1 // Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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17 using System.Drawing;
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19 using System.Text.RegularExpressions;
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20 using System.Windows.Forms;
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21 using static System.Math;
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23 namespace KancolleSniffer
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25 public class BattleResultPanel : Panel
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27 private const int LineHeight = 16;
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28 private readonly List<ShipLabel[]> _friendLabels = new List<ShipLabel[]>();
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29 private readonly List<ShipLabel[]> _enemyLabels = new List<ShipLabel[]>();
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30 private readonly List<Panel> _panelList = new List<Panel>();
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31 private bool _hpPercent;
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32 private readonly List<ShipLabel> _hpLabels = new List<ShipLabel>();
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33 private readonly ToolTip _toolTip = new ToolTip {ShowAlways = true};
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34 private readonly BattleInfo.BattleResult[] _result = new BattleInfo.BattleResult[2];
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35 private Label _phaseLabel, _rankLabel;
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36 private BattleState _prevBattleState;
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37 private readonly BattleResultRank[] _rank = new BattleResultRank[2];
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38 private readonly InformationPanel _infomationPanel;
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40 public bool Spoiler { get; set; }
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42 public BattleResultPanel()
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46 _infomationPanel = new InformationPanel();
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47 Controls.Add(_infomationPanel);
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51 public void SetShowHpPercent(bool hpPercent)
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53 if (hpPercent == _hpPercent)
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55 foreach (var label in _hpLabels)
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56 label.ToggleHpPercent();
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57 _hpPercent = hpPercent;
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60 public void Update(Sniffer sniffer)
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62 if (_prevBattleState == BattleState.None)
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63 _result[0] = _result[1] = null;
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64 var state = _prevBattleState = sniffer.Battle.BattleState;
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65 if (state != BattleState.Day && state != BattleState.Night)
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69 ShowResult(sniffer.Battle.Result);
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70 ShowResultRank(sniffer.Battle.ResultRank);
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71 if (state == BattleState.Day)
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73 _result[0] = sniffer.Battle.Result;
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74 _rank[0] = sniffer.Battle.ResultRank;
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77 else if (state == BattleState.Night)
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79 _result[1] = sniffer.Battle.Result;
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80 _rank[1] = sniffer.Battle.ResultRank;
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83 _infomationPanel.Visible = true;
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89 if (state == BattleState.Day)
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91 _result[0] = sniffer.Battle.Result;
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92 _rank[0] = sniffer.Battle.ResultRank;
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94 else if (state == BattleState.Night)
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96 _result[1] = sniffer.Battle.Result;
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97 _rank[1] = sniffer.Battle.ResultRank;
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100 _infomationPanel.SetInformation(sniffer.Battle);
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103 private void PhaseLabelClick(object sender, EventArgs ev)
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105 switch (_phaseLabel.Text)
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108 if (_result[0] != null)
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110 ShowResult(_result[0]);
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111 ShowResultRank(_rank[0]);
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114 else if (_result[1] != null)
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116 ShowResult(_result[1]);
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117 ShowResultRank(_rank[1]);
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122 if (_result[1] != null)
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124 ShowResult(_result[1]);
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125 ShowResultRank(_rank[1]);
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130 if (_result[0] != null)
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132 ShowResult(_result[0]);
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133 ShowResultRank(_rank[0]);
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140 private void SetPhase(string phase)
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142 _phaseLabel.Text = phase;
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143 if (phase == "結果" || _result[0] != null && _result[1] != null)
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145 _phaseLabel.BorderStyle = BorderStyle.FixedSingle;
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146 _phaseLabel.Cursor = Cursors.Hand;
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150 _phaseLabel.BorderStyle = BorderStyle.None;
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151 _phaseLabel.Cursor = Cursors.Default;
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155 private void ClearResult()
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157 foreach (var panel in _panelList)
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158 panel.Visible = false;
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159 _rankLabel.Visible = _infomationPanel.Visible = false;
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162 private void ShowResult(BattleInfo.BattleResult result)
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165 var friend = result.Friend;
