FACE_CHRIS
²¿? ¤½¤ì¤Ï²¶¤¬¤ªÁ°¤ËÍê¤ó¤À»Å»ö¤À¤í¤¦?
FACE_KRASS
-¤ï¤«¤Ã¤Æ¤¤¤ë¡£¤À¤¬¡¢¤³¤ÎÊýË¡¤Ê¤é¤ªÁ°¤Ï¤¹¤°¤Ë¼Ú¤ê¤òÊÖ¤»¤ë¤¾¡£¤³¤Î»Å»ö¤ò¤·¤Æ¡¢¤µ¤é¤Ë$500²Ô¤¤¤Ç¤³¤¤¡£¤³¤ì¤ÇÄ¢¾Ã¤·¤À¡£¤â¤·¤ªÁ°¤¬»à¤ó¤À¤é¡Ä¤½¤¦¤À¤Ê¡¢¤½¤Î´Ï¤Ë¤ÏÅð¤à¤À¤±¤Î²ÁÃͤ¬¤Ê¤«¤Ã¤¿¤Ã¤Æ¤³¤È¤À! ¥Ï¥Ã¥Ï¥Ã¥Ï¥Ã!
+ʬ¤«¤Ã¤Æ¤¤¤ë¡£¤À¤¬¡¢¤³¤ÎÊýË¡¤Ê¤é¤ªÁ°¤Ï¤¹¤°¤Ë¼Ú¤ê¤òÊÖ¤»¤ë¤¾¡£¤³¤Î»Å»ö¤ò¤·¤Æ¡¢¤µ¤é¤Ë$500²Ô¤¤¤Ç¤³¤¤¡£¤³¤ì¤ÇÄ¢¾Ã¤·¤À¡£¤â¤·¤ªÁ°¤¬»à¤ó¤À¤é¡Ä¤½¤¦¤À¤Ê¡¢¤½¤Î´Ï¤Ë¤ÏÅð¤à¤À¤±¤Î²ÁÃͤ¬¤Ê¤«¤Ã¤¿¤Ã¤Æ¤³¤È¤À! ¥Ï¥Ã¥Ï¥Ã¥Ï¥Ã!
FACE_CHRIS
ÁêÊѤï¤é¤º¿Í»È¤¤¤¬¹Ó¤¤¤Ê¡¢¥¯¥é¥¹¡£
-Sid Wilson
+¥·¥É¡¦¥¦¥£¥ë¥½¥ó
FACE_CHRIS
-What have you found out about that experimental fighter?
+»îºîÀïÆ®µ¡¤Î¤³¤È¤Ï²¿¤«Ê¬¤«¤Ã¤¿¤«?
FACE_SID
-It's got some kind of cloaking device that makes it invisible to radar. Could prove hard to track down.
+¥ì¡¼¥À¡¼¤Ë±Ç¤é¤Ê¤¤¼×ÊÃÁõÃ֤ΰì¼ï¤òÅëºÜ¤·¤Æ¤¤¤ë¡£ÄÉÀפϺ¤Æñ¤À¡£
FACE_CHRIS
-I'll just have to run around the system until I run into it.
+¶öÁ³½Ð²ñ¤¦¤Þ¤ÇÈô¤Ó²ó¤ë¤·¤«¤Ê¤¤¤Ê¡£
FACE_SID
-It's likely to run away if you engage it in battle, so try and do as much damage to it as possible.
+¤¿¤È¤¨Áø¶ø¤·¤Æ¤âÁê¼ê¤Ïƨ¤²¤ë¤À¤í¤¦¡£¸«¤Ä¤±¤¿¤é²Äǽ¤Ê¸Â¤ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤³¤È¤À¡£
-Phoebe Lexx
+¥Õ¥§¡¼¥Ù¡¦¥ì¥Ã¥¯¥¹
FACE_PHOEBE
-I've located my sister's ship currently in orbit around Odeon. She's ignoring my hails though.
+»Ð¤µ¤ó¤Î´Ï¤ò¥ª¥Ç¥ª¥ó¤Îµ°Æ»¾å¤Ç¸«¤Ä¤±¤¿¡£¤Ç¤â¡¢¤³¤Á¤é¤ÎÄÌ¿®¤ò̵»ë¤·¤Æ¤¤¤ë¤Î¡£
FACE_SID
-Something's off here. She seems to be travelling freely with a WEAPCO group.
+·ù¤Êͽ´¶¤¬¤¹¤ë¤Ê¡£Èà½÷¤ÏWEAPCO¤Î½¸ÃĤÎÃæ¤ò¼«Í³¤Ë°ÜÆ°¤·¤Æ¤¤¤ë¡£
FACE_CHRIS
-Do you think she's turned traitor?
