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Reworded English description of rangers' proficiency with ranged weapons to be more...
[hengband/hengband.git] / src / birth.c
2020-01-13 Eric BranlundReworded English description of rangers' proficiency...
2020-01-13 Eric BranlundMade "weapon" plural for a more idiomatic English descr...
2020-01-13 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-13 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-13 Eric BranlundChanged English description of red-mages to match objec...
2020-01-13 Eric BranlundChanged English description of tourists for subject...
2020-01-13 Eric BranlundChanged "huge" to "great" in English description for...
2020-01-13 Eric BranlundAdded apostrophe for possessive in the English descript...
2020-01-13 Eric BranlundReworded English description of half-trolls for the...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 deskull[Fix] #39587 misc-english-usage-part3.txt に従いドワーフの解説校正...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_command() にplayer_t...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 update_gambling_monsters() にplayer_ty...
2020-01-11 Hourier[Refactor] #38997 autopick.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #38997 autopick_load_pref() にplayer_type...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 floor_item_optimize() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_increase() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-05 deskull[Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some...
2020-01-04 deskull[Fix] #38997 player_birth() 内変数参照修正. / Fix variable...
2020-01-04 deskull[Refactor] #38997 wield_slot() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 get_name() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-06 deskull[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix...
2019-09-28 deskull[Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時...
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-31 deskull[Fix] #38997 Fix English version trouble by refactoring.
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-30 deskull[Refactor] #38997 display_player(), do_cmd_player_statu...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-14 deskull[Refactor] #39076 冗長なコメントを削除 ('Toggle')
2019-07-08 deskull[Refactor] #38997 birth_put_stats() に player_type ...
2019-07-08 deskull[Refactor] #38997 add_outfit() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 get_player_race() に player_type ...
2019-07-08 deskull[Refactor] #38997 wield_all() に player_type * 引数を追加.
2019-07-07 deskull[Refactor] #38997 get_player_class() に player_type...
2019-07-07 deskull[Refactor] #38997 do_cmd_histpref() に player_type ...
2019-07-07 deskull[Refactor] #38997 player_birth_aux() 内の引数指定整理.
2019-07-06 deskull[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
2019-07-06 deskull[Refactor] #38997 init_turn() に player_type * 引数を追加.
2019-07-06 deskull[Refactor] #38997 get_player_seikaku() に player_type...
2019-07-06 deskull[Refactor] #39076 player_ahw() 周りの冗長なコメントを削除.
2019-07-06 deskull[Refactor] #38997 player_ahw() に player_type * 引数を追加.
2019-07-06 deskull[Refactor] #38997 init_dungeon_quests() に player_type...
2019-07-06 deskull[Refactor] #38997 edit_history() に player_type * 引数を追加.
2019-07-05 deskull[Refactor] #38997 player_outfit() に player_type * 引数を追加.
2019-07-05 deskull[Refactor] #38997 get_money() に player_type * 引数を追加.
2019-07-05 deskull[Refactor] #38997 player_wipe_without_name() の修正.get_he...
2019-07-05 deskull[Refactor] #38997 get_height_weight() に player_type...
2019-07-05 deskull[Refactor] #38997 get_chara_limits() に player_type...
2019-07-04 deskull[Refactor] #38997 dump_yourself() に player_type * 引数を追加.
2019-07-04 deskull[Refactor] #38997 load_prev_data() に player_type *...
2019-07-04 deskull[Refactor] #38997 ask_quick_start() に player_type ...
2019-07-04 deskull[Refactor] #38997 player_birth_aux() に player_type...
2019-07-04 deskull[Refactor] #38997 get_stats() に player_type * 引数を追加.
2019-07-03 deskull[Refactor] #38997 get_history() に player_type * 引数を追加.
2019-07-03 deskull[Refactor] #38997 save_prev_data() に player_type *...
2019-07-03 deskull[Refactor] #38997 get_player_realms() に player_type...
2019-07-03 deskull[Refactor] #38997 choose_realm() に player_type * 引数を追加.
2019-07-03 deskull[Refactor] #38997 get_extra() に player_type * 引数を追加.
2019-07-02 deskull[Refactor] #38997 get_max_stats() に player_type * 引数を追加.
2019-07-02 deskull[Refactor] #38997 player_birth() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 get_virtues() に player_type * 引数を追加.
2019-06-11 deskull[Refactor] #39076 コメント削除.
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-25 deskull[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
2019-05-20 deskull[Refactor] #37353 TERM_* 定義を term.h へ移動.
2019-05-14 deskull[Refactor] #38995 player_base を player_type の base_name...
2019-05-13 deskull[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
2019-05-12 deskull[Refactor] #37353 japanese.h を作成して関連宣言を移動.vcprojのソースリスト...
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-10 deskull[Fix] #38844 player_type に inventory_list を取り込んだ結果発生したヌ...
2019-05-08 deskull[Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
2019-05-07 deskull[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
2019-05-05 deskull[Refactor] #37353 save.h を追加して宣言を移動.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-02 deskull[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
2019-05-02 deskull[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
2019-05-02 deskull[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
2019-05-02 deskull[Refactor] #37353 birther 構造体と関連変数を birth.h へ移動.
2019-05-02 deskull[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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