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ShipInfoから出撃中の艦隊番号を取れるようにする
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Sniffer.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using KancolleSniffer.Util;\r
17 using System.Collections.Generic;\r
18 using System.Linq;\r
19 using KancolleSniffer.Log;\r
20 using KancolleSniffer.Model;\r
21 \r
22 namespace KancolleSniffer\r
23 {\r
24     public class Sniffer\r
25     {\r
26         private bool _start;\r
27         private readonly ItemMaster _itemMaster = new ItemMaster();\r
28         private readonly ItemInventory _itemInventory = new ItemInventory();\r
29         private readonly ItemInfo _itemInfo;\r
30         private readonly ShipMaster _shipMaster = new ShipMaster();\r
31         private readonly ShipInventory _shipInventory = new ShipInventory();\r
32         private readonly ShipInfo _shipInfo;\r
33         private readonly MaterialInfo _materialInfo = new MaterialInfo();\r
34         private readonly QuestInfo _questInfo = new QuestInfo();\r
35         private readonly QuestCounter _questCounter;\r
36         private readonly MissionInfo _missionInfo = new MissionInfo();\r
37         private readonly ConditionTimer _conditionTimer;\r
38         private readonly DockInfo _dockInfo;\r
39         private readonly AkashiTimer _akashiTimer;\r
40         private readonly Achievement _achievement = new Achievement();\r
41         private readonly BattleInfo _battleInfo;\r
42         private readonly Logger _logger;\r
43         private readonly ExMapInfo _exMapInfo = new ExMapInfo();\r
44         private readonly MiscTextInfo _miscTextInfo;\r
45         private readonly AirBase _airBase;\r
46         private readonly PresetDeck _presetDeck = new PresetDeck();\r
47         private readonly CellInfo _cellInfo = new CellInfo();\r
48         private readonly Status _status = new Status();\r
49         private bool _saveState;\r
50         private readonly List<IHaveState> _haveState;\r
51         private AdditionalData _additionalData;\r
52 \r
53         public interface IRepeatingTimerController\r
54         {\r
55             void Stop(string key);\r
56             void Stop(string key, int fleet);\r
57             void Suspend(string exception = null);\r
58             void Resume();\r
59         }\r
60 \r
61         public IRepeatingTimerController RepeatingTimerController { get; set; }\r
62 \r
63         public Dictionary<string, string> MapDictionary { get; } = new Dictionary<string, string>\r
64         {\r
65             {"南西作戦海域方面 バリ島沖", "42-1"},\r
66             {"西方作戦海域方面 マラッカ海峡北方", "42-2"},\r
67             {"西方作戦海域方面 セイロン島南西沖", "42-3"},\r
68             {"欧州作戦海域方面 地中海マルタ島沖", "42-4"},\r
69             {"欧州作戦海域方面 北海/北大西洋海域", "42-5"}\r
70         };\r
71 \r
72         [Flags]\r
73         public enum Update\r
74         {\r
75             None = 0,\r
76             Error = 1 << 0,\r
77             Start = 1 << 1,\r
78             Item = 1 << 2,\r
79             Ship = 1 << 3,\r
80             Timer = 1 << 4,\r
81             NDock = 1 << 5,\r
82             Mission = 1 << 6,\r
83             QuestList = 1 << 7,\r
84             Battle = 1 << 8,\r
85             Cell = 1 << 9,\r
86             All = (1 << 10) - 1\r
87         }\r
88 \r
89         public Sniffer(bool start = false)\r
90         {\r
91             _start = start;\r
92             _itemInfo = new ItemInfo(_itemMaster, _itemInventory);\r
93             _shipInfo = new ShipInfo(_shipMaster, _shipInventory, _itemInventory);\r
94             _conditionTimer = new ConditionTimer(_shipInfo);\r
95             _dockInfo = new DockInfo(_shipInventory, _materialInfo);\r
96             _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo, _presetDeck);\r
97             _airBase = new AirBase(_itemInfo);\r
98             _battleInfo = new BattleInfo(_shipInfo, _itemInfo, _airBase);\r
99             _logger = new Logger(_shipInfo, _itemInfo, _battleInfo);\r
100             _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);\r
101             _miscTextInfo = new MiscTextInfo(_shipInfo, _itemInfo);\r
102             _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo, _questInfo};\r
103             AdditionalData = new AdditionalData();\r
104         }\r
105 \r
106         public AdditionalData AdditionalData\r