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166 var enemy = result.Enemy;
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167 var fleet = new[] {"第一", "第二", "第三", "第四"};
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168 _friendLabels[0][1].Text = fleet[friend.Main[0].Fleet];
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169 for (var i = 0; i < friend.Main.Length; i++)
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171 var labels = _friendLabels[i + 1];
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172 var ship = friend.Main[i];
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173 labels[0].SetHp(ship);
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174 labels[1].SetName(ship, ShipNameWidth.BattleResult);
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175 _toolTip.SetToolTip(labels[1], GetEqipString(ship));
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177 if (friend.Guard.Length > 0)
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179 _friendLabels[friend.Main.Length + 1][1].Text = fleet[friend.Guard[0].Fleet];
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180 _friendLabels[friend.Main.Length + 1][0].SetHp(null);
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181 for (var i = 0; i < friend.Guard.Length; i++)
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183 var labels = _friendLabels[friend.Main.Length + 2 + i];
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184 var ship = friend.Guard[i];
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185 labels[0].SetHp(ship);
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186 labels[1].SetName(ship, ShipNameWidth.BattleResult);
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187 _toolTip.SetToolTip(labels[1], GetEqipString(ship));
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190 var friendLines = 1 + friend.Main.Length + (friend.Guard.Length > 0 ? friend.Guard.Length + 1 : 0);
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191 for (var i = friendLines; i < _friendLabels.Count; i++)
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193 _friendLabels[i][0].SetHp(null);
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194 _friendLabels[i][1].SetName("");
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196 _enemyLabels[0][1].Text = "本隊";
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197 for (var i = 0; i < enemy.Main.Length; i++)
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199 var labels = _enemyLabels[i + 1];
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200 var ship = enemy.Main[i];
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201 labels[0].SetHp(ship);
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202 labels[1].SetName(ShortenName(ship.Name));
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203 _toolTip.SetToolTip(labels[1], string.Join("\r\n", ship.Slot.Select(item => item.Spec.Name)));
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205 if (enemy.Guard.Length > 0)
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207 _enemyLabels[enemy.Main.Length + 1][0].SetHp(null);
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208 _enemyLabels[enemy.Main.Length + 1][1].Text = "護衛";
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209 for (var i = 0; i < enemy.Guard.Length; i++)
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211 var labels = _enemyLabels[enemy.Main.Length + 2 + i];
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212 var ship = enemy.Guard[i];
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213 labels[0].SetHp(ship);
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214 labels[1].SetName(ShortenName(ship.Name));
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215 _toolTip.SetToolTip(labels[1],
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216 string.Join("\r\n", ship.Slot.Select(item => item.Spec.Name)));
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219 var enemyLines = 1 + enemy.Main.Length + (enemy.Guard.Length > 0 ? enemy.Guard.Length + 1 : 0);
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220 for (var i = enemyLines; i < _enemyLabels.Count; i++)
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222 _enemyLabels[i][0].SetHp(null);
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223 _enemyLabels[i][1].SetName("");
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225 var lines = Max(friendLines, enemyLines);
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226 for (var i = 0; i < lines; i++)
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228 var panel = _panelList[i];
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231 panel.Location = new Point(AutoScrollPosition.X,
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232 (int)Round((int)panel.Tag * ShipLabel.ScaleFactor.Height) + AutoScrollPosition.Y);
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233 panel.Visible = true;
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235 for (var i = lines; i < _panelList.Count; i++)
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236 _panelList[i].Visible = false;
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237 ResumeLayout(); // スクロールバーの有無を決定する
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238 var panelWidth = Max(ClientSize.Width, // スクロールバーの有無を反映した横幅
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239 _enemyLabels[0][1].Location.X + _enemyLabels.Max(labels => labels[1].Size.Width) - 1); // 敵の名前の右端
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240 for (var i = 0; i < lines; i++)
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241 _panelList[i].Width = panelWidth;
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242 _infomationPanel.Location = new Point(AutoScrollPosition.X, 2 + AutoScrollPosition.Y);
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243 _infomationPanel.Visible = true;
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246 private string GetEqipString(ShipStatus ship)
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248 var result = new List<string>();
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249 for (var i = 0; i < ship.Slot.Length; i++)
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251 var item = ship.Slot[i];
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252 var onslot = ship.OnSlot[i];
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253 var max = ship.Spec.MaxEq[i];
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256 result.Add(item.Spec.Name + (item.Spec.IsAircraft ? $" {onslot}/{max}" : ""));
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258 return string.Join("\r\n", result);
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261 private string ShortenName(string name)
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263 return new Regex(@"\(elite\)|\(flagship\)").Replace(name,
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264 match => match.Value == "(elite)" ? "(e)" : "(f)");
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267 private void ShowResultRank(BattleResultRank rank)
