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[Refactor] #3325 effect_monster_type::note/note_dies をconcptr からstd::string へ変えた
[hengbandforosx/hengbandosx.git] / src / target /
2023-05-17 HabuMerge pull request #3316 from habu1010/feature/fix...
2023-05-17 HabuMerge pull request #3311 from habu1010/feature/implemen...
2023-05-17 HourierMerge pull request #3297 from Hourier/Move-Update-Flags-3
2023-05-14 Hourier[Refactor] #3230 Removed player-update-types.h
2023-05-14 Hourier[Refactor] #3230 PlayerType::update に関わる処理を、RedrawingFl...
2023-05-14 HourierMerge pull request #3300 from Hourier/Refactor-Town...
2023-05-14 Hourier[Refactor] #2769 Reshaped decide_target_floor()
2023-05-14 Hourier[Refactor] #2769 town_type::name をchar[] からstring に変えた
2023-05-14 Hourier[Refactor] Renamed building to buildings
2023-05-09 HabuMerge pull request #3279 from habu1010/feature/display...
2023-05-08 HourierMerge pull request #3261 from Hourier/Move-Update-Flags-1
2023-05-07 Hourier[Refactor] #3230 PlayerType::redraw への読み書きを行っているファイル群につ...
2023-05-07 Hourier[Refactor] #3230 PlayerType::update への読み書きを行っているファイル群につ...
2023-05-01 HourierMerge pull request #3227 from Hourier/Change-Signature...
2023-05-01 HourierMerge pull request #3193 from Hourier/Make-RedrawingFla...
2023-04-30 HourierMerge pull request #3216 from Hourier/Make-GetReward...
2023-04-30 Hourier[Refactor] #3215 QuestType::name をchar[] からstd::string...
2023-04-30 Hourier[Refactor] #2886 再描画フラグの分かりにくい単語や名詞でない単語を分かりやすい名詞にした
2023-04-29 HourierMerge pull request #3175 from Hourier/Change-Signature...
2023-04-26 HourierMerge pull request #3143 from Hourier/Change-Describe...
2023-04-23 Hourier[Refactor] #2604 describe_flavor() の引数char* を廃止し、戻り値をst...
2023-04-22 HourierMerge pull request #3167 from Hourier/Change-Subtitles...
2023-04-22 HourierMerge pull request #3170 from Hourier/Remove-Max-Towns
2023-04-22 Hourier[Refactor] #2476 town_info をtowns_info に改名した
2022-12-28 HabuMerge pull request #3028 from habu1010/feature/fix...
2022-12-28 Habu[Fix] 拡張書式 "%^s" を "%s^" に変更
2022-12-25 HourierMerge pull request #2981 from backwardsEric/sprintf...
2022-12-23 Eric BranlundRefactor monster_desc() to avoid sprintf(). To work...
2022-12-21 HabuMerge pull request #2962 from habu1010/feature/refactor...
2022-12-21 Habu[Refactor] format 関数の戻り値を std::string にする
2022-12-20 HabuMerge pull request #2946 from backwardsEric/sprintf...
2022-12-20 HabuMerge pull request #2948 from backwardsEric/sprintf...
2022-12-19 HabuMerge pull request #2954 from backwardsEric/sprintf...
2022-12-19 HabuMerge pull request #2951 from backwardsEric/sprintf...
2022-12-19 HabuMerge pull request #2947 from backwardsEric/sprintf...
2022-12-18 HabuMerge pull request #2941 from backwardsEric/sprintf...
2022-12-18 HabuMerge pull request #2942 from backwardsEric/sprintf...
2022-12-18 HabuMerge pull request #2944 from backwardsEric/sprintf...
2022-12-18 HabuMerge pull request #2945 from backwardsEric/sprintf...
2022-12-18 HabuMerge pull request #2949 from backwardsEric:sprintf...
2022-12-18 HabuMerge pull request #2950 from backwardsEric/sprintf...
2022-12-18 HabuMerge pull request #2952 from backwardsEric/sprintf...
2022-12-17 Eric BranlundRefactor target-describer.cpp to avoid sprintf(). ...
2022-12-17 HabuMerge pull request #2939 from backwardsEric/sprintf...
2022-12-17 Eric BranlundReplace sprintf() simply. Does part of the work to...
2022-11-23 HabuMerge pull request #2821 from habu1010/feature/rw-flagr...
2022-11-23 Habu[Refactor] ItemEntity::marked を FlagGroup 化する
2022-11-17 HourierMerge pull request #2809 from Hourier/Change-Type-Entity
2022-11-17 Hourier[Refactor] #2649 Renamed monster-type-definition.cpp...
2022-11-17 Hourier[Refactor] #2807 Renamed monster-race-definition.h...
2022-11-17 Hourier[Refactor] #2628 Renamed object-type-definition.cpp...
