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Christoph Oelckers [Sun, 22 Feb 2009 15:40:17 +0000 (15:40 +0000)]
ACC header additons for Line_SetBlocking.
SVN r1441 (trunk)
Randy Heit [Thu, 19 Feb 2009 23:15:11 +0000 (23:15 +0000)]
- Fixed: When DeleteNode() deleted a node with two children, it freed the name of the
node that was moved into the spot of the deleted node, effectively making the
immediate predecessor or successor of the deleted node inaccessible, since it was left
with freed memory as a name.
SVN r1427 (trunk)
Randy Heit [Wed, 4 Feb 2009 00:58:14 +0000 (00:58 +0000)]
- Fixed: ACC must adjust the StatementLevel in ProcessStatement(), not in
LeadingCompoundStatement().
SVN r1395 (trunk)
Christoph Oelckers [Wed, 28 Jan 2009 08:39:23 +0000 (08:39 +0000)]
- added APROP_Dropped to zdefs.acs
SVN r1375 (trunk)
Randy Heit [Fri, 26 Dec 2008 01:58:42 +0000 (01:58 +0000)]
Guess I didn't have the version bumped files saved when I committed the alleged version bump...
SVN r1330 (trunk)
Randy Heit [Wed, 24 Dec 2008 19:16:32 +0000 (19:16 +0000)]
- Added the ACC program directory as an implicit include path.
SVN r1329 (trunk)
Randy Heit [Wed, 24 Dec 2008 18:39:25 +0000 (18:39 +0000)]
- Apparently, va_list is a reference type on x86_64 Linux systems, so
veprintf() needs to make a copy to pass to the second call to
vfprintf(), since it will be modified by the first call.
- Removed three warnings when compiling with GCC 4.3.
SVN r1328 (trunk)
Randy Heit [Thu, 18 Dec 2008 02:24:55 +0000 (02:24 +0000)]
- Version bumped ACC to 1.47.
- Improved include file handling when with and without drive letters on Windows/MS-DOS machines.
- Fixed: ACC considered anything non-NeXT as using backslashes for directory delimiters.
SVN r1323 (trunk)
Randy Heit [Wed, 17 Dec 2008 05:47:30 +0000 (05:47 +0000)]
- Added CodeImp's changes for absolute ACC include paths.
SVN r1322 (trunk)
Randy Heit [Tue, 16 Dec 2008 04:17:48 +0000 (04:17 +0000)]
- Restored old -d parameter handling so that I can use "acc -d test.acs" to send debugging output to the console again.
- Restored missing lines from ProcessQuoteToken() that prevented proper string parsing with backslashes.
SVN r1320 (trunk)
Randy Heit [Sun, 7 Dec 2008 03:59:06 +0000 (03:59 +0000)]
- Add x and b casts for ACS printing.
- Add ClassifyActor constants to zdefs.acs.
SVN r1311 (trunk)
Randy Heit [Sun, 7 Dec 2008 02:11:38 +0000 (02:11 +0000)]
- Add ClassifyActor pcode to ACC.
SVN r1309 (trunk)
Christoph Oelckers [Tue, 18 Nov 2008 08:26:26 +0000 (08:26 +0000)]
Fixed comparison between pointer and integer in ACC's token.c.
SVN r1293 (trunk)
Christoph Oelckers [Sun, 16 Nov 2008 19:35:53 +0000 (19:35 +0000)]
- Added CodeImp's submission for specifying include paths to ACC.
SVN r1292 (trunk)
Christoph Oelckers [Sat, 13 Sep 2008 07:11:50 +0000 (07:11 +0000)]
- Added Teleport_NoStop to zspecial.acs. I added this 3 weeks ago but apparently forgot to commit it earlier.
SVN r1217 (trunk)
Randy Heit [Sat, 13 Sep 2008 02:45:50 +0000 (02:45 +0000)]
- Added GetPlayerInput() support to ACS.
SVN r1214 (trunk)
Christoph Oelckers [Sat, 19 Jul 2008 08:01:33 +0000 (08:01 +0000)]
- added ACC 64bit patch from Agent ME.
SVN r1073 (trunk)
Christoph Oelckers [Sat, 28 Jun 2008 11:32:22 +0000 (11:32 +0000)]
- fixed typo in zdefs.acs
SVN r1051 (trunk)
Christoph Oelckers [Thu, 22 May 2008 19:36:21 +0000 (19:36 +0000)]
- ACC Changes for morph update.
SVN r988 (trunk)
Christoph Oelckers [Fri, 9 May 2008 08:39:24 +0000 (08:39 +0000)]
- ACC header changes for Sector_ChangeFlags special.
SVN r958 (trunk)
Christoph Oelckers [Tue, 15 Apr 2008 09:58:39 +0000 (09:58 +0000)]
- ACC psrt of CheckPlayerCamera.
