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[Refactor] #38997 kawarimi() に player_type * 引数を追加. / Add player_type * argument...
[hengband/hengband.git] / src / spells1.c
2020-01-02 deskull[Refactor] #38997 kawarimi() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 revenge_store() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-26 deskull[Refactor] #38997 breath_shape() に floor_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 project_m() に player_type * 引数を追加...
2019-12-14 deskull[Fix] #38997 project() 内変数参照修正. / Fix variable referenc...
2019-12-14 deskull[Refactor] #38997 identify_item() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
2019-12-10 deskull[Fix] #38997 project_f() 内変数参照修正. / Fix variable refere...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #38997 seal_of_mirror() に player_type *...
2019-12-10 deskull[Refactor] #38997 project_m() に floor_type * 引数を追加...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 blood_curse_to_enemy() に player_type...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 teleport_away() に player_type * 引数を追加...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 place_trap() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 binding_field() に player_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 cave_naked_bold() に player_type ...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-05 deskull[Refactor] #38997 apply_disenchant() に player_type...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 project_p() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 apply_nexus() に player_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 project_f() に floor_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 next_mirror() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 polymorph_monster() に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-14 deskull[Refactor] #38997 update_local_illumination() に player_...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 status_shuffle() に player_type *...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-25 deskull[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-13 deskull[Refactor] #38997 sanity_blast() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 CHECK_MULTISHADOW() マクロに player_type...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 virtue_number() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 lose_exp() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 drain_exp() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-26 deskull[Refactor] #38997 do_poly_self() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_cut() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-23 deskull[Refactor] #38997 set_tim_eyeeye() に player_type *...
2019-06-22 deskull[Refactor] #38997 set_slow() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_fast() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_image() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_blind() に player_type * 引数を追加...
2019-06-20 deskull[Refactor] #38997 hp_player() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除 (/* Extract the location */)
2019-06-10 deskull[Refactor] #37353 sukekaku を spells1.c, spells.h へ移動.
2019-06-08 deskull[Refactor] #37353 defines.h 削除.
2019-06-02 deskull[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-21 deskull[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-07 deskull[Refactor] #38993 mon_fight を floor_type の monster_nois...
2019-05-07 deskull[Refactor] #37353 cap_* を spells.c/h へ移動.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-02 deskull[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #37353 technic_info を spells.h 系列に移動。
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-20 deskull[Refactor] #37353 health_track() を view-mainwindow...
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-17 deskull[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
2019-04-16 deskull[Refactor] #37353 GF_* と gf_color を整理。
2019-04-10 deskull[Refactor] #37353 クエスト定義番号を quest.h へ移動。
2019-04-10 deskull[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 projection.c/h を geometry.c/h に統合。
2019-03-30 deskull[Refactor] #37353 MD_WRONGDOER_NAME を定義.
2019-03-22 deskull[Refactor] #37353 monster-spell.h を追加。
2019-03-22 deskull[Refactor] #39076 "/* Paranoia */" を削除.
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