107         {\r
108             get => _additionalData;\r
109             set\r
110             {\r
111                 _additionalData = value;\r
112                 _itemMaster.AdditionalData = value;\r
113                 _shipMaster.AdditionalData = value;\r
114             }\r
115         }\r
116 \r
117         public void SaveState()\r
118         {\r
119             if (!_saveState)\r
120                 return;\r
121             if (!_haveState.Any(x => x.NeedSave))\r
122                 return;\r
123             foreach (var x in _haveState)\r
124                 x.SaveState(_status);\r
125             _status.Save();\r
126         }\r
127 \r
128         public void LoadState()\r
129         {\r
130             _status.Load();\r
131             foreach (var x in _haveState)\r
132                 x.LoadState(_status);\r
133             _saveState = true;\r
134         }\r
135 \r
136         public Update Sniff(string url, string request, dynamic json)\r
137         {\r
138             if (!json.api_result())\r
139                 return Update.Error;\r
140             if ((int)json.api_result != 1)\r
141                 return Update.None;\r
142             var data = json.api_data() ? json.api_data : new object();\r
143 \r
144             if (url.Contains("api_start2"))\r
145             {\r
146                 return ApiStart(data);\r
147             }\r
148             if (!_start)\r
149                 return Update.None;\r
150 \r
151             if (url.EndsWith("api_port/port"))\r
152                 return ApiPort(data);\r
153             if (url.Contains("member"))\r
154                 return ApiMember(url, json);\r
155             if (url.Contains("kousyou"))\r
156                 return ApiKousyou(url, request, data);\r
157             if (url.Contains("practice"))\r
158                 return ApiPractice(url, request, data);\r
159             if (IsBattleAPI(url))\r
160                 return ApiBattle(url, request, data);\r
161             if (url.Contains("hensei"))\r
162                 return ApiHensei(url, request, data);\r
163             if (url.Contains("kaisou"))\r
164                 return ApiKaisou(url, request, data);\r
165             if (url.Contains("air_corps"))\r
166                 return ApiAirCorps(url, request, data);\r
167             if (url.Contains("map"))\r
168                 return ApiMap(url, request, data);\r
169             return ApiOthers(url, request, data);\r
170         }\r
171 \r
172         private static bool IsBattleAPI(string url)\r
173         {\r
174             return url.Contains("api_req_sortie/") ||\r
175                    url.Contains("api_req_battle_midnight/") ||\r
176                    url.Contains("api_req_combined_battle/");\r
177         }\r
178 \r
179         private Update ApiStart(dynamic data)\r
180         {\r
181             _shipInfo.InspectMaster(data);\r
182             _shipInfo.ClearBattleResult();\r
183             _missionInfo.InspectMaster(data.api_mst_mission);\r
184             _itemInfo.InspectMaster(data);\r
185             _exMapInfo.ResetIfNeeded();\r
186             _miscTextInfo.InspectMaster(data);\r
187             _logger.InspectMapInfoMaster(data.api_mst_mapinfo);\r
188             SetMapDictionary(data.api_mst_mapinfo);\r
189             _start = true;\r
190             return Update.Start;\r
191         }\r
192 \r
193         private void SetMapDictionary(dynamic json)\r
194         {\r
195             foreach (var map in json)\r
196                 MapDictionary[map.api_name] = $"{map.api_maparea_id}-{map.api_no}";\r
197         }\r
198 \r
199         public interface IPort\r
200         {\r
201             void Port();\r
202         }\r
203 \r
204         private Update ApiPort(dynamic data)\r
205         {\r
206             _itemInfo.InspectBasic(data.api_basic);\r
207             _materialInfo.InspectMaterialPort(data.api_material);\r
208             _logger.InspectBasic(data.api_basic);\r
209             _logger.InspectMaterial(data.api_material);\r
210             _shipInfo.Port(data);\r
211             _missionInfo.InspectDeck(data.api_deck_port);\r
212             _questCounter.InspectDeck(data.api_deck_port);\r
213             _dockInfo.InspectNDock(data.api_ndock);\r
214             _achievement.InspectBasic(data.api_basic);\r
