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[Fix] #39976 floor_type * 参照で警告を発する問題を修正.ついでに構造体宣言とや不要インクルード整理. / Fix warning referen...
[hengband/hengband.git] / src / floor.h
2020-02-09 deskull[Fix] #39976 floor_type * 参照で警告を発する問題を修正.ついでに構造体宣言とや不要イ...
2020-02-01 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-02-01 Hourier[Refactor] #37353 cave_pass_lite_bold() のシンタックスシュガーを削除...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_grid() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 compact_objects() の引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 place_locked_door() のfloor_type ...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #37353 floor.h から使われていないインクルードを削除 / Removed...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-05 deskull[Refactor] #38997 vault_traps() に floor_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 compact_objects() に floor_type *...
2020-01-04 deskull[Refactor] #38997 cave_stop_disintegration() に player_t...
2020-01-03 deskull[Refactor] #38997 delete_monster() に player_type *...
2020-01-03 deskull[Refactor] #38997 place_gold() に floor_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-31 deskull[Refactor] #38997 set_floor() に player_type * 引数を追加...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_perma_bold() に floor_type *...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-28 deskull[Fix] #38997 player_grid() 内変数参照修正. / Fix variable...
2019-12-26 deskull[Fix] #39076 floor.h 内コメント整理。 / Fix comments in floor.h.
2019-12-26 deskull[Refactor] #38997 vault_objects() に floor_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Refactor] #38997 conv_dungeon_feat() に floor_type...
2019-12-20 deskull[Refactor] #38997 try_door() に player_type * 引数を追加...
2019-12-19 deskull[Refactor] #38997 get_is_floor() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 vault_trap_aux() に player_type *...
2019-12-14 deskull[Refactor] #38997 place_closed_door() に player_type...
2019-12-11 deskull[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
2019-12-10 deskull[Refactor] #38997 place_random_door() に floor_type...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 cave_valid_bold() に player_type ...
2019-12-06 deskull[Refactor] #38997 vault_monsters() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 place_random_stairs() に floor_type...
2019-12-03 deskull[Refactor] #38997 add_door() に floor_type * 引数を追加しつつ...
2019-11-20 deskull[Refactor] #38997 update_smell() に player_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 calc_expect_crit_shot() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_naked_bold() に player_type ...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold2() に floor_type ...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 cave_drop_bold() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 cave_clean_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 #37353 forget_flow() に floor_type...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 #37353 update_smell() に floor_type...
2019-11-02 deskull[Refactor] #38997 place_secret_door(), place_locked_doo...
2019-11-02 deskull[Refactor] #37353 place_locked_door(), place_secret_doo...
2019-11-02 deskull[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-22 deskull[Refactor] #38997 player_grid() に player_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-08-18 deskull[Refactor] #38997 cave_gen() に floor_type * 引数を追加.
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-13 deskull[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
2019-06-12 deskull[Refactor] #37353 CFM_* 定義を prepare_change_floor_mode...
2019-06-08 deskull[Refactor] #37353 READAW_MAX を floor.h へ移動.
2019-06-06 deskull[Refactor] #37353 SCREEN_HGT と SCREEN_WID を floor.h...
2019-06-06 deskull[Refactor] #37353 MAX_WID と MAX_HGT を floor.h へ移動.
2019-06-04 deskull[Refactor] #37353 VIEW_MAX を floor.h へ移動.
2019-06-04 deskull[Refactor] #37353 LITE_MAX, MON_LITE_MAX を floor.h...
2019-05-31 deskull[Refactor] #37353 MAX_DEPTH と MAX_SAVED_FLOORS を floor...
2019-05-31 deskull[Refactor] #37353 BLOCK_HGT と BLOCK_WID を floor.h へ移動.
2019-05-22 deskull[Refactor] #37353 GRID, GRID_X, GRID_Y を floor.h へ移動.
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-07 deskull[Refactor] #38993 mon_fight を floor_type の monster_nois...
2019-05-01 deskull[Refactor] #37353 grid_type 構造体を grid.h に移動.
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
2019-04-30 deskull[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
2019-04-26 deskull[Refactor] #37353 saved_floors を floor.c/h へ移動。
2019-04-25 deskull[Refactor] #37353 f_info と feature_type 構造体を feature...
2019-04-24 deskull[Refactor] #37353 floor.c を作成して floor_type 型整理。
2019-04-18 deskull[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
2019-04-15 deskull[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
2019-04-10 deskull[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
2019-04-10 deskull[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
2019-01-17 Deskull[Refactor] #37353 count_all_hostile_monsters() を floor...
2019-01-15 Deskull[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...