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Merge branch 'feature/Refactoring-Hourier' of https://scm.osdn.net/gitroot/hengband...
[hengband/hengband.git]
/
src
/
cmd
/
cmd-basic.c
2020-01-21
Hourier
Merge branch 'feature/Refactoring-Hourier' of https...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-19
Eric Branlund
"A reactionary of shooting" isn't clear English. Googl...
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2020-01-19
Eric Branlund
"Do activate" sounds like a command in English rather...
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2020-01-19
Eric Branlund
In English message for a door blocked from closing...
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2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 is_known_trap() とis_hidden_door(...
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2020-01-18
Hourier
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-16
Hourier
[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
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2020-01-15
Hourier
[Refactor] #38997 breakage_chance() にplayer_type *...
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2020-01-15
Hourier
[Refactor] #38997 potion_smash_effect() にplayer_type...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
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diff to current
2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 monster_race_track() と object_kind_tr...
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2020-01-12
Hourier
[Refactor] #38997 health_track() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 run_step() にplayer_type * 引数を追加 ...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
deskull
[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
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2020-01-11
Hourier
[Refactor] #38997 leave_tower_check() にplayer_type...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 floor_item_optimize() にfloor_type...
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2020-01-10
Hourier
[Refactor] #38997 floor_item_increase() にfloor_type...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_optimize() にplayer_type...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_increase()、inven_takeoff...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_describe()、vary_item(...
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2020-01-10
Hourier
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-08
deskull
[Fix] #38997 do_cmd_tunnel_test() 内変数参照修正. / Fix variab...
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2020-01-08
deskull
[Refactor] #38997 chest_check() に floor_type * 引数を追加...
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2020-01-07
deskull
[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
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2020-01-05
Hourier
[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
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2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 no_lite() に player_type * 引数を追加....
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2020-01-02
deskull
[Refactor] #38997 print_rel() に player_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #37353 total_winner を world_type へ移動. /...
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2020-01-01
deskull
[Refactor] #37353 noscore を world_type へ移動. / Move...
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2019-12-31
deskull
[Refactor] #38997 player_can_see_bold() に player_type...
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2019-12-28
deskull
[Refactor] #38997 cave_have_flag_bold() に floor_type...
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2019-12-18
deskull
[Refactor] #38997 chest_death() に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
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2019-12-15
deskull
[Refactor] #39076 Remove item reduction process comments.
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2019-12-11
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-06
deskull
[Refactor] #38997 build_streamer() に floor_type * 引数を追加...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-05
deskull
[Refactor] #38997 chest_trap() に player_type * 引数を追加...
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2019-11-03
deskull
[Refactor] #38997 change_wild_mode() に player_type...
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2019-11-02
deskull
[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38997 cmd-basic.c の変数参照再整理. / Fix reference...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-14
deskull
[Refactor] #38997 test_hit_fire() に player_type * 引数を追加...
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2019-09-08
deskull
[Refactor] #38997 critical_shot() に player_type * 引数を追加...
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2019-09-04
deskull
[Refactor] #38997 exe_fire() に player_type * 引数を追加...
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2019-09-04
deskull
[Refactor] #38997 cmd-activate.c, cmd-basic.c, cmd...
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2019-09-03
deskull
[Refactor] #38997 py_attack() に player_type * 引数を追加...
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2019-09-01
deskull
[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加...
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2019-08-31
deskull
[Refactor] #38997 cmd-basic.c の変数参照を再整理. / Refactor...
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2019-08-29
deskull
[Refactor] #38997 verify_equip_slot() に player_type...
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-08-15
deskull
[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...
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