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For the Styx ogre, replaced "a" with "an" in the English description since it comes...
[hengband/hengband.git]
/
src
/
realm-sorcery.c
2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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commitdiff
2020-02-09
Hourier
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-09
Eric Branlund
Added a preposition for a more idiomatic English spell...
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2020-02-09
Eric Branlund
Removed comma from English descriptions of recall spell...
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2020-01-23
Eric Branlund
Changed English descriptions for globe of invulnerabili...
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2020-01-23
Eric Branlund
For English description of town teleport spell, changed...
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2020-01-23
Eric Branlund
Reworded the English descriptions of the teleport level...
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2020-01-23
Eric Branlund
Since sleep isn't used as a transitive verb, changed...
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2020-01-23
Eric Branlund
In the English spell descriptions, made corrections...
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2020-01-22
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-22
Eric Branlund
Most of the English spell descriptions use a third...
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2020-01-22
Eric Branlund
Corrected English spelling mistake in description for...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-18
Hourier
[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-09
Hourier
[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
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2020-01-09
Hourier
[Refactor] #38997 dimension_door() とmirror_tunnel(...
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2020-01-08
Hourier
[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
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2020-01-07
Hourier
[Refactor] #38997 confuse_monsters()、charm_monsters...
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2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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2020-01-06
Hourier
[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
[Refactor] #38997 probing() に player_type * 引数を追加....
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2020-01-03
deskull
[Refactor] #38997 detect_traps() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 recharge() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 fire_beam() に player_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #38997 detect_objects_gold() に player_type...
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2019-12-15
deskull
[Refactor] #38997 alchemy() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-12-11
deskull
[Refactor] #38997 map_area() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-08
deskull
[Refactor] #38997 tele_town() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
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2019-11-03
deskull
[Refactor] #38997 teleport_level() に player_type *...
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2019-10-27
deskull
[Refactor] #38997 fetch() に player_type * 引数を追加. /...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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2019-08-26
deskull
[Refactor] #38997 self_knowledge() に player_type *...
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2019-08-01
deskull
[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
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2019-06-23
deskull
[Refactor] #38997 set_invuln() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_fast() に player_type * 引数を追加.
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37917 word_of_recall() と recall_player...
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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commitdiff
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-30
Deskull
[Fix] #37353 文字コード修正中。
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2018-09-13
Deskull
[Refactor] #37353 仙術領域処理を cmd-spell.c から realm-sorcery...
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