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Direct3DでUIパーツを描き始めることにする。
[winaudioj/winwrapper.git] / SF.props
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <ImportGroup Label="PropertySheets" />\r
4   <PropertyGroup Label="UserMacros" />\r
5   <PropertyGroup>\r
6     <IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;H:\libs\boost\include\boost-1_48;H:\libs\xbyak\xbyak;H:\libs\zlib125\zlib-1.2.5;H:\libs\lpng150\lpng150;$(IncludePath)</IncludePath>\r
7   </PropertyGroup>\r
8   <PropertyGroup>\r
9     <LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;H:\libs\boost\lib;H:\libs\zlib125\zlib-1.2.5;$(LibraryPath)</LibraryPath>\r
10   </PropertyGroup>\r
11   <ItemDefinitionGroup>\r
12     <ClCompile>\r
13       <WarningLevel>Level3</WarningLevel>\r
14       <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
15       <PrecompiledHeader>Use</PrecompiledHeader>\r
16       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
17       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
18       <StructMemberAlignment>16Bytes</StructMemberAlignment>\r
19       <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>\r
20       <PreprocessorDefinitions>_UNICODE;UNICODE;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
21     </ClCompile>\r
22   </ItemDefinitionGroup>\r
23   <ItemGroup />\r
24 </Project>