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Merge branch 'feature/Refactoring-Hourier' of https://scm.osdn.net/gitroot/hengband...
[hengband/hengband.git]
/
src
/
cmd
/
cmd-mane.c
2020-01-21
Hourier
Merge branch 'feature/Refactoring-Hourier' of https...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-19
Eric Branlund
Changed English messages related to summoning just...
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2020-01-19
Eric Branlund
Changed "cast a animate dead" to "animate the dead...
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2020-01-19
Eric Branlund
Corrected subject/verb agreement in English-message...
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2020-01-18
Hourier
[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-09
Hourier
[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
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2020-01-08
Hourier
[Refactor] #38997 teleport_monster_to() にplayer_type...
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2020-01-07
Hourier
[Refactor] #38997 wall_stone()、destroy_doors_touch...
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2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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2020-01-06
Hourier
[Refactor] #38997 aggravate_monsters() にplayer_type...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
deskull
[Refactor] #38997 door_creation(), tree_creation()...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-03
deskull
[Fix] #38997 cmd-mane.c 内変数参照修正. / Fix variable referen...
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2020-01-03
deskull
[Refactor] #38997 mane_info() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 fire_beam() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 fire_rocket() に player_type * 引数を追加...
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2020-01-01
deskull
[Refactor] #38997 fire_ball_hide() に player_type *...
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2019-12-14
deskull
[Refactor] #38997 fire_breath() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-10-18
deskull
[Refactor] #38997 use_mane() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-01
deskull
[Refactor] #38997 use_mane() に player_type * 引数を追加...
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2019-09-01
deskull
[Refactor] #38997 get_mane_power() に player_type *...
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2019-08-17
deskull
[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.
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2019-08-15
deskull
[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...
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