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第4艦隊まで開放していないとエラーがたくさん出るのを直す
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public struct ChargeStatus\r
23     {\r
24         public int Fuel { get; set; }\r
25         public int Bull { get; set; }\r
26 \r
27         public ChargeStatus(ShipStatus status) : this()\r
28         {\r
29             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
30             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
31         }\r
32 \r
33         public ChargeStatus(int fuel, int bull) : this()\r
34         {\r
35             Fuel = fuel;\r
36             Bull = bull;\r
37         }\r
38 \r
39         private int CalcChargeState(int now, int full)\r
40         {\r
41             if (full == 0 || now == full)\r
42                 return 0;\r
43             var ratio = (double)now / full;\r
44             if (ratio >= 7.0 / 9)\r
45                 return 1;\r
46             if (ratio >= 3.0 / 9)\r
47                 return 2;\r
48             if (ratio > 0)\r
49                 return 3;\r
50             return 4;\r
51         }\r
52     }\r
53 \r
54     public class ShipInfo\r
55     {\r
56         public const int FleetCount = 4;\r
57         public const int MemberCount = 6;\r
58 \r
59         private readonly int[][] _decks;\r
60         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
61         private readonly ShipMaster _shipMaster = new ShipMaster();\r
62         private readonly ItemInfo _itemInfo;\r
63         private readonly bool[] _inMission = new bool[FleetCount];\r
64         private readonly bool[] _inSortie = new bool[FleetCount];\r
65         private int _hqLevel;\r
66         private readonly List<int> _escapedShips = new List<int>();\r
67         private int _combinedFleetType;\r
68         private ShipStatus[] _battleResult = new ShipStatus[0];\r
69         public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];\r
70         public bool IsBattleResultError => BattleResultDiff.Length > 0;\r
71         public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];\r
72 \r
73         public class ShipStatusPair\r
74         {\r
75             public ShipStatus Assumed { get; set; }\r
76             public ShipStatus Actual { get; set; }\r
77 \r
78             public ShipStatusPair(ShipStatus assumed, ShipStatus actual)\r
79             {\r
80                 Assumed = assumed;\r
81                 Actual = actual;\r
82             }\r
83         }\r
84 \r
85         public ShipInfo(ItemInfo itemInfo)\r
86         {\r
87             _itemInfo = itemInfo;\r
88             _decks = Enumerable.Repeat(Enumerable.Repeat(-1, MemberCount).ToArray(), FleetCount).ToArray();\r
89             ClearShipInfo();\r
90         }\r
91 \r
92         public void InspectMaster(dynamic json)\r
93         {\r
94             _shipMaster.Inspect(json);\r
95         }\r
96 \r
97         public void InspectShip(dynamic json)\r
98         {\r
99             if (json.api_deck_port()) // port\r
100             {\r
101                 ClearShipInfo();\r
102                 for (var i = 0; i < FleetCount; i++)\r
103                     _inSortie[i] = false;\r
104                 InspectDeck(json.api_deck_port);\r
105                 InspectShipData(json.api_ship);\r
106                 InspectBasic(json.api_basic);\r
107                 if (json.api_combined_flag())\r
108                     _combinedFleetType = (int)json.api_combined_flag;\r
109                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
110                 VerifyBattleResult();\r
111             }\r
112             else if (json.api_data()) // ship2\r
113             {\r
114                 ClearShipInfo();\r
115                 InspectDeck(json.api_data_deck);\r
116                 InspectShipData(json.api_data);\r
117                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
118             }\r
119             else if (json.api_ship_data()) // ship3とship_deck\r
120             {\r
121                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
122                 InspectDeck(json.api_deck_data);\r
123                 InspectShipData(json.api_ship_data);\r
124                 VerifyBattleResult();\r
125             }\r
126             else if (json.api_ship()) // getshipとpowerup\r
127             {\r
128                 InspectShipData(new[] {json.api_ship});\r
129             }\r
130         }\r
131 \r
