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fixed fps of a plymouth themes
[serene/serenelinux-system-pkg.git] / serenelinux-plymouth / usr / share / plymouth / themes / serene-mso / serene-mso.script
1 # Set Background Color
2 Window.SetBackgroundTopColor(0, 0, 0);
3 Window.SetBackgroundBottomColor(0, 0, 0);
4
5 # Show logo
6 logo.image = Image("boot-173.png");
7 logo.sprite = Sprite(logo.image);
8 logo.x = Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2;
9 logo.y = Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2;
10 logo.sprite.SetPosition(logo.x, logo.y, 10000);
11 logo.sprite.SetOpacity(0);
12
13 image_total = 316;
14
15 # Loading
16 for (i = 1; i <= image_total; i++) 
17 {
18     loading[i].image = Image("boot-" + i + ".png");
19     loading[i].sprite = Sprite(loading[i].image);
20     loading[i].sprite.SetOpacity(0);
21     loading[i].sprite.SetPosition(logo.x, logo.y, 0);
22 }
23
24 i = 1;
25 j = 173;
26 fun boot_callback() {
27         if (j == 316) {
28             j=173;
29             loading[316].sprite.SetOpacity(0);
30         }
31         if (i > image_total) {
32             loading[j].sprite.SetOpacity(0);
33             j++;
34             loading[j].sprite.SetOpacity(1);
35         } else {
36             loading[i].sprite.SetOpacity(0);
37             i++;
38             loading[i].sprite.SetOpacity(1);
39         }
40
41 }
42
43 if (Plymouth.GetMode() == "boot")
44 {
45     Plymouth.SetRefreshFunction(boot_callback);
46
47
48 index = 1;
49
50 #----------------------------------------- Dialogue --------------------------------
51
52 status = "normal";
53
54 fun dialog_setup()
55   {
56     local.box;
57     local.lock;
58     local.entry;
59     
60     box.image = Image("box.png");
61     lock.image = Image("lock.png");
62     entry.image = Image("entry.png");
63     
64     box.sprite = Sprite(box.image);
65     box.x = Window.GetX() + Window.GetWidth()  / 2 - box.image.GetWidth ()/2;
66     box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
67     box.z = 10000;
68     box.sprite.SetPosition(box.x, box.y, box.z);
69     
70     lock.sprite = Sprite(lock.image);
71     lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
72     lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
73     lock.z = box.z + 1;
74     lock.sprite.SetPosition(lock.x, lock.y, lock.z);
75     
76     entry.sprite = Sprite(entry.image);
77     entry.x = lock.x + lock.image.GetWidth();
78     entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
79     entry.z = box.z + 1;
80     entry.sprite.SetPosition(entry.x, entry.y, entry.z);
81     
82     global.dialog.box = box;
83     global.dialog.lock = lock;
84     global.dialog.entry = entry;
85     global.dialog.bullet_image = Image("bullet.png");
86     dialog_opacity (1);
87   }
88     
89 fun dialog_opacity(opacity)
90   {
91     dialog.box.sprite.SetOpacity (opacity);
92     dialog.lock.sprite.SetOpacity (opacity);
93     dialog.entry.sprite.SetOpacity (opacity);
94     for (index = 0; dialog.bullet[index]; index++)
95       {
96         dialog.bullet[index].sprite.SetOpacity(opacity);
97       }
98   }
99
100 fun display_normal_callback ()
101   {
102     global.status = "normal";
103     if (global.dialog)
104       dialog_opacity (0);
105   }
106
107 fun display_password_callback (prompt, bullets)
108   {
109     global.status = "password";
110     if (!global.dialog)
111         dialog_setup();
112     else
113         dialog_opacity(1);
114     for (index = 0; dialog.bullet[index] || index < bullets; index++)
115       {
116         if (!dialog.bullet[index])
117           {
118             dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
119             dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
120             dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
121             dialog.bullet[index].z = dialog.entry.z + 1;
122             dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
123           }
124         if (index < bullets)
125           dialog.bullet[index].sprite.SetOpacity(1);
126         else
127           dialog.bullet[index].sprite.SetOpacity(0);
128       }
129   }
130
131 Plymouth.SetDisplayNormalFunction(display_normal_callback);
132 Plymouth.SetDisplayPasswordFunction(display_password_callback);
133
134
135 #----------------------------------------- Message --------------------------------
136
137 message_sprite = Sprite();
138 message_sprite.SetPosition(Window.GetX() + 10, Window.GetY() + 10, 10000);
139
140 fun message_callback (text)
141 {
142   my_image = Image.Text(text, 1, 1, 1);
143   message_sprite.SetImage(my_image);
144 }
145
146 Plymouth.SetMessageFunction(message_callback);