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hengband/hengband.git
4 years agoInserted indefinite article in front of "Cheater" to be more idiomatic.
Eric Branlund [Sat, 19 Oct 2019 00:46:23 +0000 (17:46 -0700)]
Inserted indefinite article in front of "Cheater" to be more idiomatic.

4 years agoTo be more idiomatic, inserted definite article.
Eric Branlund [Sat, 19 Oct 2019 00:45:04 +0000 (17:45 -0700)]
To be more idiomatic, inserted definite article.

4 years agoSince armor is usually used without a plural form, reworded to avoid the use of ...
Eric Branlund [Sat, 19 Oct 2019 00:22:37 +0000 (17:22 -0700)]
Since armor is usually used without a plural form, reworded to avoid the use of "armors".

4 years agoSince "armor" is usually used without a plural form, changed the descriptions to...
Eric Branlund [Sat, 19 Oct 2019 00:17:15 +0000 (17:17 -0700)]
Since "armor" is usually used without a plural form, changed the descriptions to avoid the use of "armors".  It is still used as a keyword since that is coded in autopick.c and in preference files.

4 years agoReworded introductory paragraph about artifacts and ego items for clarity and to...
Eric Branlund [Sat, 19 Oct 2019 00:10:13 +0000 (17:10 -0700)]
Reworded introductory paragraph about artifacts and ego items for clarity and to avoid using "armors" since "armor" is usually not distinguished by a plural form.  Changed other places where "armors" was used.

4 years agoRewrote the description of the hex realm to combine what Google Translate has for...
Eric Branlund [Fri, 18 Oct 2019 23:37:37 +0000 (16:37 -0700)]
Rewrote the description of the hex realm to combine what Google Translate has for the Japanese version and what I put in for it in birth.c.

4 years agoDropped unnecessary hyphen in "transformation".
Eric Branlund [Fri, 18 Oct 2019 23:24:18 +0000 (16:24 -0700)]
Dropped unnecessary hyphen in "transformation".

4 years agoTo be more idiomatic, reworded third sentence in description of life magic.
Eric Branlund [Fri, 18 Oct 2019 23:20:26 +0000 (16:20 -0700)]
To be more idiomatic, reworded third sentence in description of life magic.

4 years agoCorrected subject/verb agreement in description of life magic.
Eric Branlund [Fri, 18 Oct 2019 23:18:59 +0000 (16:18 -0700)]
Corrected subject/verb agreement in description of life magic.

4 years agoFor clarity, reworded description of changing the second realm of magic mid-game.
Eric Branlund [Fri, 18 Oct 2019 23:15:47 +0000 (16:15 -0700)]
For clarity, reworded description of changing the second realm of magic mid-game.

4 years agoAdded period.
Eric Branlund [Fri, 18 Oct 2019 22:57:37 +0000 (15:57 -0700)]
Added period.

4 years agoCorrected typo: "cur" instead of "cut".
Eric Branlund [Fri, 18 Oct 2019 22:52:43 +0000 (15:52 -0700)]
Corrected typo:  "cur" instead of "cut".

4 years agoAdded missing conjunction and removed a "you" since the object for both verbs is...
Eric Branlund [Fri, 18 Oct 2019 22:17:39 +0000 (15:17 -0700)]
Added missing conjunction and removed a "you" since the object for both verbs is the same.

4 years agoCorrected typo: "it" instead of "hit".
Eric Branlund [Fri, 18 Oct 2019 22:15:17 +0000 (15:15 -0700)]
Corrected typo: "it" instead of "hit".

4 years agoChanged "Activate an artifact" to "Activate equipped item" to match change in command...
Eric Branlund [Fri, 18 Oct 2019 22:06:54 +0000 (15:06 -0700)]
Changed "Activate an artifact" to "Activate equipped item" to match change in command.txt.

4 years agoChanged "Activate an equipment" to "Activate equipped item" to be more idiomatic...
Eric Branlund [Fri, 18 Oct 2019 21:54:45 +0000 (14:54 -0700)]
Changed "Activate an equipment" to "Activate equipped item" to be more idiomatic.  Use the same expression for the activate command in the Roguelike keyset.