132         public void SaveBattleResult()\r
133         {\r
134             _battleResult = _decks.Where((deck, i) =>\r
135                     _inSortie[i] && !GetStatus(deck[0]).Spec.IsRepairShip)\r
136                 .SelectMany(deck => deck.Select(GetStatus)).ToArray();\r
137         }\r
138 \r
139         private void VerifyBattleResult()\r
140         {\r
141             BattleResultDiff = (from assumed in _battleResult\r
142                 let actual = GetStatus(assumed.Id)\r
143                 where !assumed.Escaped && assumed.NowHp != actual.NowHp\r
144                 select new ShipStatusPair(assumed, actual)).ToArray();\r
145             _battleResult = new ShipStatus[0];\r
146         }\r
147 \r
148         public void SaveBattleStartStatus()\r
149         {\r
150             BattleStartStatus = _decks.Where((deck, i) => _inSortie[i])\r
151                 .SelectMany(deck => deck.Select(id => (ShipStatus)GetStatus(id).Clone())).ToArray();\r
152         }\r
153 \r
154         private void ClearShipInfo()\r
155         {\r
156             _shipInfo.Clear();\r
157             _shipInfo[-1] = new ShipStatus();\r
158         }\r
159 \r
160         public void InspectDeck(dynamic json)\r
161         {\r
162             foreach (var entry in json)\r
163             {\r
164                 var fleet = (int)entry.api_id - 1;\r
165                 _decks[fleet] = (int[])entry.api_ship;\r
166                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
167             }\r
168         }\r
169 \r
170         private void InspectShipData(dynamic json)\r
171         {\r
172             foreach (var entry in json)\r
173             {\r
174                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
175                 {\r
176                     Id = (int)entry.api_id,\r
177                     Spec = _shipMaster[(int)entry.api_ship_id],\r
178                     Level = (int)entry.api_lv,\r
179                     ExpToNext = (int)entry.api_exp[1],\r
180                     MaxHp = (int)entry.api_maxhp,\r
181                     NowHp = (int)entry.api_nowhp,\r
182                     Cond = (int)entry.api_cond,\r
183                     Fuel = (int)entry.api_fuel,\r
184                     Bull = (int)entry.api_bull,\r
185                     OnSlot = (int[])entry.api_onslot,\r
186                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
187                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
188                     NdockTime = (int)entry.api_ndock_time,\r
189                     NdockItem = (int[])entry.api_ndock_item,\r
190                     LoS = (int)entry.api_sakuteki[0],\r
191                     Firepower = (int)entry.api_karyoku[0],\r
192                     Torpedo = (int)entry.api_raisou[0],\r
193                     AntiSubmarine = (int)entry.api_taisen[0],\r
194                     AntiAir = (int)entry.api_taiku[0],\r
195                     Lucky = (int)entry.api_lucky[0],\r
196                     Locked = entry.api_locked() && entry.api_locked == 1\r
197                 };\r
198             }\r
199         }\r
200 \r
201         private void InspectBasic(dynamic json)\r
202         {\r
203             _hqLevel = (int)json.api_level;\r
204         }\r
205 \r
206         public void InspectCharge(dynamic json)\r
207         {\r
208             foreach (var entry in json.api_ship)\r
209             {\r
210                 var status = _shipInfo[(int)entry.api_id];\r
211                 status.Bull = (int)entry.api_bull;\r
212                 status.Fuel = (int)entry.api_fuel;\r
213                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
214             }\r
215         }\r
216 \r
217         public void InspectChange(string request)\r
218         {\r
219             var values = HttpUtility.ParseQueryString(request);\r
220             var fleet = int.Parse(values["api_id"]) - 1;\r
221             var idx = int.Parse(values["api_ship_idx"]);\r
222             var ship = int.Parse(values["api_ship_id"]);\r
223             if (idx == -1)\r
224             {\r
225                 var deck = _decks[fleet];\r
226                 for (var i = 1; i < deck.Length; i++)\r
227                     deck[i] = -1;\r
228                 return;\r
229             }\r
230             if (ship == -1)\r
231             {\r
232                 WithdrowShip(fleet, idx);\r
233                 return;\r
234             }\r
