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Refactor dice_to_string() to avoid sprintf(). Does part of the work of resolving...
[hengbandforosx/hengbandosx.git] / src / action /
2022-12-09 HourierMerge pull request #2876 from backwardsEric/blue-mage...
2022-12-09 HourierMerge pull request #2841 from Hourier/Replace-ItemEntit...
2022-12-01 Hourier[Refactor] #2776 ItemEntity::tval/sval をBaseitemKey...
2022-11-23 HabuMerge pull request #2821 from habu1010/feature/rw-flagr...
2022-11-23 Habu[Refactor] ItemEntity::marked を FlagGroup 化する
2022-11-18 HourierMerge pull request #2812 from backwardsEric/baseitem...
2022-11-17 HourierMerge pull request #2810 from Hourier/Remove-KindObject...
2022-11-17 Hourier[Refactor] #2683 Rebamed k_idx to bi_id (Kind index...
2022-11-17 HourierMerge pull request #2809 from Hourier/Change-Type-Entity
2022-11-17 Hourier[Refactor] C言語時代に「巨大なヘッダー定義」という意味でdefinitionを付けていたが...
2022-11-17 Hourier[Refactor] #2649 Renamed monster-type-definition.cpp...
2022-11-17 Hourier[Refactor] #2807 Renamed monster-race-definition.h...
2022-11-17 Hourier[Refactor] #2628 Renamed object-type-definition.cpp...
2022-11-15 Hourier[Refactor] #2807 Renamed struct monster_race to class...
2022-11-15 Hourier[Refactor] #2649 Renamed struct monster_type to Monster...
2022-11-15 Hourier[Refactor] #2628 ObjectType をItemEntity に変更した
2022-11-13 HourierMerge pull request #2787 from arumons/feature/show...
2022-11-13 DeskullMerge pull request #2729 from sikabane-works/Deskull...
2022-11-13 Deskull[Feature] 掘削の最終処理時のみ(command_rep == 0)dig効果音を鳴らすよう調整。
2022-11-13 Deskull[Feature] 地形を堀りぬき切った場合に効果音(dig_through)を追加。
2022-11-04 DeskullMerge pull request #2757 from sikabane-works/Deskull...
2022-11-03 HourierMerge pull request #2762 from Hourier/Make-GameValues...
2022-11-03 Hourier[Refactor] #2680 何を意味しているのか分かりにくかったMAX_REPRO を意味が分かりやすく...
2022-11-02 HabuMerge pull request #2761 from habu1010/feature/unify...
2022-11-02 Habu[Refactor] std::string をC言語の文字列表現に変換するメソッドを統一
2022-10-30 DeskullMerge pull request #2715 from sikabane-works/Deskull...
2022-10-29 HourierMerge pull request #2739 from Hourier/Change-FloorType...
2022-10-29 HourierMerge pull request #2735 from Hourier/Make-FixedArtifac...
2022-10-29 Hourier[Refactor] #2738 struct floor_type をclass FloorType...
2022-10-28 Hourier[Refactor] #2734 ObjectType::fixed_artifact_idx とFixedA...
2022-10-26 HabuMerge pull request #2594 from EvidentlyCube/readme...
2022-10-24 HourierMerge pull request #2725 from Hourier/Move-Feature...
2022-10-15 Hourier[Refactor] #2712 Separated terrain-type-definition...
2022-10-14 Hourier[Refactor] #2712 Renamed struct terrain_type to class...
2022-10-14 Hourier[Refactor] #2712 Renamed enum FloorFeatureType to Terra...
2022-10-14 HourierMerge pull request #2723 from Hourier/Fix-History-Gener...
2022-10-14 HourierMerge pull request #2716 from Hourier/Move-Dungeon...
2022-10-11 Hourier[Refactor] #2711 Moved dungeon/dungeon.cpp/h to system...
2022-10-10 Hourier[Refactor] #2711 is_in_dungeon() をグローバル関数からfloor_type...
2022-10-10 HourierMerge pull request #2706 from Hourier/Rename-Edit-Files
2022-10-10 Hourier[Refactor] #56 Renamed r_info.txt to MonsterRaceDefinit...
2022-10-10 Hourier[Refactor] #56 Renamed f_info.txt to GridFeatureDefinit...
2022-10-10 Hourier[Refactor] #56 Renamed e_info.txt to EgoDefinitions.txt
2022-10-10 Hourier[Refactor] #56 Renamed d_info.txt to DungeonDefinitions.txt
2022-10-10 Hourier[Refactor] #56 Renamed a_info.txt to ArtifactDefinition...
2022-10-09 DeskullMerge branch 'master' of https://github.com/hengband...
2022-10-09 HourierMerge pull request #2690 from Hourier/Unify-History...
2022-10-09 HourierMerge pull request #2692 from Hourier/Move-Object-Kind...
2022-10-08 Hourier[Refactor] #2653 Renamed object/object-kind.cpp/h to...
