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[Refactor] #38997 place_extra_bold() を削除し、place_grid() に統合 / Removed place_extra_bold...
[hengband/hengband.git]
/
src
/
wild.c
2020-01-18
Hourier
[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-16
Hourier
[Refactor] #38997 get_monster_hook() にplayer_type ...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 wild.cの整形 / Reshaped wild.c
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2020-01-11
Hourier
[Refactor] #38997 parse_line_wilderness() にplayer_type...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-02
deskull
[Refactor] #37353 total_winner を world_type へ移動. /...
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2020-01-01
deskull
[Refactor] #38997 perturb_point_end() に player_type...
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2020-01-01
deskull
[Refactor] #38997 perturb_point_mid() に player_type...
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2019-12-31
deskull
[Refactor] #38997 wilderness_gen() に player_type *...
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2019-12-29
deskull
[Fix] #39076 コメント整理。 / Fix comments.
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2019-12-11
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
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2019-11-03
deskull
[Refactor] #38997 teleport_level() に player_type *...
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2019-11-03
deskull
[Refactor] #38997 wilderness_gen_small() に player_type...
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2019-11-03
deskull
[Refactor] #38997 change_wild_mode() に player_type...
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2019-11-03
deskull
[Refactor] #38997 plasma_recursive() に floor_type ...
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2019-10-27
deskull
[Refactor] #38997 generate_area() に floor_type * 引数を追加...
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2019-10-26
deskull
[Refactor] #38997 wilderness_gen_small() に floor_type...
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2019-10-26
deskull
[Refactor] #38997 generate_wilderness_area() に floor_ty...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-27
deskull
[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-07-15
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
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2019-07-11
deskull
[Refactor] #38997 player_place() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 set_action() に player_type * 引数を追加.
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2019-06-13
deskull
[Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず...
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2019-06-13
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Init the wilderness */)
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2019-05-23
deskull
[Refactor] #37353 REALM_* 定義を realm.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow...
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2019-05-13
deskull
[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
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2019-05-09
deskull
[Refactor] #37353 generate_encounter を wild.c 内変数に整理...
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-10
deskull
[Refactor] #37353 クエスト定義番号を quest.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-13
deskull
[Refactor] #37353 take_turn() への移行途中。 / Refactoring...
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2019-03-13
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-03-13
deskull
[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正...
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2019-03-06
deskull
[Refactor] #37353 wilderness_type to wild.c.
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2019-02-27
deskull
[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-19
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-11
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-02-09
Deskull
[Refactor] #37353 構造体 dungeon_info_type を他の慣例に従い dungeo...
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2019-02-05
Deskull
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wa...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2019-02-05
Deskull
[Fix] #37353 コメント修正。 / Fix comments.
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2019-02-05
Deskull
[Fix] #37353 wild.cの型の置換による警告修正。 / Fix warning for...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefi...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 型の置換(wild.c) / Type replacement.
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2019-01-15
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments, (Duplica...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-04
Deskull
[Refactor] #37353 xtra1.c から world.c を分離。 / Separate...
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2018-11-19
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-05
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2018-03-14
Deskull
#37875 悪夢モード時で0:00になった際、TY_CURSEを発生させる前に広域マップを解除し、複数回の発...
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2017-12-07
Deskull
#37287 (2.2.0.89) C4701警告に対応。 / Fix C4701 warning.
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) ARTIFACT_IDX型とVIRTUES_IDX型を定義し...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-17
Habu
Merge branch 'quest-sort-by-level'
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2017-09-11
Deskull
#37287 (2.2.0.85) wild.c 中のVCコンパイラ警告を修正。 / Fix warnings...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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