OSDN Git Service

設定でダメコン装備でも大破警告を出せるようにする
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Sniffer.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using KancolleSniffer.Util;\r
17 using System.Collections.Generic;\r
18 using System.Linq;\r
19 using KancolleSniffer.Log;\r
20 using KancolleSniffer.Model;\r
21 \r
22 namespace KancolleSniffer\r
23 {\r
24     public class Sniffer\r
25     {\r
26         private bool _start;\r
27         private readonly ItemMaster _itemMaster = new ItemMaster();\r
28         private readonly ItemInventory _itemInventory = new ItemInventory();\r
29         private readonly ItemInfo _itemInfo;\r
30         private readonly ShipMaster _shipMaster = new ShipMaster();\r
31         private readonly ShipInventory _shipInventory = new ShipInventory();\r
32         private readonly ShipInfo _shipInfo;\r
33         private readonly MaterialInfo _materialInfo = new MaterialInfo();\r
34         private readonly QuestInfo _questInfo = new QuestInfo();\r
35         private readonly QuestCounter _questCounter;\r
36         private readonly MissionInfo _missionInfo = new MissionInfo();\r
37         private readonly ConditionTimer _conditionTimer;\r
38         private readonly DockInfo _dockInfo;\r
39         private readonly AkashiTimer _akashiTimer;\r
40         private readonly Achievement _achievement = new Achievement();\r
41         private readonly BattleInfo _battleInfo;\r
42         private readonly Logger _logger;\r
43         private readonly ExMapInfo _exMapInfo = new ExMapInfo();\r
44         private readonly MiscTextInfo _miscTextInfo;\r
45         private readonly AirBase _airBase;\r
46         private readonly PresetDeck _presetDeck = new PresetDeck();\r
47         private readonly CellInfo _cellInfo = new CellInfo();\r
48         private readonly Status _status = new Status();\r
49         private bool _saveState;\r
50         private readonly List<IHaveState> _haveState;\r
51         private AdditionalData _additionalData;\r
52 \r
53         public interface IRepeatingTimerController\r
54         {\r
55             void Stop(string key);\r
56             void Stop(string key, int fleet);\r
57             void Suspend(string exception = null);\r
58             void Resume();\r
59         }\r
60 \r
61         public IRepeatingTimerController RepeatingTimerController { get; set; }\r
62 \r
63         public Dictionary<string, string> MapDictionary { get; } = new Dictionary<string, string>\r
64         {\r
65             {"南西作戦海域方面 バリ島沖", "42-1"},\r
66             {"西方作戦海域方面 マラッカ海峡北方", "42-2"},\r
67             {"西方作戦海域方面 セイロン島南西沖", "42-3"},\r
68             {"欧州作戦海域方面 地中海マルタ島沖", "42-4"},\r
69             {"欧州作戦海域方面 北海/北大西洋海域", "42-5"}\r
70         };\r
71 \r
72         [Flags]\r
73         public enum Update\r
74         {\r
75             None = 0,\r
76             Error = 1 << 0,\r
77             Start = 1 << 1,\r
78             Item = 1 << 2,\r
79             Ship = 1 << 3,\r
80             Timer = 1 << 4,\r
81             NDock = 1 << 5,\r
82             Mission = 1 << 6,\r
83             QuestList = 1 << 7,\r
84             Battle = 1 << 8,\r
85             Cell = 1 << 9,\r
86             All = (1 << 10) - 1\r
87         }\r
88 \r
89         public Sniffer(bool start = false)\r
90         {\r
91             _start = start;\r
92             _itemInfo = new ItemInfo(_itemMaster, _itemInventory);\r
93             _shipInfo = new ShipInfo(_shipMaster, _shipInventory, _itemInventory);\r
94             _conditionTimer = new ConditionTimer(_shipInfo);\r
95             _dockInfo = new DockInfo(_shipInventory, _materialInfo);\r
96             _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo, _presetDeck);\r
97             _airBase = new AirBase(_itemInfo);\r
98             _battleInfo = new BattleInfo(_shipInfo, _itemInfo, _airBase);\r
99             _logger = new Logger(_shipInfo, _itemInfo, _battleInfo);\r
100             _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);\r
101             _miscTextInfo = new MiscTextInfo(_shipInfo, _itemInfo);\r
102             _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo, _questInfo};\r
103             AdditionalData = new AdditionalData();\r
104         }\r
105 \r