4 years agoChanged "paying" to "playing" since that matches what Google Translate returns for...
Eric Branlund [Fri, 18 Oct 2019 21:43:10 +0000 (14:43 -0700)]
Changed "paying" to "playing" since that matches what Google Translate returns for the Japanese version.

4 years agoChanged to use plural possesive for the halls associated with different professions.
Eric Branlund [Fri, 18 Oct 2019 21:39:37 +0000 (14:39 -0700)]
Changed to use plural possesive for the halls associated with different professions.

4 years agoCorrected spelling mistake: "Gilds" to "Guilds".
Eric Branlund [Fri, 18 Oct 2019 21:38:43 +0000 (14:38 -0700)]
Corrected spelling mistake:  "Gilds" to "Guilds".

4 years agoFor clarity changed wording of black market description.
Eric Branlund [Fri, 18 Oct 2019 21:37:38 +0000 (14:37 -0700)]
For clarity changed wording of black market description.

4 years agoRemoved unnecessary "are".
Eric Branlund [Fri, 18 Oct 2019 21:24:28 +0000 (14:24 -0700)]
Removed unnecessary "are".

4 years agoTo be more idiomatic, reworded introductory clause for the description of quick start...
Eric Branlund [Fri, 18 Oct 2019 21:22:08 +0000 (14:22 -0700)]
To be more idiomatic, reworded introductory clause for the description of quick start and added an article.

4 years agoFor clarity, sLightly reworded and reordered the section on editing the character...
Eric Branlund [Fri, 18 Oct 2019 21:17:37 +0000 (14:17 -0700)]
For clarity, sLightly reworded and reordered the section on editing the character's background information.

4 years agoCorrected typo: "roll playing" to "role playing".
Eric Branlund [Fri, 18 Oct 2019 20:43:52 +0000 (13:43 -0700)]
Corrected typo:  "roll playing" to "role playing".

4 years agoTo be more idiomatic, altered the description of the effects of bolt and ball spells...
Eric Branlund [Fri, 18 Oct 2019 20:34:26 +0000 (13:34 -0700)]
To be more idiomatic, altered the description of the effects of bolt and ball spells on creatures in walls.

4 years agoModified section on monk attacks for subject/verb/object agreement.
Eric Branlund [Fri, 18 Oct 2019 20:12:24 +0000 (13:12 -0700)]
Modified section on monk attacks for subject/verb/object agreement.

4 years agoInserted missing adjective in description for ammunition of wounding.
Eric Branlund [Fri, 18 Oct 2019 19:57:19 +0000 (12:57 -0700)]
Inserted missing adjective in description for ammunition of wounding.

4 years agoModified for subject/verb agreement in bolt/ball spell effects on creatures in walls.
Eric Branlund [Fri, 18 Oct 2019 19:46:13 +0000 (12:46 -0700)]
Modified for subject/verb agreement in bolt/ball spell effects on creatures in walls.

4 years ago[Refactor] #39887 turn_real() とprevent_turn_overflow() にplayer_type * 引数を追加 / Added...
Hourier [Tue, 14 Jan 2020 14:39:35 +0000 (23:39 +0900)]
[Refactor] #39887 turn_real() とprevent_turn_overflow() にplayer_type * 引数を追加 / Added player_type * argument to turn_real() and prevent_turn_overflow()

4 years ago[Refactor] #38997 core.c からp_ptrを除去 / Removed reference to p_ptr
Hourier [Tue, 14 Jan 2020 14:27:36 +0000 (23:27 +0900)]
[Refactor] #38997 core.c からp_ptrを除去 / Removed reference to p_ptr
from core.c

4 years agoplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved prototype decleration from...
Hourier [Tue, 14 Jan 2020 14:08:07 +0000 (23:08 +0900)]
player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved prototype decleration from object.h to player-inventory.h

4 years ago[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_* to DIARY_*
Hourier [Tue, 14 Jan 2020 13:52:45 +0000 (22:52 +0900)]
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_* to DIARY_*

4 years ago[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 / Changed PET_RYOUTE to PET_TWO_HANDS
Hourier [Mon, 13 Jan 2020 16:05:34 +0000 (01:05 +0900)]
[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 / Changed PET_RYOUTE to PET_TWO_HANDS

4 years ago[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when English build.
deskull [Mon, 13 Jan 2020 15:41:54 +0000 (00:41 +0900)]
[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when English build.

