#include "player-effects.h"
#include "scores.h"
#include "shoot.h"
+#include "view-mainwindow.h"
/*!
* @brief 闘技場のモンスターID及び報酬アイテムテーブル
#include "player-status.h"
#include "player-effects.h"
#include "monster.h"
+#include "view-mainwindow.h"
/*!
#include "player-effects.h"
#include "object-hook.h"
#include "cmd-basic.h"
+#include "view-mainwindow.h"
/*!
* @brief
extern void update_smell(void);
extern void cave_set_feat(POSITION y, POSITION x, FEAT_IDX feat);
-extern void monster_race_track(MONRACE_IDX r_idx);
-extern void object_kind_track(KIND_OBJECT_IDX k_idx);
extern bool cave_monster_teleportable_bold(MONSTER_IDX m_idx, POSITION y, POSITION x, BIT_FLAGS mode);
extern bool cave_player_teleportable_bold(POSITION y, POSITION x, BIT_FLAGS mode);
return FALSE;
}
-
-/*
- * Hack -- track the given monster race
- */
-void monster_race_track(MONRACE_IDX r_idx)
-{
- /* Save this monster ID */
- p_ptr->monster_race_idx = r_idx;
-
- p_ptr->window |= (PW_MONSTER);
-}
-
-
-
-/*
- * Hack -- track the given object kind
- */
-void object_kind_track(KIND_OBJECT_IDX k_idx)
-{
- /* Save this monster ID */
- p_ptr->object_kind_idx = k_idx;
-
- p_ptr->window |= (PW_OBJECT);
-}
-
-
/*!
* @brief 指定されたマスがモンスターのテレポート可能先かどうかを判定する。
* @param m_idx モンスターID
#include "avatar.h"
#include "files.h"
#include "player-effects.h"
+#include "view-mainwindow.h"
/*!
if (nx == x && ny == y) default_color = TERM_L_DARK;
}
}
+
+
+/*
+ * Hack -- track the given monster race
+ */
+void monster_race_track(MONRACE_IDX r_idx)
+{
+ /* Save this monster ID */
+ p_ptr->monster_race_idx = r_idx;
+
+ p_ptr->window |= (PW_MONSTER);
+}
+
+/*
+ * Hack -- track the given object kind
+ */
+void object_kind_track(KIND_OBJECT_IDX k_idx)
+{
+ /* Save this monster ID */
+ p_ptr->object_kind_idx = k_idx;
+
+ p_ptr->window |= (PW_OBJECT);
+}
+
extern void print_monster_list(TERM_LEN x, TERM_LEN y, TERM_LEN max_lines);
extern void move_cursor_relative(int row, int col);
extern void prt_path(POSITION y, POSITION x);
+extern void monster_race_track(MONRACE_IDX r_idx);
+extern void object_kind_track(KIND_OBJECT_IDX k_idx);