215             if (data.api_parallel_quest_count()) // 昔のログにはないので\r
216                 _questInfo.AcceptMax = (int)data.api_parallel_quest_count;\r
217             if (data.api_event_object())\r
218                 _airBase.InspectEventObject(data.api_event_object);\r
219             if (data.api_plane_info())\r
220                 _airBase.InspectPlaneInfo(data.api_plane_info);\r
221             foreach (var receiver in new IPort[]{_conditionTimer, _akashiTimer, _battleInfo, _miscTextInfo, _cellInfo})\r
222                 receiver.Port();\r
223             SaveState();\r
224             RepeatingTimerController?.Resume();\r
225             foreach (var s in new[] {"遠征終了", "入渠終了", "疲労回復", "泊地修理", "大破警告"})\r
226                 RepeatingTimerController?.Stop(s);\r
227             return Update.All;\r
228         }\r
229 \r
230         private Update ApiMember(string url, dynamic json)\r
231         {\r
232             var data = json.api_data() ? json.api_data : new object();\r
233 \r
234             if (url.EndsWith("api_get_member/require_info"))\r
235             {\r
236                 _itemInfo.InspectSlotItem(data.api_slot_item, true);\r
237                 _dockInfo.InspectKDock(data.api_kdock);\r
238                 return Update.None;\r
239             }\r
240             if (url.EndsWith("api_get_member/basic"))\r
241             {\r
242                 _itemInfo.InspectBasic(data);\r
243                 _logger.InspectBasic(data);\r
244                 return Update.None;\r
245             }\r
246             if (url.EndsWith("api_get_member/slot_item"))\r
247             {\r
248                 _itemInfo.InspectSlotItem(data, true);\r
249                 return Update.Item;\r
250             }\r
251             if (url.EndsWith("api_get_member/kdock"))\r
252             {\r
253                 _dockInfo.InspectKDock(data);\r
254                 _logger.InspectKDock(data);\r
255                 return Update.Timer;\r
256             }\r
257             if (url.EndsWith("api_get_member/ndock"))\r
258             {\r
259                 _dockInfo.InspectNDock(data);\r
260                 _conditionTimer.CheckCond();\r
261                 _akashiTimer.CheckFleet();\r
262                 RepeatingTimerController?.Stop("入渠終了");\r
263                 return Update.NDock | Update.Timer | Update.Ship;\r
264             }\r
265             if (url.EndsWith("api_get_member/questlist"))\r
266             {\r
267                 _questInfo.InspectQuestList(data);\r
268                 return Update.QuestList;\r
269             }\r
270             if (url.EndsWith("api_get_member/deck"))\r
271             {\r
272                 _shipInfo.InspectDeck(data);\r
273                 _missionInfo.InspectDeck(data);\r
274                 _akashiTimer.CheckFleet();\r
275                 _questCounter.InspectDeck(data);\r
276                 return Update.Mission | Update.Timer;\r
277             }\r
278             if (url.EndsWith("api_get_member/ship2"))\r
279             {\r
280                 // ここだけjsonなので注意\r
281                 _shipInfo.InspectShip(url, json);\r
282                 _akashiTimer.CheckFleet();\r
283                 _battleInfo.BattleState = BattleState.None;\r
284                 return Update.Item | Update.Ship;\r
285             }\r
286             if (url.EndsWith("api_get_member/ship_deck"))\r
287             {\r
288                 _shipInfo.InspectShip(url, data);\r
289                 _akashiTimer.CheckFleet();\r
290                 _battleInfo.BattleState = BattleState.None;\r
291                 return Update.Ship | Update.Item;\r
292             }\r
293             if (url.EndsWith("api_get_member/ship3"))\r
294             {\r
295                 _shipInfo.InspectShip(url, data);\r
296                 _akashiTimer.CheckFleet();\r
297                 _conditionTimer.CheckCond();\r
298                 return Update.Ship;\r
299             }\r
300             if (url.EndsWith("api_get_member/material"))\r
301             {\r
302                 _materialInfo.InspectMaterial(data);\r
303                 return Update.Item;\r
304             }\r
305             if (url.EndsWith("api_get_member/mapinfo"))\r
306             {\r
307                 _exMapInfo.InspectMapInfo(data);\r
308                 _miscTextInfo.InspectMapInfo(data);\r