4 years agoMerge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2...
deskull [Mon, 13 Jan 2020 15:21:35 +0000 (00:21 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring

4 years agoMade slight changes to second sentence in the English description for the demon realm...
Eric Branlund [Fri, 18 Oct 2019 16:39:04 +0000 (09:39 -0700)]
Made slight changes to second sentence in the English description for the demon realm:  capitalize the first word, inserted an article, and dropped a comma since there were only two expressions being joined.

4 years agoIn English description of half-giants, set off introductory phrase with commas.
Eric Branlund [Fri, 18 Oct 2019 16:37:52 +0000 (09:37 -0700)]
In English description of half-giants, set off introductory phrase with commas.

4 years agoFor clarity, split the second sentence into two in the English description of amberites.
Eric Branlund [Fri, 18 Oct 2019 16:36:06 +0000 (09:36 -0700)]
For clarity, split the second sentence into two in the English description of amberites.

4 years agoRemoved some commas where only two expressions were joined by a conjunction.
Eric Branlund [Fri, 18 Oct 2019 16:34:55 +0000 (09:34 -0700)]
Removed some commas where only two expressions were joined by a conjunction.

4 years agoSome English class descriptions used both gender pronouns and some just used the...
Eric Branlund [Fri, 18 Oct 2019 16:31:46 +0000 (09:31 -0700)]
Some English class descriptions used both gender pronouns and some just used the masculine forms.  Modified the ones that used only the masculine forms to use both with some rewording to avoid extra "him or her" or "he or she" expressions.

4 years agoAdded missing verb for fighting ability with edged weapons in the English description...
Eric Branlund [Fri, 18 Oct 2019 16:29:21 +0000 (09:29 -0700)]
Added missing verb for fighting ability with edged weapons in the English description of the priest class.

4 years agoMade "song" plural in short English description of the music realm.
Eric Branlund [Fri, 18 Oct 2019 16:25:06 +0000 (09:25 -0700)]
Made "song" plural in short English description of the music realm.

4 years agoSince "poor a bit" isn't clear, reworded short English description of the arcane...
Eric Branlund [Fri, 18 Oct 2019 16:23:47 +0000 (09:23 -0700)]
Since "poor a bit" isn't clear, reworded short English description of the arcane realm.

4 years agoReplaced "," with "and" in short English description for trump magic.
Eric Branlund [Fri, 18 Oct 2019 16:22:45 +0000 (09:22 -0700)]
Replaced "," with "and" in short English description for trump magic.

4 years agoAdded conjunction to last sentence in the English description of the hex realm, rewor...
Eric Branlund [Fri, 18 Oct 2019 16:19:31 +0000 (09:19 -0700)]
Added conjunction to last sentence in the English description of the hex realm, reworded to avoid "damages", and be more explicit about the revenge mechanism.

4 years agoCorrected typo, "obstract" rather than "obstruct".
Eric Branlund [Fri, 18 Oct 2019 16:17:34 +0000 (09:17 -0700)]
Corrected typo, "obstract" rather than "obstruct".

4 years agoTo be clearer, reworded the second sentence in the English description for the hex...
Eric Branlund [Fri, 18 Oct 2019 16:13:43 +0000 (09:13 -0700)]
To be clearer, reworded the second sentence in the English description for the hex realm.

4 years agoSince "terrible" could be taken to mean "not useful", reworded the first sentence...
Eric Branlund [Fri, 18 Oct 2019 16:11:10 +0000 (09:11 -0700)]
Since "terrible" could be taken to mean "not useful", reworded the first sentence of the English description for the hex realm.

4 years agoDropped "about" in English description of kendo to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 16:09:18 +0000 (09:09 -0700)]
Dropped "about" in English description of kendo to be more idiomatic.

4 years agoReworded the English description of music magic to be clearer.
Eric Branlund [Fri, 18 Oct 2019 16:08:13 +0000 (09:08 -0700)]
Reworded the English description of music magic to be clearer.

4 years agoReworded "equipments" in English description of craft magic to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 16:06:11 +0000 (09:06 -0700)]
Reworded "equipments" in English description of craft magic to be more idiomatic.

