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進路のネタバレオフ時の海域移動中は直前のセルの情報を表示する
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Sniffer.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 \r
19 namespace KancolleSniffer\r
20 {\r
21     public class Sniffer\r
22     {\r
23         private bool _start;\r
24         private readonly ItemInfo _itemInfo = new ItemInfo();\r
25         private readonly MaterialInfo _materialInfo = new MaterialInfo();\r
26         private readonly QuestInfo _questInfo;\r
27         private readonly MissionInfo _missionInfo = new MissionInfo();\r
28         private readonly ShipInfo _shipInfo;\r
29         private readonly ConditionTimer _conditionTimer;\r
30         private readonly DockInfo _dockInfo;\r
31         private readonly AkashiTimer _akashiTimer;\r
32         private readonly Achievement _achievement = new Achievement();\r
33         private readonly BattleInfo _battleInfo;\r
34         private readonly Logger _logger;\r
35         private readonly ExMapInfo _exMapInfo = new ExMapInfo();\r
36         private readonly MiscTextInfo _miscTextInfo;\r
37         private readonly BaseAirCoprs _baseAirCoprs;\r
38         private readonly PresetDeck _presetDeck = new PresetDeck();\r
39         private readonly CellInfo _cellInfo = new CellInfo();\r
40         private readonly Status _status = new Status();\r
41         private bool _saveState;\r
42         private readonly List<IHaveState> _haveState;\r
43 \r
44         public interface IRepeatingTimerController\r
45         {\r
46             void Stop(string key);\r
47             void Stop(string key, int fleet);\r
48             void Suspend();\r
49             void Resume();\r
50         }\r
51 \r
52         public IRepeatingTimerController RepeatingTimerController { get; set; }\r
53 \r
54         [Flags]\r
55         public enum Update\r
56         {\r
57             None = 0,\r
58             Error = 1 << 0,\r
59             Start = 1 << 1,\r
60             Item = 1 << 2,\r
61             Ship = 1 << 3,\r
62             Timer = 1 << 4,\r
63             NDock = 1 << 5,\r
64             Mission = 1 << 6,\r
65             QuestList = 1 << 7,\r
66             Battle = 1 << 8,\r
67             Cell = 1 << 9,\r
68             All = (1 << 10) - 1\r
69         }\r
70 \r
71         public Sniffer(bool start = false)\r
72         {\r
73             _start = start;\r
74             _shipInfo = new ShipInfo(_itemInfo);\r
75             _conditionTimer = new ConditionTimer(_shipInfo);\r
76             _dockInfo = new DockInfo(_shipInfo, _materialInfo);\r
77             _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo, _presetDeck);\r
78             _battleInfo = new BattleInfo(_shipInfo, _itemInfo);\r
79             _logger = new Logger(_shipInfo, _itemInfo, _battleInfo);\r
80             _questInfo = new QuestInfo(_itemInfo, _battleInfo);\r
81             _baseAirCoprs = new BaseAirCoprs(_itemInfo);\r
82             _miscTextInfo = new MiscTextInfo(_shipInfo, _itemInfo);\r
83             _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo, _questInfo};\r
84         }\r
85 \r
86         public void SaveState()\r
87         {\r
88             if (!_saveState)\r
89                 return;\r
90             if (!_haveState.Any(x => x.NeedSave))\r
91                 return;\r
92             foreach (var x in _haveState)\r
93                 x.SaveState(_status);\r
94             _status.Save();\r
95         }\r
96 \r
97         public void LoadState()\r
98         {\r
99             _status.Load();\r
100             foreach (var x in _haveState)\r
101                 x.LoadState(_status);\r
102             _saveState = true;\r
103         }\r
104 \r
105         public Update Sniff(string url, string request, dynamic json)\r
106         {\r
107             if (!json.api_result())\r
108                 return Update.Error;\r
109             if ((int)json.api_result != 1)\r
