OSDN Git Service

[Refactor] #38997 fire_bolt_or_beam() にplayer_type * 引数を追加 / Added player_type *...
[hengband/hengband.git] / src / realm-daemon.c
2020-01-06 Hourier[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2019-12-30 deskull[Refactor] #38997 fire_bolt_or_beam() に player_type...
2019-12-18 deskull[Refactor] #38997 cast_summon_greater_demon() に player_...
2019-12-15 deskull[Refactor] #38997 discharge_minion() に player_type...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-11 deskull[Fix] #38997 realm-*.c 内変数参照修正. / Fix variable referenc...
2019-12-11 deskull[Refactor] #38997 map_area() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 cast_summon_demon() に player_type...
2019-11-05 deskull[Refactor] #38997 brand_weapon() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-12 deskull[Refactor] #38997 heroism() に player_type * 引数を追加....
2019-08-01 deskull[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_tim_res_nether() に player_type...
2019-06-27 deskull[Refactor] #38997 set_tim_res_time() に player_type...
2019-06-27 deskull[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_oppose_cold() に player_type ...
2019-06-25 deskull[Refactor] #38997 set_oppose_fire() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_sh_fire() に player_type ...
2019-06-22 deskull[Refactor] #38997 set_blessed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_mimic() に player_type * 引数を追加.
2019-06-18 deskull[Refactor] #37353 brand_weapon() を spells-object.c...
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #38997 IS_WIZARD_CLASS マクロに player_type...
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-05-29 deskull[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
2019-05-29 deskull[Refactor] #37353 IS_WIZARD_CLASS() を player-class...
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-05 deskull[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-18 deskull[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
2019-04-16 deskull[Refactor] #37353 GF_* と gf_color を整理。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 projection.c/h を geometry.c/h に統合。
2019-01-29 Deskull[Refactor] #37353 キーワード定義修正。 / Redefine keywords.
2019-01-22 Deskull[Refactor] #37353 spells2.c から spells-status.c に分離...
2019-01-15 Deskull[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-14 Deskull[Refactor] #37353 メッセージ整理。 / Refactor messages.
2019-01-14 Deskull[Refactor] #37353 型の置換(concptr)。 / Type replacement...
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-04 Deskull[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
2018-11-13 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-13 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-08 Deskull[Refactor] #37353 悪魔召喚の効果をcast_summon_demon()にまとめる。
2018-11-07 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-10-30 Deskull[Fix] #37353 文字コード修正中。
2018-09-27 Deskull[Refactor] #37353 魔術師系クラスの定義をIS_WIZARD_CLASS()にまとめる。
2018-09-26 Deskull[Refactor] #37353 体力回復系の効果をgreater_healing()にまとめる。
2018-09-13 Deskull[Refactor] #37353 悪魔領域処理を cmd-spell.c から realm-daemon...