+¿²Ê֤俤Τ«?
FACE_PHOEBE
-No way. She hates WEAPCO with a passion.
+¤¢¤ê¤¨¤Ê¤¤¡£WEAPCO¤ò¤È¤Æ¤âÁþ¤ó¤Ç¤¤¤¿¤â¤Î¡£
FACE_SID
-She must be under some kind of mind control. I've heard of WEAPCO developing a new "AI training program" recently. We'd better rescue her!
+¥Þ¥¤¥ó¥É¥³¥ó¥È¥í¡¼¥ë¤Î°ì¼ï¤«¤â¤·¤ì¤Ê¤¤¡£WEAPCO¤¬ºÇ¶á¿·¤·¤¤¡ÖAI¥È¥ì¡¼¥Ë¥ó¥°¥×¥í¥°¥é¥à¡×¤ò³«È¯Ãæ¤À¤Èʹ¤¤¤¿¡£Á᤯½õ¤±¤¿¤Û¤¦¤¬Îɤ¤¤Ê!
-Sid Wilson
+¥·¥É¡¦¥¦¥£¥ë¥½¥ó
FACE_SID
-A rebel group has organized a counter strike. If we can help them secure a victory it will be a real boost to morale.
+²òÊü·³¤Ë¤è¤ë¹¶·â¤Î·×²è¤¬¤¢¤ë¡£Èà¤é¤ò»Ù±ç¤·¾¡Íø¤Ç¤¤ì¤Ð¡¢»Îµ¤¤ÏÂ礤¤Ë¹â¤Þ¤ë¤À¤í¤¦¡£
FACE_CHRIS
-Awesome! I'm on it!
+¤¹¤²¤¨! ¤¹¤°½Ð·â¤À!
-Sid Wilson
+¥·¥É¡¦¥¦¥£¥ë¥½¥ó
FACE_SID
-Seems like taking out that WEAPCO mining ship wasn't such a good idea. The Ore it collected from those asteroids is needed in weapon production.
+WEAPCO¤ÎºÎ·¡Á¥¤«¤éÃ¥¤¦¤Î¤Ï¡¢¤¢¤Þ¤ê¤è¤¤ÊýË¡¤Ç¤Ï¤Ê¤«¤Ã¤¿¡£¤À¤¬¡¢¤¢¤Î¥¢¥¹¥Æ¥í¥¤¥É¤Î¹ÛÀФÏÉð´ï¤ÎÀ¸»º¤ËɬÍפÀ¡£
FACE_CHRIS
-Damn! I guess that means I'll have to mine some myself, then, huh?
+¤ª¤¤¤ª¤¤! ¤Ä¤Þ¤ê¡¢²¶¤Ë¼è¤ê¤Ë¹Ô¤±¤È¸À¤Ã¤Æ¤¤¤ë¤Î¤«?
FACE_SID
-Yes. Be careful, Chris. Your weapons weren't designed for that sort of work and could have some devastating results.
+¤½¤ÎÄ̤ê¤À¡£Ãí°Õ¤·¤í¡¢¥¯¥ê¥¹¡£·¯¤ÎÉð´ï¤Ï¤½¤Î¤è¤¦¤Êºî¶È¤Î¤¿¤á¤ËÀ߷פµ¤ì¤Æ¤¤¤Ê¤¤¤¿¤á¡¢½ÅÂç¤ÊÌäÂê¤ò°ú¤µ¯¤³¤¹¤«¤â¤·¤ì¤Ê¤¤¡£
-Krass Tyler
+¥¯¥é¥¹¡¦¥¿¥¤¥é¡¼
FACE_CHRIS
-Hey, Krass! I need you to help us out with something. Phoebe and Ursula are taking out key WEAPCO plants. Can you help me create a diversion by wreaking havoc a little bit away from that?
+¤ª¤¤¥¯¥é¥¹! ¼êÅÁ¤Ã¤Æ¤¯¤ì¡£¥Õ¥§¡¼¥Ù¤È¥¦¡¼¥·¥å¥é¤¬WEAPCO¤Î½ÅÍפʥץé¥ó¥È¤òÇ˲õ¤·¤è¤¦¤È¤·¤Æ¤¤¤ë¡£¤Á¤ç¤Ã¤ÈÁû¤®¤òµ¯¤³¤·¤Æ¡¢¤³¤Á¤é¤ËÃí°Õ¤ò°ú¤ÉÕ¤±¤é¤ì¤Ê¤¤¤«?