106         public AdditionalData AdditionalData\r
107         {\r
108             get => _additionalData;\r
109             set\r
110             {\r
111                 _additionalData = value;\r
112                 _itemMaster.AdditionalData = value;\r
113                 _shipMaster.AdditionalData = value;\r
114             }\r
115         }\r
116 \r
117         public void SaveState()\r
118         {\r
119             if (!_saveState)\r
120                 return;\r
121             if (!_haveState.Any(x => x.NeedSave))\r
122                 return;\r
123             foreach (var x in _haveState)\r
124                 x.SaveState(_status);\r
125             _status.Save();\r
126         }\r
127 \r
128         public void LoadState()\r
129         {\r
130             _status.Load();\r
131             foreach (var x in _haveState)\r
132                 x.LoadState(_status);\r
133             _saveState = true;\r
134         }\r
135 \r
136         public Update Sniff(string url, string request, dynamic json)\r
137         {\r
138             if (!json.api_result())\r
139                 return Update.Error;\r
140             if ((int)json.api_result != 1)\r
141                 return Update.None;\r
142             var data = json.api_data() ? json.api_data : new object();\r
143 \r
144             if (url.Contains("api_start2"))\r
145             {\r
146                 return ApiStart(data);\r
147             }\r
148             if (!_start)\r
149                 return Update.None;\r
150 \r
151             if (url.EndsWith("api_port/port"))\r
152                 return ApiPort(data);\r
153             if (url.Contains("member"))\r
154                 return ApiMember(url, json);\r
155             if (url.Contains("kousyou"))\r
156                 return ApiKousyou(url, request, data);\r
157             if (url.Contains("practice"))\r
158                 return ApiPractice(url, request, data);\r
159             if (IsBattleAPI(url))\r
160                 return ApiBattle(url, request, data);\r
161             if (url.Contains("hensei"))\r
162                 return ApiHensei(url, request, data);\r
163             if (url.Contains("kaisou"))\r
164                 return ApiKaisou(url, request, data);\r
165             if (url.Contains("air_corps"))\r
166                 return ApiAirCorps(url, request, data);\r
167             return ApiOthers(url, request, data);\r
168         }\r
169 \r
170         private static bool IsBattleAPI(string url)\r
171         {\r
172             return url.Contains("api_req_sortie/") ||\r
173                    url.Contains("api_req_battle_midnight/") ||\r
174                    url.Contains("api_req_combined_battle/");\r
175         }\r
176 \r
177         private Update ApiStart(dynamic data)\r
178         {\r
179             _shipInfo.InspectMaster(data);\r
180             _shipInfo.ClearBattleResult();\r
181             _missionInfo.InspectMaster(data.api_mst_mission);\r
182             _itemInfo.InspectMaster(data);\r
183             _exMapInfo.ResetIfNeeded();\r
184             _miscTextInfo.InspectMaster(data);\r
185             _logger.InspectMapInfoMaster(data.api_mst_mapinfo);\r
186             SetMapDictionary(data.api_mst_mapinfo);\r
187             _start = true;\r
188             return Update.Start;\r
189         }\r
190 \r
191         private void SetMapDictionary(dynamic json)\r
192         {\r
193             foreach (var map in json)\r
194                 MapDictionary[map.api_name] = $"{map.api_maparea_id}-{map.api_no}";\r
195         }\r
196 \r
197         public interface IPort\r
198         {\r
199             void Port();\r
200         }\r
201 \r
202         private Update ApiPort(dynamic data)\r
203         {\r
204             _itemInfo.InspectBasic(data.api_basic);\r
205             _materialInfo.InspectMaterialPort(data.api_material);\r
206             _logger.InspectBasic(data.api_basic);\r
207             _logger.InspectMaterial(data.api_material);\r
208             _shipInfo.Port(data);\r
209             _missionInfo.InspectDeck(data.api_deck_port);\r
210             _questCounter.InspectDeck(data.api_deck_port);\r
211             _dockInfo.InspectNDock(data.api_ndock);\r
212             _achievement.InspectBasic(data.api_basic);\r