235             var of = FindFleet(ship, out var oi);\r
236             var orig = _decks[fleet][idx];\r
237             _decks[fleet][idx] = ship;\r
238             if (of == -1)\r
239                 return;\r
240             // 入れ替えの場合\r
241             if ((_decks[of][oi] = orig) == -1)\r
242                 WithdrowShip(of, oi);\r
243         }\r
244 \r
245         private int FindFleet(int ship, out int idx)\r
246         {\r
247             for (var f = 0; f < _decks.Length; f++)\r
248             {\r
249                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
250                 if (idx < 0)\r
251                     continue;\r
252                 return f;\r
253             }\r
254             idx = -1;\r
255             return -1;\r
256         }\r
257 \r
258         private void WithdrowShip(int fleet, int idx)\r
259         {\r
260             var deck = _decks[fleet];\r
261             var j = idx;\r
262             for (var i = idx + 1; i < deck.Length; i++)\r
263             {\r
264                 if (deck[i] != -1)\r
265                     deck[j++] = deck[i];\r
266             }\r
267             for (; j < deck.Length; j++)\r
268                 deck[j] = -1;\r
269         }\r
270 \r
271         public void InspectPowerup(string request, dynamic json)\r
272         {\r
273             var values = HttpUtility.ParseQueryString(request);\r
274             var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
275             if (!_shipInfo.ContainsKey(ships[0])) // 二重に実行された場合\r
276                 return;\r
277             _itemInfo.NowShips -= ships.Length;\r
278             _itemInfo.DeleteItems(ships.SelectMany(id => _shipInfo[id].Slot).ToArray());\r
279             foreach (var id in ships)\r
280                 _shipInfo.Remove(id);\r
281             InspectDeck(json.api_deck);\r
282             InspectShip(json);\r
283         }\r
284 \r
285         public void InspectSlotExchange(string request, dynamic json)\r
286         {\r
287             var values = HttpUtility.ParseQueryString(request);\r
288             var ship = int.Parse(values["api_id"]);\r
289             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
290         }\r
291 \r
292         public void InspectSlotDeprive(dynamic json)\r
293         {\r
294             InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
295         }\r
296 \r
297         public void InspectDestroyShip(string request, dynamic json)\r
298         {\r
299             var values = HttpUtility.ParseQueryString(request);\r
300             var delitem = int.Parse(values["api_slot_dest_flag"] ?? "0") == 1;\r
301             foreach (var ship in values["api_ship_id"].Split(',').Select(int.Parse))\r
302             {\r
303                 _itemInfo.NowShips--;\r
304                 if (delitem)\r
305                     _itemInfo.DeleteItems(_shipInfo[ship].AllSlot);\r
306                 var of = FindFleet(ship, out var oi);\r
307                 if (of != -1)\r
308                     WithdrowShip(of, oi);\r
309                 _shipInfo.Remove(ship);\r
310             }\r
311         }\r
312 \r
313         public void InspectCombined(string request)\r
314         {\r
315             var values = HttpUtility.ParseQueryString(request);\r
316             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
317         }\r
318 \r
319         public void InspectMapStart(string request)\r
320         {\r
321             var values = HttpUtility.ParseQueryString(request);\r
322             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
323             if (_combinedFleetType == 0 || fleet > 1)\r
324             {\r
325                 _inSortie[fleet] = true;\r
326             }\r
327             else\r
328             {\r
329                 _inSortie[0] = _inSortie[1] = true;\r
330             }\r
331             SetBadlyDamagedShips();\r
332         }\r
333 \r
334         public void RepairShip(int id)\r
335         {\r
336             var s = _shipInfo[id];\r
337             s.NowHp = s.MaxHp;\r
338             s.Cond = Max(40, s.Cond);\r
339         }\r
340 \r
341         public ShipStatus[] GetShipStatuses(int fleet)\r
342         {\r
343             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
344         }\r
345 \r
346         public int[] GetDeck(int fleet) => _decks[fleet];\r
347 \r
348         public ShipStatus GetStatus(int id)\r
349         {\r
