2013-03-19 |
dis- | Good to_h Bows makes more critical. Decrease ammo's... |
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2013-03-19 |
dis- | Show ammo damage with critical. |
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2013-03-09 |
habu | Integrate aura damage into elec_dam, fire_dam and cold_dam |
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2013-02-19 |
habu | Refactor quest completion code |
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2013-02-18 |
iks | Thrown torches given pretty larger dice, fire brand... |
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2013-02-18 |
iks | Calcuration of magnification of hissatsu technics is... |
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2013-02-15 |
habu | When using travel command, we can only pass already... |
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2013-02-15 |
dis- | Fix typo and overflow of calc_expect_crit |
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2013-02-14 |
dis- | In Vault Quest, target weapons must not be auto-picked... |
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2013-02-10 |
dis- | Apply Critical-Expected-Value to 'C' window. v2.1.1 |
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2013-02-08 |
iks | Add broken weapon repairing service in town weapon |
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2013-02-07 |
iks | Daretoku. |
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2013-02-04 |
habu | Rewrite activation code |
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2013-02-04 |
habu | Add a function 'object_is_random_artifact()' |
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2013-02-02 |
habu | New Magic-Eater's class power, 'Powerful Activation... |
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2013-02-02 |
iks | Fix a crash bug of load_sound_pref() because of trying... |
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2013-02-01 |
habu | Define constant reference table as const |
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2013-02-01 |
habu | Detail activate description is dynamically built using... |
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2013-01-31 |
iks | Normal objects also are defined their activation type... |
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2013-01-30 |
iks | Integrate initial flag, level and value settings of... |
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2013-01-29 |
iks | Now we can define fixed artifacts' activation with... |
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2013-01-29 |
iks | 固定アーティファクトの発動は全部外部フラグ化し終わった。 |
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2013-01-13 |
iks | Rumors already includes some excellent rumors. (It... |
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2012-12-16 |
dis- | Add window flag -- Display monsters in sight |
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2012-11-18 |
dis- | Completely change TowerQuest. Try Once, Difficult,... |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2009-03-07 |
iks | 「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband) |
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2004-08-15 |
nothere | object_is_weapon_armour_ammo()のプロトタイプ宣言が2重になっていたので |
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2004-08-11 |
nothere | プレイヤーが死亡して次のプレイで名前を変えるとセーブファイルが新規作 |
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2004-08-10 |
nothere | process_pref_file_expr()内のchar b[]がstaticでなく, 内容が保証されな |
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2004-08-05 |
nothere | シンダリン銘を与えるコードをXAngbandより移植. 次のように使われる. |
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2004-08-03 |
nothere | 切り裂きの大鎌『ブラッディ・ムーン』に関する変更. |
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2004-07-29 |
nothere | 変わり身状態の忍者が幻覚などの状態異常を持っていると変わり身が無効に |
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2004-07-25 |
nothere | 変数total_friend_levelsはペット維持計算にしか用いられないため, グロー |
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2004-07-25 |
nothere | ゲームのロード直後, あるいはフロアを移動した直後しばらくはペットの存 |
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2004-07-23 |
nothere | アイテムの並べ方と我が家に関する変更と修正. |
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2004-07-21 |
nothere | M@cband氏によるXcode, ProjectBuilderでコンパイルを行うための修正パッ |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-07-04 |
nothere | 使われなくなった関数do_cmd_pray()を削除. |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確 |
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2004-05-30 |
nothere | 地形に関する変更. |
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2004-05-30 |
nothere | カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-28 |
nothere | モンスターが固有で落とす固定アーティファクトやダンジョン制覇時の報酬 |
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2004-05-27 |
nothere | 保存フロアのロードに失敗して行き止まりフロアが生成される際に, ダン |
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2004-05-25 |
nothere | モンスターの粉砕打撃などによる地震で死ぬ場合, 誰が地震を起こしたかを |
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2004-05-24 |
nothere | モンスター対モンスターの魔力消去を, 以下の仕様で実装. |