110                 return Update.None;\r
111             var data = json.api_data() ? json.api_data : new object();\r
112 \r
113             if (url.EndsWith("api_start2"))\r
114             {\r
115                 return ApiStart(data);\r
116             }\r
117             if (!_start)\r
118                 return Update.None;\r
119 \r
120             if (url.EndsWith("api_port/port"))\r
121                 return ApiPort(data);\r
122             if (url.Contains("member"))\r
123                 return ApiMember(url, json);\r
124             if (url.Contains("kousyou"))\r
125                 return ApiKousyou(url, request, data);\r
126             if (url.Contains("battle") || url.Contains("sortie"))\r
127                 return ApiBattle(url, request, data);\r
128             return ApiOthers(url, request, data);\r
129         }\r
130 \r
131         private Update ApiStart(dynamic data)\r
132         {\r
133             _shipInfo.InspectMaster(data);\r
134             _missionInfo.InspectMaster(data.api_mst_mission);\r
135             _itemInfo.InspectMaster(data);\r
136             _exMapInfo.ResetIfNeeded();\r
137             _miscTextInfo.InspectMaster(data);\r
138             _start = true;\r
139             return Update.Start;\r
140         }\r
141 \r
142         private Update ApiPort(dynamic data)\r
143         {\r
144             _itemInfo.InspectBasic(data.api_basic);\r
145             _materialInfo.InspectMaterialPort(data.api_material);\r
146             _logger.InspectBasic(data.api_basic);\r
147             _logger.InspectMaterial(data.api_material);\r
148             _shipInfo.InspectShip(data);\r
149             _shipInfo.ClearBadlyDamagedShips();\r
150             _conditionTimer.CalcRegenTime();\r
151             _missionInfo.InspectDeck(data.api_deck_port);\r
152             _questInfo.InspectDeck(data.api_deck_port);\r
153             _dockInfo.InspectNDock(data.api_ndock);\r
154             _akashiTimer.Port();\r
155             _achievement.InspectBasic(data.api_basic);\r
156             if (data.api_parallel_quest_count()) // 昔のログにはないので\r
157                 _questInfo.AcceptMax = (int)data.api_parallel_quest_count;\r
158             if (data.api_event_object())\r
159                 _baseAirCoprs.InspectEventObject(data.api_event_object);\r
160             if (data.api_plane_info())\r
161                 _baseAirCoprs.InspectPlaneInfo(data.api_plane_info);\r
162             _battleInfo.CleanupResult();\r
163             _battleInfo.BattleState = BattleState.None;\r
164             _shipInfo.ClearEscapedShips();\r
165             _miscTextInfo.Port();\r
166             _cellInfo.Port();\r
167             SaveState();\r
168             RepeatingTimerController?.Resume();\r
169             foreach (var s in new[] {"遠征終了", "入渠終了", "疲労回復", "泊地修理"})\r
170                 RepeatingTimerController?.Stop(s);\r
171             return Update.All;\r
172         }\r
173 \r
174         private Update ApiMember(string url, dynamic json)\r
175         {\r
176             var data = json.api_data() ? json.api_data : new object();\r
177 \r
178             if (url.EndsWith("api_get_member/require_info"))\r
179             {\r
180                 _itemInfo.InspectSlotItem(data.api_slot_item, true);\r
181                 _dockInfo.InspectKDock(data.api_kdock);\r
182                 return Update.None;\r
183             }\r
184             if (url.EndsWith("api_get_member/basic"))\r
185             {\r
186                 _itemInfo.InspectBasic(data);\r
187                 _logger.InspectBasic(data);\r
188                 return Update.None;\r
189             }\r
190             if (url.EndsWith("api_get_member/slot_item"))\r
191             {\r
192                 _itemInfo.InspectSlotItem(data, true);\r
193                 return Update.Item;\r
194             }\r
195             if (url.EndsWith("api_get_member/kdock"))\r
196             {\r