SVN r913 (trunk)
Christoph Oelckers [Sat, 22 Mar 2008 17:14:20 +0000 (17:14 +0000)]
- added Line_SetTextureOffset to ACC files.
SVN r838 (trunk)
Christoph Oelckers [Fri, 21 Mar 2008 17:19:15 +0000 (17:19 +0000)]
- added Scroll_Wall special to zspecial.acs.
SVN r831 (trunk)
Christoph Oelckers [Fri, 21 Mar 2008 12:24:13 +0000 (12:24 +0000)]
- ACC part of ThingCountSector
SVN r829 (trunk)
Christoph Oelckers [Thu, 20 Mar 2008 10:49:44 +0000 (10:49 +0000)]
- zspecial.acs had a syntax error.
SVN r824 (trunk)
Christoph Oelckers [Thu, 20 Mar 2008 10:47:23 +0000 (10:47 +0000)]
- Added FS_Execute special to zspecial.acs. The special is GZDoom only but
ACC still needs to know about it.
SVN r823 (trunk)
Christoph Oelckers [Wed, 19 Mar 2008 22:47:47 +0000 (22:47 +0000)]
- Added Generic_Crusher2 to zspecial.acs.
SVN r818 (trunk)
Christoph Oelckers [Wed, 19 Mar 2008 09:53:57 +0000 (09:53 +0000)]
- ACC related parts of SetMugShot addition.
SVN r813 (trunk)
Christoph Oelckers [Sat, 1 Mar 2008 16:59:17 +0000 (16:59 +0000)]
- fixed: A_CountdownArg used 0 based indices although all uses of it assumed
it is 1-based.
- added MF5_DONTRIP flag.
- added CheckActorFloorTexture, CheckActorCeilingTexture and
GetActorLightLevel ACS functions.
- added IF_ADDITIVETIME flag to create powerups that add their duration
to the one of the currently active item of the same type.
- fixed: bouncecount wasn't decreased when bouncing on walls.
- Added MF5_ALWAYSRESPAWN and MF5_NEVERRESPAWN flags that selectively
enable or disable monster respawning regardless of skill setting.
- Prettified deprecated flag handling.
SVN r780 (trunk)
Randy Heit [Wed, 13 Feb 2008 03:00:22 +0000 (03:00 +0000)]
Methinks it's time for an updated release of ACC (1.46).
SVN r743 (trunk)
Randy Heit [Wed, 13 Feb 2008 02:27:20 +0000 (02:27 +0000)]
- Added "return" script support to ACC.
SVN r741 (trunk)
Randy Heit [Tue, 5 Feb 2008 22:41:30 +0000 (22:41 +0000)]
- Fixed: ACC multiplied array indices one too many times when an optional index for a
multidimensional array was omitted.
SVN r732 (trunk)
Christoph Oelckers [Mon, 28 Jan 2008 09:39:46 +0000 (09:39 +0000)]
- Added SnowKate709's APROP_MaxHealth submission.
- Fixed: FTexture::GetScaledWidth/Height always rounded down which could result in
imprecisions (e.g. when scaling from 128 to 96.)
SVN r722 (trunk)
Christoph Oelckers [Tue, 25 Dec 2007 08:44:13 +0000 (08:44 +0000)]
- added UseInventory/UseActorInventory ACS functions.
SVN r636 (trunk)
Christoph Oelckers [Wed, 28 Nov 2007 09:11:46 +0000 (09:11 +0000)]
SVN r573 (trunk)
Christoph Oelckers [Tue, 4 Sep 2007 11:42:59 +0000 (11:42 +0000)]
Added Hexen spawnables to zdefs.acs
SVN r543 (trunk)
Christoph Oelckers [Sun, 22 Apr 2007 21:01:35 +0000 (21:01 +0000)]
- added a CANUSEWALLS flag which allows a monster to activate 'use' specials
like doors. This flag is on by default for any monster which was the
previous behavior.
- Optimized the DECORATE flag parser so it can more efficiently handle
the deprecated flags. As a side effect of this optimization the deprecated
flags became usable in A_ChangeFlag again.
- Changed LONGMELEERANGE flag into a MeleeThreshold property.
- Changed SHORTMISSILERANGE flag into a MaxTargetRange property.
- Added Thing_Stop action special.
SVN r517 (trunk)
Randy Heit [Sun, 22 Apr 2007 17:08:17 +0000 (17:08 +0000)]
Committed ACC changes.
SVN r516 (trunk)
Randy Heit [Fri, 9 Mar 2007 23:52:36 +0000 (23:52 +0000)]
- Fixed: When ACC encountered a bad numeric constant, it could infinite loop
trying to get past it if it was a string without an opening quote, because
it didn't check for TK_EOF.
