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[Refactor] #38997 lite_spot() にplayer_type * 引数を追加 / Added player_type * argument...
[hengband/hengband.git] / src / spells-floor.c
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 place_extra_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-09 Hourier[Refactor] #38997 spells-floor.c の整形 / Reshaped spells...
2020-01-09 Hourier[Refactor] #38997 destroy_area() のfloor_type *引数をplayer...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 forget_travel_flow() に floor_type...
2020-01-03 deskull[Refactor] #38997 delete_monster() に player_type *...
2020-01-03 deskull[Fix] #38997 spells-floor.c 内変数参照修正. / Fix variable...
2020-01-02 deskull[Fix] #38997 cave_clean_bold() 内変数参照修正. / Fix variable...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-14 deskull[Fix] #38997 destroy_area() 内変数参照修正. / Fix variable...
2019-12-11 deskull[Refactor] #38997 map_area() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 cave_valid_bold() に player_type ...
2019-12-06 deskull[Refactor] #38997 teleport_away() に player_type * 引数を追加...
2019-11-20 deskull[Fix] #38997 stair_creation() 内変数参照修正. / Fix variable...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 cave_clean_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 #37353 forget_flow() に floor_type...
2019-11-11 deskull[Fix] #38997 wiz_lite() 内変数参照修正. / Fix variable referen...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-04 deskull[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-26 deskull[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
2019-10-26 deskull[Refactor] #38997 destroy_area() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-16 deskull[Refactor] #38997 place_mirror() に player_type * 引数を追加...
2019-10-16 deskull[Refactor] #38997 stair_creation() に player_type *...
2019-09-27 deskull[Refactor] #38997 warding_glyph() に player_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-14 deskull[Refactor] #38997 update_local_illumination() に player_...
2019-09-01 deskull[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
2019-08-20 deskull[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-18 deskull[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-21 deskull[Refactor] #38997 set_blind() に player_type * 引数を追加...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-13 deskull[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER...
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()...
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-04-30 deskull[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-21 deskull[Refactor] #37353 feat_* を feature.h へ移動。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-18 deskull[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
2019-04-18 deskull[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
2019-04-17 deskull[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
2019-04-17 deskull[Refactor] #37353 stair_creation() を spells-floor.c...
2019-04-15 deskull[Refactor] #37353 CAVE_* をgrid.hへ移動。
2019-04-10 deskull[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
2019-03-06 deskull[Refactor] #37353 place_mirror() to spells-floor.c.
2019-03-06 deskull[Refactor] #37353 explosive_rune() to spells-floor.c.
2019-03-06 deskull[Refactor] #37353 warding_glyph() to spells-floor.c.
2019-02-27 deskull[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
2019-02-26 deskull[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-21 Deskull[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...