213             if (data.api_parallel_quest_count()) // 昔のログにはないので\r
214                 _questInfo.AcceptMax = (int)data.api_parallel_quest_count;\r
215             if (data.api_event_object())\r
216                 _airBase.InspectEventObject(data.api_event_object);\r
217             if (data.api_plane_info())\r
218                 _airBase.InspectPlaneInfo(data.api_plane_info);\r
219             foreach (var receiver in new IPort[]{_conditionTimer, _akashiTimer, _battleInfo, _miscTextInfo, _cellInfo})\r
220                 receiver.Port();\r
221             SaveState();\r
222             RepeatingTimerController?.Resume();\r
223             foreach (var s in new[] {"遠征終了", "入渠終了", "疲労回復", "泊地修理", "大破警告"})\r
224                 RepeatingTimerController?.Stop(s);\r
225             return Update.All;\r
226         }\r
227 \r
228         private Update ApiMember(string url, dynamic json)\r
229         {\r
230             var data = json.api_data() ? json.api_data : new object();\r
231 \r
232             if (url.EndsWith("api_get_member/require_info"))\r
233             {\r
234                 _itemInfo.InspectSlotItem(data.api_slot_item, true);\r
235                 _dockInfo.InspectKDock(data.api_kdock);\r
236                 return Update.None;\r
237             }\r
238             if (url.EndsWith("api_get_member/basic"))\r
239             {\r
240                 _itemInfo.InspectBasic(data);\r
241                 _logger.InspectBasic(data);\r
242                 return Update.None;\r
243             }\r
244             if (url.EndsWith("api_get_member/slot_item"))\r
245             {\r
246                 _itemInfo.InspectSlotItem(data, true);\r
247                 return Update.Item;\r
248             }\r
249             if (url.EndsWith("api_get_member/kdock"))\r
250             {\r
251                 _dockInfo.InspectKDock(data);\r
252                 _logger.InspectKDock(data);\r
253                 return Update.Timer;\r
254             }\r
255             if (url.EndsWith("api_get_member/ndock"))\r
256             {\r
257                 _dockInfo.InspectNDock(data);\r
258                 _conditionTimer.CheckCond();\r
259                 _akashiTimer.CheckFleet();\r
260                 RepeatingTimerController?.Stop("入渠終了");\r
261                 return Update.NDock | Update.Timer | Update.Ship;\r
262             }\r
263             if (url.EndsWith("api_get_member/questlist"))\r
264             {\r
265                 _questInfo.InspectQuestList(data);\r
266                 return Update.QuestList;\r
267             }\r
268             if (url.EndsWith("api_get_member/deck"))\r
269             {\r
270                 _shipInfo.InspectDeck(data);\r
271                 _missionInfo.InspectDeck(data);\r
272                 _akashiTimer.CheckFleet();\r
273                 _questCounter.InspectDeck(data);\r
274                 return Update.Mission | Update.Timer;\r
275             }\r
276             if (url.EndsWith("api_get_member/ship2"))\r
277             {\r
278                 // ここだけjsonなので注意\r
279                 _shipInfo.InspectShip(url, json);\r
280                 _akashiTimer.CheckFleet();\r
281                 _battleInfo.BattleState = BattleState.None;\r
282                 return Update.Item | Update.Ship | Update.Battle;\r
283             }\r
284             if (url.EndsWith("api_get_member/ship_deck"))\r
285             {\r
286                 _shipInfo.InspectShip(url, data);\r
287                 _akashiTimer.CheckFleet();\r
288                 _battleInfo.BattleState = BattleState.None;\r
289                 return Update.Ship | Update.Battle | Update.Item;\r
290             }\r
291             if (url.EndsWith("api_get_member/ship3"))\r
292             {\r
293                 _shipInfo.InspectShip(url, data);\r
294                 _akashiTimer.CheckFleet();\r
295                 _conditionTimer.CheckCond();\r
296                 return Update.Ship;\r
297             }\r
298             if (url.EndsWith("api_get_member/material"))\r
299             {\r
300                 _materialInfo.InspectMaterial(data);\r
301                 return Update.Item;\r
302             }\r
303             if (url.EndsWith("api_get_member/mapinfo"))\r
304             {\r
