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deskull [Sun, 17 Mar 2019 07:29:13 +0000 (16:29 +0900)]
[Refactor] #37353 close_game() to dungeon.c.
deskull [Sun, 17 Mar 2019 07:20:09 +0000 (16:20 +0900)]
[Refactor] #37353 do_cmd_suicide() to cmd2.c.
deskull [Sun, 17 Mar 2019 07:16:01 +0000 (16:16 +0900)]
[Refactor] #37353 テキストポジション定義を view-mainwindow.c に移動。 / Definitions of text position to view-mainwindow.c.
deskull [Sun, 17 Mar 2019 07:02:08 +0000 (16:02 +0900)]
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動。 / Some player status macros to player-status.h.
deskull [Sun, 17 Mar 2019 06:14:50 +0000 (15:14 +0900)]
[Refactoring] #39068 Define only MFLAG_ETF.
deskull [Sun, 17 Mar 2019 06:04:29 +0000 (15:04 +0900)]
[Refactor] #38844 MFLAG_TEMP to MFLAG_LOS.
deskull [Sun, 17 Mar 2019 06:00:38 +0000 (15:00 +0900)]
[Refactor] #38844 MFLAG_* M_FLAG2_* to type.h.
deskull [Sun, 17 Mar 2019 05:53:55 +0000 (14:53 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Sun, 17 Mar 2019 05:48:58 +0000 (14:48 +0900)]
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx の条件から置換。 / Define monster_is_valid() and replace frox !r_idx.
deskull [Sun, 17 Mar 2019 05:27:52 +0000 (14:27 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Fri, 15 Mar 2019 13:59:34 +0000 (22:59 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Fri, 15 Mar 2019 13:53:45 +0000 (22:53 +0900)]
[Refactor] #37353 型の置換とローカル変数名修正。 / Type replacement and rename local function.
deskull [Fri, 15 Mar 2019 13:48:34 +0000 (22:48 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Thu, 14 Mar 2019 15:15:38 +0000 (00:15 +0900)]
[Fix] #37476 モルグル武器のペナルティがswitch文ミスで重くなっていた問題を修正。 / Fix morgul weapon has too heavy penalties by switch mistake.
deskull [Thu, 14 Mar 2019 15:05:42 +0000 (00:05 +0900)]
[Fix] #38946 reli値正でACが高い場合、命中が5%を下回るバグを修正。 / Fix under 5% hit rate bug on plus reli and high AC.
deskull [Thu, 14 Mar 2019 11:02:01 +0000 (20:02 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Thu, 14 Mar 2019 10:57:04 +0000 (19:57 +0900)]
[Refactor] #37353 one_lordly_high_resistance() to object-boost.c.
deskull [Thu, 14 Mar 2019 10:06:12 +0000 (19:06 +0900)]
[Refactor] #37353 one_low_esp() one_ability() one_activation() to object-boost.c.
deskull [Thu, 14 Mar 2019 09:57:32 +0000 (18:57 +0900)]
[Refactor] #37353 one_resistance() to object-boost.c.
deskull [Thu, 14 Mar 2019 09:39:11 +0000 (18:39 +0900)]
[Refactor] #37353 one_high_resistance(), one_ele_resistance(), one_dragon_ele_resistance(), dragon_resist() to object-boost.c.
deskull [Thu, 14 Mar 2019 06:03:19 +0000 (15:03 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Thu, 14 Mar 2019 05:58:17 +0000 (14:58 +0900)]
[Refactor] #37353 kind_is_good() to objectkind-hook.c.
deskull [Thu, 14 Mar 2019 05:52:26 +0000 (14:52 +0900)]
[Refactor] #37353 item_monster_okay() to monsterrace-hook.c.
deskull [Thu, 14 Mar 2019 05:48:29 +0000 (14:48 +0900)]
[Refactor] #37353 add_esp_strong() and add_esp_weak() to object-boost.c.
deskull [Thu, 14 Mar 2019 05:44:08 +0000 (14:44 +0900)]
[Refactor] #37353 can_player_destroy_object() to object-hook.c.
deskull [Wed, 13 Mar 2019 14:45:09 +0000 (23:45 +0900)]
[Refactor] #37353 one_sustain() to object-boost.c.
deskull [Wed, 13 Mar 2019 14:36:24 +0000 (23:36 +0900)]
[Refactor] #37353 a_m_aux_1() を apply_magic_weapon() に改名。 / Rename a_m_aux_1() to apply_magic_weapon().
deskull [Wed, 13 Mar 2019 14:26:39 +0000 (23:26 +0900)]
[Refactor] #37353 object-boost 追加。 / Add object-boost.
deskull [Wed, 13 Mar 2019 14:18:00 +0000 (23:18 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 13 Mar 2019 14:02:44 +0000 (23:02 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
deskull [Wed, 13 Mar 2019 13:50:42 +0000 (22:50 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 13 Mar 2019 04:55:04 +0000 (13:55 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Wed, 13 Mar 2019 04:50:01 +0000 (13:50 +0900)]
[Refactor] #37353 take_turn() への移行途中。 / Refactoring to take_turn().