FACE_KRASS
-Sure, I can help you out, boy. But I'll be needing my fee...
+¤¤¤¤¤¾¡¢½õ¤±¤Æ¤ä¤í¤¦¡£¤À¤¬¡¢¶â¤À¡Ä
-Ursula Lexx
+¥¦¡¼¥·¥å¥é¡¦¥ì¥Ã¥¯¥¹
FACE_URSULA
-I've remembered something. WEAPCO is transporting some high level personnel to Poswic.
+»×¤¤½Ð¤·¤¿¤¾¡£WEAPCO¤Ï²¿¿Í¤â¤Î½ÅÌò¤ò¥Ý¥¹¥¤¥Ã¥¯¤ËÁ÷¤Ã¤Æ¤¤¤ë¡£
FACE_SID
-This could be really important to our success in Sol. I'll need some cover so I can disable that ship.
+¤½¤ì¤ÏÂÀÍ۷ϤǤξ¡Íø¤Î¤¿¤á¤Ë¶Ë¤á¤Æ½ÅÍפʤ³¤È¤Ë¤Ê¤ë¤À¤í¤¦¡£»ä¤â¤½¤Î´Ï¤ò¹Ò¹ÔÉÔǽ¤Ë¤¹¤ë¤¿¤á¤Ë»²²Ã¤¹¤ë¡£
FACE_CHRIS
-You got it!
+Íê¤à¤¾!
-Phoebe Lexx
+¥Õ¥§¡¼¥Ù¡¦¥ì¥Ã¥¯¥¹
FACE_CHRIS
-Phoebe, I need you to keep an eye on things here. I'm going after that ship!
+¥Õ¥§¡¼¥Ù¡¢¤ªÁ°¤Ï¤³¤³¤ò¸«Ä¥¤Ã¤Æ¤Æ¤¯¤ì¡£²¶¤Ï¤¢¤Î´Ï¤òÄɤ¦!
FACE_PHOEBE
-Are you sure you can catch up to it?
+Äɤ¤¤Ä¤±¤ë¤È»×¤Ã¤Æ¤ë¤Î?
FACE_CHRIS
-Is that a challenge? Heh heh, don't worry about it. One thing that's really nice about the Firefly is its speed. I'll see you in a bit.
+Æñ¤·¤¤¤«¤Ã¤Æ? ¥Ï¥Ï¡¢¿´ÇÛ¤¹¤ë¤Ê¡£¤³¤Î¥Õ¥¡¥¤¥¢¥Õ¥é¥¤¤Î¥¹¥Ô¡¼¥É¤¬¤¢¤ì¤Ð¡£¸å¤Ç¸«¤»¤Æ¤ä¤ë¤è¡£
FACE_SID
º£¡¢Ê̤ÎSOS¤ò¼õ¿®¤·¤¿¡£½ÅÍפʰåÌôÉʤò±¿¤ÖÍ¢Á÷´Ï¤«¤é¤À¡£
FACE_CHRIS
-¤ï¤«¤Ã¤¿¡£¤¹¤°¸þ¤«¤¦¤ÈÅÁ¤¨¤Æ¤¯¤ì¡£
+ʬ¤«¤Ã¤¿¡£¤¹¤°¸þ¤«¤¦¤ÈÅÁ¤¨¤Æ¤¯¤ì¡£
FACE_KLINE
Êó¹ð¤Ë¤è¤ì¤Ð¡¢²æ¡¹¤ÎºÇ¤â¶¯ÎϤʥեꥲ¡¼¥È¤ÎÆâ¤Î°ìÀɤòÂǤÁ¤Î¤á¤¹¤Î¤Ë3ʬ¤È³Ý¤«¤é¤Ê¤«¤Ã¤¿!
FACE_KLINE
-¤½¤ó¤ÊºÍǽ¤ò»ý¤Ä¼Ô¤Ï¤á¤Ã¤¿¤Ë¤¤¤Ê¤¤¡£Åۤϲ桹¤Î¿·¤·¤¤¿Í¹©ÃÎǽ¥È¥ì¡¼¥Ë¥ó¥°¥×¥í¥°¥é¥à¤Î¸õÊä¤È¤·¤Æ¤Ï´°àú¤À!
+¤½¤ó¤ÊºÍǽ¤ò»ý¤Ä¼Ô¤Ï¤á¤Ã¤¿¤Ë¤¤¤Ê¤¤¡£Åۤϲ桹¤Î¿·¤·¤¤AI¥È¥ì¡¼¥Ë¥ó¥°¥×¥í¥°¥é¥à¤Î¸õÊä¤È¤·¤Æ¤Ï´°àú¤À!