4 years agoAdded article in English description of nature magic to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 16:04:24 +0000 (09:04 -0700)]
Added article in English description of nature magic to be more idiomatic.

4 years agoTo be more idiomatic, reworded last sentence in the English description of the life...
Eric Branlund [Fri, 18 Oct 2019 16:02:16 +0000 (09:02 -0700)]
To be more idiomatic, reworded last sentence in the English description of the life realm of magic.

4 years agoChanged English description of life magic realm for subject/verb agreement.
Eric Branlund [Fri, 18 Oct 2019 16:00:50 +0000 (09:00 -0700)]
Changed English description of life magic realm for subject/verb agreement.

4 years agoReworded English description of "ChargeMan" personality type to be more idiomatic...
Eric Branlund [Fri, 18 Oct 2019 15:58:17 +0000 (08:58 -0700)]
Reworded English description of "ChargeMan" personality type to be more idiomatic and be closer to what Google Translate gives for the Japanese description.

4 years agoIn the English description, capitalize "munchkin" to match how the other personality...
Eric Branlund [Fri, 18 Oct 2019 15:56:52 +0000 (08:56 -0700)]
In the English description, capitalize "munchkin" to match how the other personality types are handled.

4 years agoThe English description of the "Nimble" personality wasn't clear; trying this as...
Eric Branlund [Fri, 18 Oct 2019 15:55:26 +0000 (08:55 -0700)]
The English description of the "Nimble" personality wasn't clear; trying this as an alternative.

4 years agoReworded third sentence in the English description of beastmasters to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 15:53:31 +0000 (08:53 -0700)]
Reworded third sentence in the English description of beastmasters to be more idiomatic.

4 years agoMade "spell" plural in English description of beastmasters.
Eric Branlund [Fri, 18 Oct 2019 15:52:34 +0000 (08:52 -0700)]
Made "spell" plural in English description of beastmasters.

4 years ago[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について、インデントを自動調整 / Applied automatic...
Hourier [Mon, 13 Jan 2020 15:11:34 +0000 (00:11 +0900)]
[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について、インデントを自動調整 / Applied automatic adjustment to files that pre-processors '#ifndef JP' are adjusted

4 years agoReworded English description of rangers' proficiency with ranged weapons to be more...
Eric Branlund [Fri, 18 Oct 2019 15:50:21 +0000 (08:50 -0700)]
Reworded English description of rangers' proficiency with ranged weapons to be more idiomatic.

4 years ago[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え / Changed pre-processor ...
Hourier [Mon, 13 Jan 2020 15:08:43 +0000 (00:08 +0900)]
[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え / Changed pre-processor '#ifndef JP' to '#ifdef JP/#else'

4 years ago[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-processor 'if 1'
Hourier [Mon, 13 Jan 2020 14:50:47 +0000 (23:50 +0900)]
[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-processor 'if 1'

4 years agoMade "weapon" plural for a more idiomatic English description for force-trainers.
Eric Branlund [Fri, 18 Oct 2019 15:48:09 +0000 (08:48 -0700)]
Made "weapon" plural for a more idiomatic English description for force-trainers.

4 years agoReplaced "armors" with "armor" for more idiomatic English description of ninjas.
Eric Branlund [Fri, 18 Oct 2019 15:45:06 +0000 (08:45 -0700)]
Replaced "armors" with "armor" for more idiomatic English description of ninjas.

4 years agoReplaced "armors" with "armor" for more idiomatic English descriptio of weaponsmiths.
Eric Branlund [Fri, 18 Oct 2019 15:43:38 +0000 (08:43 -0700)]
Replaced "armors" with "armor" for more idiomatic English descriptio of weaponsmiths.

4 years ago[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整 / Applied automatic adjustmen...
Hourier [Mon, 13 Jan 2020 14:46:13 +0000 (23:46 +0900)]
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整 / Applied automatic adjustment to files that pre-processors 'if 0' are removed

4 years agoChanged English description of red-mages to match object and subject.
Eric Branlund [Fri, 18 Oct 2019 15:26:41 +0000 (08:26 -0700)]
Changed English description of red-mages to match object and subject.

4 years agoChanged English description of tourists for subject/verb agreement.
Eric Branlund [Fri, 18 Oct 2019 15:25:38 +0000 (08:25 -0700)]
Changed English description of tourists for subject/verb agreement.

