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[Refactor] #38997 fill_treasure() に floor_type * 引数を追加. / Add floor_type * argument...
[hengband/hengband.git]
/
src
/
object-flavor.c
2019-08-31
deskull
[Fix] #38997 Fix English version trouble by refactoring.
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2019-08-27
deskull
[Refactor] #38997 boost_concentration_damage() に player...
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2019-07-14
deskull
[Refactor] #39076 object_desc() 一部の冗長なコメントを削除.
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2019-07-13
deskull
[Fix] #38997 ソース文字列置換処理に伴うゲームテキスト表示のミスを修正.
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2019-07-11
deskull
[Refactor] #38997 calc_num_fire() に player_type * 引数を追加.
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2019-06-08
deskull
[Refactor] #37353 defines.h 削除.
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2019-06-06
deskull
[Refactor] #37353 have_dark_flag() と have_lite_flag...
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 鍛冶に関するマクロ定義を cmd-smith.h へ移動.
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2019-05-12
deskull
[Refactor] #37353 japanese.h を作成して関連宣言を移動.vcprojのソースリスト...
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2019-05-09
deskull
[Refactor] #37353 game_inscriptions を object-flavor...
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2019-05-08
deskull
[Refactor] #37353 strip_name() を object-flavor.c/h...
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38995 seed_town, seed_flavor を world_type...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-18
deskull
[Refactor] #37353 snipe.h 作成と宣言分離。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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