309                 if (data.api_air_base())\r
310                     _airBase.Inspect(data.api_air_base);\r
311                 return Update.Item;\r
312             }\r
313             if (url.EndsWith("api_req_member/get_practice_enemyinfo"))\r
314             {\r
315                 _miscTextInfo.InspectPracticeEnemyInfo(data);\r
316                 return Update.Item;\r
317             }\r
318             if (url.EndsWith("api_get_member/preset_deck"))\r
319             {\r
320                 _presetDeck.Inspect(data);\r
321                 return Update.None;\r
322             }\r
323             if (url.EndsWith("api_get_member/base_air_corps"))\r
324             {\r
325                 _airBase.Inspect(data);\r
326                 return Update.Ship;\r
327             }\r
328             return Update.None;\r
329         }\r
330 \r
331         private Update ApiKousyou(string url, string request, dynamic data)\r
332         {\r
333             if (url.EndsWith("api_req_kousyou/createitem"))\r
334             {\r
335                 _itemInfo.InspectCreateItem(data);\r
336                 _materialInfo.InspectCreateIem(data);\r
337                 _logger.InspectCreateItem(request, data);\r
338                 _questCounter.InspectCreateItem(request);\r
339                 return Update.Item | Update.QuestList;\r
340             }\r
341             if (url.EndsWith("api_req_kousyou/getship"))\r
342             {\r
343                 _itemInfo.InspectGetShip(data);\r
344                 _shipInfo.InspectShip(url, data);\r
345                 _dockInfo.InspectKDock(data.api_kdock);\r
346                 _conditionTimer.CheckCond();\r
347                 RepeatingTimerController?.Stop("建造完了");\r
348                 return Update.Item | Update.Timer;\r
349             }\r
350             if (url.EndsWith("api_req_kousyou/destroyship"))\r
351             {\r
352                 _shipInfo.InspectDestroyShip(request, data);\r
353                 _materialInfo.InspectDestroyShip(data);\r
354                 _conditionTimer.CheckCond();\r
355                 _akashiTimer.CheckFleet();\r
356                 _questCounter.InspectDestroyShip(request);\r
357                 return Update.Item | Update.Ship | Update.QuestList;\r
358             }\r
359             if (url.EndsWith("api_req_kousyou/destroyitem2"))\r
360             {\r
361                 _questCounter.InspectDestroyItem(request, data); // 本当に削除される前\r
362                 _itemInfo.InspectDestroyItem(request, data);\r
363                 _materialInfo.InspectDestroyItem(data);\r
364                 return Update.Item | Update.QuestList;\r
365             }\r
366             if (url.EndsWith("api_req_kousyou/remodel_slot"))\r
367             {\r
368                 _logger.SetCurrentMaterial(_materialInfo.Current);\r
369                 _logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_materialInfoより前\r
370                 _itemInfo.InspectRemodelSlot(data);\r
371                 _materialInfo.InspectRemodelSlot(data);\r
372                 _questCounter.CountRemodelSlot();\r
373                 return Update.Item | Update.QuestList;\r
374             }\r
375             if (url.EndsWith("api_req_kousyou/createship"))\r
376             {\r
377                 _logger.InspectCreateShip(request);\r
378                 _questCounter.CountCreateShip();\r
379                 return Update.QuestList;\r
380             }\r
381             if (url.EndsWith("api_req_kousyou/createship_speedchange"))\r
382             {\r
383                 _dockInfo.InspectCreateShipSpeedChange(request);\r
384                 return Update.Timer;\r
385             }\r
386             return Update.None;\r
387         }\r
388 \r
389         private Update ApiPractice(string url, string request, dynamic data)\r
390         {\r
391             if (url.EndsWith("api_req_practice/battle_result"))\r
392             {\r
393                 _battleInfo.InspectPracticeResult(data);\r
394                 _questCounter.InspectPracticeResult(data);\r
395                 return Update.Ship | Update.QuestList;\r
396             }\r
397             if (url.EndsWith("api_req_practice/battle"))\r
398             {\r
399                 _shipInfo.StartPractice(request);\r
400                 _questCounter.StartPractice(request);\r