SVN r501 (trunk)
Christoph Oelckers [Sat, 24 Feb 2007 12:09:36 +0000 (12:09 +0000)]
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
- Added APROP_Friendly actor property for ACS.
- Added a new flag, MF2_DONTREFLECT that prevents missiles from being reflected.
- Fixed: ALoreShot::DoSpecialDamage must check whether the shooter is still
present. If it had been removed before the projectile hits its target
a crash could occur.
- Fixed: GetPlayerInfo was missing breaks and always returned 0 as a result.
- Added Grubber's submission for printing key bindings in ACS.
SVN r491 (trunk)
Randy Heit [Mon, 12 Feb 2007 23:12:39 +0000 (23:12 +0000)]
- Increased the maximum length of strings in ACC to 32k.
SVN r481 (trunk)
Christoph Oelckers [Fri, 10 Nov 2006 12:13:37 +0000 (12:13 +0000)]
- Added a check to P_CheckMissileSpawn to decrease the monster counter
if it was called for spawning a monster with A_CustomMissile.
- Added a ML_BLOCK_PLAYERS line flag.
SVN r380 (trunk)
Randy Heit [Tue, 31 Oct 2006 02:18:23 +0000 (02:18 +0000)]
Bumped ACC version to 1.45.
SVN r367 (trunk)
Christoph Oelckers [Sun, 22 Oct 2006 10:32:41 +0000 (10:32 +0000)]
- Added MF5_PIERCEARMOR flag that allows damaging objects that aren't
affected by armor.
- Added an unfreeze CCMD so that frozen players can be unfrozen for testing.
- Added special death states for projectiles hitting actors.
- Added ACS SetActorPitch/GetActorPitch functions.
- Added cameraheight property for actors.
SVN r359 (trunk)
Christoph Oelckers [Mon, 9 Oct 2006 15:55:47 +0000 (15:55 +0000)]
- Fixed: PrintAlias passed FString objects directly to Printf.
- Added bitwise not (~) operator to ACS.
SVN r352 (trunk)
Christoph Oelckers [Sun, 24 Sep 2006 07:15:17 +0000 (07:15 +0000)]
fixed parameter count for thing_setgoal in zspecials.acs.
SVN r338 (trunk)
Randy Heit [Sun, 3 Sep 2006 00:17:56 +0000 (00:17 +0000)]
Woops. zdefs.acs was missing the PLAYERINFO #defines. And since 1.43 was already
uploaded to the site, I bumped the version to identify this as a changed release.
SVN r323 (trunk)
Randy Heit [Fri, 1 Sep 2006 22:27:34 +0000 (22:27 +0000)]
Bumped ACC to version 1.43.
SVN r322 (trunk)
Randy Heit [Fri, 1 Sep 2006 00:47:32 +0000 (00:47 +0000)]
- Removed PCD_PRINTCOLOR.
- Updated ReplaceTextures and SectorDamage parameter counts.
SVN r317 (trunk)
Christoph Oelckers [Sun, 27 Aug 2006 08:51:01 +0000 (08:51 +0000)]
SVN r312 (trunk)
Randy Heit [Tue, 22 Aug 2006 21:46:38 +0000 (21:46 +0000)]
Added PCD_PRINTCOLOR support to ACC.
SVN r305 (trunk)
Randy Heit [Sat, 12 Aug 2006 02:30:14 +0000 (02:30 +0000)]
Added PCD_SECTORDAMAGE and PCD_REPLACETEXTURES support.
SVN r287 (trunk)
Christoph Oelckers [Thu, 10 Aug 2006 15:28:12 +0000 (15:28 +0000)]
August 10, 2006 (Changes by Graf Zahl)
- Fixed: CheckActorInventory stored the return value in the wrong address
on the ACS stack.
- Fixed: Skin sounds weren't properly restored after a SNDINFO reset.
- Added a more flexible ACS ChangeLevel function. It gets passed a level name
instead of a level number and has several additional options (e.g. changing
skill, starting the map without monsters and clearing the players' inventories. (UNTESTED!)
- Changed Thing_Activate so that passing a tid of 0 activates the calling actor.
- Changed Thing_Remove so that passing a tid of 0 removes the calling actor.
- Added DECORATE parameters to A_Saw.
SVN r283 (trunk)
Randy Heit [Thu, 3 Aug 2006 03:45:26 +0000 (03:45 +0000)]
- Fixed: Inside an ACS library, you could not use a normal #define to specify
the size of an array. Now #defines are fully processed inside an import but
are forgotten when the import is popped if they weren't created with
#libdefine.
SVN r280 (trunk)
Christoph Oelckers [Sun, 30 Jul 2006 22:56:20 +0000 (22:56 +0000)]
- Added Grubber's GetPlayerInfo ACS function.