FACE_KLINE
ÅÛ¤ò»¦¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤Î¤¬»ÄÇ°¤À¡Ä
FACE_CHRIS
¤â¤Ã¤È½ÅÍפʤ³¤È¤¬¤¢¤ë¡£¤¢¤½¤³¤Ç²¿¤ò¤·¤Æ¤¿¤ó¤À? ²¶¤¬¶á¤¯¤Ë¤¤¤Æ¤è¤«¤Ã¤¿¤è!
FACE_PHOEBE
-Ëå¤òõ¤·¤Æ¤¤¤¿¡£1½µ´ÖÁ°¤Ë¤¤¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿¤Î¡£
+»Ð¤µ¤ó¤òõ¤·¤Æ¤¤¤¿¡£1½µ´ÖÁ°¤Ë¤¤¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿¤Î¡£
FACE_PHOEBE
ÂԤäÆ! ¤¢¤Ê¤¿¤¿¤Á¥¹¥Ô¥ê¥Ã¥È·Ï¤«¤éÍ褿ȿÍ𷳤Ǥ·¤ç¤¦! ¤¹¤´¤¤¤ï! »ä¤â²Ã¤ï¤Ã¤Æ¤¤¤¤?
FACE_CHRIS
FACE_SID
¤½¤ÎÄ̤ê¤À¡£
FACE_PHOEBE
-¤½¤³¤ËË夬¤¤¤ë¤Î¤«¤·¤é¡Ä
+¤½¤³¤Ë»Ð¤µ¤ó¤¬¤¤¤ë¤Î¤«¤·¤é¡Ä
14 -1 0 0 0
FACE_PHOEBE
-Will she be okay?
+»Ð¤µ¤ó¤Ï¤À¤¤¤¸¤ç¤¦¤Ö?
FACE_SID
-I've had a look at the implants and they should be easy to remove. She'll just have a headache for a while.
+²¿¤«¥¤¥ó¥×¥é¥ó¥È¤Î¤è¤¦¤Êʪ¤¬¤¢¤Ã¤¿¤¬¼è¤ê½ü¤±¤¿¡£¤Þ¤À¤·¤Ð¤é¤¯¤Î´Ö¤ÏƬÄˤ¬¤¹¤ë¤À¤í¤¦¡£
FACE_CHRIS
-Will she be able to tell us anything useful?
+²¿¤«½ÅÍפʤ³¤È¤Ïʹ¤±¤½¤¦¤«?
FACE_SID
-We'll have to wait for her memory to come back. She might not be able to remember anything she did while the implants were in.
+µ²±¤¬Ìá¤ë¤Þ¤Ç¾¯¤·ÂÔ¤¿¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£¥¤¥ó¥×¥é¥ó¥È¤¬¤¢¤Ã¤¿¤È¤¤Î¤³¤È¤Ï»×¤¤½Ð¤»¤Ê¤¤¤À¤í¤¦¡£
FACE_SID
-She'll still be able to pilot a ship though.
+¤½¤ì¤Ç¤â´Ï¤ÎÁà½Ä¤Ï¤Ç¤¤½¤¦¤À¡£
FACE_NONE
-Ursula Lexx will now join you as a Wingmate. However, like Phoebe, she will not be available on certain missions.
+¥¦¡¼¥·¥å¥é¡¦¥ì¥Ã¥¯¥¹¤ÏÀïͧ¤È¤Ê¤Ã¤¿¡£¤·¤«¤·¡¢¥Õ¥§¡¼¥Ù¤ÈƱÍÍ¡¢°ìÉô¤ÎºîÀï¤Ë¤Ï»²²Ã¤Ç¤¤Ê¤¤¡£
14 -1 0 0 0
FACE_CHRIS
-Sorry folks, we just lost our bargaining chip.
+¤¹¤Þ¤Ê¤¤¡£Àڤ껥¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£
FACE_SID
-Knowing how cut throat WEAPCO is I doubt it would have made a difference anyway.
+WEAPCO¤ËÂÇ·â¤òÍ¿¤¨¤¿¤Ê¤é¡¢¤É¤ó¤ÊÊýË¡¤Ç¤âÎɤ¤¡£
FACE_SID
-Sol is going to be difficult. I've heard they have a lot of heavy defenses on the outer planets.
