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[Refactor] #2683 表記ゆれのあった、BaseitemInfo への参照変数名を、bi_ref からbaseitem に統一した
[hengbandforosx/hengbandosx.git] / src / player /
2022-11-17 HourierMerge pull request #2809 from Hourier/Change-Type-Entity
2022-11-17 Hourier[Refactor] #2649 Renamed monster-type-definition.cpp...
2022-11-17 Hourier[Refactor] #2807 Renamed monster-race-definition.h...
2022-11-17 Hourier[Refactor] #2628 Renamed object-type-definition.cpp...
2022-11-15 Hourier[Refactor] #2807 Renamed struct monster_race to class...
2022-11-15 Hourier[Refactor] #2649 Renamed struct monster_type to Monster...
2022-11-15 Hourier[Refactor] #2628 ObjectType をItemEntity に変更した
2022-11-15 HabuMerge pull request #2806 from habu1010/feature/use...
2022-11-15 Habu[Fix] 意図したフォールスルーに [[fallthrough]] 属性を使用する
2022-11-04 DeskullMerge pull request #2757 from sikabane-works/Deskull...
2022-11-03 HourierMerge pull request #2762 from Hourier/Make-GameValues...
2022-11-03 Hourier[Refactor] #2680 MAX_SKILLS を、より適切な場所player-skill.h...
2022-11-03 Hourier[Refactor] #2680 MAX_SIGHTとAAF_LIMITが分かりにくかったので分かりやすい定数...
2022-11-03 Hourier[Refactor] #2680 HURT_CHANCE 定数の意味が分かりにくかったのでCHANCE_ABI...
2022-11-02 HabuMerge pull request #2761 from habu1010/feature/unify...
2022-11-02 Habu[Refactor] std::string をC言語の文字列表現に変換するメソッドを統一
2022-10-30 DeskullMerge pull request #2715 from sikabane-works/Deskull...
2022-10-29 HourierMerge pull request #2739 from Hourier/Change-FloorType...
2022-10-29 HourierMerge pull request #2735 from Hourier/Make-FixedArtifac...
2022-10-28 Hourier[Refactor] #2734 ObjectType::fixed_artifact_idx とFixedA...
2022-10-26 HabuMerge pull request #2594 from EvidentlyCube/readme...
2022-10-24 HourierMerge pull request #2725 from Hourier/Move-Feature...
2022-10-15 Hourier[Refactor] #2712 Separated terrain-type-definition...
2022-10-14 Hourier[Refactor] #2712 Renamed struct terrain_type to class...
2022-10-14 Hourier[Refactor] #2712 Renamed enum FloorFeatureType to Terra...
2022-10-14 HourierMerge pull request #2723 from Hourier/Fix-History-Gener...
2022-10-14 HourierMerge pull request #2716 from Hourier/Move-Dungeon...
2022-10-11 Hourier[Refactor] #2711 Moved dungeon/dungeon.cpp/h to system...
2022-10-10 Hourier[Refactor] #2711 is_in_dungeon() をグローバル関数からfloor_type...
2022-10-10 HourierMerge pull request #2706 from Hourier/Rename-Edit-Files
2022-10-10 Hourier[Refactor] #56 Renamed s_info.txt to ClassSkillDefiniti...
2022-10-10 Hourier[Refactor] #56 Renamed r_info.txt to MonsterRaceDefinit...
2022-10-10 Hourier[Refactor] #56 Renamed f_info.txt to GridFeatureDefinit...
2022-10-10 Hourier[Refactor] #56 Renamed d_info.txt to DungeonDefinitions.txt
2022-09-27 DeskullMerge pull request #2674 from sikabane-works/release... 3.0.0Alpha68
2022-09-19 HourierMerge pull request #2660 from Hourier/hotfix/Fix-Artifa...
2022-09-18 HourierMerge pull request #2652 from Hourier/Enter-MonsterType...
2022-09-18 DeskullMerge pull request #2658 from sikabane-works/release... 3.0.0Alpha66
2022-09-18 Hourier[Refactor] #2647 is_pet() をmonster_type のオブジェクトメソッドとして再定義した
2022-09-13 HourierMerge pull request #2626 from Hourier/Change-Artifact...
2022-09-11 HourierMerge pull request #2623 from Hourier/Remove-Unnecessar...
2022-09-11 Hourier[Refactor] cpp側に定義されたextern 宣言を削除した
2022-09-11 HourierMerge pull request #2615 from Hourier/Change-FixedArtif...
2022-09-10 Hourier[Refactor] #2610 artifact_type::idx の型をARTIFACT_IDX...
2022-09-07 HourierMerge pull request #2596 from Hourier/Make-Blindness...
2022-09-05 Hourier[Refactor] #2523 PlayerType::blind をPlayerBlindnessの呼び出...
2022-09-05 HabuMerge pull request #2601 from habu1010/feature/fix...
2022-09-05 HourierMerge pull request #2600 from backwardsEric/english...
2022-09-05 Eric BranlundEnglish: for clarity, reword death message when paralyzed.