197                 _dockInfo.InspectKDock(data);\r
198                 _logger.InspectKDock(data);\r
199                 return Update.Timer;\r
200             }\r
201             if (url.EndsWith("api_get_member/ndock"))\r
202             {\r
203                 _dockInfo.InspectNDock(data);\r
204                 _conditionTimer.CheckCond();\r
205                 _akashiTimer.CheckFleet();\r
206                 RepeatingTimerController?.Stop("入渠終了");\r
207                 return Update.NDock | Update.Timer | Update.Ship;\r
208             }\r
209             if (url.EndsWith("api_get_member/questlist"))\r
210             {\r
211                 _questInfo.InspectQuestList(data);\r
212                 return Update.QuestList;\r
213             }\r
214             if (url.EndsWith("api_get_member/deck"))\r
215             {\r
216                 _shipInfo.InspectDeck(data);\r
217                 _missionInfo.InspectDeck(data);\r
218                 _akashiTimer.CheckFleet();\r
219                 _questInfo.InspectDeck(data);\r
220                 return Update.Mission | Update.Timer;\r
221             }\r
222             if (url.EndsWith("api_get_member/ship2"))\r
223             {\r
224                 // ここだけjsonなので注意\r
225                 _shipInfo.InspectShip(json);\r
226                 _akashiTimer.CheckFleet();\r
227                 _battleInfo.BattleState = BattleState.None;\r
228                 return Update.Item | Update.Ship | Update.Battle;\r
229             }\r
230             if (url.EndsWith("api_get_member/ship_deck"))\r
231             {\r
232                 _shipInfo.InspectShip(data);\r
233                 _akashiTimer.CheckFleet();\r
234                 _battleInfo.BattleState = BattleState.None;\r
235                 return Update.Ship | Update.Battle;\r
236             }\r
237             if (url.EndsWith("api_get_member/ship3"))\r
238             {\r
239                 _shipInfo.InspectShip(data);\r
240                 _akashiTimer.CheckFleet();\r
241                 _conditionTimer.CheckCond();\r
242                 return Update.Ship;\r
243             }\r
244             if (url.EndsWith("api_get_member/material"))\r
245             {\r
246                 _materialInfo.InspectMaterial(data);\r
247                 return Update.Item;\r
248             }\r
249             if (url.EndsWith("api_get_member/mapinfo"))\r
250             {\r
251                 _exMapInfo.InspectMapInfo(data);\r
252                 _miscTextInfo.InspectMapInfo(data);\r
253                 if (data.api_air_base())\r
254                     _baseAirCoprs.Inspect(data.api_air_base);\r
255                 return Update.Item;\r
256             }\r
257             if (url.EndsWith("api_req_member/get_practice_enemyinfo"))\r
258             {\r
259                 _miscTextInfo.InspectPracticeEnemyInfo(data);\r
260                 return Update.Item;\r
261             }\r
262             if (url.EndsWith("api_get_member/preset_deck"))\r
263             {\r
264                 _presetDeck.Inspect(data);\r
265                 return Update.None;\r
266             }\r
267             if (url.EndsWith("api_get_member/base_air_corps"))\r
268             {\r
269                 _baseAirCoprs.Inspect(data);\r
270                 return Update.Ship;\r
271             }\r
272             return Update.None;\r
273         }\r
274 \r
275         private Update ApiKousyou(string url, string request, dynamic data)\r
276         {\r
277             if (url.EndsWith("api_req_kousyou/createitem"))\r
278             {\r
279                 _itemInfo.InspectCreateItem(data);\r
280                 _materialInfo.InspectCreateIem(data);\r
281                 _logger.InspectCreateItem(request, data);\r
282                 _questInfo.CountCreateItem();\r
283                 return Update.Item | Update.QuestList;\r
284             }\r
285             if (url.EndsWith("api_req_kousyou/getship"))\r