2022-11-15 Hourier[Refactor] #2807 Renamed struct monster_race to class...
2022-11-15 Hourier[Refactor] #2649 Renamed struct monster_type to Monster...
2022-11-15 Hourier[Refactor] #2628 ObjectType をItemEntity に変更した
2022-11-15 HabuMerge pull request #2806 from habu1010/feature/use...
2022-11-15 Habu[Fix] switch-case 文における break/return のつけ忘れ
2022-11-15 Habu[Fix] 意図したフォールスルーに [[fallthrough]] 属性を使用する
2022-11-04 DeskullMerge pull request #2757 from sikabane-works/Deskull...
2022-11-02 HabuMerge pull request #2761 from habu1010/feature/unify...
2022-11-02 Habu[Refactor] std::string をC言語の文字列表現に変換するメソッドを統一
2022-10-30 DeskullMerge pull request #2715 from sikabane-works/Deskull...
2022-10-26 HabuMerge pull request #2594 from EvidentlyCube/readme...
2022-10-24 HourierMerge pull request #2725 from Hourier/Move-Feature...
2022-10-15 Hourier[Refactor] #2712 Separated terrain-type-definition...
2022-10-14 Hourier[Refactor] #2712 Renamed struct terrain_type to class...
2022-10-14 Hourier[Refactor] #2712 Renamed enum FloorFeatureType to Terra...
2022-10-14 HourierMerge pull request #2723 from Hourier/Fix-History-Gener...
2022-10-14 HourierMerge pull request #2716 from Hourier/Move-Dungeon...
2022-10-11 Hourier[Refactor] #2711 Moved dungeon/dungeon.cpp/h to system...
2022-10-10 HourierMerge pull request #2706 from Hourier/Rename-Edit-Files
2022-10-10 Hourier[Refactor] #56 Renamed r_info.txt to MonsterRaceDefinit...
2022-10-10 Hourier[Refactor] #56 Renamed q_info.txt to QuestDefinitionLis...
2022-10-10 Hourier[Refactor] #56 Renamed f_info.txt to GridFeatureDefinit...
2022-10-10 Hourier[Refactor] #56 Renamed d_info.txt to DungeonDefinitions.txt
2022-09-27 DeskullMerge pull request #2674 from sikabane-works/release... 3.0.0Alpha68
2022-09-19 HourierMerge pull request #2660 from Hourier/hotfix/Fix-Artifa...
2022-09-18 HourierMerge pull request #2652 from Hourier/Enter-MonsterType...
2022-09-18 Hourier[Refactor] #2647 monster_confused_remaining() を monster...
2022-09-18 Hourier[Refactor] #2647 monster_is_valid() をオブジェクトメソッド「monster...
2022-09-18 Hourier[Refactor] #2647 is_mimicry() をmonster_type のオブジェクトメソッド...
2022-09-18 Hourier[Refactor] #2647 is_pet() をmonster_type のオブジェクトメソッドとして再定義した
2022-07-31 DeskullMerge pull request #2575 from sikabane-works/release... 3.0.0Alpha64
2022-07-31 HourierMerge pull request #2572 from Hourier/Reshape-Wizard...
2022-07-31 HourierMerge pull request #2573 from Hourier/Adjust-Speak...
2022-07-31 Hourier[Refactor] #890 コンストラクタへの参照がVSから見えなくなっていたので修正 (型は一致している...
2022-04-10 DeskullMerge pull request #2489 from sikabane-works/release... 3.0.0Alpha58
2022-04-07 火炎の飛竜Merge pull request #2462 from Slimebreath6078/feature...
2022-04-06 Slimebreath6078[Refactor] コピペな参照を変数で受けた
2022-04-06 Slimebreath6078[Refactor] quest_map 配列へのアクセスをシングルトンを通してするようにした
2022-03-27 DeskullMerge pull request #2461 from sikabane-works/release... 3.0.0Alpha57
2022-03-27 HourierMerge pull request #2451 from Hourier/Make-ItemMagicApp...
2022-03-27 HabuMerge pull request #2453 from habu1010/feature/fix...
2022-03-27 Habu[Fix] スーパーレイの不自然な挙動を自然な感じにする
2022-03-22 HabuMerge pull request #2429 from habu1010/feature/vector...
2022-03-21 火炎の飛竜Merge pull request #2433 from Slimebreath6078/feature...
2022-03-20 HabuMerge pull request #2431 from habu1010/feature/fix...
2022-03-20 火炎の飛竜Merge pull request #2428 from Slimebreath6078/feature...
2022-03-20 Slimebreath6078[Refactor] シーカーレイ、スーパーレイのコード簡略化のため PROJECT_MIRROR を追加
2022-03-20 Slimebreath6078[Refactor] path_g を projection_path クラスに変更
2022-03-20 Slimebreath6078[Refactor] メンバ関数を追加
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