2022-07-31 DeskullMerge pull request #2575 from sikabane-works/release... 3.0.0Alpha64
2022-07-30 HourierMerge pull request #2570 from Hourier/Fix-Compilation...
2022-07-24 Hourier[Fix] #2531 VS2022環境でstd::array<T, N> 型の変数宣言でコンパイル警告が出て...
2022-07-10 DeskullMerge pull request #2559 from sikabane-works/release... 3.0.0Alpha63
2022-06-29 HourierMerge pull request #2530 from Hourier/Make-Fast-Class
2022-06-19 DeskullMerge pull request #2551 from sikabane-works/release... 3.0.0Alpha62
2022-06-19 HabuMerge pull request #2544 from habu1010/feature/fix...
2022-06-18 HabuMerge pull request #2540 from backwardsEric/gcc-wrap...
2022-06-18 HabuMerge pull request #2542 from backwardsEric/smith-slay...
2022-06-18 HabuMerge pull request #2537 from backwardsEric/english...
2022-06-18 HabuMerge pull request #2539 from habu1010/feature/fix...
2022-06-13 Habu[Fix] chest_traps 配列外アクセス
2022-06-05 DeskullMerge pull request #2534 from sikabane-works/release... 3.0.0Alpha61
2022-06-05 DeskullMerge pull request #2525 from sikabane-works/fix/res_da...
2022-05-29 Hourier[Refactor] #2520 PlayerType::fast をPlayerAccelerationの呼...
2022-05-22 Deskull[Fix] 暗黒耐性判定フラグに暗黒免疫の論理和を付加し、暗闇の巻物で吸血鬼が盲目になるエンバグを修正。
2022-04-10 DeskullMerge pull request #2489 from sikabane-works/release... 3.0.0Alpha58
2022-04-09 火炎の飛竜Merge pull request #2480 from Slimebreath6078/feature...
2022-04-09 Slimebreath6078[Refactor] 地形関連フラグの再定義に合わせる
2022-04-07 火炎の飛竜Merge pull request #2462 from Slimebreath6078/feature...
2022-04-06 Slimebreath6078[Refactor] quest_map 配列へのアクセスをシングルトンを通してするようにした
2022-03-27 DeskullMerge pull request #2461 from sikabane-works/release... 3.0.0Alpha57
2022-03-10 火炎の飛竜Merge pull request #2390 from Slimebreath6078/hotfix...
2022-03-09 DeskullMerge pull request #2389 from sikabane-works/feature...
2022-03-09 Deskull[Refactor] save_type を enum class SaveType に置換。
2022-03-03 火炎の飛竜Merge pull request #2360 from Slimebreath6078/hotfix...
2022-03-03 HourierMerge pull request #2330 from Hourier/Refactor-Player...
2022-03-03 Hourier[Refactor] #2322 dis-氏のコメントに従い、仮コードでヘッダのインクルード位置が前後していた...
2022-03-02 火炎の飛竜Merge pull request #2346 from Slimebreath6078/feature...
2022-03-02 HabuMerge pull request #2351 from habu1010/feature/fix...
2022-03-01 HabuMerge pull request #2350 from backwardsEric/english...
2022-03-01 Eric BranlundEnglish: fix "cannot pass object of non-trivial type...
2022-02-28 DeskullMerge pull request #2335 from sikabane-works/release... 3.0.0Alpha54
2022-02-28 HourierMerge pull request #2327 from Hourier/Fix-Speed-Result
2022-02-28 HabuMerge pull request #2321 from habu1010/feature/refactor...
2022-02-28 火炎の飛竜Merge pull request #2324 from Slimebreath6078/feature...
2022-02-27 Habu[Refactor] PlayerType::died_from を std::string 型にする
2022-02-27 HourierMerge pull request #2317 from Hourier/Make-Paralysis...
2022-02-27 Hourier[Refactor] #2298 死因部分がsprintf() が使われていた上に日英で大きく分かれていたので...
2022-02-27 Hourier[Refactor] #2298 PlayerType::paralyzed を削除し、TimedEffect...
2022-02-27 火炎の飛竜Merge pull request #2313 from Slimebreath6078/feature...
2022-02-27 HourierMerge pull request #2302 from Hourier/Make-Hallucinatio...
2022-02-27 HabuMerge pull request #2310 from habu1010/feature/create...
2022-02-27 火炎の飛竜Merge pull request #2304 from Slimebreath6078/feature...
2022-02-27 Hourier[Refactor] #2300 PlayerType::hallucinated を削除し、TimedEff...
2022-02-26 Slimebreath6078[Refactor] 連想配列 quest を quest_map に改名
2022-02-26 HabuMerge pull request #2301 from habu1010/feature/check...
2022-02-26 Habu[Style] clang-format をすべてのヘッダファイルにも適用する
2022-02-26 HabuMerge pull request #2293 from habu1010/feature/fix...
2022-02-26 火炎の飛竜Merge pull request #2273 from Slimebreath6078/feature...
2022-02-26 Slimebreath6078[Refactor] std::vector<quest_type>からstd::map<QuestId...
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