305                 _exMapInfo.InspectMapInfo(data);\r
306                 _miscTextInfo.InspectMapInfo(data);\r
307                 if (data.api_air_base())\r
308                     _airBase.Inspect(data.api_air_base);\r
309                 return Update.Item;\r
310             }\r
311             if (url.EndsWith("api_req_member/get_practice_enemyinfo"))\r
312             {\r
313                 _miscTextInfo.InspectPracticeEnemyInfo(data);\r
314                 return Update.Item;\r
315             }\r
316             if (url.EndsWith("api_get_member/preset_deck"))\r
317             {\r
318                 _presetDeck.Inspect(data);\r
319                 return Update.None;\r
320             }\r
321             if (url.EndsWith("api_get_member/base_air_corps"))\r
322             {\r
323                 _airBase.Inspect(data);\r
324                 return Update.Ship;\r
325             }\r
326             return Update.None;\r
327         }\r
328 \r
329         private Update ApiKousyou(string url, string request, dynamic data)\r
330         {\r
331             if (url.EndsWith("api_req_kousyou/createitem"))\r
332             {\r
333                 _itemInfo.InspectCreateItem(data);\r
334                 _materialInfo.InspectCreateIem(data);\r
335                 _logger.InspectCreateItem(request, data);\r
336                 _questCounter.CountCreateItem();\r
337                 return Update.Item | Update.QuestList;\r
338             }\r
339             if (url.EndsWith("api_req_kousyou/getship"))\r
340             {\r
341                 _itemInfo.InspectGetShip(data);\r
342                 _shipInfo.InspectShip(url, data);\r
343                 _dockInfo.InspectKDock(data.api_kdock);\r
344                 _conditionTimer.CheckCond();\r
345                 RepeatingTimerController?.Stop("建造完了");\r
346                 return Update.Item | Update.Timer;\r
347             }\r
348             if (url.EndsWith("api_req_kousyou/destroyship"))\r
349             {\r
350                 _shipInfo.InspectDestroyShip(request, data);\r
351                 _materialInfo.InspectDestroyShip(data);\r
352                 _conditionTimer.CheckCond();\r
353                 _akashiTimer.CheckFleet();\r
354                 _questCounter.InspectDestroyShip(request);\r
355                 return Update.Item | Update.Ship | Update.QuestList;\r
356             }\r
357             if (url.EndsWith("api_req_kousyou/destroyitem2"))\r
358             {\r
359                 _questCounter.InspectDestroyItem(request, data); // 本当に削除される前\r
360                 _itemInfo.InspectDestroyItem(request, data);\r
361                 _materialInfo.InspectDestroyItem(data);\r
362                 return Update.Item | Update.QuestList;\r
363             }\r
364             if (url.EndsWith("api_req_kousyou/remodel_slot"))\r
365             {\r
366                 _logger.SetCurrentMaterial(_materialInfo.Current);\r
367                 _logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_materialInfoより前\r
368                 _itemInfo.InspectRemodelSlot(data);\r
369                 _materialInfo.InspectRemodelSlot(data);\r
370                 _questCounter.CountRemodelSlot();\r
371                 return Update.Item | Update.QuestList;\r
372             }\r
373             if (url.EndsWith("api_req_kousyou/createship"))\r
374             {\r
375                 _logger.InspectCreateShip(request);\r
376                 _questCounter.CountCreateShip();\r
377                 return Update.QuestList;\r
378             }\r
379             if (url.EndsWith("api_req_kousyou/createship_speedchange"))\r
380             {\r
381                 _dockInfo.InspectCreateShipSpeedChange(request);\r
382                 return Update.Timer;\r
383             }\r
384             return Update.None;\r
385         }\r
386 \r
387         private Update ApiPractice(string url, string request, dynamic data)\r
388         {\r
389             if (url.EndsWith("api_req_practice/battle_result"))\r
390             {\r
391                 _battleInfo.InspectPracticeResult(data);\r
392                 _questCounter.InspectPracticeResult(data);\r
393                 return Update.Ship | Update.QuestList;\r
394             }\r
