2014-03-08 |
Habu | Merge branch 'RNG-improve' |
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2014-03-07 |
Habu | RNGの初期シードに /dev/urandom を使用するようにした |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-14 |
Deskull | Add Doxygen comments to wild.c. |
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2014-02-14 |
Deskull | Add Doxygen comment to wild.c |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
Deskull | Add Doxygen comment to wild.c. |
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2014-02-13 |
Deskull | Add Doxygen comment to wild.c |
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2013-02-17 |
habu | Remove the "simple" linear congruent RNG |
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2010-02-12 |
habu | terrain_table配列の範囲外参照をしている箇所を修正。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2004-06-20 |
mogami | warning、ャスミ、ソ、ホ、ヌス、タオ。」 |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-23 |
nothere | 荒野の沼地で, 実際の地形としても沼地を出現させるように変更. |
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2004-03-28 |
nothere | 荒野の4隅のmimicが実際の行き先の地形と異なるバグを修正. 4隅でも正式な |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-06 |
mogami | 広域マップから山脈に降りる時の謎めいたクラッシュバグの原因判明したので修正。 |
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2003-11-27 |
nothere | 地形変化などに使える特殊タグを追加. これらのタグを追加することで, |
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2003-11-26 |
nothere | ダンジョン情報のfloor1-3, fill_type1-3の配列化. set_floor_and_wall() |
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2003-11-26 |
mogami | change_wild_mode()をコード整理。溶岩で火傷した時にすぐに広域マップから |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-10-11 |
nothere | グリッドのfeatまたはmimicからf_info[]で定義されたmimicを取得する処理 |
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2003-10-01 |
mogami | CFM_CLEAR_ALLフラグを廃止して、真偽を逆にした CFM_SAVE_FLOORS を導入。 |
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2003-09-07 |
mogami | - floors.c のコード整理。フロア保存をするかどうかの判断をなるべく |
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2003-09-02 |
nothere | Typo fix. |
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2003-08-02 |
mogami | 微少な速度よりも混乱しないコードの方が良いという事で、 |
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2003-08-01 |
nothere | 最初からf_info[].mimicを見て代入する変更を破棄. |
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2003-07-31 |
nothere | 通常のセーブ/ロード時以外でc_ptr->mimicに0以外の値を代入する際に, 最 |
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2003-07-29 |
mogami | grid.c 1.17 の変更に従い、隠しドア等を表示するとき、 |
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2003-07-29 |
nothere | mimicを用いるfeatの代入部分の細かい修正. |
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2003-07-29 |
nothere | mimicのあるグリッドのmimicの地形にさらにデフォルトのmimicがある場合 |
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2003-06-17 |
nothere | 地上で夜になった直後は床, 草地, 砂地以外は記憶に残っているように変更. |
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2003-05-24 |
nothere | あらゆる場合において, set_action()で歌以外のアクションを要求された場 |
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2003-05-24 |
nothere | 広域マップに出ると歌が止まったメッセージは出るが, 実際には歌が止まっ |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-02-06 |
mogami | gccで -Wunused を付けても警告が出ないように無視している関数の引数等を(void)で明記。 |
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2002-12-09 |
iks | 未使用変数による警告を除去。 |
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2002-12-05 |
mogami | ・保存フロアのユニークとアーティファクトの扱いがアルゴリズム的に間違っ |
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2002-11-23 |
mogami | 広域マップで画面をスクロールすると右端の境界の外までスクロールできてしまうバグ修正。 |
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2002-11-19 |
mogami | だいぶ前からあった alloc_monster()の呼び方の間違え修正。 |
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2002-11-15 |
mogami | lib/edit/以下のファイル名から、"_j"を削除。 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-06-12 |
mogami | Vanillaにならって、キャラクターの状態を表わすグローバル変数の多くを |
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2002-05-30 |
mogami | ワーニングの除去。 |
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2002-04-17 |
_nothere | 夜に街の中の山が光らないように変更. 他, 地上で夜になった場合に周辺を光らなくした. |
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2002-04-13 |
mogami | スピードシステム修正に備えて、turnと時刻の取りあつかいのコードを整理。 |
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2002-03-29 |
mogami | 死亡時のスコア送信するかの質問文が履歴に残ってしまっていてダンプの |
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2002-03-15 |
mogami | 新規ゲーム開始のときのパネルの位置が変だったので、再修正。 |
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2002-03-12 |
mogami | center_player がオフのときに、画面表示位置の初期設定がおかしかったので修正。 |
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2002-03-12 |
mogami | branch-mogami-bigtile 、゙。シ・ク。」 |
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2002-02-15 |
habu | ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、... |
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2002-02-03 |
habu | ペットを連れている時は広域マップに出る時に確認を取るようにした。 |
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2002-01-23 |
habu | 無駄に残ってソース汚しになっていたPython関係のコードを削除。script.cと、z-config... |
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2002-01-13 |
mogami | Hengband 108 fix2 revision 4 |
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2002-01-12 |
mogami | hengband 1.0.8 fix2 |
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2002-01-12 |
mogami | Initial revision |
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