+ÂÀÍ۷ϤǤÎÀ襤¤Ï¡¢º¤Æñ¤Ê¤â¤Î¤Ë¤Ê¤ë¤À¤í¤¦¡£³°ÏÇÀ±¤Ë¶¯ÎϤÊËɸæ¤òÉߤ¤¤Æ¤¤¤ë¤Èʹ¤¤¤¿¡£
FACE_PHOEBE
-We'll have to start there then.
+¤Ê¤é¤Ð¡¢¤½¤³¤«¤é»Ï¤á¤Ê¤¤¤È¤Í¡£
FACE_SID
-The forces here will be unlike anything we've met so far. Just be careful, everyone.
+¤½¤³¤Ë¤¤¤ë·³ÃĤϺ£¤Þ¤Ç¤È¤ÏÁ´¤¯°Û¤Ê¤ë¤â¤Î¤À¡£³§¡¢µ¤¤ò¤Ä¤±¤í¡£
15
-Odeon
+¥ª¥Ç¥ª¥ó
31
30
-Fellon
+¥Õ¥§¥í¥ó
32
30
-Sivedi
+¥µ¥¤¥Ù¥¸
33
20
-Almartha
+¥¢¥ë¥Þ¥µ
31
20
-Poswic
+¥Ý¥¹¥¤¥Ã¥¯
34
40
-Ellesh
+¥¨¥ê¥Ã¥·¥å
31
-1
NONE
13
1
FACE_PHOEBE
-Phoebe Lexx (Odeon)
-Rendevous with Ursula
+¥Õ¥§¡¼¥Ù¡¦¥ì¥Ã¥¯¥¹ (¥ª¥Ç¥ª¥ó)
+¥¦¡¼¥·¥å¥é¤È²ñ¤¦
14
2
FACE_SID
-Sid Wilson (Fellon)
-Escort military operation units
+¥·¥É¡¦¥¦¥£¥ë¥½¥ó (¥Õ¥§¥í¥ó)
+È¿Í𷳤λٱç
15
0
FACE_SID
-Sid Wilson (Sivedi)
-Mine ore from asteroid belt
+¥·¥É¡¦¥¦¥£¥ë¥½¥ó (¥µ¥¤¥Ù¥¸)
+¥¢¥¹¥Æ¥í¥¤¥É¥Ù¥ë¥È¤Ç¤ÎºÎ·¡
16
1
FACE_KRASS
-Krass Tyler (Almartha)
-Create a diversion
+¥¯¥é¥¹¡¦¥¿¥¤¥é¡¼ (¥¢¥ë¥Þ¥µ)
+Âå¶â¤ÎÍÑ°Õ
17
0
FACE_URSULA
-Ursula Lexx (Poswic)
-Intercept WEAPCO private transport
+¥¦¡¼¥·¥å¥é¡¦¥ì¥Ã¥¯¥¹ (¥Ý¥¹¥¤¥Ã¥¯)
+WEAPCO¤Î½ÅÌò¤ÎÈÂÁ÷¤ÎÁË»ß
18
0
FACE_PHOEBE
-Phoebe Lexx (Ellesh)
-Pursue WEAPCO executive
+¥Õ¥§¡¼¥Ù¡¦¥ì¥Ã¥¯¥¹ (¥¨¥ê¥Ã¥·¥å)
+WEAPCO¤Î½ÅÌò¤ÎÄÉÀ×
-1
-1
NONE
12
0
FACE_SID
-Sid Wilson (none)
-Destroy experimental fighter
+¥·¥É¡¦¥¦¥£¥ë¥½¥ó (¤Ê¤·)
+»îºîÀïÆ®µ¡¤ÎÇ˲õ
FACE_PHOEBE
-1
0
-¥¯¥½¥Ã! 櫤è! Ìá¤Ã¤Æ¡¢¥¯¥ê¥¹¡¢¤½¤Î¾ì¤òÎ¥¤ì¤Æ!!
+¥¯¥Ã! 櫤è! Ìá¤Ã¤Æ¡¢¥¯¥ê¥¹¡¢¤½¤Î¾ì¤òÎ¥¤ì¤Æ!!
-9
-1
FACE_SID
-1
0
-¥¯¥ê¥¹¡¢¤É¤¦¤·¤¿¡Ä
+¥¯¥ê¥¹¡¢¤É¤¦¤·¡Ä¤¿¡Ä¡Ä
-15
FACE_KLINE
FACE_URSULA
-1
0
-Unidentified craft sighted. Will proceed to destroy all targets.
+½ê°ÉÔÌÀ¤Î´ÏÁ¥¤òȯ¸«¡£¤¿¤À¤Á¤ËÌÜɸ¤òÇ˲õ¤¹¤ë¡£
8
FACE_CHRIS
-1
0
-Looks like she's got one of those homing missile launchers too! Any advice, Phoebe?