350             if (!_shipInfo.TryGetValue(id, out var s))\r
351                 return new ShipStatus();\r
352             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
353             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
354             s.Escaped = _escapedShips.Contains(id);\r
355             s.Fleet = FindFleet(s.Id, out var idx);\r
356             s.DeckIndex = idx;\r
357             s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
358             return s;\r
359         }\r
360 \r
361         public void SetItemHolder()\r
362         {\r
363             foreach (var ship in _shipInfo.Values)\r
364             {\r
365                 foreach (var item in ship.Slot)\r
366                     _itemInfo.GetStatus(item.Id).Holder = ship;\r
367                 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;\r
368             }\r
369         }\r
370 \r
371         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
372 \r
373         public bool InMission(int fleet) => _inMission[fleet];\r
374 \r
375         public bool InSortie(int fleet) => _inSortie[fleet];\r
376 \r
377         public int CombinedFleetType => _combinedFleetType;\r
378 \r
379         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
380 \r
381         public ChargeStatus[] ChargeStatuses\r
382             => (from deck in _decks\r
383                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
384                 let others = (from id in deck.Skip(1)\r
385                         select new ChargeStatus(_shipInfo[id]))\r
386                     .Aggregate(\r
387                         (result, next) =>\r
388                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
389                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
390                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
391 \r
392         public int[] GetFighterPower(int fleet)\r
393             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
394                     ship.Slot.Zip(ship.OnSlot, (slot, onslot) => slot.CalcFighterPower(onslot)))\r
395                 .Aggregate(new[] {0, 0}, (prev, cur) => new[] {prev[0] + cur[0], prev[1] + cur[1]});\r
396 \r
397         public double GetContactTriggerRate(int fleet)\r
398             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
399                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
400                     slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
401 \r
402         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
403             => (from s in ShipList\r
404                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
405                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
406 \r
407         public double GetLineOfSights(int fleet, int factor)\r
408         {\r
409             var result = 0.0;\r
410             var emptyBonus = 6;\r
411             foreach (var s in GetShipStatuses(fleet))\r
412             {\r
413                 emptyBonus--;\r
414                 var itemLoS = 0;\r
415                 foreach (var item in s.Slot)\r
416                 {\r
417                     var spec = item.Spec;\r
418                     itemLoS += spec.LoS;\r
419                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
420                 }\r
421                 result += Sqrt(s.LoS - itemLoS);\r
422             }\r
423             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
424         }\r
425 \r
426         public double GetDaihatsuBonus(int fleet)\r
427         {\r
428             var tokudaiBonus = new[,]\r
429             {\r
430                 {0.00, 0.00, 0.00, 0.00, 0.00},\r
431                 {0.02, 0.02, 0.02, 0.02, 0.02},\r
432                 {0.04, 0.04, 0.04, 0.04, 0.04},\r
433                 {0.05, 0.05, 0.052, 0.054, 0.054},\r
434                 {0.054, 0.056, 0.058, 0.059, 0.06}\r
435             };\r
436             var daihatsu = 0;\r
437             var tokudai = 0;\r
438             var bonus = 0.0;\r
439             var level = 0;\r
440             var sum = 0;\r
441             foreach (var ship in GetShipStatuses(fleet))\r
442             {\r
443                 if (ship.Name == "鬼怒改二")\r
444                     bonus += 0.05;\r
445                 foreach (var item in ship.Slot)\r
446                 {\r
447                     switch (item.Spec.Name)\r
448                     {\r
