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[Refactor] #38997 do_cmd_snipe_browse() に player_type * 引数を追加. / Add player_type...
[hengband/hengband.git] / src /
2019-09-01 deskull[Refactor] #38997 do_cmd_snipe_browse() に player_type...
2019-09-01 deskull[Refactor] #38997 get_snipe_power() に player_type ...
2019-09-01 deskull[Refactor] #38997 display_snipe_list() に player_type...
2019-09-01 deskull[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 get_mane_power() に player_type *...
2019-08-31 deskull[Fix] #38997 Fix English version trouble by refactoring.
2019-08-31 deskull[Fix] #39492 Applied patch for fix English version.
2019-08-31 deskull[Refactor] #38997 spell_okay() に player_type * 引数を追加...
2019-08-31 deskull[Refactor] #38997 cmd-basic.c の変数参照を再整理. / Refactor...
2019-08-29 deskull[Refactor] #38997 do_cmd_wiz_change_aux() に player_type...
2019-08-29 deskull[Refactor] #38997 do_cmd_wiz_jump() に player_type ...
2019-08-29 deskull[Refactor] #38997 verify_equip_slot() に player_type...
2019-08-29 deskull[Refactor] #38997 do_cmd_refill_lamp() に player_type...
2019-08-29 deskull[Refactor] #38997 cast_sniper_spell() に player_type...
2019-08-28 deskull[Refactor] #38997 curse_armor() に player_type * 引数を追加...
2019-08-28 deskull[Refactor] #38997 get_spell() に player_type * 引数を追加...
2019-08-28 deskull[Refactor] #38997 do_cmd_knowledge_inven() に player_typ...
2019-08-27 deskull[Refactor] #38997 tot_dam_aux_shot() に player_type...
2019-08-27 deskull[Refactor] #38997 tot_dam_aux_snipe() に player_type...
2019-08-27 deskull[Refactor] #38997 boost_concentration_damage() に player...
2019-08-27 deskull[Refactor] #38997 reset_concentration() に player_type...
2019-08-27 deskull[Refactor] #38997 snipe_concentrate() に player_type...
2019-08-26 deskull[Refactor] #38997 status_shuffle() に player_type *...
2019-08-26 deskull[Refactor] #38997 racial_aux() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 do_cmd_cast() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-26 deskull[Refactor] #38997 self_knowledge() に player_type *...
2019-08-25 deskull[Refactor] #38997 report_magics() に player_type * 引数を追加...
2019-08-25 deskull[Refactor] #38997 do_cmd_study() に player_type * 引数を追加...
2019-08-25 deskull[Refactor] #38997 exe_spell() に player_type * 引数を追加...
2019-08-25 deskull[Refactor] #38997 player_can_ride_aux() に player_type...
2019-08-25 deskull[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
2019-08-24 deskull[Refactor] #38997 true_healing() に player_type * 引数を追加.
2019-08-24 deskull[Refactor] #38997 restore_mana() に player_type * 引数を追加.
2019-08-24 deskull[Refactor] #38997 life_stream() に player_type * 引数を追加.
2019-08-24 deskull[Refactor] #37353 do_riding() を do_cmd_riding() に改名.
2019-08-24 deskull[Refactor] #38997 do_riding() に player_type * 引数を追加.
2019-08-24 deskull[Refactor] #38997 do_cmd_pet_dismiss() に player_type...
2019-08-24 deskull[Refactor] #38997 do_cmd_knowledge_stat() に player_type...
2019-08-24 deskull[Refactor] #38997 do_cmd_pet() に player_type * 引数を追加.
2019-08-23 deskull[Refactor] #38997 do_cmd_knowledge_weapon_exp() に playe...
2019-08-23 deskull[Refactor] #38997 do_cmd_knowledge_spell_exp() に player...
2019-08-22 deskull[Refactor] #38997 do_cmd_racial_power() に floor_type...
2019-08-22 deskull[Refactor] #38997 do_cmd_kaji() に floor_type * 引数を追加.
2019-08-22 deskull[Refactor] #38997 erase_essence() に floor_type * 引数を追加.
2019-08-22 deskull[Refactor] #38997 drain_essence() に floor_type * 引数を追加.