4 years ago[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-processor 'if 0'
Hourier [Mon, 13 Jan 2020 14:33:46 +0000 (23:33 +0900)]
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-processor 'if 0'

4 years ago[Refactor] #38997 object-curse.c の整形 / Reshaped object-curse.c
Hourier [Mon, 13 Jan 2020 13:07:54 +0000 (22:07 +0900)]
[Refactor] #38997 object-curse.c の整形 / Reshaped object-curse.c

4 years ago[Refactor] #38997 curse_equipment() にplayer_type * 引数を追加 / Added player_type * argume...
Hourier [Mon, 13 Jan 2020 13:05:30 +0000 (22:05 +0900)]
[Refactor] #38997 curse_equipment() にplayer_type * 引数を追加 / Added player_type * argument to curse_equipment()

4 years ago[Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し、player_type * 引数を追加 / Changed...
Hourier [Mon, 13 Jan 2020 13:02:25 +0000 (22:02 +0900)]
[Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し、player_type * 引数を追加 / Changed macro function music_singing() to normal function and added player_type * argument

4 years ago[Refactor] #38997 msg_flush() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Mon, 13 Jan 2020 12:49:27 +0000 (21:49 +0900)]
[Refactor] #38997 msg_flush() にplayer_type * 引数を追加 / Added player_type * argument to msg_flush()

4 years ago[Refactor] #38997 move_to_black_market() にplayer_type * 引数を追加 / Added player_type...
Hourier [Mon, 13 Jan 2020 12:42:34 +0000 (21:42 +0900)]
[Refactor] #38997 move_to_black_market() にplayer_type * 引数を追加 / Added player_type * argument to move_to_black_market()

4 years ago[Refactor] #38997 targeting.c の整形 / Reshaped targeting.c
Hourier [Mon, 13 Jan 2020 12:37:44 +0000 (21:37 +0900)]
[Refactor] #38997 targeting.c の整形 / Reshaped targeting.c

4 years ago[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Mon, 13 Jan 2020 12:08:48 +0000 (21:08 +0900)]
[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加 / Added player_type * argument to get_rep_dir()

4 years ago[Refactor] #38997 evaluate_monster_exp() にplayer_type * 引数を追加 / Added player_type...
Hourier [Mon, 13 Jan 2020 12:06:11 +0000 (21:06 +0900)]
[Refactor] #38997 evaluate_monster_exp() にplayer_type * 引数を追加 / Added player_type * argument to evaluate_monster_exp()

4 years ago[Refactor] #38997 target_set_accept() にplayer_type * 引数を追加 / Added player_type *...
Hourier [Mon, 13 Jan 2020 12:02:25 +0000 (21:02 +0900)]
[Refactor] #38997 target_set_accept() にplayer_type * 引数を追加 / Added player_type * argument to target_set_accept()

4 years ago[Refactor] #38997 verify_panel() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Mon, 13 Jan 2020 12:00:32 +0000 (21:00 +0900)]
[Refactor] #38997 verify_panel() にplayer_type * 引数を追加 / Added player_type * argument to verify_panel()

4 years ago[Refactor] #38997 tgt_pt_*() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Mon, 13 Jan 2020 11:55:56 +0000 (20:55 +0900)]
[Refactor] #38997 tgt_pt_*() にplayer_type * 引数を追加 / Added player_type * argument to tgt_pt_*()

4 years ago[Refactor] #38997 store.c の整形 / Reshaped store.c
Hourier [Mon, 13 Jan 2020 11:53:36 +0000 (20:53 +0900)]
[Refactor] #38997 store.c の整形 / Reshaped store.c

4 years ago[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Mon, 13 Jan 2020 11:03:53 +0000 (20:03 +0900)]
[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加 / Added player_type * argument to store_shuffle()

4 years ago[Refactor] #38997 static関数群 にplayer_type * 引数を追加 / Added player_type * argument to...
Hourier [Mon, 13 Jan 2020 11:00:16 +0000 (20:00 +0900)]
[Refactor] #38997 static関数群 にplayer_type * 引数を追加 / Added player_type * argument to static functions