deskull [Wed, 13 Mar 2019 04:43:20 +0000 (13:43 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
deskull [Wed, 13 Mar 2019 04:26:33 +0000 (13:26 +0900)]
[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正。 Fix incompleted refactoring of ambush_flag.
deskull [Tue, 12 Mar 2019 14:52:21 +0000 (23:52 +0900)]
[Refactor] #38844 ambush_flag to player_type.
deskull [Tue, 12 Mar 2019 14:34:59 +0000 (23:34 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 12 Mar 2019 04:36:30 +0000 (13:36 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 12 Mar 2019 04:34:11 +0000 (13:34 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (GAME_TURN)
deskull [Tue, 12 Mar 2019 04:29:24 +0000 (13:29 +0900)]
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
deskull [Tue, 12 Mar 2019 04:03:12 +0000 (13:03 +0900)]
[Refactor] #37353 Visual Studio上のフォルダ構造を戻す。 / Revert folder structure in Visual Studio.
deskull [Mon, 11 Mar 2019 23:08:57 +0000 (08:08 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Mon, 11 Mar 2019 14:55:20 +0000 (23:55 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Mon, 11 Mar 2019 13:55:07 +0000 (22:55 +0900)]
[Fix] #37353 vcxproj の余分なファイル指定削除。 / Delete unused reference in vcxproj.
deskull [Mon, 11 Mar 2019 13:44:26 +0000 (22:44 +0900)]
[Refactor] #37353 警告の処理を warning.c に分離 / Separate warning.c from object2.c.
deskull [Mon, 11 Mar 2019 13:15:32 +0000 (22:15 +0900)]
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
deskull [Mon, 11 Mar 2019 04:39:50 +0000 (13:39 +0900)]
[Refactor] #37353 鍛冶の処理を cmd-smith.c に分離 / Separate cmd-smith.c from object2.c.
deskull [Mon, 11 Mar 2019 04:17:09 +0000 (13:17 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Fri, 8 Mar 2019 13:34:48 +0000 (22:34 +0900)]
[Refactor] #37353 インデント修正。 / Fix indent.
deskull [Fri, 8 Mar 2019 13:16:58 +0000 (22:16 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Fri, 8 Mar 2019 13:07:12 +0000 (22:07 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (snipe_power)
deskull [Thu, 7 Mar 2019 12:31:09 +0000 (21:31 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
deskull [Thu, 7 Mar 2019 12:15:46 +0000 (21:15 +0900)]
[Refactor] #37353 朦朧によるコマンド制約を cmd_limit_stun() に分離。 / Separate cmd_limit_stun().
deskull [Thu, 7 Mar 2019 12:12:12 +0000 (21:12 +0900)]
[Refactor] #37353 幻覚によるコマンド制約を cmd_limit_image() に分離。 / Separate cmd_limit_image().
deskull [Thu, 7 Mar 2019 12:07:16 +0000 (21:07 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Thu, 7 Mar 2019 12:05:30 +0000 (21:05 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
deskull [Thu, 7 Mar 2019 04:50:43 +0000 (13:50 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
deskull [Thu, 7 Mar 2019 04:48:45 +0000 (13:48 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
deskull [Thu, 7 Mar 2019 04:44:47 +0000 (13:44 +0900)]
[Fix] #37353 object_desc() 中の置換ミスを修正。 / Fix object_desc() for mistake of replacement.
deskull [Thu, 7 Mar 2019 04:42:59 +0000 (13:42 +0900)]
[Refactor] #37353 snipe_type をグローバル変数から、引数へ置換 / Replace snipe_type from global to argument.
deskull [Wed, 6 Mar 2019 16:36:16 +0000 (01:36 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (shoot.c, snipe.c)
deskull [Wed, 6 Mar 2019 14:40:24 +0000 (23:40 +0900)]
[Refactor] #37353 wreck_the_pattern() to player-status.c.
deskull [Wed, 6 Mar 2019 14:36:28 +0000 (23:36 +0900)]
[Refactor] #37353 leave_tower_check() to quest.c.
deskull [Wed, 6 Mar 2019 14:28:07 +0000 (23:28 +0900)]
[Refactor] #37353 leave_quest_check() to quest.c.
deskull [Wed, 6 Mar 2019 13:31:11 +0000 (22:31 +0900)]
[Refactor] #37353 wilderness_type to wild.c.
deskull [Wed, 6 Mar 2019 13:23:32 +0000 (22:23 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (POSITION / A_MAX)
deskull [Wed, 6 Mar 2019 13:16:38 +0000 (22:16 +0900)]
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Replace temp/x/y to pos_list structure.
deskull [Wed, 6 Mar 2019 05:04:32 +0000 (14:04 +0900)]
[Refactor] #37353 target_dir and pos_list構造体を定義。 / Define target_dir and pos_list structure.
