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2024-02-04 DeskullMerge pull request #3855 from hengband/release/3.0...
2024-02-04 dis-Merge pull request #3847 from dis-/feature/refactor...
2024-02-04 火炎の飛竜Merge pull request #3844 from Slimebreath6078/feature...
2024-02-03 Slimebreath6078[Refactor] QUESTOR を新定義に合わせた
2024-02-03 Slimebreath6078[Refactor] POWERFUL を新定義に合わせた
2024-01-22 DeskullMerge pull request #3838 from hengband/release/3.0... 3.0.1.6-Beta
2024-01-21 dis-Merge pull request #3828 from dis-/fix-INI-relativeSavePath
2024-01-21 dis-Merge pull request #3829 from dis-/fix-LevelTeleport...
2024-01-21 dis-Merge pull request #3832 from dis-/feature/fix-heavy...
2024-01-21 dis-Merge pull request #3830 from dis-/fix-mystic-exp
2024-01-21 火炎の飛竜Merge pull request #3813 from Slimebreath6078/feature...
2024-01-21 火炎の飛竜Merge pull request #3833 from Slimebreath6078/feature...
2024-01-21 Slimebreath6078[Fix] カオス効果の打撃で地震の確率チェックを通ると発動したか否かに関わらず「ダンジョンが崩れ始める...
2024-01-08 DeskullMerge pull request #3817 from hengband/release/3.0... 3.0.1.5-Beta
2024-01-08 火炎の飛竜Merge pull request #3812 from Slimebreath6078/feature...
2024-01-08 火炎の飛竜Merge pull request #3807 from Slimebreath6078/feature...
2024-01-08 火炎の飛竜Merge pull request #3806 from Slimebreath6078/feature...
2023-12-29 Slimebreath6078[Implement] カオス効果(混沌を呼び起こす)の打撃を追加した
2023-11-12 DeskullMerge pull request #3740 from hengband/release/3.0... 3.0.1.1-Beta
2023-11-12 DeskullMerge pull request #3704 from whitehara/update-spec
2023-10-31 火炎の飛竜Merge pull request #3703 from Slimebreath6078/feature...
2023-10-31 HourierMerge pull request #3690 from Hourier/Prepare-Make...
2023-10-31 Hourier[Refactor] #3677 player_bold() を廃止してPlayerType::is_loca...
2023-10-29 DeskullMerge pull request #3698 from hengband/release/3.0...
2023-10-29 HourierMerge pull request #3666 from Hourier/Make-AngbandSystem
2023-10-29 Hourier[Refactor] #2666 Phase out は専門用語として使われているようなので名称を元に戻した
2023-10-29 Hourier[Refactor] #2666 is_teleport_level_ineffective() をFloor...
2023-10-29 Hourier[Refactor] #2666 are_enemies() とcheck_hostile_align...
2023-10-29 Hourier[Refactor] #2666 check_arena() からPlayerType への依存をなくした
2023-10-29 Hourier[Refactor] #2666 player_has_los_bold() をFloorType のオブジェ...
2023-10-28 Hourier[Refactor] #2666 phase_out の切り出しによってPlayerType への依存がなくな...
2023-10-28 Hourier[Refactor] #2666 PlayerType::phase_out をAngbandSystem...
2023-10-28 Hourier[Refactor] #2666 phase_out が使われている近辺の横に長すぎる処理を分割した
2023-10-25 HourierMerge pull request #3670 from Hourier/Fix-Smart-Stupid...
2023-10-22 HourierMerge pull request #3685 from whitehara/fix-graphics
2023-10-21 火炎の飛竜Merge pull request #3679 from Slimebreath6078/feature...
2023-10-21 Slimebreath6078[Refactor] 状態異常無効化フラグを置き換えた
2023-10-16 DeskullMerge pull request #3664 from Hourier/release/3.0.0... 3.0.0.90-Alpha
2023-10-15 DeskullMerge pull request #3658 from sikabane-works/release...
2023-10-15 HourierMerge pull request #3651 from Hourier/Make-TerrainList
2023-10-15 HourierMerge pull request #3644 from Hourier/Make-GetMonrace
2023-10-15 Hourier[Refactor] #3640 get_monrace() または get_real_monrace...
2023-10-15 Hourier[Refactor] #3640 'monraces_info[m_ptr->r_idx]' を厳密一致で...
2023-10-11 HabuMerge pull request #3608 from habu1010/feature/fix...
2023-10-02 HourierMerge pull request #3639 from rurero2/feature/powerful_...
2023-10-01 rurero[Fix] powerfulフラグを持つペットがボールの範囲拡大を計算に入れていなかったのを修正
2023-10-01 HourierMerge pull request #3634 from Hourier/Prepare-Replace...
2023-09-30 Hourier[Refactor] #3633 FloorType::is_in_quest() を作成し、inside_q...
2023-07-23 DeskullMerge pull request #3569 from sikabane-works/release... 3.0.0.88-alpha
2023-07-15 HabuMerge pull request #3552 from habu1010/feature/delete...
