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fixed up wf3d8086
[proj16/16.git]
/
src
/
zcroll.c
2017-08-04
sparky4
ok i follow what my firend told me so the commit messag...
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commitdiff
2017-03-29
sparky4
[16_ca needs huge amounts of work and I should remember...
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commitdiff
2017-03-23
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-13
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-13
sparky4
why that 8 is up there?
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2017-03-13
sparky4
still broken
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2017-03-13
sparky4
broken
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diff to current
2017-03-13
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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commitdiff
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diff to current
2017-03-13
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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commitdiff
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diff to current
2017-03-10
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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diff to current
2017-03-08
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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commitdiff
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2017-02-17
sparky4
enti->spri is now enti.spri
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2017-02-17
sparky4
palette is now arrays
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2017-02-15
sparky4
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
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2017-02-14
sparky4
==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww...
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2017-02-14
sparky4
==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww...
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2017-02-14
sparky4
-- reverted to before layer vars
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
i am way too tired for this
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2017-02-13
sparky4
oddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef...
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2017-02-13
sparky4
did a bunch of work on map stuff going to add fg layer...
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
added resetting palette in cmem part of modexenter
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2017-02-06
sparky4
fps now is working with scroll wwww
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2017-02-04
sparky4
moved my palette function failure to 16_vlpal.c
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2017-02-03
sparky4
fixed wwww now i need to work on map system stuff wwwww...
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2017-02-03
sparky4
fixed wwww now i need to work on map system stuff wwwww...
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2017-02-03
sparky4
something else broke when i worked on this
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2017-02-03
sparky4
just pushing before i use ZC_mapscroll
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2017-02-02
sparky4
bg preservation still in works
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2017-02-01
sparky4
working on palllist.c and no idea how to preserve bg...
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2017-02-01
sparky4
working on palllist.c and no idea how to preserve bg
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2017-01-31
sparky4
Merge branch 'master' of github.com:sparky4/16
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2017-01-31
sparky4
====----==== this is a messed up build that contains...
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2017-01-27
sparky4
it is semi working the bg preservation wwww
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
PRE reattempt at optimizing scroll map draw stuff
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2017-01-26
sparky4
proper sprite loading added wwwwwww
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2017-01-26
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-25
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
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2017-01-24
sparky4
something is bothering me very much on the animation...
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2017-01-24
sparky4
====animation mostly converted==== old bug resurfaced...
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2017-01-23
sparky4
====animation mostly converted==== set_anim_by_id(playe...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-18
sparky4
fine tuning animation still
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2017-01-18
sparky4
Merge branch 'master' of github.com:sparky4/16
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2017-01-18
sparky4
fine tuning animation still
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2017-01-17
sparky4
palllist not being worked on right now... i will work...
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2017-01-17
sparky4
palllist not being worked on right now... i will work...
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2017-01-13
sparky4
==== MAJOR CHANGES ARE BEING MADE!! WWWW ====
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2017-01-12
sparky4
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going...
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2017-01-11
sparky4
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going...
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2017-01-11
sparky4
fucking show page i need to make a very special version...
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2017-01-11
sparky4
BROKE build of 0.exe
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2017-01-10
sparky4
made a new function modexMVSetup()
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2017-01-06
sparky4
makefile polished!! it seems everything works reletivel...
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2017-01-06
sparky4
makefile polished!! it seems everything works reletively ok
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2017-01-05
sparky4
makefile fixed from ym mistake from yesterday. i made...
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2017-01-05
sparky4
boolean IN_KeyDown(byte code) polished hmmm vrs......
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2017-01-04
sparky4
FPU detection added
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2017-01-04
sparky4
wwww
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2016-12-16
sparky4
trying to figure out the issue with player sprite with...
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2016-12-16
sparky4
trying to figure out the issue with player sprite with pcx
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2016-12-15
sparky4
going to look at walk today
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2016-12-09
sparky4
no idea why bcexmm.exe is broke w tweaked zcroll.exe...
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2016-12-09
sparky4
no idea why bcexmm.exe is broke w tweaked zcroll.exe...
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diff to current
2016-12-09
sparky4
no idea why bcexmm.exe is broke w
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2016-12-09
sparky4
zcroll16 merged with scroll16
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2016-12-08
sparky4
scroll.exe works again but the fps thingy dose not...
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2016-12-08
sparky4
reverted input and stuff back... walk() is broken badly
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2016-12-06
sparky4
ok wwwww zscroll and scroll compile disabled due to...
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2016-12-02
sparky4
added comments to help me track unused code wwww to...
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2016-12-02
sparky4
ok zcroll compiles and i should clean it w
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2016-12-02
sparky4
hmmm
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2016-11-25
yakui-lover
Merge branch 'master' of github.com:sparky4/16
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2016-11-25
yakui-lover
See WHAT_WAS_CHANGED for details
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2016-10-31
sparky4
==== OK i removed all warnings wwww
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2016-10-31
sparky4
wwww what wwww
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2016-10-21
Jonathan Campbell
Merge remote-tracking branch 'upstream/master'
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2016-10-13
sparky4
wwww broke zcroll to make it use vrs wwww
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2016-10-13
sparky4
wwww
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2016-10-12
sparky4
initiaded zcroll.exe
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2016-10-12
sparky4
zcroll work starting
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2016-09-12
Jonathan Campbell
Merge remote-tracking branch 'upstream/master'
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2016-09-02
sparky4
wwww made a utility for bcexmm.exe and updated spri...
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