4 years ago[Refactor] #38997 purchase_analyze() にplayer_type * 引数を追加 / Added player_type * argum...
Hourier [Mon, 13 Jan 2020 10:51:22 +0000 (19:51 +0900)]
[Refactor] #38997 purchase_analyze() にplayer_type * 引数を追加 / Added player_type * argument to purchase_analyze()

4 years ago[Refactor] #38997 spells-summon.c の整形 / Reshaped spells-summon.c
Hourier [Mon, 13 Jan 2020 10:40:00 +0000 (19:40 +0900)]
[Refactor] #38997 spells-summon.c の整形 / Reshaped spells-summon.c

4 years ago[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Mon, 13 Jan 2020 10:31:35 +0000 (19:31 +0900)]
[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加 / Added player_type * argument to summon_cyber()

4 years ago[Refactor] #38997 load.c の整形 / Reshaped load.c
Hourier [Mon, 13 Jan 2020 10:27:05 +0000 (19:27 +0900)]
[Refactor] #38997 load.c の整形 / Reshaped load.c

4 years ago[Refactor] #38997 rd_savefile_new() にplayer_type * 引数を追加 / Added player_type * argume...
Hourier [Mon, 13 Jan 2020 09:43:35 +0000 (18:43 +0900)]
[Refactor] #38997 rd_savefile_new() にplayer_type * 引数を追加 / Added player_type * argument to rd_savefile_new()

4 years ago[Refactor] #38997 rd_invventory() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Mon, 13 Jan 2020 09:42:17 +0000 (18:42 +0900)]
[Refactor] #38997 rd_invventory() にplayer_type * 引数を追加 / Added player_type * argument to rd_inventory()

4 years ago[Refactor] #38997 home_carry() とrd_store() にplayer_type * 引数を追加 / Added player_type...
Hourier [Mon, 13 Jan 2020 09:41:00 +0000 (18:41 +0900)]
[Refactor] #38997 home_carry() とrd_store() にplayer_type * 引数を追加 / Added player_type * argument to home_carry() and rd_store()

4 years ago[Refactor] #38997 rd_monster*() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Mon, 13 Jan 2020 09:38:21 +0000 (18:38 +0900)]
[Refactor] #38997 rd_monster*() にplayer_type * 引数を追加 / Added player_type * argument to rd_monster*()

4 years ago[Refactor] #38997 save.c の整形 / Reshaped save.c
Hourier [Mon, 13 Jan 2020 09:35:19 +0000 (18:35 +0900)]
[Refactor] #38997 save.c の整形 / Reshaped save.c

4 years ago[Refactor] #38997 wr_saved_floor() にplayer_type * 引数を追加 / Added player_type * argumen...
Hourier [Mon, 13 Jan 2020 09:08:05 +0000 (18:08 +0900)]
[Refactor] #38997 wr_saved_floor() にplayer_type * 引数を追加 / Added player_type * argument to wr_saved_floor()

4 years ago[Refactor] #38997 rumor.c の整形 / Reshaped rumor.c
Hourier [Mon, 13 Jan 2020 09:04:46 +0000 (18:04 +0900)]
[Refactor] #38997 rumor.c の整形 / Reshaped rumor.c

4 years ago[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Mon, 13 Jan 2020 08:52:04 +0000 (17:52 +0900)]
[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加 / Added player_type * argument to say_comment_1()

4 years ago[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Removed parenthesis right after...
Hourier [Mon, 13 Jan 2020 08:48:18 +0000 (17:48 +0900)]
[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Removed parenthesis right after 'return' (only from -1 to 9)

4 years ago[Refactor] #38997 scores.c の整形 / Reshaped scores.c
Hourier [Mon, 13 Jan 2020 08:42:49 +0000 (17:42 +0900)]
[Refactor] #38997 scores.c の整形 / Reshaped scores.c

4 years ago[Refactor] #38997 check_score() にplayer_type * 引数を追加 / Added player_type * argument...
Hourier [Mon, 13 Jan 2020 08:21:59 +0000 (17:21 +0900)]
[Refactor] #38997 check_score() にplayer_type * 引数を追加 / Added player_type * argument to check_score()

4 years ago[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable references in monster2.c
Hourier [Mon, 13 Jan 2020 08:21:27 +0000 (17:21 +0900)]
[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable references in monster2.c