2019-08-22 deskull[Refactor] #38997 display_essence() に floor_type *...
2019-08-21 deskull[Refactor] #38997 add_essence() に floor_type * 引数を追加.
2019-08-21 deskull[Refactor] #38997 rooms-pitnest.c 内関数に floor_type ...
2019-08-21 deskull[Refactor] #38997 rooms-normal.c 内関数に floor_type *...
2019-08-20 deskull[Refactor] #38997 day_break() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 night_falls() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 update_mon_lite() に floor_type *...
2019-08-20 deskull[Refactor] #38997 glow_deep_lava_and_bldg() に floor_typ...
2019-08-20 deskull[Refactor] #38997 update_dungeon_feeling() に floor_type...
2019-08-20 deskull[Refactor] #38997 get_dungeon_feeling() に floor_type...
2019-08-20 deskull[Refactor] #38997 count_all_hostile_monsters() に floor_...
2019-08-19 deskull[Refactor] #38997 build_dead_end() に floor_type * 引数を追加.
2019-08-19 deskull[Refactor] #38997 generate_random_floor_flags() に floor...
2019-08-19 deskull[Refactor] #38997 clear_cave() に floor_type * 引数を追加.
2019-08-19 deskull[Refactor] #38997 generate_gambling_arena() に floor_typ...
2019-08-19 deskull[Refactor] #38997 generate_challenge_arena() に floor_ty...
2019-08-18 deskull[Refactor] #38997 level_gen() に floor_type * 引数を追加.
2019-08-18 deskull[Refactor] #38997 cave_gen() に floor_type * 引数を追加.
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-18 deskull[Refactor] #38997 引数参照を修正.
2019-08-18 deskull[Refactor] #38997 do_cmd_use() を player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_refill() に player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_locate() に player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.
2019-08-16 deskull[Refactor] #38997 do_cmd_magic_eater() に player_type...
2019-08-16 deskull[Refactor] #38997 select_magic_eater() に player_type...
2019-08-16 deskull[Refactor] #38997 get_hissatsu_power() に player_type...
2019-08-16 deskull[Refactor] #38997 calculate_upkeep() に player_type...
2019-08-15 deskull[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...
2019-08-15 deskull[Refactor] #38997 do_cmd_inscribe() に player_type ...
2019-08-15 deskull[Refactor] #38997 do_cmd_uninscribe() に player_type...
2019-08-15 deskull[Refactor] #38997 do_cmd_observe() に player_type *...
2019-08-15 deskull[Refactor] #38997 choose_object() に player_type * 引数を追加...
2019-08-15 deskull[Refactor] #38997 do_cmd_destroy() に player_type *...
2019-08-14 deskull[Refactor] #38997 do_cmd_drop() に player_type * 引数を追加.
2019-08-14 deskull[Refactor] #38997 do_cmd_inven() に player_type * 引数を追加.
2019-08-14 deskull[Refactor] #38997 do_cmd_equip() に player_type * 引数を追加.
2019-08-14 deskull[Refactor] #39321 kamaenaoshi() を verify_equip_slot...
2019-08-14 deskull[Refactor] #38997 do_cmd_takeoff() に player_type *...
2019-08-13 deskull[Refactor] #38997 do_cmd_wield() に player_type * 引数を追加.
2019-08-13 deskull[Refactor] #38997 do_cmd_gain_hissatsu() に player_type...
2019-08-13 deskull[Refactor] #38997 do_cmd_hissatsu() に player_type ...
2019-08-13 deskull[Refactor] #39321 cmutation_power_aux() を exe_mutation_...
2019-08-13 deskull[Refactor] #39321 cmd_racial_power_aux() を exe_racial_p...
2019-08-12 deskull[Refactor] #38997 cmd_racial_power_aux() に player_type...
2019-08-12 deskull[Refactor] #38997 racial_chance() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #38997 choose_kata() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #38997 choose_kamae() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #39076 冗長なコメントを削除.
2019-08-10 deskull[Refactor] #38997 do_cmd_aim_wand() に player_type ...
2019-08-10 deskull[Refactor] #38997 exe_aim_wand() に player_type * 引数を追加.
2019-08-10 deskull[Refactor] #38997 wand_effect() に player_type * 引数を追加.
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