1 // Copyright (C) 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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19 using KancolleSniffer.Model;
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21 namespace KancolleSniffer
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23 public static class TextGenerator
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25 public static string GenerateShipList(IEnumerable<ShipStatus> shipList)
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26 => "ID,艦種,艦名,レベル,cond,素対潜\r\n" +
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28 from ship in shipList
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29 orderby ship.Spec.ShipType, -ship.Level, ship.ExpToNext
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30 select $"{ship.Id},{ship.Spec.ShipTypeName},{ship.Name},{ship.Level},{ship.Cond},{ship.ShipAntiSubmarine}");
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32 // ReSharper disable IdentifierTypo
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33 public static string GenerateKantaiSarashiData(IEnumerable<ShipStatus> shipList)
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36 string.Join("|", from ship in shipList
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38 group ship by ship.Spec.Remodel.Base
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41 select grp.Key + ":" + string.Join(",", from ship in grp
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44 (ship.Level >= ship.Spec.Remodel.Level && ship.Spec.Remodel.Step != 0
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45 ? "." + ship.Spec.Remodel.Step
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48 // ReSharper restore IdentifierTypo
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50 public static string GenerateItemList(IEnumerable<ItemStatus> itemList)
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51 => "区分,装備名,熟練度,改修,個数\r\n" +
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53 (from item in itemList
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54 where !item.Spec.Empty
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55 orderby item.Spec.Type, item.Spec.Id, item.Alv, item.Level
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57 $"{item.Spec.TypeName},{item.Spec.Name},{item.Alv},{item.Level}"
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59 select grp.Key + $",{grp.Count()}"));
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61 public static string GenerateFleetData(Sniffer sniffer)
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63 var dict = new ItemName();
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64 var sb = new StringBuilder();
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65 for (var f = 0; f < ShipInfo.FleetCount; f++)
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66 sb.Append(GenerateFleetData(sniffer, f, dict));
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67 sb.Append(GenerateBaseAirCorps(sniffer, dict));
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68 return sb.ToString();
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71 public static string GenerateFleetData(Sniffer sniffer, int fleet)
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73 return GenerateFleetData(sniffer, fleet, new ItemName()).ToString();
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76 private static StringBuilder GenerateFleetData(Sniffer sniffer, int fleet, ItemName dict)
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78 var target = sniffer.Fleets[fleet];
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79 var sb = new StringBuilder();
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80 var fn = new[] {"第一艦隊", "第二艦隊", "第三艦隊", "第四艦隊"};
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81 sb.Append(fn[fleet] + "\r\n");
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82 sb.Append(string.Concat(from s in target.ActualShips
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83 select ($"{s.Name} Lv{s.Level} " +
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85 from item in s.AllSlot
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87 select dict[item.Spec.Name] + ItemStatusString(item))).TrimEnd(' ') + "\r\n"));
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88 var fp = target.FighterPower;
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89 sb.Append($"制空: {(fp[0] == fp[1] ? fp[0].ToString() : fp[0] + "~" + fp[1])} " +
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90 $"索敵: {target.GetLineOfSights(1):F1}\r\n");
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94 private static StringBuilder GenerateBaseAirCorps(Sniffer sniffer, ItemName dict)
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96 var sb = new StringBuilder();
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97 if (sniffer.BaseAirCorps == null)
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99 foreach (var baseInfo in sniffer.BaseAirCorps)
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101 sb.Append(baseInfo.AreaName + " 基地航空隊\r\n");
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103 var name = new[] {"第一 ", "第二 ", "第三 "};
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104 foreach (var airCorps in baseInfo.AirCorps)
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106 sb.Append(name[i++]);
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109 from plane in airCorps.Planes
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110 select plane.State == 1
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111 ? dict[plane.Slot.Spec.Name] + ItemStatusString(plane.Slot)
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112 : plane.StateName) + "\r\n");
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118 private static string ItemStatusString(ItemStatus item)
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119 => (item.Alv == 0 ? "" : "+" + item.Alv) + (item.Level == 0 ? "" : "★" + item.Level);
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121 private class ItemName
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123 private readonly Dictionary<string, string> _dict = new Dictionary<string, string>();
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129 foreach (var line in File.ReadLines("ItemName.csv"))
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131 var cols = line.Split(',');
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132 _dict[cols[0]] = cols[1];
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135 catch (IOException)
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140 public string this[string name] => _dict.TryGetValue(name, out var shortName) ? shortName : name;
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143 public static string GenerateDeckBuilderData(Sniffer sniffer)
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145 var sb = new StringBuilder("{\"version\": 4,");
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146 foreach (var fleet in sniffer.Fleets)
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148 if (fleet.Number != 0)
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150 sb.Append($"\"f{fleet.Number + 1}\":{{");
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151 var ships = fleet.ActualShips;
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152 for (var s = 0; s < ships.Count; s++)
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156 var ship = ships[s];
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158 $"\"s{s + 1}\":{{\"id\":\"{ship.Spec.Id}\",\"lv\":{ship.Level},\"luck\":{ship.Lucky},\"items\":{{");
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159 var items = ship.Slot;
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160 for (var i = 0; i < items.Count; i++)
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162 var item = items[i];
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167 sb.Append($"\"i{i + 1}\":{{\"id\":{item.Spec.Id},\"rf\":{item.Level},\"mas\":{item.Alv}}}");
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169 if (!ship.SlotEx.Unimplemented && !ship.SlotEx.Empty)
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171 if (ship.Slot.Any(item => !item.Empty))
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173 var name = ship.Spec.SlotNum == 5 ? "ix" : $"i{ship.Spec.SlotNum + 1}";
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174 sb.Append($"\"{name}\":{{\"id\":{ship.SlotEx.Spec.Id},\"rf\":{ship.SlotEx.Level}}}");
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181 return sb.ToString();
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