286             {\r
287                 _itemInfo.InspectGetShip(data);\r
288                 _shipInfo.InspectShip(data);\r
289                 _dockInfo.InspectKDock(data.api_kdock);\r
290                 _conditionTimer.CheckCond();\r
291                 RepeatingTimerController?.Stop("建造完了");\r
292                 return Update.Item | Update.Timer;\r
293             }\r
294             if (url.EndsWith("api_req_kousyou/destroyship"))\r
295             {\r
296                 _shipInfo.InspectDestroyShip(request, data);\r
297                 _materialInfo.InspectDestroyShip(data);\r
298                 _conditionTimer.CheckCond();\r
299                 _akashiTimer.CheckFleet();\r
300                 _questInfo.InspectDestroyShip(request);\r
301                 return Update.Item | Update.Ship | Update.QuestList;\r
302             }\r
303             if (url.EndsWith("api_req_kousyou/destroyitem2"))\r
304             {\r
305                 _questInfo.InspectDestroyItem(request, data); // 本当に削除される前\r
306                 _itemInfo.InspectDestroyItem(request, data);\r
307                 _materialInfo.InspectDestroyItem(data);\r
308                 return Update.Item | Update.QuestList;\r
309             }\r
310             if (url.EndsWith("api_req_kousyou/remodel_slot"))\r
311             {\r
312                 _logger.SetCurrentMaterial(_materialInfo.Current);\r
313                 _logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_materialInfoより前\r
314                 _itemInfo.InspectRemodelSlot(data);\r
315                 _materialInfo.InspectRemodelSlot(data);\r
316                 _questInfo.CountRemodelSlot();\r
317                 return Update.Item | Update.QuestList;\r
318             }\r
319             if (url.EndsWith("api_req_kousyou/createship"))\r
320             {\r
321                 _logger.InspectCreateShip(request);\r
322                 _questInfo.CountCreateShip();\r
323                 return Update.QuestList;\r
324             }\r
325             if (url.EndsWith("api_req_kousyou/createship_speedchange"))\r
326             {\r
327                 _dockInfo.InspectCreateShipSpeedChange(request);\r
328                 return Update.Timer;\r
329             }\r
330             return Update.None;\r
331         }\r
332 \r
333         private Update ApiBattle(string url, string request, dynamic data)\r
334         {\r
335             if (IsNormalBattleAPI(url) || IsCombinedBattleAPI(url))\r
336             {\r
337                 _battleInfo.InspectBattle(url, request, data);\r
338                 _logger.InspectBattle(data);\r
339                 _cellInfo.StartBattle();\r
340                 return Update.Ship | Update.Battle;\r
341             }\r
342             if (url.EndsWith("api_req_practice/battle") || url.EndsWith("api_req_practice/midnight_battle"))\r
343             {\r
344                 if (url.EndsWith("/battle"))\r
345                 {\r
346                     _shipInfo.StartPractice(request);\r
347                     _questInfo.StartPractice(request);\r
348                     _conditionTimer.InvalidateCond();\r
349                     RepeatingTimerController?.Suspend();\r
350                 }\r
351                 _battleInfo.InspectBattle(url, request, data);\r
352                 return Update.Ship | Update.Battle | Update.Timer;\r
353             }\r
354             if (url.EndsWith("api_req_sortie/battleresult") || url.EndsWith("api_req_combined_battle/battleresult"))\r
355             {\r
356                 _battleInfo.InspectBattleResult(data);\r
357                 _exMapInfo.InspectBattleResult(data);\r
358                 _logger.InspectBattleResult(data);\r
359                 _questInfo.InspectBattleResult(data);\r
360                 _miscTextInfo.InspectBattleResult(data);\r
361                 return Update.Ship | Update.QuestList;\r
362             }\r
