2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-22 |
deskull | Fix warning of Doxygen comment to cmd1.c and cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-02 |
deskull | Rearrange header comments to cmd*.c |
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2013-06-07 |
dis- | Goemon is now cut down weak shoot/throwing and drop... |
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2013-03-19 |
dis- | Good to_h Bows makes more critical. Decrease ammo's... |
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2013-03-16 |
iks | Fix a bug of piercing shot that an artifact arrow/bolt... |
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2013-03-10 |
dis- | High-concentrated Snipers hits more often |
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2013-03-08 |
habu | Modify travel command |
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2013-02-18 |
iks | Thrown torches given pretty larger dice, fire brand... |
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2013-02-17 |
habu | When being in wilderness, travel command can be used... |
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2013-02-16 |
iks | Travel algorithm is improved for avoiding traps, lavas... |
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2013-02-15 |
habu | When using travel command, we can only pass already... |
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2013-02-05 |
iks | Fixed a bug is that tower quests cannot be completable... |
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2013-02-01 |
iks | Enable to open chests or disarm traps at player's feet... |
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2012-12-08 |
dis- | Add energy use for QuestEnter/QuestExit. |
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2012-11-18 |
dis- | Completely change TowerQuest. Try Once, Difficult,... |
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2012-11-16 |
dis- | bug fix: disable target of spreading shuriken with... |
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2012-11-15 |
dis- | reset kata_muso at travel |
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2010-01-06 |
habu | スナイパーの貫通弾を使った時、貫通した2匹目以降のダメージが、前の相手へのダメージを元に計算されてしまっていた。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2009-03-07 |
iks | 「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband) |
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2007-09-07 |
iks | 視界の狭いモンスターに対して、軌道をうまく設定してlosトリックを使うと反撃の一切がこないバグを修正。 |
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2004-08-07 |
nothere | 階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと |
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2004-07-19 |
nothere | 幻覚に関するバグ修正. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-04-29 |
nothere | 動詞の "落す" について, "落さ" -> "落とさ", "落し" -> "落とし", |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-03-01 |
nothere | Typo fix. |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2003-12-26 |
nothere | o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全 |
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2003-12-23 |
nothere | 更新指示に関する変更. |
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2003-12-22 |
nothere | 閉じることのできる地形の上にアイテムがあって, 閉じた後の地形にDROPが |
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2003-12-21 |
nothere | 射撃と投擲に関する変更. |
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2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
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2003-12-16 |
nothere | m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-13 |
mogami | move_player_effect()の余分な引数 oy, ox を削除。 |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-07 |
mogami | 射撃マクロで敵がいない時に自分の足元に矢を撃ってしまう事に防止する為に、 |
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2003-12-06 |
nothere | move_player_effect()の処理をbitフラグで制御するように変更. また, プレ |
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2003-12-03 |
nothere | 開ける対象の地形をOPENではなくis_closed_door()で見ていたバグを修正. |
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2003-11-26 |
nothere | 地形の名前を表示する部分でmimicを無視した表示をしてしまい, 本当の地形 |
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2003-11-26 |
nothere | 地形を叩き開ける際に, OPENで地形が変わらない地形だった場合その地形に |
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2003-11-26 |
mogami | change_wild_mode()をコード整理。溶岩で火傷した時にすぐに広域マップから |
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2003-11-25 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-23 |
