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To avoid implying that the path obeys the "angle of incidence equals the angle of...
[hengband/hengband.git]
/
src
/
floor-events.c
2020-01-21
Hourier
Merge branch 'feature/Refactoring-Hourier' of https...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-19
Eric Branlund
Changed past tense to present perfect for the English...
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2020-01-19
Eric Branlund
Change for subject/verb agreement with "mantle of shadow".
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2020-01-18
Hourier
[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 update_view() からfloor_type * 引数削除...
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2020-01-18
Hourier
[Refactor] #38997 get_dungeon_feeling() にplayer_type...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 floor-events.cの整形 / Reshaped floor...
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2020-01-12
Hourier
[Refactor] #38997 floor-events.c の引数をplayer_type *...
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2020-01-12
Hourier
[Refactor] #38997 glow_deep_lava_and_bldg() の引数をplayer_...
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2020-01-12
Hourier
[Refactor] #38997 day_break() とnight_falls() の引数をplayer...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-06
deskull
[Refactor] #38997 cave_view_hack() に floor_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 cave_note_and_redraw_later() に floor_...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Fix] #39076 コメント修正。 / Fix comments.
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2020-01-02
deskull
[Refactor] #38997 cave_redraw_later() に player_type...
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2019-12-28
deskull
[Refactor] #38997 cave_have_flag_bold() に floor_type...
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2019-12-22
deskull
[Refactor] #38997 update_view_aux() に floor_type *...
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2019-12-18
deskull
[Fix] #38997 update_mon_lite() 内変数参照修正. / Fix variable...
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2019-12-08
deskull
[Fix] #38997 mon_dark_hack() 内変数参照修正. / Fix variable...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-12-03
deskull
[Fix] #38997 mon_lite_hack() 内変数参照修正. / Fix variable...
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2019-11-20
deskull
[Refactor] #38997 forget_view() に floor_type * 引数を追加...
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2019-11-20
deskull
[Refactor] #38997 update_lite() に floor_type * 引数を追加...
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2019-11-12
deskull
[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 update_mon_lite() 関連に player_type...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-16
deskull
[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 update_lite() 内のポインタ参照修正. / Fix point...
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2019-09-21
deskull
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
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2019-09-19
deskull
[Refactor] #38997 update_view() に floor_type * 引数を追加...
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2019-09-16
deskull
[Refactor] #38997 update_view() に player_type * 引数を追加...
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2019-09-16
deskull
[Refactor] #37353 mon_lite_hack() コメント追加. / Add comment...
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2019-09-16
deskull
[Refactor] #38997 update_dungeon_feeling() に player_typ...
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2019-09-15
deskull
[Refactor] #38997 select_floor_music() に player_type...
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2019-09-08
deskull
[Refactor] #38997 update_lite() に player_type * 引数を追加...
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-08-20
deskull
[Refactor] #38997 day_break() に floor_type * 引数を追加.
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2019-08-20
deskull
[Refactor] #38997 night_falls() に floor_type * 引数を追加.
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2019-08-20
deskull
[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
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2019-08-20
deskull
[Refactor] #38997 update_mon_lite() に floor_type *...
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2019-08-20
deskull
[Refactor] #38997 glow_deep_lava_and_bldg() に floor_typ...
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2019-08-20
deskull
[Refactor] #38997 update_dungeon_feeling() に floor_type...
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2019-08-20
deskull
[Refactor] #38997 get_dungeon_feeling() に floor_type...
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2019-08-20
deskull
[Refactor] #38997 count_all_hostile_monsters() に floor_...
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2019-08-07
deskull
[Refactor] #38997 do_cmd_feeling() に player_type *...
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2019-06-27
deskull
[Refactor] #38997 set_superstealth() に player_type...
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-16
deskull
[Refactor] #39077 IDX型を各々正しい型へ置換.
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()...
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 update_mon_lite() と clear_mon_lite...
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2019-04-18
deskull
[Refactor] #37353 forget_view() / update_lite() / updat...
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-04-17
deskull
[Refactor] #37353 glow_deep_lava_and_bldg() を floor...
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2019-04-16
deskull
[Refactor] #37353 ダンジョンの雰囲気処理を floor-events.c/h に移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 モンスターの状態判定マクロ4種を monster.h へ移動。
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-01-17
Deskull
[Refactor] #37353 count_all_hostile_monsters() を floor...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-05
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 日の出、日没処理を process_world() から day_brea...
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