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[Refactor] #37353 player-class.c/h を作成して player_magic 構造体と関連変数を移動.
[hengband/hengband.git]
/
src
/
view-mainwindow.c
2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #37353 monster_race_track() と object__race_t...
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2019-04-21
deskull
[Refactor] #37353 prt_path() を view-mainwindow.c/h...
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2019-04-21
deskull
[Refactor] #37353 move_cursor_relative() を view-mainwin...
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2019-04-21
deskull
[Refactor] #37353 display_dungeon() を view-mainwindow...
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-21
deskull
[Refactor] #37353 旧 xtra1.c の関数整理。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-04-18
deskull
[Refactor] #37353 lite_spot() の宣言を grid.h へ移動。
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2019-04-18
deskull
[Refactor] #37353 prt_map() を view-mainwindow.c/h に移動。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-01
deskull
[Refactor] #37353 cnv_stat() と modify_stat_value()...
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2019-04-01
deskull
[Refactor] #37353 monster.h に関数定義移動。
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2019-03-19
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-19
deskull
[Refactor] #37353 get_screen_size() to view-mainwindow.c.
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2019-03-17
deskull
[Refactor] #37353 テキストポジション定義を view-mainwindow.c に移動...
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-03-03
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-03
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages. (prt_sp...
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2019-03-03
deskull
[Refactor] #37353 prt_state() 整理。 / Refactor prt_state().
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2019-03-03
deskull
[Refactor] #38844 player_type 構造体に resting を取り込む。 ...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-31
Deskull
[Refactor] #37353 型の置換。 / Type replacement. (BASE_STATU...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c の関数のいくつかを view-mainwindow...
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 view-mainwindow.c から player-status...
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2019-01-21
Deskull
[Refactor] #37353 xtra1.c を view-mainwindow.c に改名。...
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