WithdrowShip(fleet, idx);\r
384                 return;\r
385             }\r
386             int oi;\r
387             var of = FindFleet(ship, out oi);\r
388             var orig = _decks[fleet][idx];\r
389             _decks[fleet][idx] = ship;\r
390             if (of == -1)\r
391                 return;\r
392             // 入れ替えの場合\r
393             if ((_decks[of][oi] = orig) == -1)\r
394                 WithdrowShip(of, oi);\r
395         }\r
396 \r
397         private int FindFleet(int ship, out int idx)\r
398         {\r
399             for (var f = 0; f < _decks.Length; f++)\r
400             {\r
401                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
402                 if (idx < 0)\r
403                     continue;\r
404                 return f;\r
405             }\r
406             idx = -1;\r
407             return -1;\r
408         }\r
409 \r
410         private void WithdrowShip(int fleet, int idx)\r
411         {\r
412             var deck = _decks[fleet];\r
413             var j = idx;\r
414             for (var i = idx + 1; i < deck.Length; i++)\r
415             {\r
416                 if (deck[i] != -1)\r
417                     deck[j++] = deck[i];\r
418             }\r
419             for (; j < deck.Length; j++)\r
420                 deck[j] = -1;\r
421         }\r
422 \r
423         public void InspectPowerup(string request, dynamic json)\r
424         {\r
425             var values = HttpUtility.ParseQueryString(request);\r
426             var ships = values["api_id_items"].Split(',');\r
427             _itemInfo.NowShips -= ships.Length;\r
428             _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
429             foreach (var ship in ships)\r
430                 _shipInfo.Remove(int.Parse(ship));\r
431             InspectDeck(json.api_deck);\r
432             InspectShip(json.api_ship);\r
433         }\r
434 \r
435         public void InspectSlotExchange(string request, dynamic json)\r
436         {\r
437             var values = HttpUtility.ParseQueryString(request);\r
438             var ship = int.Parse(values["api_id"]);\r
439             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
440         }\r
441 \r
442         public void InspectSlotDeprive(dynamic json)\r
443         {\r
444             InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
445         }\r
446 \r
447         public void InspectDestroyShip(string request, dynamic json)\r
448         {\r
449             var values = HttpUtility.ParseQueryString(request);\r
450             var ship = int.Parse(values["api_ship_id"]);\r
451             _itemInfo.NowShips--;\r
452             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
453             int oi;\r
454             var of = FindFleet(ship, out oi);\r
455             if (of != -1)\r
456                 WithdrowShip(of, oi);\r
457             _shipInfo.Remove(ship);\r
458         }\r
459 \r
460         public void InspectPresetDeck(dynamic json)\r
461         {\r
462             foreach (KeyValuePair<string, dynamic> entry in json.api_deck)\r
463                 InspectPresetRegister(entry.Value);\r
464         }\r
465 \r
466         public void InspectPresetRegister(dynamic json)\r
467         {\r
468             var no = (int)json.api_preset_no - 1;\r
469             _presetDeck[no] = json.api_ship;\r
470         }\r
471 \r
472         public void InspectPresetDelete(string request)\r
473         {\r
474             var values = HttpUtility.ParseQueryString(request);\r
475             _presetDeck[int.Parse(values["api_preset_no"]) - 1] = null;\r
476         }\r
477 \r
478         public void InspectCombined(string request)\r
479         {\r
480             var values = HttpUtility.ParseQueryString(request);\r
481             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
482         }\r
483 \r
484         public int[][] PresetDeck => _presetDeck;\r
485 \r
486         public void InspectMapStart(string request)\r
487         {\r
488             var values = HttpUtility.ParseQueryString(request);\r
489             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
490             if (_combinedFleetType == 0 || fleet > 1)\r
491             {\r
492                 _inSortie[fleet] = true;\r
493             }\r
494             else\r
495             {\r
496                 _inSortie[0] = _inSortie[1] = true;\r
497             }\r
498             SetBadlyDamagedShips();\r
499         }\r
500 \r
501         public void RepairShip(int id)\r
502         {\r
503             var s = _shipInfo[id];\r
504             s.NowHp = s.MaxHp;\r
505             s.Cond = Max(40, s.Cond);\r
506         }\r
507 \r
508         public ShipStatus[] GetShipStatuses(int fleet)\r
509         {\r
510             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
511         }\r
512 \r
513         public int[] GetDeck(int fleet) => _decks[fleet];\r
514 \r
515         public ShipStatus GetStatus(int id)\r
516         {\r
517             ShipStatus s;\r
518             if (!_shipInfo.TryGetValue(id, out s))\r
519                 return new ShipStatus();\r
520             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
521             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
522             s.Escaped = _escapedShips.Contains(id);\r
523             int idx;\r
524             s.Fleet = FindFleet(s.Id, out idx);\r
525             s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
526             return s;\r
527         }\r
528 \r
529         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
530 \r
531         public bool InMission(int fleet) => _inMission[fleet];\r
532 \r
533         public bool InSortie(int fleet) => _inSortie[fleet];\r
534 \r
535         public int CombinedFleetType => _combinedFleetType;\r
536 \r
537         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
538 \r
539         public ChargeStatus[] ChargeStatuses\r
540             => (from deck in _decks\r
541                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
542                 let others = (from id in deck.Skip(1)\r
543                     select new ChargeStatus(_shipInfo[id]))\r
544                     .Aggregate(\r
545                         (result, next) =>\r
546                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
547                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
548                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
549 \r
550         public int[] GetFighterPower(int fleet)\r
551             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
552                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
553                 {\r
554                     if (!slot.Spec.CanAirCombat || onslot == 0)\r
555                         return new[] {0, 0};\r
556                     var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);\r
557                     return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};\r
558                 }))\r
559                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
560 \r
561         public double GetContactTriggerRate(int fleet)\r
562             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
563                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
564                     slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
565 \r
566         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
567             => (from s in ShipList\r
568                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
569                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
570 \r
571 \r
572         public double GetLineOfSights(int fleet)\r
573         {\r
574             var result = 0.0;\r
575             var emptyBonus = 6;\r
576             foreach (var s in GetShipStatuses(fleet))\r
577             {\r
578                 emptyBonus--;\r
579                 var itemLoS = 0;\r
580                 foreach (var item in s.Slot)\r
581                 {\r
582                     var spec = item.Spec;\r
583                     itemLoS += spec.LoS;\r
584                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor;\r
585                 }\r
586                 result += Sqrt(s.LoS - itemLoS);\r
587             }\r
588             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
589         }\r
590 \r
591         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
592 \r
593         public void SetBadlyDamagedShips()\r
594         {\r
595             BadlyDamagedShips =\r
596                 _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])\r
597                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
598                     .Select(s => s.Name)\r
599                     .ToArray();\r
600         }\r
601 \r
602         public void ClearBadlyDamagedShips()\r
603         {\r
604             BadlyDamagedShips = new string[0];\r
605         }\r
606 \r
607         public void SetEscapedShips(List<int> ships)\r
608         {\r
609             _escapedShips.AddRange(ships);\r
610         }\r
611 \r
612         public void ClearEscapedShips()\r
613         {\r
614             _escapedShips.Clear();\r
615         }\r
616     }\r
617 }