2023-07-15 Habu[Chore] UTF-8エンコーディングのファイルからBOMを削除
2023-06-11 DeskullMerge pull request #3416 from sikabane-works/release... 3.0.0.85(Alpha)
2023-06-10 HourierMerge pull request #3398 from Hourier/Fix-Compilation...
2023-06-10 Hourier[Refactor] #3381 m_name の型をchar[] からstring に変え、使われていないm...
2023-06-10 Hourier[Refactor] #3381 melee_spell_type にコンストラクタを定義し、初期値を追加した...
2023-06-09 HourierMerge pull request #3388 from Hourier/Fix-Compilation...
2023-06-09 Hourier[Refactor] #3379 mam_pp_type にコンストラクタを定義し、初期値を追加した...
2023-06-03 HourierMerge pull request #3374 from Hourier/Constexpr-Redrawi...
2023-06-03 HourierMerge pull request #3373 from Hourier/Encapsule-GetDung...
2023-06-03 Hourier[Refactor] dungeons_info からdungeon_type を取得するメソッドへの置換に漏...
2023-06-03 HourierMerge pull request #3367 from Hourier/Remove-memcpy-1
2023-06-03 Hourier[Refactor] #3184 angband_strcpy() の引数をconcptr からstring_...
2023-06-01 HourierMerge pull request #3172 from Hourier/Remove-Nickname...
2023-06-01 HourierMerge pull request #3361 from Hourier/Remove-memcmp
2023-06-01 HourierMerge pull request #3343 from Hourier/Make-GetSet-Dungeon
2023-06-01 Hourier[Refactor] #3334 dungeon_idx からdungeon_type を取り出していた箇所を...
2023-05-28 DeskullMerge pull request #3351 from sikabane-works/release... 3.0.0Alpha84
2023-05-26 HourierMerge pull request #3327 from Hourier/Move-GlobalFuncti...
2023-05-24 HourierMerge pull request #3315 from Hourier/Move-Update-Flags-4
2023-05-24 HourierMerge pull request #3335 from Hourier/Unify-DungeonInde...
2023-05-23 Hourier[Refactor] #2713 PlayerType::dungeon_idx をFloorType...
2023-05-20 Hourier[Refactor] #3286 Removed player-redraw-types.h
2023-05-20 Hourier[Refactor] #3286 PlayerType::redraw に関わる処理を、RedrawingFl...
2023-05-20 Hourier[Refactor] #3325 変更範囲のコード調整
2023-05-20 Hourier[Refactor] #3325 単数形のMonsterRaceInfo::blow をblows に修正した
2023-05-20 Hourier[Refactor] #3325 mon_take_hit_mon()、mon_take_hit()...
2023-05-20 Hourier[Refactor] #3325 monster_living() をMonsterEntity/Monste...
2023-05-17 HabuMerge pull request #3316 from habu1010/feature/fix...
2023-05-17 HabuMerge pull request #3311 from habu1010/feature/implemen...
2023-05-16 Habu[Refactor] 定数や即値でのrandintによる選択をrand_choiceで書き換え
2023-05-16 Habu[Refactor] list[randint0(list.size())]のパターンをrand_choice...
2023-05-14 DeskullMerge pull request #3302 from sikabane-works/release... 3.0.0Alpha83
2023-05-09 HabuMerge pull request #3279 from habu1010/feature/display...
2023-05-08 HourierMerge pull request #3261 from Hourier/Move-Update-Flags-1
2023-05-07 Hourier[Refactor] #3230 PlayerType::redraw への読み書きを行っているファイル群につ...
2023-05-01 DeskullMerge pull request #3233 from hengband/release/3.0... 3.0.0Alpha79
2023-05-01 HourierMerge pull request #3193 from Hourier/Make-RedrawingFla...
2023-04-30 HourierMerge pull request #3216 from Hourier/Make-GetReward...
2023-04-30 Hourier[Refactor] #3215 struct quest_type をclass QuestType...
2023-01-08 DeskullMerge pull request #3049 from sikabane-works/release... 3.0.0Alpha74
2022-12-28 HabuMerge pull request #3028 from habu1010/feature/fix...
2022-12-28 Habu[Fix] 拡張書式 "%^s" を "%s^" に変更
2022-12-25 DeskullMerge pull request #3005 from sikabane-works/release... 3.0.0Alpha73
2022-12-25 HourierMerge pull request #2981 from backwardsEric/sprintf...
2022-12-23 Eric BranlundRefactor monster_desc() to avoid sprintf(). To work...
2022-12-21 HabuMerge pull request #2962 from habu1010/feature/refactor...
2022-12-21 Habu[Refactor] format 関数の戻り値を std::string にする
2022-12-13 HourierMerge pull request #2921 from Hourier/Change-BaseitemIn...
2022-12-12 火炎の飛竜Merge pull request #2922 from Slimebreath6078/feature...
2022-12-12 Slimebreath6078[Refactor] 明かり・闇フラグの定義に合わせる
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