395             if (url.EndsWith("api_req_practice/battle"))\r
396             {\r
397                 _shipInfo.StartPractice(request);\r
398                 _questCounter.StartPractice(request);\r
399                 _cellInfo.StartPractice();\r
400                 _conditionTimer.InvalidateCond();\r
401                 RepeatingTimerController?.Suspend();\r
402             }\r
403             if (url.EndsWith("api_req_practice/battle") || url.EndsWith("api_req_practice/midnight_battle"))\r
404             {\r
405                 _battleInfo.InspectBattle(url, request, data);\r
406                 return Update.Ship | Update.Battle | Update.Timer;\r
407             }\r
408             return Update.None;\r
409         }\r
410 \r
411         private Update ApiBattle(string url, string request, dynamic data)\r
412         {\r
413             if (url.EndsWith("/battleresult"))\r
414             {\r
415                 _battleInfo.InspectBattleResult(data);\r
416                 _exMapInfo.InspectBattleResult(data);\r
417                 _logger.InspectBattleResult(data);\r
418                 _questCounter.InspectBattleResult(data);\r
419                 _miscTextInfo.InspectBattleResult(data);\r
420                 return Update.Ship | Update.QuestList;\r
421             }\r
422             if (url.EndsWith("/goback_port"))\r
423             {\r
424                 _battleInfo.CauseEscape();\r
425                 return Update.Ship;\r
426             }\r
427             _shipInfo.ClearBadlyDamagedShips();\r
428             RepeatingTimerController?.Stop("大破警告");\r
429             _battleInfo.InspectBattle(url, request, data);\r
430             _cellInfo.StartBattle();\r
431             return Update.Ship | Update.Battle;\r
432         }\r
433 \r
434         private Update ApiHensei(string url, string request, dynamic data)\r
435         {\r
436             if (url.EndsWith("api_req_hensei/change"))\r
437             {\r
438                 _shipInfo.InspectChange(request);\r
439                 _akashiTimer.InspectChange(request);\r
440                 return Update.Ship;\r
441             }\r
442             if (url.EndsWith("api_req_hensei/preset_select"))\r
443             {\r
444                 _shipInfo.InspectDeck(new[] {data});\r
445                 _akashiTimer.CheckFleet();\r
446                 return Update.Ship;\r
447             }\r
448             if (url.EndsWith("api_req_hensei/preset_register"))\r
449             {\r
450                 _presetDeck.InspectRegister(data);\r
451                 return Update.None;\r
452             }\r
453             if (url.EndsWith("api_req_hensei/preset_delete"))\r
454             {\r
455                 _presetDeck.InspectDelete(request);\r
456                 return Update.Timer;\r
457             }\r
458             if (url.EndsWith("api_req_hensei/combined"))\r
459             {\r
460                 _shipInfo.InspectCombined(request);\r
461                 return Update.Ship;\r
462             }\r
463             return Update.None;\r
464         }\r
465 \r
466         private Update ApiKaisou(string url, string request, dynamic data)\r
467         {\r
468             if (url.EndsWith("api_req_kaisou/powerup"))\r
469             {\r
470                 _shipInfo.InspectPowerUp(request, data);\r
471                 _conditionTimer.CheckCond();\r
472                 _akashiTimer.CheckFleet();\r
473                 _questCounter.InspectPowerUp(data);\r
474                 return Update.Item | Update.Ship | Update.QuestList;\r
475             }\r
476             if (url.EndsWith("api_req_kaisou/slot_exchange_index"))\r
477             {\r
478                 _shipInfo.InspectSlotExchange(data);\r
479                 return Update.Ship;\r
480             }\r
481             if (url.EndsWith("api_req_kaisou/slot_deprive"))\r
482             {\r
483                 _shipInfo.InspectSlotDeprive(data);\r
484                 return Update.Ship;\r
485             }\r
486             if (url.EndsWith("api_req_kaisou/marriage"))\r
487             {\r
488                 _shipInfo.InspectMarriage(data);\r
489                 return Update.Ship;\r
490             }\r
491             return Update.None;\r
492         }\r
493 \r