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269 _rankLabel.Visible = true;
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270 var result = new[] {"完全S", "勝利S", "勝利A", "勝利B", "敗北C", "敗北D", "敗北E"};
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271 _rankLabel.Text = result[(int)rank];
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274 private void CreateLabels()
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276 _phaseLabel = new Label
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278 Location = new Point(78, 18),
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279 Size = new Size(31, 14)
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281 _phaseLabel.Click += PhaseLabelClick;
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282 Controls.Add(_phaseLabel);
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283 _rankLabel = new Label
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285 Location = new Point(110, 18),
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286 Size = new Size(42, 12)
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288 Controls.Add(_rankLabel);
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289 for (var i = 0; i < 14; i++)
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291 var y = LineHeight * (i + 1);
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292 var panel = new Panel
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294 Location = new Point(0, y),
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295 Size = new Size(0, LineHeight),
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296 BackColor = ShipLabels.ColumnColors[i % 2],
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300 _panelList.Add(panel);
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304 new ShipLabel {Location = new Point(100, 2), AutoSize = true, AnchorRight = true},
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305 new ShipLabel {Location = new Point(1, 2), AutoSize = true}
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307 _friendLabels.Add(friend);
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308 _hpLabels.Add(friend[0]);
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311 new ShipLabel {Location = new Point(119, 2), AutoSize = true},
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312 new ShipLabel {Location = new Point(164, 2), AutoSize = true}
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314 _enemyLabels.Add(enemy);
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315 foreach (var label in friend.Concat(enemy))
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317 panel.Controls.Add(label);
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318 label.BackColor = label.PresetColor = ShipLabels.ColumnColors[i % 2];
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320 Controls.Add(panel);
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324 private class InformationPanel : Panel
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326 private readonly Label[] _formation;
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327 private readonly Label[] _fighterPower;
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328 private readonly ToolTip _toolTip = new ToolTip {ShowAlways = true};
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330 public InformationPanel()
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333 Size = new Size(213, 12);
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334 Controls.AddRange(_formation = new[]
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338 Location = new Point(47, 0),
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339 Size = new Size(29, 12)
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343 Location = new Point(75, 0),
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344 Size = new Size(29, 12)
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348 Location = new Point(0, 0),
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349 Size = new Size(48, 12),
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350 TextAlign = ContentAlignment.MiddleRight
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353 Controls.AddRange(_fighterPower = new[]
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357 Location = new Point(168, 0),
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358 Size = new Size(23, 12),
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359 TextAlign = ContentAlignment.MiddleRight
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363 Location = new Point(190, 0),
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364 Size = new Size(23, 12),
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365 TextAlign = ContentAlignment.MiddleRight
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369 Location = new Point(116, 0),
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370 Size = new Size(53, 12)
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375 public void SetInformation(BattleInfo battleInfo)
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377 _formation[0].Text = FormationName(battleInfo.Formation[0]);
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378 _formation[1].Text = FormationName(battleInfo.Formation[1]);
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379 _formation[2].Text = new[] {"同航戦", "反航戦", "T字有利", "T字不利"}[battleInfo.Formation[2] - 1];
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381 if (battleInfo.AirControlLevel == -1)
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383 if (battleInfo.BattleState == BattleState.Night)
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385 foreach (var label in _fighterPower)
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386 label.Visible = false;
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389 var fp = battleInfo.FighterPower;
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390 _fighterPower[0].Text = fp[0].ToString("D");
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391 _toolTip.SetToolTip(_fighterPower[0], fp[0] == fp[1] ? "" : $"{fp[0]}~{fp[1]}");
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392 var efp = battleInfo.EnemyFighterPower;
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393 _fighterPower[1].Text = efp.AirCombat + efp.UnknownMark;
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394 _toolTip.SetToolTip(_fighterPower[1],
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395 efp.AirCombat == efp.Interception ? "" : "防空:" + efp.Interception + efp.UnknownMark);
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396 _fighterPower[2].Text =
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397 new[] {"", "制空均衡", "制空確保", "航空優勢", "航空劣勢", "制空喪失"}[battleInfo.AirControlLevel + 1];
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398 foreach (var label in _fighterPower)
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399 label.Visible = true;
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402 private string FormationName(int formation)
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