deskull [Wed, 6 Mar 2019 04:48:59 +0000 (13:48 +0900)]
[Refactor] #37353 place_mirror() to spells-floor.c.
deskull [Wed, 6 Mar 2019 04:46:43 +0000 (13:46 +0900)]
[Refactor] #37353 explosive_rune() to spells-floor.c.
deskull [Wed, 6 Mar 2019 04:30:22 +0000 (13:30 +0900)]
[Refactor] #37353 warding_glyph() to spells-floor.c.
deskull [Tue, 5 Mar 2019 15:02:17 +0000 (00:02 +0900)]
[Refactor] #37353 potion_smash_effect() to object-broken.c.
deskull [Tue, 5 Mar 2019 14:51:52 +0000 (23:51 +0900)]
[Refactor] #37353 bless_weapon() and pulish_shield() to spells-object.c.c.
deskull [Tue, 5 Mar 2019 14:42:10 +0000 (23:42 +0900)]
[Fix] #37353 curse_equipment() 中のメッセージ整理ミスを修正。 Fix refactoring mistake in curse_equipment().
deskull [Tue, 5 Mar 2019 14:35:46 +0000 (23:35 +0900)]
[Refactor] #37353 spell_okay() to cmd-spell.c.
deskull [Tue, 5 Mar 2019 14:29:15 +0000 (23:29 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 5 Mar 2019 14:18:00 +0000 (23:18 +0900)]
[Refactor] #37353 phlogiston() to melee1.c.
deskull [Tue, 5 Mar 2019 05:14:21 +0000 (14:14 +0900)]
[Refactor] #37353 mutate_player() to status_shuffle() in spells-status.c.
deskull [Tue, 5 Mar 2019 05:10:51 +0000 (14:10 +0900)]
[Refactor] #37353 apply_nexus() to spells-status.c.
deskull [Tue, 5 Mar 2019 05:05:24 +0000 (14:05 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 5 Mar 2019 04:46:35 +0000 (13:46 +0900)]
[Refactor] #37353 hissatsu.c を cmd-hissatsu.c に改名。 / Rename hissatsu.c to cmd-hissatsu.c.
deskull [Mon, 4 Mar 2019 14:21:54 +0000 (23:21 +0900)]
[Feature] #38635 v_info2件追加。 / Add two fixed rooms.
deskull [Mon, 4 Mar 2019 14:07:50 +0000 (23:07 +0900)]
[Refactor] #37353 item_tester_refill_torch() to object_can_refill_torch() in melee1.c.
deskull [Mon, 4 Mar 2019 14:00:44 +0000 (23:00 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Mon, 4 Mar 2019 13:57:00 +0000 (22:57 +0900)]
[Refactor] #37353 hissatsu.c 整理。 / Refactor hissatsu.c.
deskull [Mon, 4 Mar 2019 13:53:20 +0000 (22:53 +0900)]
[Refactor] #37353 mult_hissatsu() to melee1.c.
deskull [Mon, 4 Mar 2019 13:49:02 +0000 (22:49 +0900)]
[Refactor] #37353 COMBAT_OPTION_IDX 型を定義して置換。 / Type replacement to COMBAT_OPTION.
deskull [Mon, 4 Mar 2019 13:33:29 +0000 (22:33 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Mon, 4 Mar 2019 12:36:04 +0000 (21:36 +0900)]
[Refactor] #37353 tot_dam_aux() to melee1.c.
deskull [Mon, 4 Mar 2019 05:17:43 +0000 (14:17 +0900)]
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
deskull [Mon, 4 Mar 2019 04:53:32 +0000 (13:53 +0900)]
[Refactor] #37353 disturb() を player-move.c に移動。 / Move to disturb() to player-move.c.
deskull [Sun, 3 Mar 2019 13:25:25 +0000 (22:25 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages. (do_cmd_wield())
deskull [Sun, 3 Mar 2019 13:24:44 +0000 (22:24 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
deskull [Sun, 3 Mar 2019 12:04:41 +0000 (21:04 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Sun, 3 Mar 2019 11:54:45 +0000 (20:54 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages. (prt_speed())
deskull [Sun, 3 Mar 2019 11:49:37 +0000 (20:49 +0900)]
[Refactor] #37353 prt_state() 整理。 / Refactor prt_state().
deskull [Sun, 3 Mar 2019 11:27:02 +0000 (20:27 +0900)]
[Refactor] #38844 player_type 構造体に resting を取り込む。 / Move resting to player_type structure.
deskull [Sun, 3 Mar 2019 11:11:48 +0000 (20:11 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (PRICE)
deskull [Sun, 3 Mar 2019 10:50:27 +0000 (19:50 +0900)]
[Refactor] #38995 world_type 構造体に starttime を start_time に改名して取り込む。 / Move starttime to world_type structure and rename to start_time.
deskull [Sun, 3 Mar 2019 10:44:48 +0000 (19:44 +0900)]
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r_idx に改名して取り込む。 / Move kubi_r_idx to world_type structure and rename to bounty_r_idx.