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[Refactor] #37353 get_mon_num_hook, get_mon_num2_hook を monster.c へ移動.
[hengband/hengband.git]
/
src
/
rooms-vault.c
2019-05-09
deskull
[Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動.
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2019-05-01
deskull
[Refactor] #37353 coord 構造体を geometry.h へ移動.
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2019-04-29
deskull
[Refactor] #37353 vault_type と関連配列を rooms-vault.c/h...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 generate.h を floor-generate.hへ統合。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-08
deskull
[Refactor] #37353 インデント修正。 / Fix indent.
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2018-12-29
Deskull
[Feature] #38635 固定部屋の番号付け修正(16->17) / Fix ID of fixed...
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2018-12-27
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-25
Deskull
[Feature] #38635 Vault用地形定義を追加。 / Implement new vault...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 Visual Studio 2017 の C4701警告潰し。/...
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2018-12-12
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-08
Deskull
[Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-27
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-05
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-31
Deskull
[Fix] #37353 文字コード修正。
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2018-10-06
Deskull
[Feature] #38635 v_infoの地形定義追加。
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2018-10-04
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装。7種部屋追加。
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2018-10-03
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装中。
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2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-09-16
Deskull
[Refactor] #37353 room~room-vault間整理。 / Refactor betwee...
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2018-09-11
Deskull
[Refactor] #37353 vault部屋生成処理を rooms.c から rooms-vault...
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