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Mix_AllocateChannels 新しい説明の訳に差し替え
[sdl2referencejp/sdl2referencejp.git] / SDL_GameControllerPath.html
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12 <a href="index.html">\96Ú\8e\9f</a> - <a href="ApiByCategory.html">API(\8b@\94\\95Ê)</a> - <a href="CategoryGameController.html">\83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[</a> - SDL_GameControllerPath
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14 <h1>SDL_GameControllerPath</h1>
15 \83I\81[\83v\83\93\82µ\82½\83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[\82Ì\8eÀ\91\95\82É\88Ë\91\82µ\82½\83p\83X\82ð\93¾\82é
16 <h2>\8d\\95¶</h2>
17 <code>const char *SDL_GameControllerPath(SDL_GameController *gamecontroller)</code>
18 <h2>\88ø\90\94</h2>
19 <table border="1" summary="SDL_GameControllerPath">
20 <tr><td>gamecontroller</td><td><a href="SDL_GameControllerOpen.html">SDL_GameControllerOpen()</a>\82ª\96ß\82µ\82½\83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[\8e¯\95Ê\8eq</td></tr>
21 </table>
22 <h2>\96ß\82è\92l</h2>
23 \83Q\81[\83\80\83R\83\93\83g\83\8d\81[\83\89\81[\82Ì\8eÀ\91\95\82É\88Ë\91\82µ\82½\83p\83X\82ð\96ß\82·.
24 \83p\83X\82ª\82È\82¢\8fê\8d\87\82Ü\82½\82Í\8e¯\95Ê\8eq\82ª\95s\90³\82È\8fê\8d\87\82ÍNULL\82ð\96ß\82·.
25 <h2>\8fÚ\8d×</h2>
26 \82±\82Ì\8aÖ\90\94\82Í<a href="SDL_GameControllerNameForIndex.html">SDL_GameControllerNameForIndex()</a>\82Æ\93¯\82\83p\83X\82ð\96ß\82·\82ª, (\95s\88À\92è\82È)\83f\83o\83C\83X\8f\87\82Å\82Í\82È\82­\83R\83\93\83g\83\8d\81[\83\89\81[\8e¯\95Ê\8eq\82ð\88ø\90\94\82É\82·\82é.
27 <h2>\83o\81[\83W\83\87\83\93</h2>
28 SDL 2.24.0\88È\8d~
29 <h2>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h2>
30 <a href="SDL_GameControllerPathForIndex.html">SDL_GameControllerPathForIndex</a><br>
31 <h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>
32 <a href="https://wiki.libsdl.org/SDL_GameControllerPath">SDL_GameControllerPath - SDL Wiki</a>
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