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2004-05-07 |
nothere | 鉄獄以外でダンジョンの主が生存しているダンジョンでは, ダンジョン生成 |
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2004-05-07 |
nothere | ランダムクエスト, オベロン, サーペントといったクエスト時にクエスター |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-03-27 |
nothere | 現状では説明文だけのアイテムの説明を全く読めないので, コマンド'I'及び |
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2004-03-26 |
nothere | 使われていない関数cave_valid_grid()を削除. |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-02-03 |
nothere | プレイヤーのテレポート関数をteleport_player()とteleport_player_aux() |
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2004-01-20 |
nothere | モンスターのテレポートに次のようなバグがあった. |
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2004-01-19 |
nothere | mprocシステムの変更に関する話し合いの結果より, 以下のように変更. |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
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2004-01-03 |
mogami | 吟遊詩人の歌の消費MPがおかしかったエンバグ修正。 |
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2004-01-02 |
mogami | 英語版の get_table_name() が flavor.c内の巻物用の配列データに依存していて、 |
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2004-01-02 |
mogami | 魔法の効果、名前、説明文等を一つの関数にまとめた。 |
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2004-01-01 |
mogami | quark_str(1)として""を最初に定義しておき、 |
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2003-12-24 |
nothere | 各種抹殺による個別モンスターの抵抗判定を関数としてまとめた. 考え方は |
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2003-12-24 |
nothere | adj_str_wgt[]を直接参照する限界重量の計算を, xtra1.cにある関数 |
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2003-12-22 |
nothere | アリーナ内のゲートに用いる新しい地形 "入場門" を追加. 関連して, 以下 |
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2003-12-22 |
mogami | アーティファクト生成の巻物で作った☆の名前を |
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2003-12-20 |
nothere | teleport_player_to()の引数no_teleがFALSEになるテレポート, すなわち剣 |
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2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
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2003-12-16 |
nothere | 視界外でテレパシーなどで見えているだけのモンスターの行動メッセージを |
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2003-12-14 |
nothere | モンスターのテレポートにも受動テレポートモードを与えた. 自分の意志に |
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2003-12-13 |
nothere | 0x0fを超える色にlighting_colours[][]が使われた時に配列外アクセスを起 |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-13 |
mogami | move_player_effect()の余分な引数 oy, ox を削除。 |
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2003-12-13 |
mogami | ゲームプレイオプション3つ、 |
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2003-12-09 |
nothere | 地形のvisual modeと'%'設定に関する変更. |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-07 |
mogami | ZAngbandから"Code for the object templates"との実装途上の中途半端なコードが |
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2003-12-06 |
nothere | プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志 |
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2003-12-06 |
nothere | 壁が裏から照らされないようにするコードcheck_local_illumination()の範 |
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2003-12-06 |
nothere | move_player_effect()の処理をbitフラグで制御するように変更. また, プレ |
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2003-12-04 |
nothere | 斜め方向に方向指定でブレスを撃つとブレスが壁を突き抜けるバグを修正. |
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2003-12-03 |
nothere | breath_shape()にブレスの目標座標とdistを別々に渡していたためにブレス |
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2003-12-02 |
nothere | スターバースト自体は透明な壁の向こうに投げることは出来ないがボール爆 |
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2003-12-02 |
nothere | '%'や'@'で変更した設定やマクロをprefファイルに書き込まずに使う場合に |
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2003-12-02 |
nothere | 閃光と弱い閃光のブレスとビームは透明な壁を通すように変更. ボルトと |
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2003-12-01 |
nothere | Typo fix: "record_maxdeapth" -> "record_maxdepth". |
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2003-12-01 |
nothere | 設定ファイルの評価内容が変わる可能性のある部分でprefを自動で読み込む |
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2003-12-01 |
nothere | 分解属性の地形破壊をproject_f()で見るように変更. また, 分解属性のビー |
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2003-11-29 |
mogami | 32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。 |
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2003-11-29 |
nothere | トラップに掛かる, 迷宮の地形を忘れるなどと言ったプレイヤー移動時の効 |
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2003-11-27 |
nothere | 地形変化などに使える特殊タグを追加. これらのタグを追加することで, |
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2003-11-25 |
mogami | テレポートの仕様整理。 |
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2003-11-25 |
mogami | 改名 warding_mirror()→place_mirror()。 |
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2003-11-23 |
nothere | exit_game_panic()の仕様を元に戻した. Windowsでのシャットダウン処理は |
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2003-11-23 |
nothere | Windowsで, 変愚蛮怒を起動したままシャットダウン/ログオフが発生した場 |
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2003-11-23 |
mogami | 次元の扉、コードを再変更。関数を2つ(+aux 1つ)に分けた。 |
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