+»Ð¤µ¤ó¤âͶƳ¥ß¥µ¥¤¥ë¥é¥ó¥Á¥ã¡¼¤ò»ý¤Ã¤Æ¤¤¤ë¤è¤¦¤À! ¥Õ¥§¡¼¥Ù¡¢²¿¤«¥¢¥É¥Ð¥¤¥¹¤Ï¤¢¤ë¤«?
14
FACE_PHOEBE
-1
0
-Just try and dodge them!
+¤¬¤ó¤Ð¤Ã¤ÆÈò¤±¤ë¤·¤«¤Ê¤¤¤ï!
180
FACE_SID
-1
0
-Chris! Ursula's running away!
+¥¯¥ê¥¹! ¥¦¡¼¥·¥å¥é¤¬Æ¨¤²¤è¤¦¤È¤·¤Æ¤¤¤ë¤¾!
195
-1
FACE_CHRIS
-1
0
-Nice ship!
+¤¤¤¤´Ï¤À!
7
FACE_KRASS
-1
0
-Thanks, boy. Made it myself!
+¤½¤¦¤À¤í¤¦¡¢¾®ÁΡ£²¶¤¬ºî¤Ã¤¿¤ó¤À¤«¤é¤Ê!
60
FACE_KRASS
-1
0
-Hey, boy, we've got company! Looks like your friends didn't do a very good job after all!
+¤ª¤Ã¤È¾®ÁΡ¢¸½¤ì¤ä¤¬¤Ã¤¿¤¾! ¤É¤¦¤â¤ªÁ°¤Î¥À¥Á¤É¤â¤Ï¤¦¤Þ¤¯¤¤¤Ã¤Æ¤Ê¤¤¤è¤¦¤À¤Ê!
60
-1
FACE_KRASS
-1
0
-Keep those things off my back or it'll cost you extra!!!
+¤³¤¤¤Ä¤é¤ò²¶¤Î¸å¤í¤Ë¶á¤Å¤±¤ë¤Ê¡£¤µ¤â¤Ê¤¤¤È¤â¤Ã¤È¹â¤¯¤Ä¤¯¤¾!!!
120
-1
FACE_PHOEBE
16
-1048576
-Hey!! Did we miss anything exciting?
+¤Á¤ç¤Ã¤È!! ²¿¤·¤Æ¤ë¤Î?
140
-1
FACE_KRASS
19
128
-I've earned my fee. I'll see you around, boy!
+²¶¤Ï½½Ê¬¤Ë²Ô¤¤¤À¡£¤¸¤ã¤¢¤Ê¾®ÁÎ!
0
90
-FACE_SID
+¥·¥É¡¦¥¦¥£¥ë¥½¥ó
14
128
-DAMMIT! It's getting away! We've got to stop it!
+¥¯¥½¥Ã! ƨ¤²¤è¤¦¤È¤·¤Æ¤¤¤ë¤¾! »ß¤á¤Ê¤±¤ì¤Ð!
0
if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA))
setInfoLine(">> Ãç´Ö¤ÏΥ椷¤¿! <<\n", FONT_RED);
else
- setInfoLine(">> Friendly craft has been destroyed! <<\n", FONT_RED);
+ setInfoLine(">> ͧ·³¤Î´ÏÁ¥¤¬Ç˲õ¤µ¤ì¤¿! <<\n", FONT_RED);
}
}
if (aliens[i].classDef == CD_CLOAKFIGHTER)
{
game.experimentalShield = aliens[i].shield;
- setInfoLine("Experimental Fighter has fled",
+ setInfoLine("»îºîÀïÆ®µ¡¤ÏÈô¤Óµî¤Ã¤¿",
FONT_CYAN);
}
game.stationedPlanet = 0;
game.system = 2;
game.area = MISN_CLOAKFIGHTER;
- strcpy(game.stationedName, "Odeon");
+ strcpy(game.stationedName, "¥ª¥Ç¥ª¥ó");
initPlanetMissions(game.system);
if (game.difficulty == DIFFICULTY_ORIGINAL)
case P_ORE:
sprintf(message, "¤¢¤È %d¸Ä ³ÍÆÀ¤·¤í¡Ä", *targetValue);
if ((rand() % 2) == 0)
- sprintf(message, "¤¢¤È %d¤Ä ¤À¡Ä", *targetValue);
+ sprintf(message, "¤¢¤È %d¸Ä ¤À¡Ä", *targetValue);
break;
}
break;
case P_ESCAPEPOD:
sprintf(message, "æ½Ð¥Ý¥Ã¥É¤¬¼º¤ï¤ì¤¿!");
if (game.area == MISN_ODEON) // Get lectured by Phoebe
- setRadioMessage(FACE_PHOEBE, "No... Ursula...", 1);
+ setRadioMessage(FACE_PHOEBE, "¤¢¤¢¡Ä¥¦¡¼¥·¥å¥é¡Ä", 1);
break;
}
break;
if ((type == M_DESTROY_TARGET_TYPE) && (id == CD_CLOAKFIGHTER))
{
- setInfoLine("*** Experimental Fighter Destroyed - Mission Completed ***", FONT_GREEN);
+ setInfoLine("*** »îºîÀïÆ®µ¡¤òÇ˲õ - ºîÀﴰλ ***", FONT_GREEN);