SVN r276 (trunk)
Christoph Oelckers [Sun, 16 Jul 2006 20:13:24 +0000 (20:13 +0000)]
- Added NecroMage's submission for bitwise/shift assignment operators for ACS.
SVN r261 (trunk)
Christoph Oelckers [Thu, 13 Jul 2006 10:17:56 +0000 (10:17 +0000)]
- Generalized Hexen's class-based spawning to be a property of the player class
so now it is available in all games.
- Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence
with A_FireScream and defined *burndeath for Heretic.
- Added Grubber's custom player class support.
SVN r250 (trunk)
Christoph Oelckers [Sun, 9 Jul 2006 20:15:38 +0000 (20:15 +0000)]
SVN r241 (trunk)
Christoph Oelckers [Sun, 18 Jun 2006 15:49:00 +0000 (15:49 +0000)]
- Added another set of ACS inventory functions which take a tid for the actor
and aren't limited to the script's activator.
- Added GetSectorLightLevel(tag), GetActorCeilingZ(tid) and
SetActorPosition(tid, x, y, z, fog) ACS functions.
- Fixed: First initialization of camera textures should not mark the rendered
lines as mapped.
SVN r198 (trunk)
Christoph Oelckers [Fri, 9 Jun 2006 08:19:46 +0000 (08:19 +0000)]
- Changed music name handling in MAPINFO so that music can be specified by
full path of a file in a Zip.
- Fixed: intermusic in MAPINFO was limited to WAD lumps and couldn't handle
external data.
ACS:
- Fixed: Global and World array symbols didn't initialize their array information.
SVN r182 (trunk)
Christoph Oelckers [Sun, 4 Jun 2006 14:49:17 +0000 (14:49 +0000)]
Fixed: StartConversation didn't check for a valid target.
SVN r165 (trunk)
Christoph Oelckers [Sat, 3 Jun 2006 12:30:11 +0000 (12:30 +0000)]
- Added a StartConversation special that allows automatic activation of Strife
dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
explicit settings will take precedence over the compatflags CVAR.
SVN r164 (trunk)
Christoph Oelckers [Sat, 13 May 2006 12:41:15 +0000 (12:41 +0000)]
- Changed: The decision whether blood splatter sprites are spawned is no
longer determined by game. Instead there's a new flag, MF5_BLOODSPLATTER
which is deciding what to do. To keep backwards compatibility this flag
is unset for projectiles in Doom and Strife and set for them in Heretic
and Hexen. The same applies to DECORATE but of course the flag can be
manipulated here.
- BLODxx sprites are now globally renamed to BLUDxx when not playing Doom.
This allows using the same states in every game, including the
Raven-specific blood actors.
- Gave the bullet puff and the axe blood masses of 5 so that the make small
splashes.
- Added A_Light(value) code pointer for DECORATE to generalize the weapon
light effect.
- Added 'noskillmenu' option to MAPINFO episode definitions. This is for
WADs that want to implement a skill selection level.
- Added APROP_ChaseGoal and APROP_Frightened actor properties for ACS.
- Added MF5_CHASEGOAL flag that makes monsters to go after their goal even
if they have a valid target.
- Fixed some issues with the changes to P_NewChaseDir I made to include
MBF's dropoff logic.
- Added a PowerFrightener powerup class. It seemed like such a waste to
have this cool feature but no means to use it in a decent fashion.
- Fixed: S_Init and S_ParseSndInfo should call atterm only once but not
each time they are called.
SVN r112 (trunk)
Christoph Oelckers [Sun, 7 May 2006 23:55:17 +0000 (23:55 +0000)]
May 7, 2006 (Changes by Graf Zahl)
- Added a misc/secret sound definition for Heretic.
- Fixed: Powered up weapons were not properly deselected when the level ended
and their ready state was different from the main weapon's.
- Made some improvements to A_CountdownArg.
- Removed the 'Yes', 'No' and 'Greetings' state assignment commands. They haven't
been documented and thus haven't been used at all so far. Therefore they don't
need to be handled considering that they will go away anyway.
- Changed the DECORATE state parser so that Stop can also be specified right after
a label, in addition to goto.
SVN r84 (trunk)
Randy Heit [Sat, 25 Feb 2006 04:07:29 +0000 (04:07 +0000)]
Force the CC variable in the Makefile to GCC.
SVN r16 (trunk)
Randy Heit [Sat, 25 Feb 2006 03:54:30 +0000 (03:54 +0000)]
Fix for generating incorrect code for accessing arrays with three or more dimensions.
SVN r15 (trunk)
Randy Heit [Fri, 24 Feb 2006 05:03:04 +0000 (05:03 +0000)]
Initial commit for ACC.
SVN r8 (trunk)