363             if (url.EndsWith("api_req_practice/battle_result"))\r
364             {\r
365                 _battleInfo.InspectPracticeResult(data);\r
366                 _questInfo.InspectPracticeResult(data);\r
367                 return Update.Ship | Update.QuestList;\r
368             }\r
369             if (url.EndsWith("/goback_port"))\r
370             {\r
371                 _battleInfo.CauseEscape();\r
372                 return Update.Ship;\r
373             }\r
374             _battleInfo.BattleState = BattleState.Unknown;\r
375             return Update.None;\r
376         }\r
377 \r
378         private bool IsNormalBattleAPI(string url)\r
379         {\r
380             return url.EndsWith("api_req_sortie/battle") ||\r
381                    url.EndsWith("api_req_sortie/airbattle") ||\r
382                    url.EndsWith("api_req_sortie/ld_airbattle") ||\r
383                    url.EndsWith("api_req_battle_midnight/battle") ||\r
384                    url.EndsWith("api_req_battle_midnight/sp_midnight");\r
385         }\r
386 \r
387         private bool IsCombinedBattleAPI(string url)\r
388         {\r
389             return url.EndsWith("api_req_combined_battle/battle") ||\r
390                    url.EndsWith("api_req_combined_battle/airbattle") ||\r
391                    url.EndsWith("api_req_combined_battle/ld_airbattle") ||\r
392                    url.EndsWith("api_req_combined_battle/battle_water") ||\r
393                    url.EndsWith("api_req_combined_battle/midnight_battle") ||\r
394                    url.EndsWith("api_req_combined_battle/sp_midnight") ||\r
395                    url.EndsWith("api_req_combined_battle/ec_battle") ||\r
396                    url.EndsWith("api_req_combined_battle/ec_midnight_battle") ||\r
397                    url.EndsWith("api_req_combined_battle/ec_night_to_day") ||\r
398                    url.EndsWith("api_req_combined_battle/each_battle") ||\r
399                    url.EndsWith("api_req_combined_battle/each_battle_water");\r
400         }\r
401 \r
402         private Update ApiOthers(string url, string request, dynamic data)\r
403         {\r
404             if (url.EndsWith("api_req_hensei/change"))\r
405             {\r
406                 _shipInfo.InspectChange(request);\r
407                 _akashiTimer.InspectChange(request);\r
408                 return Update.Ship;\r
409             }\r
410             if (url.EndsWith("api_req_hensei/preset_select"))\r
411             {\r
412                 _shipInfo.InspectDeck(new[] {data});\r
413                 _akashiTimer.CheckFleet();\r
414                 return Update.Ship;\r
415             }\r
416             if (url.EndsWith("api_req_hensei/preset_register"))\r
417             {\r
418                 _presetDeck.InspectRegister(data);\r
419                 return Update.None;\r
420             }\r
421             if (url.EndsWith("api_req_hensei/preset_delete"))\r
422             {\r
423                 _presetDeck.InspectDelete(request);\r
424                 return Update.Timer;\r
425             }\r
426             if (url.EndsWith("api_req_hensei/combined"))\r
427             {\r
428                 _shipInfo.InspectCombined(request);\r
429                 return Update.Ship;\r
430             }\r
431             if (url.EndsWith("api_req_hokyu/charge"))\r
432             {\r
433                 _shipInfo.InspectCharge(data);\r
434                 _materialInfo.InspectCharge(data);\r
435                 _questInfo.CountCharge();\r
436                 return Update.Item | Update.Ship | Update.QuestList;\r
437             }\r
438             if (url.EndsWith("api_req_kaisou/powerup"))\r
439             {\r
440                 _shipInfo.InspectPowerup(request, data);\r
441                 _conditionTimer.CheckCond();\r
442                 _akashiTimer.CheckFleet();\r
443                 _questInfo.InspectPowerup(data);\r
444                 return Update.Item | Update.Ship | Update.QuestList;\r
