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Added an English description for the sexy swimsuit of Milim the Valkyrie. The descrip...
[hengband/hengband.git]
/
src
/
rooms.c
2020-01-25
Hourier
[Refactor] #37353 ALLOW_CAVERNS_AND_LAKES とALLOW_EASY_S...
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2020-01-22
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-22
Hourier
[Fix] #39944 backwardsEric氏の報告による、grid_bold_type のfloor...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_noperm_bold() を削除し、place_...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_perm_bold() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_extra_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_floor_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_perm_grid() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_perm_grid() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_grid() を削除し、place_grid...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 place_extra_grid() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_floor_grid() を削除し、place_grid...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-proces...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Fix] #38997 rooms.c 内変数参照修正. / Fix variable references...
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2020-01-02
deskull
[Refactor] #38997 place_object() に floor_type * 引数を追加...
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2019-12-31
deskull
[Refactor] #38997 set_floor() に player_type * 引数を追加...
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2019-12-30
deskull
[Refactor] #38997 find_space() に player_type * 引数を追加...
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2019-12-29
deskull
[Fix] #39076 コメント整理。 / Fix comments.
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2019-12-28
deskull
[Refactor] #38997 cave_have_flag_bold() に floor_type...
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2019-12-23
deskull
[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
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2019-12-22
deskull
[Fix] #38997 generate_rooms() 内変数参照修正. / Fix variable...
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2019-12-21
deskull
[Refactor] #38997 check_room_boundary() に floor_type...
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2019-12-19
deskull
[Refactor] #38997 get_is_floor() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 generate_fill_perm_bold() に floor_typ...
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2019-12-10
deskull
[Refactor] #38997 generate_room_floor() に floor_type...
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2019-12-10
deskull
[Fix] #38997 fill_treasure() 内変数参照修正. / Fix variable...
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2019-12-10
deskull
[Refactor] #38997 add_outer_wall() に floor_type * 引数を追加...
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2019-12-07
deskull
[Refactor] #38997 build_maze_vault() に floor_type ...
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2019-12-07
deskull
[Refactor] #38997 place_outer_noperm_bold() に floor_typ...
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2019-12-07
deskull
[Refactor] #38997 place_outer_bold() に floor_type ...
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2019-12-07
deskull
[Refactor] #38997 place_inner_perm_bold() に floor_type...
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2019-12-07
deskull
[Refactor] #38997 place_extra_bold() に floor_type ...
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2019-12-06
deskull
[Refactor] #38997 r_visit() に player_type * 引数を追加....
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2019-12-03
deskull
[Refactor] #38997 place_floor_bold() に floor_type ...
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2019-12-03
deskull
[Refactor] #38997 place_inner_bold() に floor_type ...
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2019-12-03
deskull
[Refactor] #38997 place_trap() に floor_type * 引数を追加...
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2019-11-11
deskull
[Refactor] #38997 cave_fill() に floor_type * 引数を追加...
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2019-11-11
deskull
[Refactor] #38997 build_small_room() に floor_type ...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-04
deskull
[Refactor] #38997 build_lake(), generate_lake() に floor...
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2019-11-04
deskull
[Refactor] #38997 generate_rooms() に floor_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 place_secret_door(), place_locked_doo...
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2019-10-27
deskull
[Refactor] #38997 room_build() に floor_type * 引数を追加...
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2019-10-26
deskull
[Refactor] #38997 build_type10() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type16() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type15() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type14() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_recursive_room() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_type9() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type9() に floor_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-16
deskull
[Refactor] #38997 build_type7(), build_type8(), build_t...
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2019-10-16
deskull
[Refactor] #38997 store_height() に floor_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 build_room() に floor_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 build_cavern() に floor_type * 引数を追加...
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2019-10-06
deskull
[Refactor] #38997 add_river(), generate_hmap(), generat...
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2019-09-21
deskull
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-09-19
deskull
[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加...
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2019-09-13
deskull
[Refactor] #38997 fill_treasure() に floor_type * 引数を追加...
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2019-08-21
deskull
[Refactor] #38997 rooms-pitnest.c 内関数に floor_type ...
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2019-08-21
deskull
[Refactor] #38997 rooms-normal.c 内関数に floor_type *...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 generate.h を floor-generate.hへ統合。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-08
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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