2022-09-27 DeskullMerge pull request #2674 from sikabane-works/release... 3.0.0Alpha68
2022-09-19 HourierMerge pull request #2660 from Hourier/hotfix/Fix-Artifa...
2022-09-18 HourierMerge pull request #2652 from Hourier/Enter-MonsterType...
2022-09-18 DeskullMerge pull request #2658 from sikabane-works/release... 3.0.0Alpha66
2022-09-18 Hourier[Refactor] #2647 monster_fear_remaining() を monster_typ...
2022-09-18 Hourier[Refactor] #2647 monster_stunned_remaining() を monster_...
2022-09-18 Hourier[Refactor] #2647 is_hostile() をmonster_type のオブジェクトメソッド...
2022-09-18 Hourier[Refactor] #2647 is_pet() をmonster_type のオブジェクトメソッドとして再定義した
2022-09-14 HabuMerge pull request #2633 from habu1010/feature/fix...
2022-09-14 HabuMerge pull request #2632 from habu1010/feature/fix...
2022-09-13 HourierMerge pull request #2626 from Hourier/Change-Artifact...
2022-09-13 HabuMerge pull request #2630 from habu1010/feature/fix...
2022-09-13 Habu[Fix] #2535 武器を構えた手が誤って表示されることがある
2022-09-12 Hourier[Refactor] #2617 a_info を、FixedArtifactType をキーとするmapに変更した
2022-09-11 HourierMerge pull request #2615 from Hourier/Change-FixedArtif...
2022-09-10 Hourier[Refactor] #2610 artifact_type::idx の型をARTIFACT_IDX...
2022-09-07 HourierMerge pull request #2596 from Hourier/Make-Blindness...
2022-09-05 Hourier[Refactor] #2523 PlayerType::blind をPlayerBlindnessの呼び出...
2022-07-31 DeskullMerge pull request #2575 from sikabane-works/release... 3.0.0Alpha64
2022-07-30 HourierMerge pull request #2570 from Hourier/Fix-Compilation...
2022-07-30 DeskullMerge pull request #2565 from backwardsEric/phial-activ...
2022-07-14 Eric BranlundAdd mode, OD_BASE_NAME, for describe_flavor() which...
2022-06-29 HourierMerge pull request #2530 from Hourier/Make-Fast-Class
2022-06-19 DeskullMerge pull request #2551 from sikabane-works/release... 3.0.0Alpha62
2022-06-19 HabuMerge pull request #2544 from habu1010/feature/fix...
2022-06-18 HabuMerge pull request #2540 from backwardsEric/gcc-wrap...
2022-06-18 HabuMerge pull request #2542 from backwardsEric/smith-slay...
2022-06-18 HabuMerge pull request #2537 from backwardsEric/english...
2022-06-18 HabuMerge pull request #2539 from habu1010/feature/fix...
2022-06-13 Habu[Fix] chest_traps 配列外アクセス
2022-04-10 DeskullMerge pull request #2489 from sikabane-works/release... 3.0.0Alpha58
2022-04-09 火炎の飛竜Merge pull request #2480 from Slimebreath6078/feature...
2022-04-09 Slimebreath6078[Refactor] 地形関連フラグの再定義に合わせる
2022-03-27 DeskullMerge pull request #2461 from sikabane-works/release... 3.0.0Alpha57
2022-03-23 HabuMerge pull request #2436 from habu1010/feature/fix...
2022-03-22 HabuMerge pull request #2429 from habu1010/feature/vector...
2022-03-22 火炎の飛竜Merge pull request #2445 from Slimebreath6078/feature...
2022-03-21 HabuMerge pull request #2434 from habu1010/feature/refactor...
2022-03-21 火炎の飛竜Merge pull request #2437 from Slimebreath6078/feature...
2022-03-21 Slimebreath6078[Refactor] 荒野関連の出現フラグの再定義に合わせる
2022-03-10 火炎の飛竜Merge pull request #2390 from Slimebreath6078/hotfix...
2022-03-07 HabuMerge pull request #2382 from habu1010/feature/refactor...
2022-03-06 Habu[Refactor] 必要以上のMonsterRaceIdのキャストとMonsterRaceId::PLAYE...
2022-03-05 HabuMerge pull request #2356 from habu1010/feature/monster...
2022-03-03 Habu[Refactor/WIP] モンスター種族IDをenum class化
2022-02-28 DeskullMerge pull request #2335 from sikabane-works/release... 3.0.0Alpha54
2022-02-27 火炎の飛竜Merge pull request #2313 from Slimebreath6078/feature...
2022-02-27 HourierMerge pull request #2302 from Hourier/Make-Hallucinatio...
2022-02-27 HabuMerge pull request #2310 from habu1010/feature/create...
2022-02-27 火炎の飛竜Merge pull request #2304 from Slimebreath6078/feature...
2022-02-27 Hourier[Refactor] #2300 PlayerType::hallucinated を削除し、TimedEff...
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