systemPlanet[9].missionCompleted = 1;
- setRadioMessage(FACE_CHRIS, "That's one less suprise that WEAPCO can spring on us!", 1);
+ setRadioMessage(FACE_CHRIS, "WEAPCO¤Î´ñ½±¤Ê¤É¡¢¤¿¤¤¤·¤¿¤³¤È¤Ê¤¤¤Ê!", 1);
game.experimentalShield = 0;
}
}
if (currentMission.completed1[i] == OB_HIDDEN)
{
currentMission.completed1[i] = OB_INCOMPLETE;
- sprintf(string, "New Objective - %s", currentMission.primaryObjective[i]);
+ sprintf(string, "¿·¤·¤¤Ç¤Ì³ - %s", currentMission.primaryObjective[i]);
setInfoLine(string, FONT_CYAN);
allDone = 0;
}
missions[MISN_ELAMALE].addAliens = NEVER;
- sprintf(missions[MISN_ODEON].primaryObjective[0], "Destroy Ursula's ship");
+ sprintf(missions[MISN_ODEON].primaryObjective[0], "¥¦¡¼¥·¥å¥é¤Î´Ï¤òÇ˲õ¤¹¤ë");
missions[MISN_ODEON].primaryType[0] = M_DESTROY_TARGET_TYPE;
missions[MISN_ODEON].target1[0] = CD_EVILURSULA;
missions[MISN_ODEON].targetValue1[0] = 0;
missions[MISN_ODEON].completed1[0] = OB_INCOMPLETE;
sprintf(missions[MISN_ODEON].primaryObjective[1],
- "Capture Ursula's escape pod");
+ "¥¦¡¼¥·¥å¥é¤Îæ½Ð¥Ý¥Ã¥É¤òÊݸ¤ë");
missions[MISN_ODEON].primaryType[1] = M_COLLECT;
missions[MISN_ODEON].target1[1] = P_ESCAPEPOD;
missions[MISN_ODEON].targetValue1[1] = 1;
missions[MISN_ODEON].completed1[1] = OB_INCOMPLETE;
- sprintf(missions[MISN_ODEON].primaryObjective[2], "Do not kill Ursula");
+ sprintf(missions[MISN_ODEON].primaryObjective[2], "¥¦¡¼¥·¥å¥é¤ò»à¤Ê¤»¤Æ¤Ï¤Ê¤é¤Ê¤¤");
missions[MISN_ODEON].primaryType[2] = M_PROTECT_PICKUP;
missions[MISN_ODEON].target1[2] = P_ESCAPEPOD;
missions[MISN_ODEON].targetValue1[2] = 0;
sprintf(missions[MISN_FELLON].primaryObjective[0],
- "Assist attack on WEAPCO ore mining craft");
+ "WEAPCO¤ÎºÎ·¡Á¥¤Ø¤Î¹¶·â¤ò±ç¸î¤¹¤ë");
missions[MISN_FELLON].primaryType[0] = M_DESTROY_TARGET_TYPE;
missions[MISN_FELLON].target1[0] = CD_BOSS;
missions[MISN_FELLON].targetValue1[0] = 1;
missions[MISN_FELLON].completed1[0] = OB_INCOMPLETE;
sprintf(missions[MISN_FELLON].primaryObjective[1],
- "At least 1 rebel craft must survive");
+ "¾¯¤Ê¤¯¤È¤â1ÀɤβòÊü·³¤Î´ÏÁ¥¤¬À¸¤»Ä¤ë");
missions[MISN_FELLON].primaryType[1] = M_PROTECT_TARGET;
missions[MISN_FELLON].target1[1] = CD_REBELCARRIER;
missions[MISN_FELLON].targetValue1[1] = 2;
missions[MISN_FELLON].completed1[1] = OB_CONDITION;
sprintf(missions[MISN_FELLON].primaryObjective[2],
- "Destroy all present WEAPCO forces");
+ "»Ä¸¤¹¤ëWEAPCO¤ÎÀïÎϤòÁ´¤ÆÇ˲õ¤¹¤ë");