449                         case "大発動艇":\r
450                             level += item.Level;\r
451                             sum++;\r
452                             daihatsu++;\r
453                             bonus += 0.05;\r
454                             break;\r
455                         case "特大発動艇":\r
456                             level += item.Level;\r
457                             sum++;\r
458                             tokudai++;\r
459                             bonus += 0.05;\r
460                             break;\r
461                         case "大発動艇(八九式中戦車&陸戦隊)":\r
462                             level += item.Level;\r
463                             sum++;\r
464                             bonus += 0.02;\r
465                             break;\r
466                         case "特二式内火艇":\r
467                             level += item.Level;\r
468                             sum++;\r
469                             bonus += 0.01;\r
470                             break;\r
471                     }\r
472                 }\r
473             }\r
474             var levelAverage = sum == 0 ? 0.0 : (double)level / sum;\r
475             bonus = Min(bonus, 0.2);\r
476             return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];\r
477         }\r
478 \r
479         public double GetTransportPoint(int fleet)\r
480         {\r
481             return GetShipStatuses(fleet).Sum(ship => ship.TransportPoint);\r
482         }\r
483 \r
484         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
485 \r
486         public void SetBadlyDamagedShips()\r
487         {\r
488             BadlyDamagedShips =\r
489                 _inSortie.SelectMany((flag, i) => !flag\r
490                         ? new ShipStatus[0]\r
491                         : _combinedFleetType > 0 && i == 1\r
492                             ? GetShipStatuses(1).Skip(1) // 連合艦隊第二の旗艦を飛ばす\r
493                             : GetShipStatuses(i))\r
494                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
495                     .Select(s => s.Name)\r
496                     .ToArray();\r
497         }\r
498 \r
499         public void ClearBadlyDamagedShips()\r
500         {\r
501             BadlyDamagedShips = new string[0];\r
502         }\r
503 \r
504         public void SetEscapedShips(List<int> ships)\r
505         {\r
506             _escapedShips.AddRange(ships);\r
507         }\r
508 \r
509         public void ClearEscapedShips()\r
510         {\r
511             _escapedShips.Clear();\r
512         }\r
513 \r
514         public bool UseOldEnemyId\r
515         {\r
516             set => _shipMaster.UseOldEnemyId = value;\r
517         }\r
518 \r
519         public void InjectShips(dynamic battle, dynamic item)\r
520         {\r
521             var deck = (int)battle.api_deck_id - 1;\r
522             InjectShips(deck, (int[])battle.api_f_nowhps, (int[])battle.api_f_maxhps, (int[][])item[0]);\r
523             if (battle.api_f_nowhps_combined())\r
524                 InjectShips(1, (int[])battle.api_f_nowhps_combined, (int[])battle.api_f_maxhps_combined, (int[][])item[1]);\r
525             foreach (var enemy in (int[])battle.api_ship_ke)\r
526                 _shipMaster[enemy] = new ShipSpec {Id = enemy};\r
527             if (battle.api_ship_ke_combined())\r
528             {\r
529                 foreach (var enemy in (int[])battle.api_ship_ke_combined)\r
530                     _shipMaster[enemy] = new ShipSpec {Id = enemy};\r
531             }\r
532         }\r
533 \r
534         private void InjectShips(int deck, int[] nowhps, int[] maxhps, int[][] slots)\r
535         {\r
536             var id = _shipInfo.Keys.Count + 1;\r
537             var ships = nowhps.Zip(maxhps,\r
538                 (now, max) => new ShipStatus {Id = id++, NowHp = now, MaxHp = max}).ToArray();\r
539             _decks[deck] = (from ship in ships select ship.Id).ToArray();\r
540             foreach (var ship in ships)\r
541                 _shipInfo[ship.Id] = ship;\r
542             foreach (var entry in ships.Zip(slots, (ship, slot) =>new {ship, slot}))\r
543             {\r
544                 entry.ship.Slot = _itemInfo.InjectItems(entry.slot.Take(5)).ToArray();\r
545                 if (entry.slot.Length >= 6)\r
546                     entry.ship.SlotEx = _itemInfo.InjectItems(entry.slot.Skip(5)).First();\r
547             }\r
548         }\r
549     }\r
550 }