401                 _cellInfo.StartPractice();\r
402                 _conditionTimer.InvalidateCond();\r
403                 RepeatingTimerController?.Suspend();\r
404             }\r
405             if (url.EndsWith("api_req_practice/battle") || url.EndsWith("api_req_practice/midnight_battle"))\r
406             {\r
407                 _battleInfo.InspectBattle(url, request, data);\r
408                 return Update.Ship | Update.Battle | Update.Timer;\r
409             }\r
410             return Update.None;\r
411         }\r
412 \r
413         private Update ApiBattle(string url, string request, dynamic data)\r
414         {\r
415             if (url.EndsWith("/battleresult"))\r
416             {\r
417                 _battleInfo.InspectBattleResult(data);\r
418                 _exMapInfo.InspectBattleResult(data);\r
419                 _logger.InspectBattleResult(data);\r
420                 _questCounter.InspectBattleResult(data);\r
421                 _miscTextInfo.InspectBattleResult(data);\r
422                 return Update.Ship | Update.QuestList;\r
423             }\r
424             if (url.EndsWith("/goback_port"))\r
425             {\r
426                 _battleInfo.CauseEscape();\r
427                 return Update.Ship;\r
428             }\r
429             _shipInfo.ClearBadlyDamagedShips();\r
430             RepeatingTimerController?.Stop("大破警告");\r
431             _battleInfo.InspectBattle(url, request, data);\r
432             _cellInfo.StartBattle();\r
433             return Update.Ship | Update.Battle;\r
434         }\r
435 \r
436         private Update ApiHensei(string url, string request, dynamic data)\r
437         {\r
438             if (url.EndsWith("api_req_hensei/change"))\r
439             {\r
440                 _shipInfo.InspectChange(request);\r
441                 _akashiTimer.InspectChange(request);\r
442                 return Update.Ship;\r
443             }\r
444             if (url.EndsWith("api_req_hensei/preset_select"))\r
445             {\r
446                 _shipInfo.InspectDeck(new[] {data});\r
447                 _akashiTimer.CheckFleet();\r
448                 return Update.Ship;\r
449             }\r
450             if (url.EndsWith("api_req_hensei/preset_register"))\r
451             {\r
452                 _presetDeck.InspectRegister(data);\r
453                 return Update.None;\r
454             }\r
455             if (url.EndsWith("api_req_hensei/preset_delete"))\r
456             {\r
457                 _presetDeck.InspectDelete(request);\r
458                 return Update.Timer;\r
459             }\r
460             if (url.EndsWith("api_req_hensei/combined"))\r
461             {\r
462                 _shipInfo.InspectCombined(request);\r
463                 return Update.Ship;\r
464             }\r
465             return Update.None;\r
466         }\r
467 \r
468         private Update ApiKaisou(string url, string request, dynamic data)\r
469         {\r
470             if (url.EndsWith("api_req_kaisou/powerup"))\r
471             {\r
472                 _shipInfo.InspectPowerUp(request, data);\r
473                 _conditionTimer.CheckCond();\r
474                 _akashiTimer.CheckFleet();\r
475                 _questCounter.InspectPowerUp(data);\r
476                 return Update.Item | Update.Ship | Update.QuestList;\r
477             }\r
478             if (url.EndsWith("api_req_kaisou/slot_exchange_index"))\r
479             {\r
480                 _shipInfo.InspectSlotExchange(data);\r
481                 return Update.Ship;\r
482             }\r
483             if (url.EndsWith("api_req_kaisou/slot_deprive"))\r
484             {\r
485                 _shipInfo.InspectSlotDeprive(data);\r
486                 return Update.Ship;\r
487             }\r
488             if (url.EndsWith("api_req_kaisou/marriage"))\r
489             {\r
490                 _shipInfo.InspectMarriage(data);\r
491                 return Update.Ship;\r
492             }\r
493             return Update.None;\r
494         }\r
495 \r
496         private Update ApiAirCorps(string url, string request, dynamic data)\r
497         {\r
498             if (url.EndsWith("api_req_air_corps/supply"))\r
499             {\r
500                 _materialInfo.InspectAirCorpsSupply(data);\r