494         private Update ApiAirCorps(string url, string request, dynamic data)\r
495         {\r
496             if (url.EndsWith("api_req_air_corps/supply"))\r
497             {\r
498                 _materialInfo.InspectAirCorpsSupply(data);\r
499                 _airBase.InspectSupply(request, data);\r
500                 return Update.Item;\r
501             }\r
502             if (url.EndsWith("api_req_air_corps/set_plane"))\r
503             {\r
504                 _materialInfo.InspectAirCorpsSetPlane(data);\r
505                 _airBase.InspectSetPlane(request, data);\r
506                 return Update.Item | Update.Ship;\r
507             }\r
508             if (url.EndsWith("api_req_air_corps/set_action"))\r
509             {\r
510                 _airBase.InspectSetAction(request);\r
511                 return Update.Ship;\r
512             }\r
513             if (url.EndsWith("api_req_air_corps/expand_base"))\r
514             {\r
515                 _airBase.InspectExpandBase(request, data);\r
516                 return Update.Ship;\r
517             }\r
518             return Update.None;\r
519         }\r
520 \r
521         private Update ApiOthers(string url, string request, dynamic data)\r
522         {\r
523             if (url.EndsWith("api_req_hokyu/charge"))\r
524             {\r
525                 _shipInfo.InspectCharge(data);\r
526                 _materialInfo.InspectCharge(data);\r
527                 _questCounter.CountCharge();\r
528                 return Update.Item | Update.Ship | Update.QuestList;\r
529             }\r
530             if (url.EndsWith("api_req_nyukyo/start"))\r
531             {\r
532                 _dockInfo.InspectNyukyo(request);\r
533                 _conditionTimer.CheckCond();\r
534                 _akashiTimer.CheckFleet();\r
535                 _questCounter.CountNyukyo();\r
536                 var ndock = HttpUtility.ParseQueryString(request)["api_ndock_id"];\r
537                 if (ndock != null && int.TryParse(ndock, out int id))\r
538                     RepeatingTimerController?.Stop("入渠終了", id - 1);\r
539                 return Update.Item | Update.Ship | Update.QuestList;\r
540             }\r
541             if (url.EndsWith("api_req_nyukyo/speedchange"))\r
542             {\r
543                 _dockInfo.InspectSpeedChange(request);\r
544                 _conditionTimer.CheckCond();\r
545                 return Update.NDock | Update.Timer | Update.Item | Update.Ship;\r
546             }\r
547             if (url.EndsWith("api_req_map/start"))\r
548             {\r
549                 _shipInfo.InspectMapStart(request); // 出撃中判定が必要なので_conditionTimerより前\r
550                 _conditionTimer.InvalidateCond();\r
551                 _exMapInfo.InspectMapStart(data);\r
552                 _battleInfo.InspectMapStart(data);\r
553                 _logger.InspectMapStart(data);\r
554                 _miscTextInfo.InspectMapStart(data);\r
555                 _questCounter.InspectMapStart(data);\r
556                 _cellInfo.InspectMapStart(data);\r
557                 RepeatingTimerController?.Suspend("大破警告");\r
558                 return Update.Timer | Update.Ship | Update.Cell;\r
559             }\r
560             if (url.EndsWith("api_req_map/next"))\r
561             {\r
562                 _exMapInfo.InspectMapNext(data);\r
563                 _battleInfo.InspectMapNext(data);\r
564                 _logger.InspectMapNext(data);\r
565                 _questCounter.InspectMapNext(data);\r
566                 _miscTextInfo.InspectMapNext(data);\r
567                 _cellInfo.InspectMapNext(data);\r
568                 return Update.Cell | (data.api_destruction_battle() ? Update.Battle : 0);\r
569             }\r
570             if (url.EndsWith("api_req_mission/start"))\r
571             {\r
572                 var deck = HttpUtility.ParseQueryString(request)["api_deck_id"];\r
573                 if (deck != null && int.TryParse(deck, out int id))\r
574                     RepeatingTimerController?.Stop("遠征終了", id - 1);\r
575                 return Update.None;\r
576             }\r
577             if (url.EndsWith("api_req_mission/result"))\r
578             {\r
579                 _materialInfo.InspectMissionResult(data);\r