445             }\r
446             if (url.EndsWith("api_req_kaisou/slot_exchange_index"))\r
447             {\r
448                 _shipInfo.InspectSlotExchange(request, data);\r
449                 return Update.Ship;\r
450             }\r
451             if (url.EndsWith("api_req_kaisou/slot_deprive"))\r
452             {\r
453                 _shipInfo.InspectSlotDeprive(data);\r
454                 return Update.Ship;\r
455             }\r
456             if (url.EndsWith("api_req_nyukyo/start"))\r
457             {\r
458                 _dockInfo.InspectNyukyo(request);\r
459                 _conditionTimer.CheckCond();\r
460                 _akashiTimer.CheckFleet();\r
461                 _questInfo.CountNyukyo();\r
462                 var ndock = HttpUtility.ParseQueryString(request)["api_ndock_id"];\r
463                 if (ndock != null && int.TryParse(ndock, out int id))\r
464                     RepeatingTimerController?.Stop("入渠終了", id - 1);\r
465                 return Update.Item | Update.Ship | Update.QuestList;\r
466             }\r
467             if (url.EndsWith("api_req_nyukyo/speedchange"))\r
468             {\r
469                 _dockInfo.InspectSpeedChange(request);\r
470                 _conditionTimer.CheckCond();\r
471                 return Update.NDock | Update.Timer | Update.Item | Update.Ship;\r
472             }\r
473             if (url.EndsWith("api_req_map/start"))\r
474             {\r
475                 _shipInfo.InspectMapStart(request); // 出撃中判定が必要なので_conditionTimerより前\r
476                 _conditionTimer.InvalidateCond();\r
477                 _exMapInfo.InspectMapStart(data);\r
478                 _battleInfo.InspectMapStart(data);\r
479                 _logger.InspectMapStart(data);\r
480                 _miscTextInfo.InspectMapStart(data);\r
481                 _questInfo.InspectMapStart(data);\r
482                 _cellInfo.InspectMapStart(data);\r
483                 RepeatingTimerController?.Suspend();\r
484                 return Update.Timer | Update.Ship | Update.Cell;\r
485             }\r
486             if (url.EndsWith("api_req_map/next"))\r
487             {\r
488                 _exMapInfo.InspectMapNext(data);\r
489                 _battleInfo.InspectMapNext(data);\r
490                 _logger.InspectMapNext(data);\r
491                 _questInfo.InspectMapNext(data);\r
492                 _miscTextInfo.InspectMapNext(data);\r
493                 _cellInfo.InspectMapNext(data);\r
494                 return Update.Cell;\r
495             }\r
496             if (url.EndsWith("api_req_mission/start"))\r
497             {\r
498                 var deck = HttpUtility.ParseQueryString(request)["api_deck_id"];\r
499                 if (deck != null && int.TryParse(deck, out int id))\r
500                     RepeatingTimerController?.Stop("遠征終了", id - 1);\r
501                 return Update.None;\r
502             }\r
503             if (url.EndsWith("api_req_mission/result"))\r
504             {\r
505                 _materialInfo.InspectMissionResult(data);\r
506                 _logger.InspectMissionResult(data);\r
507                 _questInfo.InspectMissionResult(request, data);\r
508                 return Update.Item;\r
509             }\r
510             if (url.EndsWith("api_req_quest/stop"))\r
511             {\r
512                 _questInfo.InspectStop(request);\r
513                 return Update.QuestList;\r
514             }\r
515             if (url.EndsWith("api_req_quest/clearitemget"))\r
516             {\r
517                 _questInfo.InspectClearItemGet(request);\r
518                 _logger.InspectClearItemGet(data);\r
519                 return Update.QuestList;\r
520             }\r
521             if (url.EndsWith("api_req_air_corps/supply"))\r
522             {\r
523                 _materialInfo.InspectAirCorpsSupply(data);\r