missions[MISN_FELLON].primaryType[2] = M_DESTROY_ALL_TARGETS;
missions[MISN_FELLON].completed1[2] = OB_INCOMPLETE;
sprintf(missions[MISN_SIVEDI].primaryObjective[0],
- "Collect 25 pieces of Ore");
+ "25¤Î¹ÛÀФò³ÍÆÀ¤¹¤ë");
missions[MISN_SIVEDI].primaryType[0] = M_COLLECT;
missions[MISN_SIVEDI].target1[0] = P_ORE;
missions[MISN_SIVEDI].targetValue1[0] = 25;
missions[MISN_SIVEDI].completed1[0] = OB_INCOMPLETE;
sprintf(missions[MISN_SIVEDI].secondaryObjective[0],
- "Collect 25 pieces of Ore");
+ "25¤Î¹ÛÀФò³ÍÆÀ¤¹¤ë");
missions[MISN_SIVEDI].secondaryType[0] = M_COLLECT;
missions[MISN_SIVEDI].target2[0] = P_ORE;
missions[MISN_SIVEDI].targetValue2[0] = 25;
sprintf(missions[MISN_ALMARTHA].primaryObjective[0],
- "Collect $2000 to pay mercenary");
+ "Âå¶â¤È¤·¤Æ$2000³ÍÆÀ¤¹¤ë");
missions[MISN_ALMARTHA].primaryType[0] = M_COLLECT;
missions[MISN_ALMARTHA].target1[0] = P_CASH;
missions[MISN_ALMARTHA].targetValue1[0] = 2000;
missions[MISN_ALMARTHA].addAliens = ALWAYS;
- sprintf(missions[MISN_POSWIC].primaryObjective[0], "Destroy escorts");
+ sprintf(missions[MISN_POSWIC].primaryObjective[0], "¸î±Òµ¡¤òÇ˲õ¤¹¤ë");
missions[MISN_POSWIC].primaryType[0] = M_DESTROY_TARGET_TYPE;
missions[MISN_POSWIC].target1[0] = CD_ESCORT;
missions[MISN_POSWIC].targetValue1[0] = 5;
missions[MISN_POSWIC].completed1[0] = OB_INCOMPLETE;
sprintf(missions[MISN_POSWIC].primaryObjective[1],
- "Disable executive transport");
+ "½ÅÌò¤ÎÈÂÁ÷¤òÁ˻ߤ¹¤ë");
missions[MISN_POSWIC].primaryType[1] = M_ESCAPE_TARGET;
missions[MISN_POSWIC].target1[1] = CD_BOSS;
missions[MISN_POSWIC].targetValue1[1] = 1;
sprintf(missions[MISN_ELLESH].primaryObjective[0],
- "Destroy executive transport");
+ "½ÅÌò¤ÎÈÂÁ÷Á¥¤òÇ˲õ¤¹¤ë");
missions[MISN_ELLESH].primaryType[0] = M_DESTROY_TARGET_TYPE;
missions[MISN_ELLESH].target1[0] = CD_BOSS;
missions[MISN_ELLESH].targetValue1[0] = 1;
static void setKlineGreeting()
{
static const char *greet[] = {
- "How nice to see you again, Bainfield!",
- "It all ends here, rebel!",
- "I hope you won't disappoint me this time...",
- "Do you really think you can defeat us?!"
+ "¤Þ¤¿²ñ¤¨¤¿¤Ê¡¢¥Ð¥ó¥Õ¥£¡¼¥ë¥É!",
+ "È¿µÕ¼Ô¤è¡¢¤³¤ì¤Ç½ª¤ï¤ê¤À!",
+ "º£²ó¤Ï¼ºË¾¤µ¤»¤Ê¤¤¤Ç¤¯¤ì¡Ä",
+ "»ä¤òÅݤ»¤ë¤È»×¤Ã¤Æ¤¤¤ë¤Î¤«?!"
};
gameEvent[0].time = 2;
{
char description[50] = "";
- drawString("Êä½õÁõÈ÷", 10, 3, FONT_WHITE, shopSurface[2]);
+ drawString("ÉûÁõÈ÷", 10, 3, FONT_WHITE, shopSurface[2]);
switch (player.weaponType[1])
{