501                 _airBase.InspectSupply(request, data);\r
502                 return Update.Item;\r
503             }\r
504             if (url.EndsWith("api_req_air_corps/set_plane"))\r
505             {\r
506                 _materialInfo.InspectAirCorpsSetPlane(data);\r
507                 _airBase.InspectSetPlane(request, data);\r
508                 return Update.Item | Update.Ship;\r
509             }\r
510             if (url.EndsWith("api_req_air_corps/set_action"))\r
511             {\r
512                 _airBase.InspectSetAction(request);\r
513                 return Update.Ship;\r
514             }\r
515             if (url.EndsWith("api_req_air_corps/expand_base"))\r
516             {\r
517                 _airBase.InspectExpandBase(request, data);\r
518                 return Update.Ship;\r
519             }\r
520             return Update.None;\r
521         }\r
522 \r
523         private Update ApiMap(string url, string request, dynamic data)\r
524         {\r
525             if (url.EndsWith("api_req_map/start"))\r
526             {\r
527                 _shipInfo.InspectMapStart(request); // 出撃中判定が必要なので_conditionTimerより前\r
528                 _conditionTimer.InvalidateCond();\r
529                 _exMapInfo.InspectMapStart(data);\r
530                 _battleInfo.InspectMapStart(data);\r
531                 _logger.InspectMapStart(data);\r
532                 _miscTextInfo.InspectMapStart(data);\r
533                 _questCounter.InspectMapStart(data);\r
534                 _cellInfo.InspectMapStart(data);\r
535                 RepeatingTimerController?.Suspend("大破警告");\r
536                 return Update.Timer | Update.Ship | Update.Cell;\r
537             }\r
538             if (url.EndsWith("api_req_map/next"))\r
539             {\r
540                 _exMapInfo.InspectMapNext(data);\r
541                 _battleInfo.InspectMapNext(data);\r
542                 _logger.InspectMapNext(data);\r
543                 _questCounter.InspectMapNext(data);\r
544                 _miscTextInfo.InspectMapNext(data);\r
545                 _cellInfo.InspectMapNext(data);\r
546                 return Update.Battle;\r
547             }\r
548             if (url.EndsWith("api_req_map/anchorage_repair"))\r
549             {\r
550                 _shipInfo.InspectAnchorageRepair(data);\r
551                 return Update.Ship;\r
552             }\r
553             return Update.None;\r
554         }\r
555 \r
556         private Update ApiOthers(string url, string request, dynamic data)\r
557         {\r
558             if (url.EndsWith("api_req_hokyu/charge"))\r
559             {\r
560                 _shipInfo.InspectCharge(data);\r
561                 _materialInfo.InspectCharge(data);\r
562                 _questCounter.CountCharge();\r
563                 return Update.Item | Update.Ship | Update.QuestList;\r
564             }\r
565             if (url.EndsWith("api_req_nyukyo/start"))\r
566             {\r
567                 _dockInfo.InspectNyukyo(request);\r
568                 _conditionTimer.CheckCond();\r
569                 _akashiTimer.CheckFleet();\r
570                 _questCounter.CountNyukyo();\r
571                 var ndock = HttpUtility.ParseQueryString(request)["api_ndock_id"];\r
572                 if (ndock != null && int.TryParse(ndock, out int id))\r
573                     RepeatingTimerController?.Stop("入渠終了", id - 1);\r
574                 return Update.Item | Update.Ship | Update.QuestList;\r
575             }\r
576             if (url.EndsWith("api_req_nyukyo/speedchange"))\r
577             {\r
578                 _dockInfo.InspectSpeedChange(request);\r
579                 _conditionTimer.CheckCond();\r
580                 return Update.NDock | Update.Timer | Update.Item | Update.Ship;\r
581             }\r
582             if (url.EndsWith("api_req_mission/start"))\r
583             {\r
584                 var deck = HttpUtility.ParseQueryString(request)["api_deck_id"];\r
585                 if (deck != null && int.TryParse(deck, out int id))\r
586                     RepeatingTimerController?.Stop("遠征終了", id - 1);\r
587                 return Update.None;\r
588             }\r
589             if (url.EndsWith("api_req_mission/result"))\r
590             {\r
591                 _materialInfo.InspectMissionResult(data);\r
