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added a file which explains something important
[proj16/16.git] / src / zcroll.c
2017-08-04 sparky4ok i follow what my firend told me so the commit messag...
2017-03-29 sparky4[16_ca needs huge amounts of work and I should remember...
2017-03-23 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-13 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-13 sparky4why that 8 is up there?
2017-03-13 sparky4still broken
2017-03-13 sparky4broken
2017-03-13 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-13 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-10 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-08 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-02-17 sparky4enti->spri is now enti.spri
2017-02-17 sparky4palette is now arrays
2017-02-15 sparky4==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
2017-02-14 sparky4==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww...
2017-02-14 sparky4==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww...
2017-02-14 sparky4-- reverted to before layer vars
2017-02-14 sparky4hmmm layers in map_t ....
2017-02-14 sparky4hmmm layers in map_t ....
2017-02-14 sparky4hmmm layers in map_t ....
2017-02-14 sparky4i am way too tired for this
2017-02-13 sparky4oddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef...
2017-02-13 sparky4did a bunch of work on map stuff going to add fg layer...
2017-02-08 sparky4WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
2017-02-08 sparky4added resetting palette in cmem part of modexenter
2017-02-06 sparky4fps now is working with scroll wwww
2017-02-04 sparky4moved my palette function failure to 16_vlpal.c
2017-02-03 sparky4fixed wwww now i need to work on map system stuff wwwww...
2017-02-03 sparky4fixed wwww now i need to work on map system stuff wwwww...
2017-02-03 sparky4something else broke when i worked on this
2017-02-03 sparky4just pushing before i use ZC_mapscroll
2017-02-02 sparky4bg preservation still in works
2017-02-01 sparky4working on palllist.c and no idea how to preserve bg...
2017-02-01 sparky4working on palllist.c and no idea how to preserve bg
2017-01-31 sparky4Merge branch 'master' of github.com:sparky4/16
2017-01-31 sparky4====----==== this is a messed up build that contains...
2017-01-27 sparky4it is semi working the bg preservation wwww
2017-01-26 sparky4showing row and colum drawing i optimized it to only...
2017-01-26 sparky4PRE reattempt at optimizing scroll map draw stuff
2017-01-26 sparky4proper sprite loading added wwwwwww
2017-01-26 sparky4==== animation fram walk ==== i polished the shit out...
2017-01-25 sparky4==== animation fram walk ==== i polished the shit out...
2017-01-24 sparky4animation fixed and sprite rendering is more flexible...
2017-01-24 sparky4animation fixed and sprite rendering is more flexible...
2017-01-24 sparky4something is bothering me very much on the animation...
2017-01-24 sparky4====animation mostly converted==== old bug resurfaced...
2017-01-23 sparky4====animation mostly converted==== set_anim_by_id(playe...
2017-01-23 sparky4dang it./wbuild.sh vga_state.vga_graphics_ram = video...
2017-01-23 sparky4dang it./wbuild.sh vga_state.vga_graphics_ram = video...
2017-01-18 sparky4fine tuning animation still
2017-01-18 sparky4Merge branch 'master' of github.com:sparky4/16
2017-01-18 sparky4fine tuning animation still
2017-01-17 sparky4palllist not being worked on right now... i will work...
2017-01-17 sparky4palllist not being worked on right now... i will work...
2017-01-13 sparky4==== MAJOR CHANGES ARE BEING MADE!! WWWW ====
2017-01-12 sparky4==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going...
2017-01-11 sparky4==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going...
2017-01-11 sparky4fucking show page i need to make a very special version...
2017-01-11 sparky4BROKE build of 0.exe
2017-01-10 sparky4made a new function modexMVSetup()
2017-01-06 sparky4makefile polished!! it seems everything works reletivel...
2017-01-06 sparky4makefile polished!! it seems everything works reletively ok
2017-01-05 sparky4makefile fixed from ym mistake from yesterday. i made...
2017-01-05 sparky4boolean IN_KeyDown(byte code) polished hmmm vrs......
2017-01-04 sparky4FPU detection added
2017-01-04 sparky4wwww
2016-12-16 sparky4trying to figure out the issue with player sprite with...
2016-12-16 sparky4trying to figure out the issue with player sprite with pcx
2016-12-15 sparky4going to look at walk today
2016-12-09 sparky4no idea why bcexmm.exe is broke w tweaked zcroll.exe...
2016-12-09 sparky4no idea why bcexmm.exe is broke w tweaked zcroll.exe...
2016-12-09 sparky4no idea why bcexmm.exe is broke w
2016-12-09 sparky4zcroll16 merged with scroll16
2016-12-08 sparky4scroll.exe works again but the fps thingy dose not...
2016-12-08 sparky4reverted input and stuff back... walk() is broken badly
2016-12-06 sparky4ok wwwww zscroll and scroll compile disabled due to...
2016-12-02 sparky4added comments to help me track unused code wwww to...
2016-12-02 sparky4ok zcroll compiles and i should clean it w
2016-12-02 sparky4hmmm
2016-11-25 yakui-loverMerge branch 'master' of github.com:sparky4/16
2016-11-25 yakui-loverSee WHAT_WAS_CHANGED for details
2016-10-31 sparky4==== OK i removed all warnings wwww
2016-10-31 sparky4wwww what wwww
2016-10-21 Jonathan CampbellMerge remote-tracking branch 'upstream/master'
2016-10-13 sparky4wwww broke zcroll to make it use vrs wwww
2016-10-13 sparky4wwww
2016-10-12 sparky4initiaded zcroll.exe
2016-10-12 sparky4zcroll work starting
2016-09-12 Jonathan CampbellMerge remote-tracking branch 'upstream/master'
2016-09-02 sparky4wwww made a utility for bcexmm.exe and updated spri...