2020-01-18 |
Eric Branlund | Modified English description of rogue to use "very... |
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2020-01-18 |
Eric Branlund | Corrected English description of priest for subject... |
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2020-01-18 |
Eric Branlund | For more idiomatic English, replaced "the several"... |
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2020-01-14 |
Hourier | [Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_... |
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-13 |
Eric Branlund | Made slight changes to second sentence in the English... |
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2020-01-13 |
Eric Branlund | In English description of half-giants, set off introduc... |
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2020-01-13 |
Eric Branlund | For clarity, split the second sentence into two in... |
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2020-01-13 |
Eric Branlund | Removed some commas where only two expressions were... |
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2020-01-13 |
Eric Branlund | Some English class descriptions used both gender pronou... |
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2020-01-13 |
Eric Branlund | Added missing verb for fighting ability with edged... |
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2020-01-13 |
Eric Branlund | Made "song" plural in short English description of... |
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2020-01-13 |
Eric Branlund | Since "poor a bit" isn't clear, reworded short English... |
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2020-01-13 |
Eric Branlund | Replaced "," with "and" in short English description... |
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2020-01-13 |
Eric Branlund | Added conjunction to last sentence in the English descr... |
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2020-01-13 |
Eric Branlund | Corrected typo, "obstract" rather than "obstruct". |
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2020-01-13 |
Eric Branlund | To be clearer, reworded the second sentence in the... |
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2020-01-13 |
Eric Branlund | Since "terrible" could be taken to mean "not useful... |
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2020-01-13 |
Eric Branlund | Dropped "about" in English description of kendo to... |
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2020-01-13 |
Eric Branlund | Reworded the English description of music magic to... |
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2020-01-13 |
Eric Branlund | Reworded "equipments" in English description of craft... |
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2020-01-13 |
Eric Branlund | Added article in English description of nature magic... |
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2020-01-13 |
Eric Branlund | To be more idiomatic, reworded last sentence in the... |
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2020-01-13 |
Eric Branlund | Changed English description of life magic realm for... |
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2020-01-13 |
Eric Branlund | Reworded English description of "ChargeMan" personality... |
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2020-01-13 |
Eric Branlund | In the English description, capitalize "munchkin" to... |
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2020-01-13 |
Eric Branlund | The English description of the "Nimble" personality... |
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2020-01-13 |
Eric Branlund | Reworded third sentence in the English description... |
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2020-01-13 |
Eric Branlund | Made "spell" plural in English description of beastmasters. |
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2020-01-13 |
Eric Branlund | Reworded English description of rangers' proficiency... |
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2020-01-13 |
Eric Branlund | Made "weapon" plural for a more idiomatic English descr... |
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2020-01-13 |
Eric Branlund | Replaced "armors" with "armor" for more idiomatic Engli... |
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2020-01-13 |
Eric Branlund | Replaced "armors" with "armor" for more idiomatic Engli... |
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2020-01-13 |
Hourier | [Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整... |
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2020-01-13 |
Eric Branlund | Changed English description of red-mages to match objec... |
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2020-01-13 |
Eric Branlund | Changed English description of tourists for subject... |
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2020-01-13 |
Hourier | [Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process... |
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2020-01-13 |
Hourier | [Refactor] #38997 object-curse.c の整形 / Reshaped object... |
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2020-01-13 |
Eric Branlund | Changed "huge" to "great" in English description for... |
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2020-01-13 |
Eric Branlund | Added apostrophe for possessive in the English descript... |
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2020-01-13 |
Eric Branlund | Reworded English description of half-trolls for the... |
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-13 |
deskull | [Fix] #39587 misc-english-usage-part3.txt に従いドワーフの解説校正... |
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-12 |
Hourier | [Refactor] #38997 show_file() にplayer_type * 引数を追加... |
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2020-01-12 |
Hourier | [Refactor] #38997 process_pref_file_command() にplayer_t... |
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2020-01-12 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-11 |
Hourier | [Refactor] #38997 'while (1)' を 'while (TRUE)' に変更... |
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2020-01-11 |
Hourier | [Refactor] #38997 update_gambling_monsters() にplayer_ty... |
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2020-01-11 |
Hourier | [Refactor] #38997 autopick.c 内変数参照修正 / Fixed variable... |
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2020-01-11 |
Hourier | [Refactor] #38997 is_autopick_aux() にplayer_type *... |