592                 _logger.InspectMissionResult(data);\r
593                 _questCounter.InspectMissionResult(request, data);\r
594                 return Update.Item;\r
595             }\r
596             if (url.EndsWith("api_req_quest/stop"))\r
597             {\r
598                 _questInfo.InspectStop(request);\r
599                 return Update.QuestList;\r
600             }\r
601             if (url.EndsWith("api_req_quest/clearitemget"))\r
602             {\r
603                 _questInfo.InspectClearItemGet(request);\r
604                 _logger.InspectClearItemGet(data);\r
605                 return Update.QuestList;\r
606             }\r
607             return Update.None;\r
608         }\r
609 \r
610         public NameAndTimer[] NDock => _dockInfo.NDock;\r
611 \r
612         public AlarmTimer[] KDock => _dockInfo.KDock;\r
613 \r
614         public AlarmCounter ItemCounter => _itemInfo.Counter;\r
615 \r
616         public ItemInfo Item => _itemInfo;\r
617 \r
618         public MaterialInfo Material => _materialInfo;\r
619 \r
620         public QuestStatus[] Quests => _questInfo.Quests;\r
621 \r
622         public void GetQuestNotifications(out string[] notify, out string[] stop) =>\r
623             _questInfo.GetNotifications(out notify, out stop);\r
624 \r
625         public void ClearQuests() => _questInfo.ClearQuests();\r
626 \r
627         public NameAndTimer[] Missions => _missionInfo.Missions;\r
628 \r
629         public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet);\r
630 \r
631         public int[] GetConditionNotice(DateTime prev, DateTime now) => _conditionTimer.GetNotice(prev, now);\r
632 \r
633         public AlarmCounter ShipCounter => _shipInfo.Counter;\r
634 \r
635         public IReadOnlyList<Fleet> Fleets => _shipInfo.Fleets;\r
636 \r
637         public int InSortie => _shipInfo.InSortie;\r
638 \r
639         public ShipInfo.ShipStatusPair[] BattleResultStatusDiff => _shipInfo.BattleResultDiff;\r
640 \r
641         public bool IsBattleResultError => _shipInfo.IsBattleResultError || _battleInfo.DisplayedResultRank.IsError;\r
642 \r
643         public ShipStatus[] BattleStartStatus => _shipInfo.BattleStartStatus;\r
644 \r
645         public bool IsCombinedFleet => _shipInfo.Fleets[0].CombinedType != 0;\r
646 \r
647         public ShipStatus[] RepairList => _shipInfo.GetRepairList(_dockInfo);\r
648 \r
649         public ShipStatus[] ShipList => _shipInfo.ShipList;\r
650 \r
651         public string[] BadlyDamagedShips => _shipInfo.BadlyDamagedShips;\r
652 \r
653         public bool WarnBadDamageWithDameCon\r
654         {\r
655             set => _shipInfo.WarnBadDamageWithDameCon = value;\r
656         }\r
657 \r
658         public ItemStatus[] ItemList\r
659         {\r
660             get\r
661             {\r
662                 _itemInfo.ClearHolder();\r
663                 _shipInfo.SetItemHolder();\r
664                 _airBase.SetItemHolder();\r
665                 return _itemInfo.ItemList;\r
666             }\r
667         }\r
668 \r
669         public AkashiTimer AkashiTimer => _akashiTimer;\r
670 \r
671         public Achievement Achievement => _achievement;\r
672 \r
673         public BattleInfo Battle => _battleInfo;\r
674 \r
675         public ExMapInfo ExMap => _exMapInfo;\r
676 \r
677         public string MiscText => _miscTextInfo.Text;\r
678 \r
679         public AirBase.BaseInfo[] AirBase => _airBase.AllBase;\r
680 \r
681         public CellInfo CellInfo => _cellInfo;\r
682 \r
683         public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
684         {\r
685             _logger.SetWriter(writer, nowFunc);\r
686         }\r
687 \r
688         public void SkipMaster()\r
689         {\r
690             _start = true;\r
691         }\r
692 \r
693         public void EnableLog(LogType type)\r
694         {\r
695             _logger.EnableLog(type);\r
696         }\r
697 \r
698         public int MaterialLogInterval\r
699         {\r
700             set => _logger.MaterialLogInterval = value;\r
701         }\r
702 \r
703         public string LogOutputDir\r
704         {\r
705             set => _logger.OutputDir = value;\r
706         }\r
707 \r
708         public void FlashLog()\r
709         {\r
710             _logger.FlashLog();\r
711         }\r
712     }\r
713 }