580                 _logger.InspectMissionResult(data);\r
581                 _questCounter.InspectMissionResult(request, data);\r
582                 return Update.Item;\r
583             }\r
584             if (url.EndsWith("api_req_quest/stop"))\r
585             {\r
586                 _questInfo.InspectStop(request);\r
587                 return Update.QuestList;\r
588             }\r
589             if (url.EndsWith("api_req_quest/clearitemget"))\r
590             {\r
591                 _questInfo.InspectClearItemGet(request);\r
592                 _logger.InspectClearItemGet(data);\r
593                 return Update.QuestList;\r
594             }\r
595             return Update.None;\r
596         }\r
597 \r
598         public NameAndTimer[] NDock => _dockInfo.NDock;\r
599 \r
600         public AlarmTimer[] KDock => _dockInfo.KDock;\r
601 \r
602         public AlarmCounter ItemCounter => _itemInfo.Counter;\r
603 \r
604         public ItemInfo Item => _itemInfo;\r
605 \r
606         public MaterialInfo Material => _materialInfo;\r
607 \r
608         public QuestStatus[] Quests => _questInfo.Quests;\r
609 \r
610         public void GetQuestNotifications(out string[] notify, out string[] stop) =>\r
611             _questInfo.GetNotifications(out notify, out stop);\r
612 \r
613         public void ClearQuests() => _questInfo.ClearQuests();\r
614 \r
615         public NameAndTimer[] Missions => _missionInfo.Missions;\r
616 \r
617         public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet);\r
618 \r
619         public int[] GetConditionNotice(DateTime prev, DateTime now) => _conditionTimer.GetNotice(prev, now);\r
620 \r
621         public AlarmCounter ShipCounter => _shipInfo.Counter;\r
622 \r
623         public IReadOnlyList<Fleet> Fleets => _shipInfo.Fleets;\r
624 \r
625         public ShipInfo.ShipStatusPair[] BattleResultStatusDiff => _shipInfo.BattleResultDiff;\r
626 \r
627         public bool IsBattleResultError => _shipInfo.IsBattleResultError || _battleInfo.DisplayedResultRank.IsError;\r
628 \r
629         public ShipStatus[] BattleStartStatus => _shipInfo.BattleStartStatus;\r
630 \r
631         public bool IsCombinedFleet => _shipInfo.Fleets[0].CombinedType != 0;\r
632 \r
633         public ShipStatus[] RepairList => _shipInfo.GetRepairList(_dockInfo);\r
634 \r
635         public ShipStatus[] ShipList => _shipInfo.ShipList;\r
636 \r
637         public string[] BadlyDamagedShips => _shipInfo.BadlyDamagedShips;\r
638 \r
639         public bool WarnBadDamageWithDameCon\r
640         {\r
641             set => _shipInfo.WarnBadDamageWithDameCon = value;\r
642         }\r
643 \r
644         public ItemStatus[] ItemList\r
645         {\r
646             get\r
647             {\r
648                 _itemInfo.ClearHolder();\r
649                 _shipInfo.SetItemHolder();\r
650                 _airBase.SetItemHolder();\r
651                 return _itemInfo.ItemList;\r
652             }\r
653         }\r
654 \r
655         public AkashiTimer AkashiTimer => _akashiTimer;\r
656 \r
657         public Achievement Achievement => _achievement;\r
658 \r
659         public BattleInfo Battle => _battleInfo;\r
660 \r
661         public ExMapInfo ExMap => _exMapInfo;\r
662 \r
663         public string MiscText => _miscTextInfo.Text;\r
664 \r
665         public AirBase.BaseInfo[] AirBase => _airBase.AllBase;\r
666 \r
667         public CellInfo CellInfo => _cellInfo;\r
668 \r
669         public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
670         {\r
671             _logger.SetWriter(writer, nowFunc);\r
672         }\r
673 \r
674         public void SkipMaster()\r
675         {\r
676             _start = true;\r
677         }\r
678 \r
679         public void EnableLog(LogType type)\r
680         {\r
681             _logger.EnableLog(type);\r
682         }\r
683 \r
684         public int MaterialLogInterval\r
685         {\r
686             set => _logger.MaterialLogInterval = value;\r
687         }\r
688 \r
689         public string LogOutputDir\r
690         {\r
691             set => _logger.OutputDir = value;\r
692         }\r
693 \r
694         public void FlashLog()\r
695         {\r
696             _logger.FlashLog();\r
697         }\r
698     }\r
699 }