nothere | 開いた/壊れたドアの上にアイテムを置けるようにした. アイテムのある開い |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-10-11 |
nothere | グリッドのfeatまたはmimicからf_info[]で定義されたmimicを取得する処理 |
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2003-10-01 |
mogami | CFM_CLEAR_ALLフラグを廃止して、真偽を逆にした CFM_SAVE_FLOORS を導入。 |
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2003-09-20 |
mogami | floors.cでfeat_uses_special()無しだと実害(lite_townでダンジョンに入れ |
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2003-09-17 |
nothere | 現在はありえないが, 地上に普通の下り階段や坑道があった場合は鉄獄の入り口 |
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2003-09-07 |
mogami | - floors.c のコード整理。フロア保存をするかどうかの判断をなるべく |
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2003-08-26 |
mogami | 剣術家のブーメランが闘技場で使えなくなっていたバグ修正。 |
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2003-08-02 |
mogami | 微少な速度よりも混乱しないコードの方が良いという事で、 |
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2003-07-29 |
mogami | grid.c 1.17 の変更に従い、隠しドア等を表示するとき、 |
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2003-07-29 |
nothere | mimicを用いるfeatの代入部分の細かい修正. |
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2003-07-29 |
nothere | mimicのあるグリッドのmimicの地形にさらにデフォルトのmimicがある場合 |
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2003-07-25 |
nothere | 射撃武器の熟練度の記号定数化を間違えており, 熟練度が[初心者]から上が |
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2003-07-04 |
nothere | モンスターの死亡メッセージのコードの一部を関数にまとめた. |
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2003-06-26 |
nothere | あやしい影等でモンスターの外見が違っている状態でモンスターが耐性など |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-16 |
nothere | 火炎/冷気の属性の付いた矢がそれらの属性を弱点とするモンスターに当たっ |
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2003-06-16 |
nothere | 匠魔法 "武器属性付与" を掛けた状態で射撃した矢や投げた物にも攻撃属性 |
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2003-06-16 |
nothere | モンスターの究極耐性関連の修正. |
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2003-06-15 |
nothere | ・筵ケ・ソ。シクサ、茹筵ケ・ソ。シシォソネ、ホupdate、ャツュ、熙ハ、、ノャ、ホス、タオ. |
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2003-06-08 |
nothere | AM_OKAY、ホソソオカ、ユ、ヒ、キ, AM_NO_FIXED_ART、ネハムケケ. |
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2003-06-08 |
nothere | アイテム生成に関わる関数群の変更. |
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2003-05-29 |
nothere | 18マスより離れたモンスターをターゲットにすると射撃や投擲をしてもアイ |
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2003-05-28 |
mogami | 英語版の日記の文章で、過去形と現在形が混在していたのを過去形に統一。 |
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2003-05-24 |
nothere | ダンジョンの外周の永久岩の見た目がダンジョン依存になるように変更. |
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2003-05-12 |
nothere | 通常の一時フラグと, それに対応する歌の状態の扱いが少しずれていたので, |
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2003-05-04 |
nothere | 熟練度に関する数値が直接指定されていた部分を記号定数化. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2002-12-11 |
mogami | TO開発チームからの報告を元にいろいろ修正。 |
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2002-11-26 |
mogami | ・ユ・愠「ハンツク、ホサナヘヘ、ツチ」 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-11-05 |
mogami | 荒野で外周の木を切れてしまって変愚が落ちるバグ修正。 |
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2002-09-14 |
mogami | c_ptr->mimic のコードさらにバグ取り。地形を操作する各コマンド disarm, |
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2002-09-06 |
mogami | c_ptr->mimicを活用する一連の改造: |
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2002-08-31 |
mogami | 射撃のときに*スレイ*が適用されていなったので修正。英語版でエッセンスを付加する |
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2002-08-20 |
mogami | heng-mlに来た Kieron Dunbar さんのパッチをで持ち物欄のスペースがなくて |
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2002-07-13 |
mogami | branch-mogami-TR をマージ。バージョンを1.3.0に上げた。 |
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2002-06-23 |
mogami | 簡単愚より、画面写真のキャンセルを可能にした。 |
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2002-06-12 |
mogami | Vanillaにならって、キャラクターの状態を表わすグローバル変数の多くを |
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2002-06-09 |
mogami | 内部で使う特殊キーコード 255 254 253 252 をマクロで定義。 |
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2002-05-30 |
mogami | ワーニングの除去。 |
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2002-05-17 |
mogami | アリーナで、くさび だけを投げられるようにした。 |
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2002-05-17 |
mogami | summon_specific() や、place_monster()等の仕様変更。 |
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2002-05-04 |
mogami | CAVE_FLOORやCAVE_MASKの無駄な操作を削除。ダンジョン生成中だけ使用するフラグ |
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2002-04-30 |
_nothere | branch-_nothere-subalign、゙。シ・ク. |
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