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2020-01-11 |
Hourier | [Refactor] #38997 autopick_load_pref() にplayer_type... |
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2020-01-11 |
Hourier | [Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren... |
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2020-01-10 |
Hourier | [Refactor] #38997 floor_item_optimize() にfloor_type... |
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2020-01-10 |
Hourier | [Refactor] #38997 floor_item_increase() にfloor_type... |
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2020-01-10 |
Hourier | [Refactor] #38997 inven_item_optimize() にplayer_type... |
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2020-01-10 |
Hourier | [Refactor] #38997 inven_item_increase()、inven_takeoff... |
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2020-01-10 |
Hourier | [Refactor] #38997 object_aware()、object_mention()、apply... |
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2020-01-09 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-09 |
Hourier | [Refactor] #38997 o_pop()、drop_near()、inven_drop()... |
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2020-01-07 |
deskull | [Refactor] #38997 inven_carry() にplayer_type * 引数を追加... |
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2020-01-05 |
deskull | [Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some... |
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2020-01-04 |
deskull | [Fix] #38997 player_birth() 内変数参照修正. / Fix variable... |
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2020-01-04 |
deskull | [Refactor] #38997 wield_slot() に player_type * 引数を追加... |
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2020-01-02 |
deskull | [Refactor] #38997 get_name() に player_type * 引数を追加... |
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2020-01-02 |
deskull | [Refactor] #37353 total_winner を world_type へ移動. /... |
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2020-01-01 |
deskull | [Refactor] #37353 noscore を world_type へ移動. / Move... |
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2019-12-10 |
deskull | [Refactor] #37353 inside_arena を player_type から floor_t... |
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2019-12-08 |
deskull | [Refactor] #37353 inside_quest を player_type から floor_t... |
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2019-11-05 |
deskull | [Fix] #39525 コメント置換ミス修正. / Fix comment replacing error. |
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2019-10-17 |
deskull | Merge branch 'master' into For2.2.2-Refactoring |
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2019-10-06 |
deskull | [Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix... |
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2019-09-28 |
deskull | [Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時... |
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2019-09-21 |
deskull | [Refactor] #38844 max_d_idx を world_type 構造体に加える. ... |
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2019-09-21 |
deskull | [Refactor] #38844 current_floor_ptr を player_type 構造体に加... |
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2019-08-31 |
deskull | [Fix] #38997 Fix English version trouble by refactoring. |
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2019-08-18 |
deskull | [Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world... |
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2019-07-30 |
deskull | [Refactor] #38997 display_player(), do_cmd_player_statu... |
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2019-07-29 |
deskull | [Refactor] #39321 do_cmd_write_nikki() を exe_write_diar... |
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2019-07-29 |
deskull | [Refactor] #38997 do_cmd_write_nikki() に player_type... |
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2019-07-14 |
deskull | [Refactor] #39076 冗長なコメントを削除 ('Toggle') |
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2019-07-08 |
deskull | [Refactor] #38997 birth_put_stats() に player_type ... |
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2019-07-08 |
deskull | [Refactor] #38997 add_outfit() に player_type * 引数を追加. |
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2019-07-08 |
deskull | [Refactor] #38997 get_player_race() に player_type ... |
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2019-07-08 |
deskull | [Refactor] #38997 wield_all() に player_type * 引数を追加. |
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2019-07-07 |
deskull | [Refactor] #38997 get_player_class() に player_type... |
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2019-07-07 |
deskull | [Refactor] #38997 do_cmd_histpref() に player_type ... |
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2019-07-07 |
deskull | [Refactor] #38997 player_birth_aux() 内の引数指定整理. |
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2019-07-06 |
deskull | [Refactor] #39076 冗長なコメントを削除 (/* Clear */) |
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2019-07-06 |
deskull | [Refactor] #38997 init_turn() に player_type * 引数を追加. |
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2019-07-06 |
deskull | [Refactor] #38997 get_player_seikaku() に player_type... |
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2019-07-06 |
deskull | [Refactor] #39076 player_ahw() 周りの冗長なコメントを削除. |
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2019-07-06 |
deskull | [Refactor] #38997 player_ahw() に player_type * 引数を追加. |
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2019-07-06 |
deskull | [Refactor] #38997 init_dungeon_quests() に player_type... |
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2019-07-06 |
deskull | [Refactor] #38997 edit_history() に player_type * 引数を追加. |
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2019-07-05 |
deskull | [Refactor] #38997 player_outfit() に player_type * 引数を追加. |
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2019-07-05 |
deskull | [Refactor] #38997 get_money() に player_type * 引数を追加. |
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2019-07-05 |
deskull | [Refactor] #38997 player_wipe_without_name() の修正.get_he... |
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2019-07-05 |
deskull | [Refactor] #38997 get_height_weight() に player_type... |
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2019-07-05 |
deskull | [Refactor] #38997 get_chara_limits() に player_type... |
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