524                 _baseAirCoprs.InspectSupply(request, data);\r
525                 return Update.Item;\r
526             }\r
527             if (url.EndsWith("api_req_air_corps/set_plane"))\r
528             {\r
529                 _materialInfo.InspectAirCorpsSetPlane(data);\r
530                 _baseAirCoprs.InspectSetPlane(request, data);\r
531                 return Update.Item | Update.Ship;\r
532             }\r
533             if (url.EndsWith("api_req_air_corps/set_action"))\r
534             {\r
535                 _baseAirCoprs.InspectSetAction(request);\r
536                 return Update.Ship;\r
537             }\r
538             if (url.EndsWith("api_req_air_corps/expand_base"))\r
539             {\r
540                 _baseAirCoprs.InspectExpandBase(request, data);\r
541                 return Update.Ship;\r
542             }\r
543             return Update.None;\r
544         }\r
545 \r
546         public NameAndTimer[] NDock => _dockInfo.NDock;\r
547 \r
548         public AlarmTimer[] KDock => _dockInfo.KDock;\r
549 \r
550         public ItemInfo Item => _itemInfo;\r
551 \r
552         public MaterialInfo Material => _materialInfo;\r
553 \r
554         public QuestStatus[] Quests => _questInfo.Quests;\r
555 \r
556         public void ClearQuests() => _questInfo.ClearQuests();\r
557 \r
558         public NameAndTimer[] Missions => _missionInfo.Missions;\r
559 \r
560         public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet);\r
561 \r
562         public int[] GetConditionNotice(DateTime prev, DateTime now) => _conditionTimer.GetNotice(prev, now);\r
563 \r
564         public Fleet[] Fleets => _shipInfo.Fleets;\r
565 \r
566         public ShipInfo.ShipStatusPair[] BattleResultStatusDiff => _shipInfo.BattleResultDiff;\r
567 \r
568         public bool IsBattleResultStatusError => _shipInfo.IsBattleResultError;\r
569 \r
570         public ShipStatus[] BattleStartStatus => _shipInfo.BattleStartStatus;\r
571 \r
572         public bool IsCombinedFleet => _shipInfo.Fleets[0].CombinedType != 0;\r
573 \r
574         public ShipStatus[] RepairList => _shipInfo.GetRepairList(_dockInfo);\r
575 \r
576         public ShipStatus[] ShipList => _shipInfo.ShipList;\r
577 \r
578         public string[] BadlyDamagedShips => _shipInfo.BadlyDamagedShips;\r
579 \r
580         public ItemStatus[] ItemList\r
581         {\r
582             get\r
583             {\r
584                 _itemInfo.ClearHolder();\r
585                 _shipInfo.SetItemHolder();\r
586                 _baseAirCoprs.SetItemHolder();\r
587                 return _itemInfo.ItemList;\r
588             }\r
589         }\r
590 \r
591         public AkashiTimer AkashiTimer => _akashiTimer;\r
592 \r
593         public Achievement Achievement => _achievement;\r
594 \r
595         public BattleInfo Battle => _battleInfo;\r
596 \r
597         public ExMapInfo ExMap => _exMapInfo;\r
598 \r
599         public string MiscText => _miscTextInfo.Text;\r
600 \r
601         public BaseAirCoprs.BaseInfo[] BaseAirCorps => _baseAirCoprs.AllAirCorps;\r
602 \r
603         public CellInfo CellInfo => _cellInfo;\r
604 \r
605         public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
606         {\r
607             _logger.SetWriter(writer, nowFunc);\r
608         }\r
609 \r
610         public void SkipMaster()\r
611         {\r
612             _start = true;\r
613         }\r
614 \r
615         public void EnableLog(LogType type)\r
616         {\r
617             _logger.EnableLog(type);\r
618         }\r
619 \r
620         public int MaterialLogInterval\r
621         {\r
622             set => _logger.MaterialLogInterval = value;\r
623         }\r
624 \r
625         public string LogOutputDir\r
626         {\r
627             set => _logger.OutputDir = value;\r
628         }\r
629 \r
630         public void FlashLog()\r
631         {\r
632             _logger.FlashLog();\r
633         }\r
634     }\r
635 }